/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsThread.h" #include "base/message_loop.h" // Chromium's logging can sometimes leak through... #ifdef LOG #undef LOG #endif #include "mozilla/ReentrantMonitor.h" #include "nsMemoryPressure.h" #include "nsThreadManager.h" #include "nsIClassInfoImpl.h" #include "nsAutoPtr.h" #include "nsCOMPtr.h" #include "nsQueryObject.h" #include "pratom.h" #include "mozilla/CycleCollectedJSContext.h" #include "mozilla/Logging.h" #include "nsIObserverService.h" #include "mozilla/HangMonitor.h" #include "mozilla/IOInterposer.h" #include "mozilla/ipc/MessageChannel.h" #include "mozilla/ipc/BackgroundChild.h" #include "mozilla/SchedulerGroup.h" #include "mozilla/Services.h" #include "nsXPCOMPrivate.h" #include "mozilla/ChaosMode.h" #include "mozilla/Telemetry.h" #include "mozilla/TimeStamp.h" #include "mozilla/Unused.h" #include "mozilla/dom/ScriptSettings.h" #include "nsIIdlePeriod.h" #include "nsIIdleRunnable.h" #include "nsThreadSyncDispatch.h" #include "LeakRefPtr.h" #include "GeckoProfiler.h" #include "InputEventStatistics.h" #ifdef MOZ_CRASHREPORTER #include "nsServiceManagerUtils.h" #include "nsICrashReporter.h" #include "mozilla/dom/ContentChild.h" #endif #ifdef XP_LINUX #include #include #include #endif #define HAVE_UALARM _BSD_SOURCE || (_XOPEN_SOURCE >= 500 || \ _XOPEN_SOURCE && _XOPEN_SOURCE_EXTENDED) && \ !(_POSIX_C_SOURCE >= 200809L || _XOPEN_SOURCE >= 700) #if defined(XP_LINUX) && !defined(ANDROID) && defined(_GNU_SOURCE) #define HAVE_SCHED_SETAFFINITY #endif #ifdef XP_MACOSX #include #include #endif #ifdef MOZ_CANARY # include # include # include # include # include "nsXULAppAPI.h" #endif #if defined(NS_FUNCTION_TIMER) && defined(_MSC_VER) #include "nsTimerImpl.h" #include "mozilla/StackWalk.h" #endif #ifdef NS_FUNCTION_TIMER #include "nsCRT.h" #endif #ifdef MOZ_TASK_TRACER #include "GeckoTaskTracer.h" #include "TracedTaskCommon.h" using namespace mozilla::tasktracer; #endif using namespace mozilla; static LazyLogModule sThreadLog("nsThread"); #ifdef LOG #undef LOG #endif #define LOG(args) MOZ_LOG(sThreadLog, mozilla::LogLevel::Debug, args) NS_DECL_CI_INTERFACE_GETTER(nsThread) Array nsThread::sMainThreadRunnableName; //----------------------------------------------------------------------------- // Because we do not have our own nsIFactory, we have to implement nsIClassInfo // somewhat manually. class nsThreadClassInfo : public nsIClassInfo { public: NS_DECL_ISUPPORTS_INHERITED // no mRefCnt NS_DECL_NSICLASSINFO nsThreadClassInfo() { } }; NS_IMETHODIMP_(MozExternalRefCountType) nsThreadClassInfo::AddRef() { return 2; } NS_IMETHODIMP_(MozExternalRefCountType) nsThreadClassInfo::Release() { return 1; } NS_IMPL_QUERY_INTERFACE(nsThreadClassInfo, nsIClassInfo) NS_IMETHODIMP nsThreadClassInfo::GetInterfaces(uint32_t* aCount, nsIID*** aArray) { return NS_CI_INTERFACE_GETTER_NAME(nsThread)(aCount, aArray); } NS_IMETHODIMP nsThreadClassInfo::GetScriptableHelper(nsIXPCScriptable** aResult) { *aResult = nullptr; return NS_OK; } NS_IMETHODIMP nsThreadClassInfo::GetContractID(char** aResult) { *aResult = nullptr; return NS_OK; } NS_IMETHODIMP nsThreadClassInfo::GetClassDescription(char** aResult) { *aResult = nullptr; return NS_OK; } NS_IMETHODIMP nsThreadClassInfo::GetClassID(nsCID** aResult) { *aResult = nullptr; return NS_OK; } NS_IMETHODIMP nsThreadClassInfo::GetFlags(uint32_t* aResult) { *aResult = THREADSAFE; return NS_OK; } NS_IMETHODIMP nsThreadClassInfo::GetClassIDNoAlloc(nsCID* aResult) { return NS_ERROR_NOT_AVAILABLE; } //----------------------------------------------------------------------------- NS_IMPL_ADDREF(nsThread) NS_IMPL_RELEASE(nsThread) NS_INTERFACE_MAP_BEGIN(nsThread) NS_INTERFACE_MAP_ENTRY(nsIThread) NS_INTERFACE_MAP_ENTRY(nsIThreadInternal) NS_INTERFACE_MAP_ENTRY(nsIEventTarget) NS_INTERFACE_MAP_ENTRY(nsISerialEventTarget) NS_INTERFACE_MAP_ENTRY(nsISupportsPriority) NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIThread) if (aIID.Equals(NS_GET_IID(nsIClassInfo))) { static nsThreadClassInfo sThreadClassInfo; foundInterface = static_cast(&sThreadClassInfo); } else NS_INTERFACE_MAP_END NS_IMPL_CI_INTERFACE_GETTER(nsThread, nsIThread, nsIThreadInternal, nsIEventTarget, nsISupportsPriority) //----------------------------------------------------------------------------- class nsThreadStartupEvent : public Runnable { public: nsThreadStartupEvent() : Runnable("nsThreadStartupEvent") , mMon("nsThreadStartupEvent.mMon") , mInitialized(false) { } // This method does not return until the thread startup object is in the // completion state. void Wait() { ReentrantMonitorAutoEnter mon(mMon); while (!mInitialized) { mon.Wait(); } } // This method needs to be public to support older compilers (xlC_r on AIX). // It should be called directly as this class type is reference counted. virtual ~nsThreadStartupEvent() {} private: NS_IMETHOD Run() override { ReentrantMonitorAutoEnter mon(mMon); mInitialized = true; mon.Notify(); return NS_OK; } ReentrantMonitor mMon; bool mInitialized; }; //----------------------------------------------------------------------------- namespace { class DelayedRunnable : public Runnable, public nsITimerCallback { public: DelayedRunnable(already_AddRefed aTargetThread, already_AddRefed aRunnable, uint32_t aDelay) : mozilla::Runnable("DelayedRunnable") , mTargetThread(aTargetThread) , mWrappedRunnable(aRunnable) , mDelayedFrom(TimeStamp::NowLoRes()) , mDelay(aDelay) { } NS_DECL_ISUPPORTS_INHERITED nsresult Init() { nsresult rv; mTimer = do_CreateInstance(NS_TIMER_CONTRACTID, &rv); NS_ENSURE_SUCCESS(rv, rv); MOZ_ASSERT(mTimer); rv = mTimer->SetTarget(mTargetThread); NS_ENSURE_SUCCESS(rv, rv); return mTimer->InitWithCallback(this, mDelay, nsITimer::TYPE_ONE_SHOT); } nsresult DoRun() { nsCOMPtr r = mWrappedRunnable.forget(); return r->Run(); } NS_IMETHOD Run() override { // Already ran? if (!mWrappedRunnable) { return NS_OK; } // Are we too early? if ((TimeStamp::NowLoRes() - mDelayedFrom).ToMilliseconds() < mDelay) { return NS_OK; // Let the nsITimer run us. } mTimer->Cancel(); return DoRun(); } NS_IMETHOD Notify(nsITimer* aTimer) override { // If we already ran, the timer should have been