/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DOMSVGPathSeg.h" #include "DOMSVGPathSegList.h" #include "SVGAnimatedPathSegList.h" #include "SVGElement.h" #include "mozAutoDocUpdate.h" #include "nsError.h" // See the architecture comment in DOMSVGPathSegList.h. namespace mozilla { namespace dom { using namespace dom::SVGPathSeg_Binding; // We could use NS_IMPL_CYCLE_COLLECTION(, except that in Unlink() we need to // clear our list's weak ref to us to be safe. (The other option would be to // not unlink and rely on the breaking of the other edges in the cycle, as // NS_SVG_VAL_IMPL_CYCLE_COLLECTION does.) NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPathSeg) NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPathSeg) // We may not belong to a list, so we must null check tmp->mList. if (tmp->mList) { tmp->mList->ItemAt(tmp->mListIndex) = nullptr; } NS_IMPL_CYCLE_COLLECTION_UNLINK(mList) NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPathSeg) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mList) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPathSeg) NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER NS_IMPL_CYCLE_COLLECTION_TRACE_END NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(DOMSVGPathSeg, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(DOMSVGPathSeg, Release) DOMSVGPathSeg::DOMSVGPathSeg(DOMSVGPathSegList* aList, uint32_t aListIndex, bool aIsAnimValItem) : mList(aList), mListIndex(aListIndex), mIsAnimValItem(aIsAnimValItem) { // These shifts are in sync with the members in the header. MOZ_ASSERT(aList && aListIndex <= MaxListIndex(), "bad arg"); MOZ_ASSERT(IndexIsValid(), "Bad index for DOMSVGPathSeg!"); } DOMSVGPathSeg::DOMSVGPathSeg() : mList(nullptr), mListIndex(0), mIsAnimValItem(false) {} void DOMSVGPathSeg::InsertingIntoList(DOMSVGPathSegList* aList, uint32_t aListIndex, bool aIsAnimValItem) { MOZ_ASSERT(!HasOwner(), "Inserting item that is already in a list"); mList = aList; mListIndex = aListIndex; mIsAnimValItem = aIsAnimValItem; MOZ_ASSERT(IndexIsValid(), "Bad index for DOMSVGPathSeg!"); } void DOMSVGPathSeg::RemovingFromList() { uint32_t argCount = SVGPathSegUtils::ArgCountForType(Type()); // InternalItem() + 1, because the args come after the encoded seg type memcpy(PtrToMemberArgs(), InternalItem() + 1, argCount * sizeof(float)); mList = nullptr; mIsAnimValItem = false; } void DOMSVGPathSeg::ToSVGPathSegEncodedData(float* aRaw) { MOZ_ASSERT(aRaw, "null pointer"); uint32_t argCount = SVGPathSegUtils::ArgCountForType(Type()); if (IsInList()) { // 1 + argCount, because we're copying the encoded seg type and args memcpy(aRaw, InternalItem(), (1 + argCount) * sizeof(float)); } else { aRaw[0] = SVGPathSegUtils::EncodeType(Type()); // aRaw + 1, because the args go after the encoded seg type memcpy(aRaw + 1, PtrToMemberArgs(), argCount * sizeof(float)); } } float* DOMSVGPathSeg::InternalItem() { uint32_t dataIndex = mList->mItems[mListIndex].mInternalDataIndex; return &(mList->InternalList().mData[dataIndex]); } #ifdef DEBUG bool DOMSVGPathSeg::IndexIsValid() { SVGAnimatedPathSegList* alist = Element()->GetAnimPathSegList(); return (mIsAnimValItem && mListIndex < alist->GetAnimValue().CountItems()) || (!mIsAnimValItem && mListIndex < alist->GetBaseValue().CountItems()); } #endif //////////////////////////////////////////////////////////////////////// // Implementation of DOMSVGPathSeg sub-classes below this point #define IMPL_PROP_WITH_TYPE(segName, propName, index, type) \ type DOMSVGPathSeg##segName::propName() { \ if (mIsAnimValItem && HasOwner()) { \ Element()->FlushAnimations(); /* May make HasOwner() == false */ \ } \ return type(HasOwner() ? InternalItem()[1 + index] : mArgs[index]); \ } \ void DOMSVGPathSeg##segName::Set##propName(type a##propName, \ ErrorResult& rv) { \ if (mIsAnimValItem) { \ rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); \ return; \ } \ if (HasOwner()) { \ if (InternalItem()[1 + index] == float(a##propName)) { \ return; \ } \ AutoChangePathSegListNotifier notifier(this); \ InternalItem()[1 + index] = float(a##propName); \ } else { \ mArgs[index] = float(a##propName); \ } \ } // For float, the normal type of arguments #define IMPL_FLOAT_PROP(segName, propName, index) \ IMPL_PROP_WITH_TYPE(segName, propName, index, float) // For the boolean flags in arc commands #define IMPL_BOOL_PROP(segName, propName, index) \ IMPL_PROP_WITH_TYPE(segName, propName, index, bool) /////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(MovetoAbs, X, 0) IMPL_FLOAT_PROP(MovetoAbs, Y, 1) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(MovetoRel, X, 0) IMPL_FLOAT_PROP(MovetoRel, Y, 1) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(LinetoAbs, X, 0) IMPL_FLOAT_PROP(LinetoAbs, Y, 1) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(LinetoRel, X, 0) IMPL_FLOAT_PROP(LinetoRel, Y, 1) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(CurvetoCubicAbs, X1, 0) IMPL_FLOAT_PROP(CurvetoCubicAbs, Y1, 1) IMPL_FLOAT_PROP(CurvetoCubicAbs, X2, 2) IMPL_FLOAT_PROP(CurvetoCubicAbs, Y2, 3) IMPL_FLOAT_PROP(CurvetoCubicAbs, X, 4) IMPL_FLOAT_PROP(CurvetoCubicAbs, Y, 5) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(CurvetoCubicRel, X1, 0) IMPL_FLOAT_PROP(CurvetoCubicRel, Y1, 1) IMPL_FLOAT_PROP(CurvetoCubicRel, X2, 2) IMPL_FLOAT_PROP(CurvetoCubicRel, Y2, 3) IMPL_FLOAT_PROP(CurvetoCubicRel, X, 4) IMPL_FLOAT_PROP(CurvetoCubicRel, Y, 5) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(CurvetoQuadraticAbs, X1, 0) IMPL_FLOAT_PROP(CurvetoQuadraticAbs, Y1, 1) IMPL_FLOAT_PROP(CurvetoQuadraticAbs, X, 2) IMPL_FLOAT_PROP(CurvetoQuadraticAbs, Y, 3) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(CurvetoQuadraticRel, X1, 0) IMPL_FLOAT_PROP(CurvetoQuadraticRel, Y1, 1) IMPL_FLOAT_PROP(CurvetoQuadraticRel, X, 2) IMPL_FLOAT_PROP(CurvetoQuadraticRel, Y, 3) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(ArcAbs, R1, 0) IMPL_FLOAT_PROP(ArcAbs, R2, 1) IMPL_FLOAT_PROP(ArcAbs, Angle, 2) IMPL_BOOL_PROP(ArcAbs, LargeArcFlag, 3) IMPL_BOOL_PROP(ArcAbs, SweepFlag, 4) IMPL_FLOAT_PROP(ArcAbs, X, 5) IMPL_FLOAT_PROP(ArcAbs, Y, 6) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(ArcRel, R1, 0) IMPL_FLOAT_PROP(ArcRel, R2, 1) IMPL_FLOAT_PROP(ArcRel, Angle, 2) IMPL_BOOL_PROP(ArcRel, LargeArcFlag, 3) IMPL_BOOL_PROP(ArcRel, SweepFlag, 4) IMPL_FLOAT_PROP(ArcRel, X, 5) IMPL_FLOAT_PROP(ArcRel, Y, 6) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(LinetoHorizontalAbs, X, 0) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(LinetoHorizontalRel, X, 0) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(LinetoVerticalAbs, Y, 0) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(LinetoVerticalRel, Y, 0) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(CurvetoCubicSmoothAbs, X2, 0) IMPL_FLOAT_PROP(CurvetoCubicSmoothAbs, Y2, 1) IMPL_FLOAT_PROP(CurvetoCubicSmoothAbs, X, 2) IMPL_FLOAT_PROP(CurvetoCubicSmoothAbs, Y, 3) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(CurvetoCubicSmoothRel, X2, 0) IMPL_FLOAT_PROP(CurvetoCubicSmoothRel, Y2, 1) IMPL_FLOAT_PROP(CurvetoCubicSmoothRel, X, 2) IMPL_FLOAT_PROP(CurvetoCubicSmoothRel, Y, 3) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(CurvetoQuadraticSmoothAbs, X, 0) IMPL_FLOAT_PROP(CurvetoQuadraticSmoothAbs, Y, 1) //////////////////////////////////////////////////////////////////////// IMPL_FLOAT_PROP(CurvetoQuadraticSmoothRel, X, 0) IMPL_FLOAT_PROP(CurvetoQuadraticSmoothRel, Y, 1) // This must come after DOMSVGPathSegClosePath et. al. have been declared. /* static */ DOMSVGPathSeg* DOMSVGPathSeg::CreateFor(DOMSVGPathSegList* aList, uint32_t aListIndex, bool aIsAnimValItem) { uint32_t dataIndex = aList->mItems[aListIndex].mInternalDataIndex; float* data = &aList->InternalList().mData[dataIndex]; uint32_t type = SVGPathSegUtils::DecodeType(data[0]); switch (type) { case PATHSEG_CLOSEPATH: return new DOMSVGPathSegClosePath(aList, aListIndex, aIsAnimValItem); case PATHSEG_MOVETO_ABS: return new DOMSVGPathSegMovetoAbs(aList, aListIndex, aIsAnimValItem); case PATHSEG_MOVETO_REL: return new DOMSVGPathSegMovetoRel(aList, aListIndex, aIsAnimValItem); case PATHSEG_LINETO_ABS: return new DOMSVGPathSegLinetoAbs(aList, aListIndex, aIsAnimValItem); case PATHSEG_LINETO_REL: return new DOMSVGPathSegLinetoRel(aList, aListIndex, aIsAnimValItem); case PATHSEG_CURVETO_CUBIC_ABS: return new DOMSVGPathSegCurvetoCubicAbs(aList, aListIndex, aIsAnimValItem); case PATHSEG_CURVETO_CUBIC_REL: return new DOMSVGPathSegCurvetoCubicRel(aList, aListIndex, aIsAnimValItem); case PATHSEG_CURVETO_QUADRATIC_ABS: return new DOMSVGPathSegCurvetoQuadraticAbs(aList, aListIndex, aIsAnimValItem); case PATHSEG_CURVETO_QUADRATIC_REL: return new DOMSVGPathSegCurvetoQuadraticRel(aList, aListIndex, aIsAnimValItem); case PATHSEG_ARC_ABS: return new DOMSVGPathSegArcAbs(aList, aListIndex, aIsAnimValItem); case PATHSEG_ARC_REL: return new DOMSVGPathSegArcRel(aList, aListIndex, aIsAnimValItem); case PATHSEG_LINETO_HORIZONTAL_ABS: return new DOMSVGPathSegLinetoHorizontalAbs(aList, aListIndex, aIsAnimValItem); case PATHSEG_LINETO_HORIZONTAL_REL: return new DOMSVGPathSegLinetoHorizontalRel(aList, aListIndex, aIsAnimValItem); case PATHSEG_LINETO_VERTICAL_ABS: return new DOMSVGPathSegLinetoVerticalAbs(aList, aListIndex, aIsAnimValItem); case PATHSEG_LINETO_VERTICAL_REL: return new DOMSVGPathSegLinetoVerticalRel(aList, aListIndex, aIsAnimValItem); case PATHSEG_CURVETO_CUBIC_SMOOTH_ABS: return new DOMSVGPathSegCurvetoCubicSmoothAbs(aList, aListIndex, aIsAnimValItem); case PATHSEG_CURVETO_CUBIC_SMOOTH_REL: return new DOMSVGPathSegCurvetoCubicSmoothRel(aList, aListIndex, aIsAnimValItem); case PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS: return new DOMSVGPathSegCurvetoQuadraticSmoothAbs(aList, aListIndex, aIsAnimValItem); case PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL: return new DOMSVGPathSegCurvetoQuadraticSmoothRel(aList, aListIndex, aIsAnimValItem); default: MOZ_ASSERT_UNREACHABLE("Invalid path segment type"); return nullptr; } } } // namespace dom } // namespace mozilla