/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_SVGANIMATEDPOINTLIST_H_ #define DOM_SVG_SVGANIMATEDPOINTLIST_H_ #include "mozilla/Attributes.h" #include "mozilla/SMILAttr.h" #include "mozilla/UniquePtr.h" #include "SVGPointList.h" namespace mozilla { class SMILValue; namespace dom { class DOMSVGPoint; class DOMSVGPointList; class SVGAnimationElement; class SVGElement; } // namespace dom /** * Class SVGAnimatedPointList * * Despite the fact that no SVGAnimatedPointList interface or objects exist * in the SVG specification (unlike e.g. SVGAnimated*Length*List), we * nevertheless have this internal class. (Note that there is an * SVGAnimatedPoints interface, but that's quite different to * SVGAnimatedLengthList since it is inherited by elements, as opposed to * elements having members of that type.) The reason that we have this class is * to provide a single locked down point of entry to the SVGPointList objects, * which helps ensure that the DOM wrappers for SVGPointList objects' are * always kept in sync. This is vitally important (see the comment in * DOMSVGPointList::InternalListWillChangeTo) and frees consumers from having * to know or worry about wrappers (or forget about them!) for the most part. */ class SVGAnimatedPointList { // friends so that they can get write access to mBaseVal and mAnimVal friend class dom::DOMSVGPoint; friend class dom::DOMSVGPointList; public: SVGAnimatedPointList() = default; /** * Because it's so important that mBaseVal and its DOMSVGPointList wrapper * (if any) be kept in sync (see the comment in * DOMSVGPointList::InternalListWillChangeTo), this method returns a const * reference. Only our friend classes may get mutable references to mBaseVal. */ const SVGPointList& GetBaseValue() const { return mBaseVal; } nsresult SetBaseValueString(const nsAString& aValue); void ClearBaseValue(); /** * const! See comment for GetBaseValue! */ const SVGPointList& GetAnimValue() const { return mAnimVal ? *mAnimVal : mBaseVal; } nsresult SetAnimValue(const SVGPointList& aNewAnimValue, dom::SVGElement* aElement); void ClearAnimValue(dom::SVGElement* aElement); /** * Needed for correct DOM wrapper construction since GetAnimValue may * actually return the baseVal! */ void* GetBaseValKey() const { return (void*)&mBaseVal; } void* GetAnimValKey() const { return (void*)&mAnimVal; } bool IsAnimating() const { return !!mAnimVal; } UniquePtr ToSMILAttr(dom::SVGElement* aElement); private: // mAnimVal is a pointer to allow us to determine if we're being animated or // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check // if we're animating is not an option, since that would break animation *to* // the empty string (). SVGPointList mBaseVal; UniquePtr mAnimVal; struct SMILAnimatedPointList : public SMILAttr { public: SMILAnimatedPointList(SVGAnimatedPointList* aVal, dom::SVGElement* aElement) : mVal(aVal), mElement(aElement) {} // These will stay alive because a SMILAttr only lives as long // as the Compositing step, and DOM elements don't get a chance to // die during that. SVGAnimatedPointList* mVal; dom::SVGElement* mElement; // SMILAttr methods virtual nsresult ValueFromString( const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement, SMILValue& aValue, bool& aPreventCachingOfSandwich) const override; virtual SMILValue GetBaseValue() const override; virtual void ClearAnimValue() override; virtual nsresult SetAnimValue(const SMILValue& aValue) override; }; }; } // namespace mozilla #endif // DOM_SVG_SVGANIMATEDPOINTLIST_H_