canceled. MOZ_ASSERT(mWrappedRunnable); MOZ_ASSERT(aTimer == mTimer); return DoRun(); } private: ~DelayedRunnable() {} nsCOMPtr mTargetThread; nsCOMPtr mWrappedRunnable; nsCOMPtr mTimer; TimeStamp mDelayedFrom; uint32_t mDelay; }; NS_IMPL_ISUPPORTS_INHERITED(DelayedRunnable, Runnable, nsITimerCallback) } // anonymous namespace //----------------------------------------------------------------------------- struct nsThreadShutdownContext { nsThreadShutdownContext(NotNull aTerminatingThread, NotNull aJoiningThread, bool aAwaitingShutdownAck) : mTerminatingThread(aTerminatingThread) , mJoiningThread(aJoiningThread) , mAwaitingShutdownAck(aAwaitingShutdownAck) { MOZ_COUNT_CTOR(nsThreadShutdownContext); } ~nsThreadShutdownContext() { MOZ_COUNT_DTOR(nsThreadShutdownContext); } // NB: This will be the last reference. NotNull> mTerminatingThread; NotNull MOZ_UNSAFE_REF("Thread manager is holding reference to joining thread") mJoiningThread; bool mAwaitingShutdownAck; }; // This event is responsible for notifying nsThread::Shutdown that it is time // to call PR_JoinThread. It implements nsICancelableRunnable so that it can // run on a DOM Worker thread (where all events must implement // nsICancelableRunnable.) class nsThreadShutdownAckEvent : public CancelableRunnable { public: explicit nsThreadShutdownAckEvent(NotNull aCtx) : CancelableRunnable("nsThreadShutdownAckEvent") , mShutdownContext(aCtx) { } NS_IMETHOD Run() override { mShutdownContext->mTerminatingThread->ShutdownComplete(mShutdownContext); return NS_OK; } nsresult Cancel() override { return Run(); } private: virtual ~nsThreadShutdownAckEvent() { } NotNull mShutdownContext; }; // This event is responsible for setting mShutdownContext class nsThreadShutdownEvent : public Runnable { public: nsThreadShutdownEvent(NotNull aThr, NotNull aCtx) : Runnable("nsThreadShutdownEvent") , mThread(aThr) , mShutdownContext(aCtx) { } NS_IMETHOD Run() override { mThread->mShutdownContext = mShutdownContext; MessageLoop::current()->Quit(); return NS_OK; } private: NotNull> mThread; NotNull mShutdownContext; }; //----------------------------------------------------------------------------- static void SetThreadAffinity(unsigned int cpu) { #ifdef HAVE_SCHED_SETAFFINITY cpu_set_t cpus; CPU_ZERO(&cpus); CPU_SET(cpu, &cpus); sched_setaffinity(0, sizeof(cpus), &cpus); // Don't assert sched_setaffinity's return value because it intermittently (?) // fails with EINVAL on Linux x64 try runs. #elif defined(XP_MACOSX) // OS X does not provide APIs to pin threads to specific processors, but you // can tag threads as belonging to the same "affinity set" and the OS will try // to run them on the same processor. To run threads on different processors, // tag them as belonging to different affinity sets. Tag 0, the default, means // "no affinity" so let's pretend each CPU has its own tag `cpu+1`. thread_affinity_policy_data_t policy; policy.affinity_tag = cpu + 1; MOZ_ALWAYS_TRUE(thread_policy_set(mach_thread_self(), THREAD_AFFINITY_POLICY, &policy.affinity_tag, 1) == KERN_SUCCESS); #elif defined(XP_WIN) MOZ_ALWAYS_TRUE(SetThreadIdealProcessor(GetCurrentThread(), cpu) != -1); #endif } static void SetupCurrentThreadForChaosMode() { if (!ChaosMode::isActive(ChaosFeature::ThreadScheduling)) { return; } #ifdef XP_LINUX // PR_SetThreadPriority doesn't really work since priorities > // PR_PRIORITY_NORMAL can't be set by non-root users. Instead we'll just use // setpriority(2) to set random 'nice values'. In regular Linux this is only // a dynamic adjustment so it still doesn't really do what we want, but tools // like 'rr' can be more aggressive about honoring these values. // Some of these calls may fail due to trying to lower the priority // (e.g. something may have already called setpriority() for this thread). // This makes it hard to have non-main threads with higher priority than the // main thread, but that's hard to fix. Tools like rr can choose to honor the // requested values anyway. // Use just 4 priorities so there's a reasonable chance of any two threads // having equal priority. setpriority(PRIO_PROCESS, 0, ChaosMode::randomUint32LessThan(4)); #else // We should set the affinity here but NSPR doesn't provide a way to expose it. uint32_t priority = ChaosMode::randomUint32LessThan(PR_PRIORITY_LAST + 1); PR_SetThreadPriority(PR_GetCurrentThread(), PRThreadPriority(priority)); #endif // Force half the threads to CPU 0 so they compete for CPU if (ChaosMode::randomUint32LessThan(2)) { SetThreadAffinity(0); } } namespace { struct ThreadInitData { nsThread* thread; const nsACString& name; }; } /*static*/ void nsThread::ThreadFunc(void* aArg) { using mozilla::ipc::BackgroundChild; char stackTop; ThreadInitData* initData = static_cast(aArg); nsThread* self = initData->thread; // strong reference self->mThread = PR_GetCurrentThread(); self->mVirtualThread = GetCurrentVirtualThread(); SetupCurrentThreadForChaosMode(); if (!initData->name.IsEmpty()) { NS_SetCurrentThreadName(initData->name.BeginReading()); } // Inform the ThreadManager nsThreadManager::get().RegisterCurrentThread(*self); mozilla::IOInterposer::RegisterCurrentThread(); // This must come after the call to nsThreadManager::RegisterCurrentThread(), // because that call is needed to properly set up this thread as an nsThread, // which profiler_register_thread() requires. See bug 1347007. if (!initData->name.IsEmpty()) { profiler_register_thread(initData->name.BeginReading(), &stackTop); } // Wait for and process startup event nsCOMPtr event; { MutexAutoLock lock(self->mLock); if (!self->mEvents->GetEvent(true, getter_AddRefs(event), nullptr, lock)) { NS_WARNING("failed waiting for thread startup event"); return; } } initData = nullptr; // clear before unblocking nsThread::Init event->Run(); // unblocks nsThread::Init event = nullptr; { // Scope for MessageLoop. nsAutoPtr loop( new MessageLoop(MessageLoop::TYPE_MOZILLA_NONMAINTHREAD, self)); // Now, process incoming events... loop->Run(); BackgroundChild::CloseForCurrentThread(); // NB: The main thread does not shut down here! It shuts down via // nsThreadManager::Shutdown. // Do NS_ProcessPendingEvents but with special handling to set // mEventsAreDoomed atomically with