/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * http://www.w3.org/TR/SVG2/ * * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C * liability, trademark and document use rules apply. */ [Exposed=Window] interface SVGTransform { // Transform Types const unsigned short SVG_TRANSFORM_UNKNOWN = 0; const unsigned short SVG_TRANSFORM_MATRIX = 1; const unsigned short SVG_TRANSFORM_TRANSLATE = 2; const unsigned short SVG_TRANSFORM_SCALE = 3; const unsigned short SVG_TRANSFORM_ROTATE = 4; const unsigned short SVG_TRANSFORM_SKEWX = 5; const unsigned short SVG_TRANSFORM_SKEWY = 6; readonly attribute unsigned short type; [BinaryName="getMatrix"] readonly attribute SVGMatrix matrix; readonly attribute float angle; [Throws] void setMatrix(optional DOMMatrix2DInit matrix = {}); [Throws] void setTranslate(float tx, float ty); [Throws] void setScale(float sx, float sy); [Throws] void setRotate(float angle, float cx, float cy); [Throws] void setSkewX(float angle); [Throws] void setSkewY(float angle); };