/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AudioListener_h_ #define AudioListener_h_ #include "nsWrapperCache.h" #include "nsCycleCollectionParticipant.h" #include "mozilla/Attributes.h" #include "EnableWebAudioCheck.h" #include "nsAutoPtr.h" #include "ThreeDPoint.h" #include "AudioContext.h" struct JSContext; namespace mozilla { namespace dom { class AudioContext; class AudioListener MOZ_FINAL : public nsWrapperCache, public EnableWebAudioCheck { public: explicit AudioListener(AudioContext* aContext); NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(AudioListener) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(AudioListener) AudioContext* GetParentObject() const { return mContext; } virtual JSObject* WrapObject(JSContext* aCx, JSObject* aScope, bool* aTriedToWrap); double DopplerFactor() const { return mDopplerFactor; } void SetDopplerFactor(double aDopplerFactor) { mDopplerFactor = aDopplerFactor; } double SpeedOfSound() const { return mSpeedOfSound; } void SetSpeedOfSound(double aSpeedOfSound) { mSpeedOfSound = aSpeedOfSound; } void SetPosition(float aX, float aY, float aZ) { mPosition.x = aX; mPosition.y = aY; mPosition.z = aZ; } void SetOrientation(float aX, float aY, float aZ, float aXUp, float aYUp, float aZUp) { mOrientation.x = aX; mOrientation.y = aY; mOrientation.z = aZ; mUpVector.x = aXUp; mUpVector.y = aYUp; mUpVector.z = aZUp; } void SetVelocity(float aX, float aY, float aZ) { mVelocity.x = aX; mVelocity.y = aY; mVelocity.z = aZ; } private: nsRefPtr mContext; ThreeDPoint mPosition; ThreeDPoint mOrientation; ThreeDPoint mUpVector; ThreeDPoint mVelocity; double mDopplerFactor; double mSpeedOfSound; }; } } #endif