the removal of the last event. The key // invariant here is that we will never permit PutEvent to succeed if the // event would be left in the queue after our final call to // NS_ProcessPendingEvents. We also have to keep processing events as long // as we have outstanding mRequestedShutdownContexts. while (true) { // Check and see if we're waiting on any threads. self->WaitForAllAsynchronousShutdowns(); { MutexAutoLock lock(self->mLock); if (!self->mEvents->HasPendingEvent(lock)) { // No events in the queue, so we will stop now. Don't let any more // events be added, since they won't be processed. It is critical // that no PutEvent can occur between testing that the event queue is // empty and setting mEventsAreDoomed! self->mEventsAreDoomed = true; break; } } NS_ProcessPendingEvents(self); } } mozilla::IOInterposer::UnregisterCurrentThread(); // Inform the threadmanager that this thread is going away nsThreadManager::get().UnregisterCurrentThread(*self); profiler_unregister_thread(); // Dispatch shutdown ACK NotNull context = WrapNotNull(self->mShutdownContext); MOZ_ASSERT(context->mTerminatingThread == self); event = do_QueryObject(new nsThreadShutdownAckEvent(context)); context->mJoiningThread->Dispatch(event, NS_DISPATCH_NORMAL); // Release any observer of the thread here. self->SetObserver(nullptr); #ifdef MOZ_TASK_TRACER FreeTraceInfo(); #endif NS_RELEASE(self); } //----------------------------------------------------------------------------- #ifdef MOZ_CRASHREPORTER // Tell the crash reporter to save a memory report if our heuristics determine // that an OOM failure is likely to occur soon. // Memory usage will not be checked more than every 30 seconds or saved more // than every 3 minutes // If |aShouldSave == kForceReport|, a report will be saved regardless of // whether the process is low on memory or not. However, it will still not be // saved if a report was saved less than 3 minutes ago. bool nsThread::SaveMemoryReportNearOOM(ShouldSaveMemoryReport aShouldSave) { // Keep an eye on memory usage (cheap, ~7ms) somewhat frequently, // but save memory reports (expensive, ~75ms) less frequently. const size_t kLowMemoryCheckSeconds = 30; const size_t kLowMemorySaveSeconds = 3 * 60; static TimeStamp nextCheck = TimeStamp::NowLoRes() + TimeDuration::FromSeconds(kLowMemoryCheckSeconds); static bool recentlySavedReport = false; // Keeps track of whether a report // was saved last time we checked // Are we checking again too soon? TimeStamp now = TimeStamp::NowLoRes(); if ((aShouldSave == ShouldSaveMemoryReport::kMaybeReport || recentlySavedReport) && now < nextCheck) { return false; } bool needMemoryReport = (aShouldSave == ShouldSaveMemoryReport::kForceReport); #ifdef XP_WIN // XXX implement on other platforms as needed // If the report is forced there is no need to check whether it is necessary if (aShouldSave != ShouldSaveMemoryReport::kForceReport) { const size_t LOWMEM_THRESHOLD_VIRTUAL = 200 * 1024 * 1024; MEMORYSTATUSEX statex; statex.dwLength = sizeof(statex); if (GlobalMemoryStatusEx(&statex)) { if (statex.ullAvailVirtual < LOWMEM_THRESHOLD_VIRTUAL) { needMemoryReport = true; } } } #endif if (needMemoryReport) { if (XRE_IsContentProcess()) { dom::ContentChild* cc = dom::ContentChild::GetSingleton(); if (cc) { cc->SendNotifyLowMemory(); } } else { nsCOMPtr cr = do_GetService("@mozilla.org/toolkit/crash-reporter;1"); if (cr) { cr->SaveMemoryReport(); } } recentlySavedReport = true; nextCheck = now + TimeDuration::FromSeconds(kLowMemorySaveSeconds); } else { recentlySavedReport = false; nextCheck = now + TimeDuration::FromSeconds(kLowMemoryCheckSeconds); } return recentlySavedReport; } #endif #ifdef MOZ_CANARY int sCanaryOutputFD = -1; #endif nsThread::nsThread(MainThreadFlag aMainThread, uint32_t aStackSize) : mLock("nsThread.mLock") , mScriptObserver(nullptr) , mEvents(WrapNotNull(&mEventsRoot)) , mEventsRoot(mLock) , mIdleEventsAvailable(mLock, "[nsThread.mEventsAvailable]") , mIdleEvents(mIdleEventsAvailable, nsEventQueue::eNormalQueue) , mPriority(PRIORITY_NORMAL) , mThread(nullptr) , mNestedEventLoopDepth(0) , mStackSize(aStackSize) , mShutdownContext(nullptr) , mShutdownRequired(false) , mEventsAreDoomed(false) , mIsMainThread(aMainThread) , mLastUnlabeledRunnable(TimeStamp::Now()) , mCanInvokeJS(false) , mHasPendingEventsPromisedIdleEvent(false) { } nsThread::~nsThread() { NS_ASSERTION(mRequestedShutdownContexts.IsEmpty(), "shouldn't be waiting on other threads to shutdown"); #ifdef DEBUG // We deliberately leak these so they can be tracked by the leak checker. // If you're having nsThreadShutdownContext leaks, you can set: // XPCOM_MEM_LOG_CLASSES=nsThreadShutdownContext // during a test run and that will at least tell you what thread is // requesting shutdown on another, which can be helpful for diagnosing // the leak. for (size_t i = 0; i < mRequestedShutdownContexts.Length(); ++i) { Unused << mRequestedShutdownContexts[i].forget(); } #endif } nsresult nsThread::Init(const nsACString& aName) { // spawn thread and wait until it is fully setup RefPtr startup = new nsThreadStartupEvent(); NS_ADDREF_THIS(); mIdlePeriod = new IdlePeriod(); mShutdownRequired = true; ThreadInitData initData = { this, aName }; // ThreadFunc is responsible for setting mThread if (!PR_CreateThread(PR_USER_THREAD, ThreadFunc, &initData, PR_PRIORITY_NORMAL, PR_GLOBAL_THREAD, PR_JOINABLE_THREAD, mStackSize)) { NS_RELEASE_THIS(); return NS_ERROR_OUT_OF_MEMORY; } // ThreadFunc will wait for this event to be run before it tries to access // mThread. By delaying insertion of this event into the queue, we ensure // that mThread is set properly. { MutexAutoLock lock(mLock); mEventsRoot.PutEvent(startup, lock); // retain a reference } // Wait for thread to call ThreadManager::SetupCurrentThread, which completes // initialization of ThreadFunc. startup->Wait(); return NS_OK; } nsresult nsThread::InitCurrentThread() { mThread = PR_GetCurrentThread(); mVirtualThread = GetCurrentVirtualThread(); SetupCurrentThreadForChaosMode(); mIdlePeriod = new IdlePeriod(); nsThreadManager::get().RegisterCurrentThread(*this); return NS_OK; } nsresult nsThread::PutEvent(nsIRunnable* aEvent, nsNestedEventTarget* aTarget) { nsCOMPtr