/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ImageLayers.h" #include "ImageContainer.h" // for ImageContainer #include "gfxRect.h" // for gfxRect #include "nsDebug.h" // for NS_ASSERTION #include "nsISupportsImpl.h" // for ImageContainer::Release, etc #include "gfx2DGlue.h" namespace mozilla { namespace layers { ImageLayer::ImageLayer(LayerManager* aManager, void* aImplData) : Layer(aManager, aImplData), mSamplingFilter(gfx::SamplingFilter::GOOD), mScaleMode(ScaleMode::SCALE_NONE) {} ImageLayer::~ImageLayer() = default; void ImageLayer::SetContainer(ImageContainer* aContainer) { mContainer = aContainer; } void ImageLayer::ComputeEffectiveTransforms( const gfx::Matrix4x4& aTransformToSurface) { gfx::Matrix4x4 local = GetLocalTransform(); // Snap image edges to pixel boundaries gfxRect sourceRect(0, 0, 0, 0); if (mContainer) { sourceRect.SizeTo(gfx::SizeDouble(mContainer->GetCurrentSize())); } // Snap our local transform first, and snap the inherited transform as well. // This makes our snapping equivalent to what would happen if our content // was drawn into a PaintedLayer (gfxContext would snap using the local // transform, then we'd snap again when compositing the PaintedLayer). mEffectiveTransform = SnapTransform(local, sourceRect, nullptr) * SnapTransformTranslation(aTransformToSurface, nullptr); if (mScaleMode != ScaleMode::SCALE_NONE && !sourceRect.IsZeroArea()) { NS_ASSERTION(mScaleMode == ScaleMode::STRETCH, "No other scalemodes than stretch and none supported yet."); local.PreScale(mScaleToSize.width / sourceRect.Width(), mScaleToSize.height / sourceRect.Height(), 1.0); mEffectiveTransformForBuffer = SnapTransform(local, sourceRect, nullptr) * SnapTransformTranslation(aTransformToSurface, nullptr); } else { mEffectiveTransformForBuffer = mEffectiveTransform; } ComputeEffectiveTransformForMaskLayers(aTransformToSurface); } } // namespace layers } // namespace mozilla