/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_GLXLIBRARY_H #define GFX_GLXLIBRARY_H #include "GLContextTypes.h" #include "prlink.h" typedef realGLboolean GLboolean; // stuff from glx.h #include "X11/Xlib.h" #include "X11/Xutil.h" // for XVisualInfo #include "X11UndefineNone.h" typedef struct __GLXcontextRec* GLXContext; typedef XID GLXPixmap; typedef XID GLXDrawable; /* GLX 1.3 and later */ typedef struct __GLXFBConfigRec* GLXFBConfig; // end of stuff from glx.h #include "prenv.h" struct PRLibrary; class gfxASurface; namespace mozilla { namespace gl { class GLXLibrary { public: GLXLibrary() : mSymbols{nullptr} , mInitialized(false) , mTriedInitializing(false) , mUseTextureFromPixmap(false) , mDebug(false) , mHasRobustness(false) , mHasCreateContextAttribs(false) , mHasVideoSync(false) , mIsATI(false), mIsNVIDIA(false) , mClientIsMesa(false) , mOGLLibrary(nullptr) {} bool EnsureInitialized(); private: void BeforeGLXCall() const; void AfterGLXCall() const; public: #ifdef DEBUG #define BEFORE_CALL BeforeGLXCall(); #define AFTER_CALL AfterGLXCall(); #else #define BEFORE_CALL #define AFTER_CALL #endif #define WRAP(X) \ { \ BEFORE_CALL \ const auto ret = mSymbols. X ; \ AFTER_CALL \ return ret; \ } #define VOID_WRAP(X) \ { \ BEFORE_CALL \ mSymbols. X ; \ AFTER_CALL \ } void fDestroyContext(Display* display, GLXContext context) const VOID_WRAP( fDestroyContext(display, context) ) Bool fMakeCurrent(Display* display, GLXDrawable drawable, GLXContext context) const WRAP( fMakeCurrent(display, drawable, context) ) GLXContext fGetCurrentContext() const WRAP( fGetCurrentContext() ) GLXFBConfig* fChooseFBConfig(Display* display, int screen, const int* attrib_list, int* nelements) const WRAP( fChooseFBConfig(display, screen, attrib_list, nelements) ) XVisualInfo* fChooseVisual(Display* display, int screen, int* attrib_list) const WRAP( fChooseVisual(display, screen, attrib_list) ) GLXFBConfig* fGetFBConfigs(Display* display, int screen, int* nelements) const WRAP( fGetFBConfigs(display, screen, nelements) ) GLXContext fCreateNewContext(Display* display, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) const WRAP( fCreateNewContext(display, config, render_type, share_list, direct) ) int fGetFBConfigAttrib(Display* display, GLXFBConfig config, int attribute, int* value) const WRAP( fGetFBConfigAttrib(display, config, attribute, value) ) void fSwapBuffers(Display* display, GLXDrawable drawable) const VOID_WRAP( fSwapBuffers(display, drawable) ) const char* fQueryExtensionsString(Display* display, int screen) const WRAP( fQueryExtensionsString(display, screen) ) const char* fGetClientString(Display* display, int screen) const WRAP( fGetClientString(display, screen) ) const char* fQueryServerString(Display* display, int screen, int name) const WRAP( fQueryServerString(display, screen, name) ) GLXPixmap fCreatePixmap(Display* display, GLXFBConfig config, Pixmap pixmap, const int* attrib_list) const WRAP( fCreatePixmap(display, config, pixmap, attrib_list) ) GLXPixmap fCreateGLXPixmapWithConfig(Display* display, GLXFBConfig config, Pixmap pixmap) const WRAP( fCreateGLXPixmapWithConfig(display, config, pixmap) ) void fDestroyPixmap(Display* display, GLXPixmap pixmap) const VOID_WRAP( fDestroyPixmap(display, pixmap) ) Bool fQueryVersion(Display* display, int* major, int* minor) const WRAP( fQueryVersion(display, major, minor) ) void fBindTexImage(Display* display, GLXDrawable drawable, int buffer, const int* attrib_list) const VOID_WRAP( fBindTexImageEXT(display, drawable, buffer, attrib_list) ) void fReleaseTexImage(Display* display, GLXDrawable drawable, int buffer) const