/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" using namespace mozilla; /* static */ void WebGLContext::ContextLossCallbackStatic(nsITimer* timer, void* thisPointer) { (void)timer; WebGLContext* context = static_cast(thisPointer); context->TerminateContextLossTimer(); context->UpdateContextLossStatus(); } void WebGLContext::RunContextLossTimer() { // If the timer was already running, don't restart it here. Instead, // wait until the previous call is done, then fire it one more time. // This is an optimization to prevent unnecessary // cross-communication between threads. if (mContextLossTimerRunning) { mRunContextLossTimerAgain = true; return; } mContextRestorer->InitWithFuncCallback(ContextLossCallbackStatic, static_cast(this), 1000, nsITimer::TYPE_ONE_SHOT); mContextLossTimerRunning = true; mRunContextLossTimerAgain = false; } void WebGLContext::TerminateContextLossTimer() { if (!mContextLossTimerRunning) return; mContextRestorer->Cancel(); mContextLossTimerRunning = false; if (mRunContextLossTimerAgain) { RunContextLossTimer(); } }