/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 sts=2 et sw=2 tw=80: */ /* Copyright 2014 Mozilla Foundation and Mozilla contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GECKO_TOUCH_INPUT_DISPATCHER_h #define GECKO_TOUCH_INPUT_DISPATCHER_h #include "InputData.h" #include "Units.h" #include "mozilla/Mutex.h" #include #include "mozilla/nsRefPtr.h" class nsIWidget; namespace mozilla { namespace layers { class CompositorVsyncScheduler; } // Used to resample touch events whenever a vsync event occurs. It batches // touch moves and on every vsync, resamples the touch position to create smooth // scrolls. We use the Android touch resample algorithm. It uses a combination of // extrapolation and interpolation. The algorithm takes the vsync time and // subtracts mVsyncAdjust time in ms and creates a sample time. All touch events are // relative to this sample time. If the last touch event occurs AFTER this // sample time, interpolate the last two touch events. If the last touch event occurs BEFORE // this sample time, we extrapolate the last two touch events to the sample // time. The magic numbers defined as constants are taken from android // InputTransport.cpp. class GeckoTouchDispatcher final { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GeckoTouchDispatcher) public: static GeckoTouchDispatcher* GetInstance(); void NotifyTouch(MultiTouchInput& aTouch, TimeStamp aEventTime); void DispatchTouchEvent(MultiTouchInput aMultiTouch); void DispatchTouchNonMoveEvent(MultiTouchInput aInput); void DispatchTouchMoveEvents(TimeStamp aVsyncTime); void NotifyVsync(TimeStamp aVsyncTimestamp); void SetCompositorVsyncScheduler(layers::CompositorVsyncScheduler* aObserver); protected: ~GeckoTouchDispatcher() {} private: GeckoTouchDispatcher(); void ResampleTouchMoves(MultiTouchInput& aOutTouch, TimeStamp vsyncTime); void SendTouchEvent(MultiTouchInput& aData); void DispatchMouseEvent(MultiTouchInput& aMultiTouch, bool aForwardToChildren); // mTouchQueueLock is used to protect the vector and state below // as it is accessed on multiple threads. Mutex mTouchQueueLock; std::vector mTouchMoveEvents; bool mHavePendingTouchMoves; int mInflightNonMoveEvents; // end stuff protected by mTouchQueueLock bool mResamplingEnabled; bool mTouchEventsFiltered; bool mEnabledUniformityInfo; // All times below are in nanoseconds TimeDuration mVsyncAdjust; // Time from vsync we create sample times from TimeDuration mMaxPredict; // How far into the future we're allowed to extrapolate TimeDuration mMinDelta; // Minimal time difference between touches for resampling // Amount of time between vsync and the last event that is required before we // resample TimeDuration mMinResampleTime; // Threshold if a vsync event runs too far behind touch events TimeDuration mDelayedVsyncThreshold; // How far ahead can vsync events get ahead of touch events. TimeDuration mOldTouchThreshold; nsRefPtr mCompositorVsyncScheduler; }; } // namespace mozilla #endif // GECKO_TOUCH_INPUT_DISPATCHER_h