VOID_WRAP( fReleaseTexImageEXT(display, drawable, buffer) ) void fWaitGL() const VOID_WRAP( fWaitGL() ) void fWaitX() const VOID_WRAP( fWaitX() ) GLXContext fCreateContextAttribs(Display* display, GLXFBConfig config, GLXContext share_list, Bool direct, const int* attrib_list) const WRAP( fCreateContextAttribsARB(display, config, share_list, direct, attrib_list) ) int fGetVideoSync(unsigned int* count) const WRAP( fGetVideoSyncSGI(count) ) int fWaitVideoSync(int divisor, int remainder, unsigned int* count) const WRAP( fWaitVideoSyncSGI(divisor, remainder, count) ) void fSwapInterval(Display* dpy, GLXDrawable drawable, int interval) const VOID_WRAP( fSwapIntervalEXT(dpy, drawable, interval) ) #undef WRAP #undef VOID_WRAP #undef BEFORE_CALL #undef AFTER_CALL //// GLXPixmap CreatePixmap(gfxASurface* aSurface); void DestroyPixmap(Display* aDisplay, GLXPixmap aPixmap); void BindTexImage(Display* aDisplay, GLXPixmap aPixmap); void ReleaseTexImage(Display* aDisplay, GLXPixmap aPixmap); void UpdateTexImage(Display* aDisplay, GLXPixmap aPixmap); //// bool UseTextureFromPixmap() { return mUseTextureFromPixmap; } bool HasRobustness() { return mHasRobustness; } bool HasCreateContextAttribs() { return mHasCreateContextAttribs; } bool SupportsTextureFromPixmap(gfxASurface* aSurface); bool SupportsVideoSync(); bool SupportsSwapControl() const { return bool(mSymbols.fSwapIntervalEXT); } bool IsATI() { return mIsATI; } bool IsMesa() { return mClientIsMesa; } PRFuncPtr GetGetProcAddress() const { return (PRFuncPtr)mSymbols.fGetProcAddress; } private: struct { void (GLAPIENTRY *fDestroyContext) (Display*, GLXContext); Bool (GLAPIENTRY *fMakeCurrent) (Display*, GLXDrawable, GLXContext); GLXContext (GLAPIENTRY *fGetCurrentContext) (); void* (GLAPIENTRY *fGetProcAddress) (const char*); GLXFBConfig* (GLAPIENTRY *fChooseFBConfig) (Display*, int, const int*, int*); XVisualInfo* (GLAPIENTRY *fChooseVisual) (Display*, int, const int*); GLXFBConfig* (GLAPIENTRY *fGetFBConfigs) (Display*, int, int*); GLXContext (GLAPIENTRY *fCreateNewContext) (Display*, GLXFBConfig, int, GLXContext, Bool); int (GLAPIENTRY *fGetFBConfigAttrib) (Display*, GLXFBConfig, int, int*); void (GLAPIENTRY *fSwapBuffers) (Display*, GLXDrawable); const char* (GLAPIENTRY *fQueryExtensionsString) (Display*, int); const char* (GLAPIENTRY *fGetClientString) (Display*, int); const char* (GLAPIENTRY *fQueryServerString) (Display*, int, int); GLXPixmap (GLAPIENTRY *fCreatePixmap) (Display*, GLXFBConfig, Pixmap, const int*); GLXPixmap (GLAPIENTRY *fCreateGLXPixmapWithConfig) (Display*, GLXFBConfig, Pixmap); void (GLAPIENTRY *fDestroyPixmap) (Display*, GLXPixmap); Bool (GLAPIENTRY *fQueryVersion) (Display*, int*, int*); void (GLAPIENTRY *fWaitGL) (); void (GLAPIENTRY *fWaitX) (); void (GLAPIENTRY *fBindTexImageEXT) (Display*, GLXDrawable, int, const int*); void (GLAPIENTRY *fReleaseTexImageEXT) (Display*, GLXDrawable, int); GLXContext (GLAPIENTRY *fCreateContextAttribsARB) (Display*, GLXFBConfig, GLXContext, Bool, const int*); int (GLAPIENTRY *fGetVideoSyncSGI) (unsigned int*); int (GLAPIENTRY *fWaitVideoSyncSGI) (int, int, unsigned int*); void (GLAPIENTRY *fSwapIntervalEXT) (Display*, GLXDrawable, int); } mSymbols; #ifdef DEBUG void BeforeGLXCall(); void AfterGLXCall(); #endif bool mInitialized; bool mTriedInitializing; bool mUseTextureFromPixmap; bool mDebug; bool mHasRobustness; bool mHasCreateContextAttribs; bool mHasVideoSync; bool mIsATI; bool mIsNVIDIA; bool mClientIsMesa; PRLibrary* mOGLLibrary; }; // a global GLXLibrary instance extern GLXLibrary sGLXLibrary; } /* namespace gl */ } /* namespace mozilla */ #endif /* GFX_GLXLIBRARY_H */