/* vim: set ts=2 sw=2 sts=2 et tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; var EXPORTED_SYMBOLS = ["ActorChild"]; /** * This should be the base class of any actor class registered via * ActorManagerParent and implemented in the child process. It currently takes * care of setting the `mm`, `content`, and `docShell` properties based on the * message manager it's bound to, but may do more in the future. * * If Fission is being simulated, and the actor is registered as "allFrames", * the `content` property of this class will be bound to a specific subframe. * Otherwise, the `content` is always the top-level content tied to the `mm`. */ this.ActorChild = class ActorChild { constructor(dispatcher) { this._dispatcher = dispatcher; this.mm = dispatcher.mm; } get content() { return this._dispatcher.window; } get docShell() { return this.mm.docShell; } addEventListener(event, options) { this._dispatcher.addEventListener(event, this.constructor.name, options); } addMessageListener(msg) { this._dispatcher.addMessageListener(msg, this.constructor.name); } sendAsyncMessage(msg, data = {}) { data.frameId = this._dispatcher.frameId; data.browsingContextId = this._dispatcher.browsingContextId; this.mm.sendAsyncMessage(msg, data); } };