/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_FILTERNODECAPTURE_H_ #define MOZILLA_GFX_FILTERNODECAPTURE_H_ #include "2D.h" #include "Filters.h" #include #include #include "mozilla/Variant.h" namespace mozilla { namespace gfx { class FilterNodeCapture final : public FilterNode { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeCapture, override) explicit FilterNodeCapture(FilterType aType) : mType{aType} , mInputsChanged{true} { } virtual FilterBackend GetBackendType() override { return FILTER_BACKEND_CAPTURE; } RefPtr Validate(DrawTarget* aDT); template void Replace(uint32_t aIndex, const T& aValue, C& aContainer) { // This replace function avoids generating the hash twice. auto result = aContainer.insert({ aIndex, typename C::mapped_type(aValue) }); if (!result.second) { result.first->second = typename C::mapped_type(aValue); } } virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface) override { mInputsChanged = true; Replace(aIndex, RefPtr(aSurface), mInputs); } virtual void SetInput(uint32_t aIndex, FilterNode *aFilter) override { mInputsChanged = true; Replace(aIndex, RefPtr(aFilter), mInputs); } using AttributeValue = Variant< uint32_t, Float, Point, Matrix5x4, Point3D, Size, IntSize, Color, Rect, IntRect, bool, std::vector, IntPoint, Matrix >; virtual void SetAttribute(uint32_t aIndex, uint32_t aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, Float aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const Point &aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const Point3D &aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const Size &aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const Color &aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const Rect &aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, bool aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const Float *aValues, uint32_t aSize) override; virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue) override { Replace(aIndex, aValue, mAttributes); } virtual void SetAttribute(uint32_t aIndex, const Matrix &aValue) override { Replace(aIndex, aValue, mAttributes); } private: FilterType mType; RefPtr mFilterNodeInternal; // This only contains attributes that were set since the last validation. std::unordered_map mAttributes; // This always contains all inputs, so that Validate may be called on input // filter nodes. std::unordered_map, RefPtr>> mInputs; // This is true if SetInput was called since the last validation. bool mInputsChanged; }; } } #endif