/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ extern crate app_units; extern crate euclid; #[macro_use] extern crate heapsize; use app_units::{Au, MAX_AU, MIN_AU}; use euclid::{Point2D, Rect, Size2D}; // Units for use with euclid::length and euclid::scale_factor. /// A normalized "pixel" at the default resolution for the display. /// /// Like the CSS "px" unit, the exact physical size of this unit may vary between devices, but it /// should approximate a device-independent reference length. This unit corresponds to Android's /// "density-independent pixel" (dip), Mac OS X's "point", and Windows "device-independent pixel." /// /// The relationship between DevicePixel and DeviceIndependentPixel is defined by the OS. On most low-dpi /// screens, one DeviceIndependentPixel is equal to one DevicePixel. But on high-density screens it can be /// some larger number. For example, by default on Apple "retina" displays, one DeviceIndependentPixel equals /// two DevicePixels. On Android "MDPI" displays, one DeviceIndependentPixel equals 1.5 device pixels. /// /// The ratio between DeviceIndependentPixel and DevicePixel for a given display be found by calling /// `servo::windowing::WindowMethods::hidpi_factor`. #[derive(Clone, Copy, Debug)] pub enum DeviceIndependentPixel {} known_heap_size!(0, DeviceIndependentPixel); // An Au is an "App Unit" and represents 1/60th of a CSS pixel. It was // originally proposed in 2002 as a standard unit of measure in Gecko. // See https://bugzilla.mozilla.org/show_bug.cgi?id=177805 for more info. #[inline(always)] pub fn max_rect() -> Rect { Rect::new(Point2D::new(MIN_AU / 2, MIN_AU / 2), Size2D::new(MAX_AU, MAX_AU)) } /// A helper function to convert a rect of `f32` pixels to a rect of app units. pub fn f32_rect_to_au_rect(rect: Rect) -> Rect { Rect::new(Point2D::new(Au::from_f32_px(rect.origin.x), Au::from_f32_px(rect.origin.y)), Size2D::new(Au::from_f32_px(rect.size.width), Au::from_f32_px(rect.size.height))) } /// A helper function to convert a rect of `Au` pixels to a rect of f32 units. pub fn au_rect_to_f32_rect(rect: Rect) -> Rect { Rect::new(Point2D::new(rect.origin.x.to_f32_px(), rect.origin.y.to_f32_px()), Size2D::new(rect.size.width.to_f32_px(), rect.size.height.to_f32_px())) }