event(aEvent); return PutEvent(event.forget(), aTarget); } nsresult nsThread::PutEvent(already_AddRefed aEvent, nsNestedEventTarget* aTarget) { // We want to leak the reference when we fail to dispatch it, so that // we won't release the event in a wrong thread. LeakRefPtr event(Move(aEvent)); nsCOMPtr obs; { MutexAutoLock lock(mLock); nsChainedEventQueue* queue = aTarget ? aTarget->mQueue : &mEventsRoot; if (!queue || (queue == &mEventsRoot && mEventsAreDoomed)) { NS_WARNING("An event was posted to a thread that will never run it (rejected)"); return NS_ERROR_UNEXPECTED; } queue->PutEvent(event.take(), lock); // Make sure to grab the observer before dropping the lock, otherwise the // event that we just placed into the queue could run and eventually delete // this nsThread before the calling thread is scheduled again. We would then // crash while trying to access a dead nsThread. obs = mObserver; } if (obs) { obs->OnDispatchedEvent(this); } return NS_OK; } nsresult nsThread::DispatchInternal(already_AddRefed aEvent, uint32_t aFlags, nsNestedEventTarget* aTarget) { // We want to leak the reference when we fail to dispatch it, so that // we won't release the event in a wrong thread. LeakRefPtr event(Move(aEvent)); if (NS_WARN_IF(!event)) { return NS_ERROR_INVALID_ARG; } if (gXPCOMThreadsShutDown && MAIN_THREAD != mIsMainThread && !aTarget) { NS_ASSERTION(false, "Failed Dispatch after xpcom-shutdown-threads"); return NS_ERROR_ILLEGAL_DURING_SHUTDOWN; } #ifdef MOZ_TASK_TRACER nsCOMPtr tracedRunnable = CreateTracedRunnable(event.take()); (static_cast(tracedRunnable.get()))->DispatchTask(); // XXX tracedRunnable will always leaked when we fail to disptch. event = tracedRunnable.forget(); #endif if (aFlags & DISPATCH_SYNC) { nsThread* thread = nsThreadManager::get().GetCurrentThread(); if (NS_WARN_IF(!thread)) { return NS_ERROR_NOT_AVAILABLE; } // XXX we should be able to do something better here... we should // be able to monitor the slot occupied by this event and use // that to tell us when the event has been processed. RefPtr wrapper = new nsThreadSyncDispatch(thread, event.take()); nsresult rv = PutEvent(wrapper, aTarget); // hold a ref // Don't wait for the event to finish if we didn't dispatch it... if (NS_FAILED(rv)) { // PutEvent leaked the wrapper runnable object on failure, so we // explicitly release this object once for that. Note that this // object will be released again soon because it exits the scope. wrapper.get()->Release(); return rv; } // Allows waiting; ensure no locks are held that would deadlock us! SpinEventLoopUntil([&, wrapper]() -> bool { return !wrapper->IsPending(); }, thread); return NS_OK; } NS_ASSERTION(aFlags == NS_DISPATCH_NORMAL || aFlags == NS_DISPATCH_AT_END, "unexpected dispatch flags"); return PutEvent(event.take(), aTarget); } NS_IMPL_ISUPPORTS(nsThread::nsChainedEventQueue::EnablePrioritizationRunnable, nsIRunnable) void nsThread::nsChainedEventQueue::EnablePrioritization(MutexAutoLock& aProofOfLock) { MOZ_ASSERT(!mIsInputPrioritizationEnabled); // When enabling event prioritization, there may be some pending events with // different priorities in the normal queue. Create an event in the normal // queue to consume all pending events in the time order to make sure we won't // preempt a pending event (e.g. input) in the normal queue by another newly // created event with the same priority. mNormalQueue->PutEvent(new EnablePrioritizationRunnable(this), aProofOfLock); mInputHandlingStartTime = TimeStamp(); mIsInputPrioritizationEnabled = true; } bool nsThread::nsChainedEventQueue:: GetNormalOrInputOrHighPriorityEvent(bool aMayWait, nsIRunnable** aEvent, unsigned short* aPriority, MutexAutoLock& aProofOfLock) { bool retVal = false; do { // Use mProcessHighPriorityQueueRunnable to prevent the high priority events // from consuming all cpu time and causing starvation. if (mProcessHighPriorityQueueRunnable) { MOZ_ASSERT(mHighQueue->HasPendingEvent(aProofOfLock)); retVal = mHighQueue->GetEvent(false, aEvent, aProofOfLock); MOZ_ASSERT(*aEvent); SetPriorityIfNotNull(aPriority, nsIRunnablePriority::PRIORITY_HIGH); mInputHandlingStartTime = TimeStamp(); mProcessHighPriorityQueueRunnable = false; return retVal; } mProcessHighPriorityQueueRunnable = mHighQueue->HasPendingEvent(aProofOfLock); uint32_t pendingInputCount = mInputQueue->Count(aProofOfLock); if (pendingInputCount > 0) { if (mInputHandlingStartTime.IsNull()) { mInputHandlingStartTime = InputEventStatistics::Get() .GetInputHandlingStartTime(mInputQueue->Count(aProofOfLock)); } if (TimeStamp::Now() > mInputHandlingStartTime) { retVal = mInputQueue->GetEvent(false, aEvent, aProofOfLock); MOZ_ASSERT(*aEvent); SetPriorityIfNotNull(aPriority, nsIRunnablePriority::PRIORITY_INPUT); return retVal; } } // We don't want to wait if there are some high priority events or input // events in the queues. bool reallyMayWait = aMayWait && !mProcessHighPriorityQueueRunnable && pendingInputCount == 0; retVal = mNormalQueue->GetEvent(reallyMayWait, aEvent, aProofOfLock); if (*aEvent) { // We got an event, return early. SetPriorityIfNotNull(aPriority, nsIRunnablePriority::PRIORITY_NORMAL); return retVal; } if (pendingInputCount > 0 && !mProcessHighPriorityQueueRunnable) { // Handle input events if we have time for them. MOZ_ASSERT(mInputQueue->HasPendingEvent(aProofOfLock)); retVal = mInputQueue->GetEvent(false, aEvent, aProofOfLock); MOZ_ASSERT(*aEvent); SetPriorityIfNotNull(aPriority, nsIRunnablePriority::PRIORITY_INPUT); return retVal; } } while (aMayWait || mProcessHighPriorityQueueRunnable); return retVal; } bool nsThread::nsChainedEventQueue:: GetNormalOrHighPriorityEvent(bool aMayWait, nsIRunnable** aEvent, unsigned short* aPriority, MutexAutoLock& aProofOfLock) { bool retVal = false; do { // Use mProcessHighPriorityQueueRunnable to prevent the high priority events // from consuming all cpu time and causing starvation. if (mProcessHighPriorityQueueRunnable) { MOZ_ASSERT(mHighQueue->HasPendingEvent(aProofOfLock)); retVal = mHighQueue->GetEvent(false, aEvent, aProofOfLock); MOZ_ASSERT(*aEvent); SetPriorityIfNotNull(aPriority, nsIRunnablePriority::PRIORITY_HIGH); mProcessHighPriorityQueueRunnable = false; return retVal; } mProcessHighPriorityQueueRunnable = mHighQueue->HasPendingEvent(aProofOfLock); // We don't want to wait if there are some events in the high priority // queue. bool reallyMayWait = aMayWait && !mProcessHighPriorityQueueRunnable; retVal = mNormalQueue->GetEvent(reallyMayWait, aEvent, aProofOfLock); if (*aEvent) { // We got an event, return early. SetPriorityIfNotNull(aPriority, nsIRunnablePriority::PRIORITY_NORMAL); return retVal; } } while (aMayWait || mProcessHighPriorityQueueRunnable); return retVal; } void nsThread::nsChainedEventQueue::PutEvent(already_AddRefed aEvent, MutexAutoLock& aProofOfLock) { RefPtr event(aEvent); nsCOMPtr runnablePrio(do_QueryInterface(event)); uint32_t prio = nsIRunnablePriority::PRIORITY_NORMAL; if (runnablePrio) { runnablePrio->GetPriority(&prio); } switch (prio) { case nsIRunnablePriority::PRIORITY_NORMAL: mNormalQueue->PutEvent(event.forget(), aProofOfLock); break; case nsIRunnablePriority::PRIORITY_INPUT: if (mIsInputPrioritizationEnabled) { mInputQueue->PutEvent(event.forget(), aProofOfLock); } else { mNormalQueue->PutEvent(event.forget(), aProofOfLock); } break; case nsIRunnablePriority::PRIORITY_HIGH: if (mIsInputPrioritizationEnabled) { mHighQueue->PutEvent(event.forget(), aProofOfLock); } else { // During startup, ContentParent sends SetXPCOMProcessAttributes to // initialize ContentChild and enable input event prioritization. After // that, ContentParent sends PBrowserConstructor to create PBrowserChild. // To prevent PBrowserConstructor preempt SetXPCOMProcessAttributes and // cause problems, we have to put high priority events in mNormalQueue to // keep the correct order of initialization. mNormalQueue->PutEvent(event.forget(), aProofOfLock); } break; default: MOZ_ASSERT(false); break; } } //----------------------------------------------------------------------------- // nsIEventTarget NS_IMETHODIMP nsThread::DispatchFromScript(nsIRunnable* aEvent, uint32_t aFlags) { nsCOMPtr event(aEvent); return Dispatch(event.forget(), aFlags); } NS_IMETHODIMP nsThread::Dispatch(already_AddRefed aEvent, uint32_t aFlags) { LOG(("THRD(%p) Dispatch [%p %x]\n", this, /* XXX aEvent */nullptr, aFlags)); return DispatchInternal(Move(aEvent), aFlags, nullptr); } NS_IMETHODIMP nsThread::DelayedDispatch(already_AddRefed aEvent, uint32_t aDelayMs) { NS_ENSURE_TRUE(!!aDelayMs, NS_ERROR_UNEXPECTED); RefPtr r = new DelayedRunnable(Move(do_AddRef(this)), Move(aEvent), aDelayMs); nsresult rv = r->Init(); NS_ENSURE_SUCCESS(rv, rv); return DispatchInternal(r.forget(), 0, nullptr); } NS_IMETHODIMP nsThread::IsOnCurrentThread(bool* aResult) { *aResult = (PR_GetCurrentThread() == mThread); return NS_OK; } NS_IMETHODIMP_(bool) nsThread::IsOnCurrentThreadInfallible() { // Rely on mVirtualThread being correct. MOZ_CRASH("IsOnCurrentThreadInfallible should never be called on nsIThread"); } //----------------------------------------------------------------------------- // nsIThread NS_IMETHODIMP nsThread::GetPRThread(PRThread** aResult) { *aResult = mThread; return NS_OK; } NS_IMETHODIMP nsThread::GetCanInvokeJS(bool* aResult) { *aResult = mCanInvokeJS; return NS_OK; } NS_IMETHODIMP nsThread::SetCanInvokeJS(bool aCanInvokeJS) { mCanInvokeJS = aCanInvokeJS; return NS_OK; } NS_IMETHODIMP nsThread::AsyncShutdown() { LOG(("THRD(%p) async shutdown\n", this)); // XXX If we make this warn, then we hit that warning at xpcom shutdown while // shutting down a thread in a thread pool. That happens b/c the thread // in the thread pool is already shutdown by the thread manager. if (!mThread) { return NS_OK; } return !!ShutdownInternal(/* aSync = */ false) ? NS_OK : NS_ERROR_UNEXPECTED; } nsThreadShutdownContext* nsThread::ShutdownInternal(bool aSync) { MOZ_ASSERT(mThread); MOZ_ASSERT(mThread != PR_GetCurrentThread()); if (NS_WARN_IF(mThread == PR_GetCurrentThread())) { return nullptr; } // Prevent multiple calls to this method { MutexAutoLock lock(mLock); if (!mShutdownRequired) { return nullptr; } mShutdownRequired = false; } NotNull currentThread = WrapNotNull(nsThreadManager::get().GetCurrentThread()); nsAutoPtr& context = *currentThread->mRequestedShutdownContexts.AppendElement(); context = new nsThreadShutdownContext(WrapNotNull(this), currentThread, aSync); // Set mShutdownContext and wake up the thread in case it is waiting for // events to process. nsCOMPtr event = new nsThreadShutdownEvent(WrapNotNull(this), WrapNotNull(context.get())); // XXXroc What if posting the event fails due to OOM? PutEvent(event.forget(), nullptr); // We could still end up with other events being added after the shutdown // task, but that's okay because we process pending events in ThreadFunc // after setting mShutdownContext just before exiting. return context; } void nsThread::ShutdownComplete(NotNull aContext) { MOZ_ASSERT(mThread); MOZ_ASSERT(aContext->mTerminatingThread == this); if (aContext->mAwaitingShutdownAck) { // We're in a synchronous shutdown, so tell whatever is up the stack that // we're done and unwind the stack so it can call us again. aContext->mAwaitingShutdownAck = false; return; } // Now, it should be safe to join without fear of dead-locking. PR_JoinThread(mThread); mThread = nullptr; // We hold strong references to our event observers, and once the thread is // shut down the observers can't easily unregister themselves. Do it here // to avoid leaking. ClearObservers(); #ifdef DEBUG { MutexAutoLock lock(mLock); MOZ_ASSERT(!mObserver, "Should have been cleared at shutdown!"); } #endif // Delete aContext. MOZ_ALWAYS_TRUE( aContext->mJoiningThread->mRequestedShutdownContexts.RemoveElement(aContext)); } void nsThread::WaitForAllAsynchronousShutdowns() { // This is the motivating example for why SpinEventLoop has the template // parameter we are providing here. SpinEventLoopUntil([&]() { return mRequestedShutdownContexts.IsEmpty(); }, this); } NS_IMETHODIMP nsThread::Shutdown() { LOG(("THRD(%p) sync shutdown\n", this)); // XXX If we make this warn, then we hit that warning at xpcom shutdown while // shutting down a thread in a thread pool. That happens b/c the thread // in the thread pool is already shutdown by the thread manager. if (!mThread) { return