/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsIconDecoder.h" #include "nsIInputStream.h" #include "nspr.h" #include "nsRect.h" #include "nsError.h" #include "RasterImage.h" #include namespace mozilla { namespace image { nsIconDecoder::nsIconDecoder(RasterImage& aImage) : Decoder(aImage), mWidth(-1), mHeight(-1), mPixBytesRead(0), mState(iconStateStart) { // Nothing to do } nsIconDecoder::~nsIconDecoder() { } void nsIconDecoder::WriteInternal(const char* aBuffer, uint32_t aCount, DecodeStrategy) { NS_ABORT_IF_FALSE(!HasError(), "Shouldn't call WriteInternal after error!"); // We put this here to avoid errors about crossing initialization with case // jumps on linux. uint32_t bytesToRead = 0; // Loop until the input data is gone while (aCount > 0) { switch (mState) { case iconStateStart: // Grab the width mWidth = (uint8_t)*aBuffer; // Book Keeping aBuffer++; aCount--; mState = iconStateHaveHeight; break; case iconStateHaveHeight: // Grab the Height mHeight = (uint8_t)*aBuffer; // Post our size to the superclass PostSize(mWidth, mHeight); PostHasTransparency(); if (HasError()) { // Setting the size led to an error. mState = iconStateFinished; return; } // If We're doing a size decode, we're done if (IsSizeDecode()) { mState = iconStateFinished; break; } if (!mImageData) { PostDecoderError(NS_ERROR_OUT_OF_MEMORY); return; } // Book Keeping aBuffer++; aCount--; mState = iconStateReadPixels; break; case iconStateReadPixels: { // How many bytes are we reading? bytesToRead = std::min(aCount, mImageDataLength - mPixBytesRead); // Copy the bytes memcpy(mImageData + mPixBytesRead, aBuffer, bytesToRead); // Performance isn't critical here, so our update rectangle is // always the full icon nsIntRect r(0, 0, mWidth, mHeight); // Invalidate PostInvalidation(r); // Book Keeping aBuffer += bytesToRead; aCount -= bytesToRead; mPixBytesRead += bytesToRead; // If we've got all the pixel bytes, we're finished if (mPixBytesRead == mImageDataLength) { PostFrameStop(); PostDecodeDone(); mState = iconStateFinished; } break; } case iconStateFinished: // Consume all excess data silently aCount = 0; break; } } } } // namespace image } // namespace mozilla