/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #ifndef _NLSRES_H #define _NLSRES_H #include "nlsxp.h" #include "nlsuni.h" #include "nlsloc.h" #include "nlsmsg.h" #include "nlsutl.h" #ifdef NLS_CPLUSPLUS #include "resbdl.h" #include "msgfmt.h" #include "msgstr.h" #endif NLS_BEGIN_PROTOS /**************************** Types *********************************/ #ifndef NLS_CPLUSPLUS typedef struct _PropertyResourceBundle PropertyResourceBundle; typedef struct _MessageString MessageString; #endif /********************** Library Initialization ***********************/ /* NLS_ResInitialize * * Initialize the NLS Resource library. * * Status Return * NLS_SUCCESS */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_ResInitialize(const NLS_ThreadInfo* threadInfo, const char* resourceDirectory); /* NLS_ResTerminate * * Terminate the library. * * Status Return * NLS_SUCCESS */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_ResTerminate(void); /************************ Search Path APIs ******************************/ /* NLS_ResAddSearchPath * * Add a new search path to the NLS Resource library for * searching for resource files * * Status Return * NLS_SUCCES - completed * NLS_PARAM_ERROR - bad search path * NLS_INTERNAL_PROGRAM_ERROR - internal failure, could not add path * */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_ResAddSearchPath(const char* searchPath); /* NLS_GetSearchPath * * Returns the current search path as a const char* * */ NLSRESAPI_PUBLIC(const char*) NLS_ResGetSearchPath(void); /************************ Simple Resource APIs ******************************/ /** NLS_PropertyResourceGetUnicodeResource * * Gets a UnioceString resource from the specified property file, given the user accept-language * specification. The UnicodeString must be release by call NLS_DeleteUnicodeString * * Status Return * If the resource is not located a NULL pointer will return. */ NLSRESAPI_PUBLIC(UnicodeString*) NLS_PropertyResourceGetUnicodeResource(const char* packageName, const char* acceptLanguage, const char* key); /** NLS_PropertyResourceGetCharResource * * Gets a char* resource from the specified property file, given the user accept-language * specification in the specified encoding. * If the to_charset is not specified, the property $TARGET_ENCODING$ in the resouce * bundle will be used to specify the encoding. The cvhar* must be release by call free() * * Status Return * If the resource is not located a NULL pointer will return. */ NLSRESAPI_PUBLIC(char*) NLS_PropertyResourceGetCharResource(const char* packageName, const char* acceptLanguage, const char* key, const char* to_charset); /************************ Resource APIs ******************************/ /** NLS_PropertyResourceBundleExists * * Determine if the specified resource bundle (or something close to it) exists. * */ NLSRESAPI_PUBLIC(nlsBool) NLS_PropertyResourceBundleExists(const char* packageName, const Locale* locale); /** NLS_NewPropertyResourceBundle * * Creates a new PropertyResourceBundle from the specified locale and * package name. * * Status Return * NLS_SUCCESS * NLS_USING_FALLBACK_LOCALE * NLS_PARAM_ERROR * NLS_RESOURCE_OPEN_ERROR */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_NewPropertyResourceBundle(PropertyResourceBundle** resourceBundle, const char* packageName, const Locale* locale); /** NLS_NewPropertyResourceBundleFromAcceptLanguage * * Creates a new PropertyResourceBundle from the specified accept-language string and * package name. * * Status Return * NLS_SUCCESS * NLS_USING_FALLBACK_LOCALE * NLS_PARAM_ERROR * NLS_RESOURCE_OPEN_ERROR */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_NewPropertyResourceBundleFromAcceptLanguage(PropertyResourceBundle** resourceBundle, const char* packageName, const char* acceptLanguage); /** NLS_DeletePropertyResourceBundle * * Destroy a ResourceBundle. * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_DeletePropertyResourceBundle(PropertyResourceBundle* resourceBundle); /** NLS_PropertyResourceBundleGetString * * Get a string from the ResourceBundle given a key. * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR * NLS_RESOURCE_NOT_FOUND */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_PropertyResourceBundleGetString(PropertyResourceBundle* resourceBundle, const char* key, UnicodeString * resource); /** NLS_PropertyResourceBundleGetStringUniChar * * Get a string from the ResourceBundle, lengths are UniChar counts, and * not byte counts. * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR * NLS_RESOURCE_NOT_FOUND * NLS_RESULT_TRUNCATED */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_PropertyResourceBundleGetStringUniChar(PropertyResourceBundle* resourceBundle, const char* key, UniChar* resource, size_t length, size_t* resultLength); /** NLS_PropertyResourceBundleGetChar * * Get a char* from the ResourceBundle. The memory allocated by this routine must * be freed using free(); If no encoding name is specified the routine will use the * default encoding specified by the property file itself to specify the output encoding. * * Status Return * If an error occurs, a NULL pointer will be returned by this routine. * */ NLSRESAPI_PUBLIC(char*) NLS_PropertyResourceBundleGetChar(PropertyResourceBundle* resourceBundle, const char* key, const char* to_charset); /** NLS_PropertyResourceBundleGetStringLength * * Get the UniChar length from the string corresponding to the key passed in. * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR * NLS_RESOURCE_NOT_FOUND */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_PropertyResourceBundleGetStringLength(PropertyResourceBundle *resourceBundle, const char* key, size_t *resultLength); /************************ Message String ******************************/ /** NLS_NewMessageString * * Creates a new MessageString. A message string is a packed formatted message * which includes the message key, and the parameters. A string representation * for the message string can be obtained in any locale. * * err = NLS_NewMessageString(result, * "my.package.string", "STRING_1", * NLS_TYPE_STRING, "A Disk", * NLS_TYPE_LONG, 5, -1); * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_NewMessageString(MessageString** messageString, const char* packageName, const char* key, ...); /** NLS_NewMessageStringFromTemplate * * Creates a new MessageString. From the exported format. * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_NewMessageStringFromExportFormat(MessageString** messageString, const char* exportFormat); /** NLS_DeleteMessageString * * Destroy a ResourceBundle. * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_DeleteMessageString(MessageString* messageString); /** NLS_MessageStringGetExportFormat * * Gets an exportable format string from the MessageString. This can be used to * recreade a MessageString at some future point in time. * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR * NLS_RESULT_TRUNCATED */ NLSRESAPI_PUBLIC(const char*) NLS_MessageStringGetExportFormat(MessageString *messageString); /** NLS_MessageStringGetStringFromLocale * * Gets the user visible string from the MessageString for a given locale. * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR * NLS_RESOURCE_NOT_FOUND */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_MessageStringGetStringFromLocale(MessageString *messageString, const Locale* locale, UnicodeString * resource); /** NLS_MessageStringGetStringFromLocale * * Gets the user visible string from the MessageString for a given accept-language. * * Status Return * NLS_SUCCESS * NLS_PARAM_ERROR * NLS_RESOURCE_NOT_FOUND */ NLSRESAPI_PUBLIC(NLS_ErrorCode) NLS_MessageStringGetStringFromAcceptLanguage(MessageString *messageString, const char* acceptLanguage, UnicodeString * resource); /************************ End ******************************/ NLS_END_PROTOS #endif /* _NLSRES_H */