NS_OK; } nsThreadShutdownContext* maybeContext = ShutdownInternal(/* aSync = */ true); NS_ENSURE_TRUE(maybeContext, NS_ERROR_UNEXPECTED); NotNull context = WrapNotNull(maybeContext); // Process events on the current thread until we receive a shutdown ACK. // Allows waiting; ensure no locks are held that would deadlock us! SpinEventLoopUntil([&, context]() { return !context->mAwaitingShutdownAck; }, context->mJoiningThread); ShutdownComplete(context); return NS_OK; } TimeStamp nsThread::GetIdleDeadline() { // If we are shutting down, we won't honor the idle period, and we will // always process idle runnables. This will ensure that the idle queue // gets exhausted at shutdown time to prevent intermittently leaking // some runnables inside that queue and even worse potentially leaving // some important cleanup work unfinished. // Note that we need to check both of these conditions since ShuttingDown() // will never return true on the main thread, where gXPCOMThreadsShutDown // performs a similar function. if (gXPCOMThreadsShutDown || ShuttingDown()) { return TimeStamp::Now(); } TimeStamp idleDeadline; { // Releasing the lock temporarily since getting the idle period // might need to lock the timer thread. Unlocking here might make // us receive an event on the main queue, but we've committed to // run an idle event anyhow. MutexAutoUnlock unlock(mLock); mIdlePeriod->GetIdlePeriodHint(&idleDeadline); } // If HasPendingEvents() has been called and it has returned true because of // pending idle events, there is a risk that we may decide here that we aren't // idle and return null, in which case HasPendingEvents() has effectively // lied. Since we can't go back and fix the past, we have to adjust what we // do here and forcefully pick the idle queue task here. Note that this means // that we are choosing to run a task from the idle queue when we would // normally decide that we aren't in an idle period, but this can only happen // if we fall out of the idle period in between the call to HasPendingEvents() // and here, which should hopefully be quite rare. We are effectively // choosing to prioritize the sanity of our API semantics over the optimal // scheduling. if (!mHasPendingEventsPromisedIdleEvent && (!idleDeadline || idleDeadline < TimeStamp::Now())) { return TimeStamp(); } if (mHasPendingEventsPromisedIdleEvent && !idleDeadline) { // If HasPendingEvents() has been called and it has returned true, but we're no // longer in the idle period, we must return a valid timestamp to pretend that // we are still in the idle period. return TimeStamp::Now(); } return idleDeadline; } NS_IMETHODIMP nsThread::HasPendingEvents(bool* aResult) { if (NS_WARN_IF(PR_GetCurrentThread() != mThread)) { return NS_ERROR_NOT_SAME_THREAD; } { MutexAutoLock lock(mLock); mHasPendingEventsPromisedIdleEvent = false; bool hasPendingEvent = mEvents->HasPendingEvent(lock); bool hasPendingIdleEvent = false; if (!hasPendingEvent) { // Note that GetIdleDeadline() checks mHasPendingEventsPromisedIdleEvent, // but that's OK since we set it to false in the beginning of this method! TimeStamp idleDeadline = GetIdleDeadline(); // Only examine the idle queue if we are in an idle period. if (idleDeadline) { hasPendingIdleEvent = mIdleEvents.HasPendingEvent(lock); mHasPendingEventsPromisedIdleEvent = hasPendingIdleEvent; } } *aResult = hasPendingEvent || hasPendingIdleEvent; } return NS_OK; } NS_IMETHODIMP nsThread::RegisterIdlePeriod(already_AddRefed aIdlePeriod) { if (NS_WARN_IF(PR_GetCurrentThread() != mThread)) { return NS_ERROR_NOT_SAME_THREAD; } MutexAutoLock lock(mLock); mIdlePeriod = aIdlePeriod; return NS_OK; } NS_IMETHODIMP nsThread::IdleDispatch(already_AddRefed aEvent) { // Currently the only supported idle dispatch is from the same // thread. To support idle dispatch from another thread we need to // support waking threads that are waiting for an event queue that // isn't mIdleEvents. MOZ_ASSERT(PR_GetCurrentThread() == mThread); MutexAutoLock lock(mLock); LeakRefPtr event(Move(aEvent)); if (NS_WARN_IF(!event)) { return NS_ERROR_INVALID_ARG; } if (mEventsAreDoomed) { NS_WARNING("An idle event was posted to a thread that will never run it (rejected)"); return NS_ERROR_UNEXPECTED; } mIdleEvents.PutEvent(event.take(), lock); return NS_OK; } NS_IMETHODIMP nsThread::EnableEventPrioritization() { MOZ_ASSERT(NS_IsMainThread()); MutexAutoLock lock(mLock); // Only support event prioritization for main event queue. mEventsRoot.EnablePrioritization(lock); return NS_OK; } NS_IMETHODIMP nsThread::IsEventPrioritizationEnabled(bool* aResult) { MOZ_ASSERT(NS_IsMainThread()); *aResult = mEventsRoot.IsPrioritizationEnabled(); return NS_OK; } #ifdef MOZ_CANARY void canary_alarm_handler(int signum); class Canary { //XXX ToDo: support nested loops public: Canary() { if (sCanaryOutputFD > 0 && EventLatencyIsImportant()) { signal(SIGALRM, canary_alarm_handler); ualarm(15000, 0); } } ~Canary() { if (sCanaryOutputFD != 0 && EventLatencyIsImportant()) { ualarm(0, 0); } } static bool EventLatencyIsImportant() { return NS_IsMainThread() && XRE_IsParentProcess(); } }; void canary_alarm_handler(int signum) { void* array[30]; const char msg[29] = "event took too long to run:\n"; // use write to be safe in the signal handler write(sCanaryOutputFD, msg, sizeof(msg)); backtrace_symbols_fd(array, backtrace(array, 30), sCanaryOutputFD); } #endif #define NOTIFY_EVENT_OBSERVERS(func_, params_) \ do { \ if (!mEventObservers.IsEmpty()) { \ nsAutoTObserverArray>, 2>::ForwardIterator \ iter_(mEventObservers); \ nsCOMPtr obs_; \ while (iter_.HasMore()) { \ obs_ = iter_.GetNext(); \ obs_ -> func_ params_ ; \ } \ } \ } while(0) void nsThread::GetIdleEvent(nsIRunnable** aEvent, MutexAutoLock& aProofOfLock) { MOZ_ASSERT(PR_GetCurrentThread() == mThread); MOZ_ASSERT(aEvent); if (!mIdleEvents.HasPendingEvent(aProofOfLock)) { MOZ_ASSERT(!mHasPendingEventsPromisedIdleEvent); aEvent = nullptr; return; } TimeStamp idleDeadline = GetIdleDeadline(); if (!idleDeadline) { aEvent = nullptr; return; } mIdleEvents.GetEvent(false, aEvent, aProofOfLock); if (*aEvent) { nsCOMPtr idleEvent(do_QueryInterface(*aEvent)); if (idleEvent) { idleEvent->SetDeadline(idleDeadline); } #ifndef RELEASE_OR_BETA // Store the next idle deadline to be able to determine budget use // in ProcessNextEvent. mNextIdleDeadline = idleDeadline; #endif } } void nsThread::GetEvent(bool aWait, nsIRunnable** aEvent, unsigned short* aPriority, MutexAutoLock& aProofOfLock) { MOZ_ASSERT(PR_GetCurrentThread() == mThread); MOZ_ASSERT(aEvent); MakeScopeExit([&] { mHasPendingEventsPromisedIdleEvent = false; }); #ifndef RELEASE_OR_BETA // Clear mNextIdleDeadline so that it is possible to determine that // we're running an idle runnable in ProcessNextEvent. mNextIdleDeadline = TimeStamp(); #endif // We'll try to get an event to execute in three stages. // [1] First we just try to get it from the regular queue without waiting. mEvents->GetEvent(false, aEvent, aPriority, aProofOfLock); // [2] If we didn't get an event from the regular queue, try to // get one from the idle queue if (!