/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TRIANGLE_H #define MOZILLA_GFX_TRIANGLE_H #include #include "mozilla/Move.h" #include "Point.h" #include "Rect.h" namespace mozilla { namespace gfx { /** * A simple triangle data structure. */ template struct TriangleTyped { PointTyped p1, p2, p3; TriangleTyped() : p1(), p2(), p3() {} TriangleTyped(PointTyped aP1, PointTyped aP2, PointTyped aP3) : p1(aP1), p2(aP2), p3(aP3) {} RectTyped BoundingBox() const { F minX = std::min(std::min(p1.x, p2.x), p3.x); F maxX = std::max(std::max(p1.x, p2.x), p3.x); F minY = std::min(std::min(p1.y, p2.y), p3.y); F maxY = std::max(std::max(p1.y, p2.y), p3.y); return RectTyped(minX, minY, maxX - minX, maxY - minY); } }; typedef TriangleTyped Triangle; template struct TexturedTriangleTyped : public TriangleTyped { explicit TexturedTriangleTyped(const TriangleTyped& aTriangle) : TriangleTyped(aTriangle) {} explicit TexturedTriangleTyped(TriangleTyped&& aTriangle) : TriangleTyped(Move(aTriangle)) {} TriangleTyped textureCoords; }; typedef TexturedTriangleTyped TexturedTriangle; } // namespace gfx } // namespace mozilla #endif /* MOZILLA_GFX_TRIANGLE_H */