*aEvent) { // Since events in mEvents have higher priority than idle // events, we will only consider idle events when there are no // pending events in mEvents. We will for the same reason never // wait for an idle event, since a higher priority event might // appear at any time. GetIdleEvent(aEvent, aProofOfLock); if (*aEvent && aPriority) { // Idle events count as normal priority. *aPriority = nsIRunnablePriority::PRIORITY_NORMAL; } } // [3] If we neither got an event from the regular queue nor the // idle queue, then if we should wait for events we block on the // main queue until an event is available. // If we are shutting down, then do not wait for new events. if (!*aEvent && aWait) { mEvents->GetEvent(aWait, aEvent, aPriority, aProofOfLock); } } #ifndef RELEASE_OR_BETA static bool GetLabeledRunnableName(nsIRunnable* aEvent, nsACString& aName) { bool labeled = false; if (RefPtr groupRunnable = do_QueryObject(aEvent)) { labeled = true; MOZ_ALWAYS_TRUE(NS_SUCCEEDED(groupRunnable->GetName(aName))); } else if (nsCOMPtr named = do_QueryInterface(aEvent)) { MOZ_ALWAYS_TRUE(NS_SUCCEEDED(named->GetName(aName))); } else { aName.AssignLiteral("non-nsINamed runnable"); } if (aName.IsEmpty()) { aName.AssignLiteral("anonymous runnable"); } return labeled; } #endif NS_IMETHODIMP nsThread::ProcessNextEvent(bool aMayWait, bool* aResult) { LOG(("THRD(%p) ProcessNextEvent [%u %u]\n", this, aMayWait, mNestedEventLoopDepth)); if (NS_WARN_IF(PR_GetCurrentThread() != mThread)) { return NS_ERROR_NOT_SAME_THREAD; } // The toplevel event loop normally blocks waiting for the next event, but // if we're trying to shut this thread down, we must exit the event loop when // the event queue is empty. // This only applys to the toplevel event loop! Nested event loops (e.g. // during sync dispatch) are waiting for some state change and must be able // to block even if something has requested shutdown of the thread. Otherwise // we'll just busywait as we endlessly look for an event, fail to find one, // and repeat the nested event loop since its state change hasn't happened yet. bool reallyWait = aMayWait && (mNestedEventLoopDepth > 0 || !ShuttingDown()); Maybe ape; if (mIsMainThread == MAIN_THREAD) { DoMainThreadSpecificProcessing(reallyWait); ape.emplace(); } ++mNestedEventLoopDepth; // We only want to create an AutoNoJSAPI on threads that actually do DOM stuff // (including workers). Those are exactly the threads that have an // mScriptObserver. Maybe noJSAPI; bool callScriptObserver = !!mScriptObserver; if (callScriptObserver) { noJSAPI.emplace(); mScriptObserver->BeforeProcessTask(reallyWait); } nsCOMPtr obs = mObserver; if (obs) { obs->OnProcessNextEvent(this, reallyWait); } NOTIFY_EVENT_OBSERVERS(OnProcessNextEvent, (this, reallyWait)); #ifdef MOZ_CANARY Canary canary; #endif nsresult rv = NS_OK; { // Scope for |event| to make sure that its destructor fires while // mNestedEventLoopDepth has been incremented, since that destructor can // also do work. nsCOMPtr event; unsigned short priority; { MutexAutoLock lock(mLock); GetEvent(reallyWait, getter_AddRefs(event), &priority, lock); } *aResult = (event.get() != nullptr); if (event) { LOG(("THRD(%p) running [%p]\n", this, event.get())); if (MAIN_THREAD == mIsMainThread) { HangMonitor::NotifyActivity(); } #ifndef RELEASE_OR_BETA Maybe> timer; Maybe> idleTimer; nsAutoCString name; if ((MAIN_THREAD == mIsMainThread) || mNextIdleDeadline) { bool labeled = GetLabeledRunnableName(event, name); if (MAIN_THREAD == mIsMainThread) { timer.emplace(name); // High-priority runnables are ignored here since they'll run right away // even with the cooperative scheduler. if (!labeled && priority == nsIRunnablePriority::PRIORITY_NORMAL) { TimeStamp now = TimeStamp::Now(); double diff = (now - mLastUnlabeledRunnable).ToMilliseconds(); Telemetry::Accumulate(Telemetry::TIME_BETWEEN_UNLABELED_RUNNABLES_MS, diff); mLastUnlabeledRunnable = now; } } if (mNextIdleDeadline) { // If we construct the AutoTimer with the deadline, then we'll // compute TimeStamp::Now() - mNextIdleDeadline when // accumulating telemetry. If that is positive we've // overdrawn our idle budget, if it's negative it will go in // the 0 bucket of the histogram. idleTimer.emplace(name, mNextIdleDeadline); } } // If we're on the main thread, we want to record our current runnable's // name in a static so that BHR can record it. Array restoreRunnableName; restoreRunnableName[0] = '\0'; auto clear = MakeScopeExit([&] { if (MAIN_THREAD == mIsMainThread) { MOZ_ASSERT(NS_IsMainThread()); sMainThreadRunnableName = restoreRunnableName; } }); if (MAIN_THREAD == mIsMainThread) { MOZ_ASSERT(NS_IsMainThread()); restoreRunnableName = sMainThreadRunnableName; // Copy the name into sMainThreadRunnableName's buffer, and append a // terminating null. uint32_t length = std::min((uint32_t) kRunnableNameBufSize - 1, (uint32_t) name.Length()); memcpy(sMainThreadRunnableName.begin(), name.BeginReading(), length); sMainThreadRunnableName[length] = '\0'; } #endif Maybe timeDurationHelper; if (priority == nsIRunnablePriority::PRIORITY_INPUT) { timeDurationHelper.emplace(); } event->Run(); } else if (aMayWait) { MOZ_ASSERT(ShuttingDown(), "This should only happen when shutting down"); rv = NS_ERROR_UNEXPECTED; } } NOTIFY_EVENT_OBSERVERS(AfterProcessNextEvent, (this, *aResult)); if (obs) { obs->AfterProcessNextEvent(this, *aResult); } if (callScriptObserver) { if (mScriptObserver) { mScriptObserver->AfterProcessTask(mNestedEventLoopDepth); } noJSAPI.reset(); } --mNestedEventLoopDepth; return rv; } //----------------------------------------------------------------------------- // nsISupportsPriority NS_IMETHODIMP nsThread::GetPriority(int32_t* aPriority) { *aPriority = mPriority; return NS_OK; } NS_IMETHODIMP nsThread::SetPriority(int32_t aPriority) { if (NS_WARN_IF(!mThread)) { return NS_ERROR_NOT_INITIALIZED; } // NSPR defines the following four thread priorities: // PR_PRIORITY_LOW // PR_PRIORITY_NORMAL // PR_PRIORITY_HIGH // PR_PRIORITY_URGENT // We map the priority values defined on nsISupportsPriority to these values. mPriority = aPriority; PRThreadPriority pri; if (mPriority <= PRIORITY_HIGHEST) { pri = PR_PRIORITY_URGENT; } else if (mPriority < PRIORITY_NORMAL) { pri = PR_PRIORITY_HIGH; } else if (mPriority > PRIORITY_NORMAL) { pri = PR_PRIORITY_LOW; } else { pri = PR_PRIORITY_NORMAL; } // If chaos mode is active, retain the randomly chosen priority if (!ChaosMode::isActive(ChaosFeature::ThreadScheduling)) { PR_SetThreadPriority(mThread, pri); } return NS_OK; } NS_IMETHODIMP nsThread::AdjustPriority(int32_t aDelta) { return SetPriority(mPriority + aDelta); } //----------------------------------------------------------------------------- // nsIThreadInternal NS_IMETHODIMP nsThread::GetObserver(nsIThreadObserver** aObs) { MutexAutoLock lock(mLock); NS_IF_ADDREF(*aObs = mObserver); return NS_OK; } NS_IMETHODIMP nsThread::SetObserver(nsIThreadObserver* aObs) { if (NS_WARN_IF(PR_GetCurrentThread() != mThread)) { return NS_ERROR_NOT_SAME_THREAD; } MutexAutoLock lock(mLock); mObserver = aObs; return NS_OK; } uint32_t nsThread::RecursionDepth() const { MOZ_ASSERT(PR_GetCurrentThread() == mThread); return mNestedEventLoopDepth; } NS_IMETHODIMP nsThread::AddObserver(nsIThreadObserver* aObserver) { if (NS_WARN_IF(!aObserver)) { return NS_ERROR_INVALID_ARG; } if (NS_WARN_IF(PR_GetCurrentThread() != mThread)) { return NS_ERROR_NOT_SAME_THREAD; } NS_WARNING_ASSERTION(!mEventObservers.Contains(aObserver), "Adding an observer twice!"); if (!mEventObservers.AppendElement(WrapNotNull(aObserver))) { NS_WARNING("Out of memory!"); return NS_ERROR_OUT_OF_MEMORY; } return NS_OK; } NS_IMETHODIMP nsThread::RemoveObserver(nsIThreadObserver* aObserver) { if (NS_WARN_IF(PR_GetCurrentThread() != mThread)) { return NS_ERROR_NOT_SAME_THREAD; } if (aObserver && !mEventObservers.RemoveElement(aObserver)) { NS_WARNING("Removing an observer that was never added!"); } return NS_OK; } NS_IMETHODIMP nsThread::PushEventQueue(nsIEventTarget** aResult) { if (NS_WARN_IF(PR_GetCurrentThread() != mThread)) { return NS_ERROR_NOT_SAME_THREAD; } NotNull queue = WrapNotNull(new nsChainedEventQueue(mLock)); queue->mEventTarget = new nsNestedEventTarget(WrapNotNull(this), queue); { MutexAutoLock lock(mLock); queue->mNext = mEvents; mEvents = queue; } NS_ADDREF(*aResult = queue->mEventTarget); return NS_OK; } NS_IMETHODIMP nsThread::PopEventQueue(nsIEventTarget* aInnermostTarget) { if (NS_WARN_IF(PR_GetCurrentThread() != mThread)) { return NS_ERROR_NOT_SAME_THREAD; } if (NS_WARN_IF(!aInnermostTarget)) { return NS_ERROR_NULL_POINTER; } // Don't delete or release anything while holding the lock. nsAutoPtr queue; RefPtr target; { MutexAutoLock lock(mLock); // Make sure we're popping the innermost event target. if (NS_WARN_IF(mEvents->mEventTarget != aInnermostTarget)) { return NS_ERROR_UNEXPECTED; } MOZ_ASSERT(mEvents != &mEventsRoot); queue = mEvents; mEvents = WrapNotNull(mEvents->mNext); nsCOMPtr event; while (queue->GetEvent(false, getter_AddRefs(event), nullptr, lock)) { mEvents->PutEvent(event.forget(), lock); } // Don't let the event target post any more events. queue->mEventTarget.swap(target); target->mQueue = nullptr; } return NS_OK; } void nsThread::SetScriptObserver(mozilla::CycleCollectedJSContext* aScriptObserver) { if (!aScriptObserver) { mScriptObserver = nullptr; return; } MOZ_ASSERT(!mScriptObserver); mScriptObserver = aScriptObserver; } void nsThread::DoMainThreadSpecificProcessing(bool aReallyWait) { MOZ_ASSERT(mIsMainThread == MAIN_THREAD); ipc::CancelCPOWs(); if (aReallyWait) { HangMonitor::Suspend(); } // Fire a memory pressure notification, if one is pending. if (!ShuttingDown()) { MemoryPressureState mpPending = NS_GetPendingMemoryPressure(); if (mpPending != MemPressure_None) { nsCOMPtr os = services::GetObserverService(); if (os) { // Use no-forward to prevent the notifications from being transferred to // the children of this process. os->NotifyObservers(nullptr, "memory-pressure", mpPending == MemPressure_New ? u"low-memory-no-forward" : u"low-memory-ongoing-no-forward"); } else { NS_WARNING("Can't get observer service!"); } } } #ifdef MOZ_CRASHREPORTER if (!ShuttingDown()) { SaveMemoryReportNearOOM(ShouldSaveMemoryReport::kMaybeReport); } #endif } NS_IMETHODIMP nsThread::GetEventTarget(nsIEventTarget** aEventTarget) { nsCOMPtr target = this; target.forget(aEventTarget); return NS_OK; } nsIEventTarget* nsThread::EventTarget() { return this; } nsISerialEventTarget* nsThread::SerialEventTarget() { return this; } //----------------------------------------------------------------------------- NS_IMPL_ISUPPORTS(nsThread::nsNestedEventTarget, nsIEventTarget) NS_IMETHODIMP nsThread::nsNestedEventTarget::DispatchFromScript(nsIRunnable* aEvent, uint32_t aFlags) { nsCOMPtr event(aEvent); return Dispatch(event.forget(), aFlags); } NS_IMETHODIMP nsThread::nsNestedEventTarget::Dispatch(already_AddRefed aEvent, uint32_t aFlags) { LOG(("THRD(%p) Dispatch [%p %x] to nested loop %p\n", mThread.get().get(), /*XXX aEvent*/ nullptr, aFlags, this)); return mThread->DispatchInternal(Move(aEvent), aFlags, this); } NS_IMETHODIMP nsThread::nsNestedEventTarget::DelayedDispatch(already_AddRefed, uint32_t) { return NS_ERROR_NOT_IMPLEMENTED; } NS_IMETHODIMP nsThread::nsNestedEventTarget::IsOnCurrentThread(bool* aResult) { return mThread->IsOnCurrentThread(aResult); } NS_IMETHODIMP_(bool) nsThread::nsNestedEventTarget::IsOnCurrentThreadInfallible() { return mThread->IsOnCurrentThread(); }