/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SVGAnimatedLengthList.h" #include #include "DOMSVGAnimatedLengthList.h" #include "SVGLengthListSMILType.h" #include "mozilla/SMILValue.h" #include "mozilla/dom/SVGElement.h" #include "mozilla/dom/SVGLengthBinding.h" namespace mozilla { using namespace dom; nsresult SVGAnimatedLengthList::SetBaseValueString(const nsAString& aValue) { SVGLengthList newBaseValue; nsresult rv = newBaseValue.SetValueFromString(aValue); if (NS_FAILED(rv)) { return rv; } DOMSVGAnimatedLengthList* domWrapper = DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this); if (domWrapper) { // We must send this notification *before* changing mBaseVal! If the length // of our baseVal is being reduced, our baseVal's DOM wrapper list may have // to remove DOM items from itself, and any removed DOM items need to copy // their internal counterpart values *before* we change them. // domWrapper->InternalBaseValListWillChangeTo(newBaseValue); } // We don't need to call DidChange* here - we're only called by // SVGElement::ParseAttribute under Element::SetAttr, // which takes care of notifying. rv = mBaseVal.CopyFrom(newBaseValue); if (NS_FAILED(rv) && domWrapper) { // Attempting to increase mBaseVal's length failed - reduce domWrapper // back to the same length: domWrapper->InternalBaseValListWillChangeTo(mBaseVal); } return rv; } void SVGAnimatedLengthList::ClearBaseValue(uint32_t aAttrEnum) { DOMSVGAnimatedLengthList* domWrapper = DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this); if (domWrapper) { // We must send this notification *before* changing mBaseVal! (See above.) domWrapper->InternalBaseValListWillChangeTo(SVGLengthList()); } mBaseVal.Clear(); // Caller notifies } nsresult SVGAnimatedLengthList::SetAnimValue(const SVGLengthList& aNewAnimValue, SVGElement* aElement, uint32_t aAttrEnum) { DOMSVGAnimatedLengthList* domWrapper = DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this); if (domWrapper) { // A new animation may totally change the number of items in the animVal // list, replacing what was essentially a mirror of the baseVal list, or // else replacing and overriding an existing animation. When this happens // we must try and keep our animVal's DOM wrapper in sync (see the comment // in DOMSVGAnimatedLengthList::InternalBaseValListWillChangeTo). // // It's not possible for us to reliably distinguish between calls to this // method that are setting a new sample for an existing animation, and // calls that are setting the first sample of an animation that will // override an existing animation. Happily it's cheap to just blindly // notify our animVal's DOM wrapper of its internal counterpart's new value // each time this method is called, so that's what we do. // // Note that we must send this notification *before* setting or changing // mAnimVal! (See the comment in SetBaseValueString above.) // domWrapper->InternalAnimValListWillChangeTo(aNewAnimValue); } if (!mAnimVal) { mAnimVal = MakeUnique(); } nsresult rv = mAnimVal->CopyFrom(aNewAnimValue); if (NS_FAILED(rv)) { // OOM. We clear the animation, and, importantly, ClearAnimValue() ensures // that mAnimVal and its DOM wrapper (if any) will have the same length! ClearAnimValue(aElement, aAttrEnum); return rv; } aElement->DidAnimateLengthList(aAttrEnum); return NS_OK; } void SVGAnimatedLengthList::ClearAnimValue(SVGElement* aElement, uint32_t aAttrEnum) { DOMSVGAnimatedLengthList* domWrapper = DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this); if (domWrapper) { // When all animation ends, animVal simply mirrors baseVal, which may have // a different number of items to the last active animated value. We must // keep the length of our animVal's DOM wrapper list in sync, and again we // must do that before touching mAnimVal. See comments above. // domWrapper->InternalAnimValListWillChangeTo(mBaseVal); } mAnimVal = nullptr; aElement->DidAnimateLengthList(aAttrEnum); } UniquePtr SVGAnimatedLengthList::ToSMILAttr(SVGElement* aSVGElement, uint8_t aAttrEnum, uint8_t aAxis, bool aCanZeroPadList) { return MakeUnique(this, aSVGElement, aAttrEnum, aAxis, aCanZeroPadList); } nsresult SVGAnimatedLengthList::SMILAnimatedLengthList::ValueFromString( const nsAString& aStr, const dom::SVGAnimationElement* /*aSrcElement*/, SMILValue& aValue, bool& aPreventCachingOfSandwich) const { SMILValue val(&SVGLengthListSMILType::sSingleton); SVGLengthListAndInfo* llai = static_cast(val.mU.mPtr); nsresult rv = llai->SetValueFromString(aStr); if (NS_SUCCEEDED(rv)) { llai->SetInfo(mElement, mAxis, mCanZeroPadList); aValue = std::move(val); // If any of the lengths in the list depend on their context, then we must // prevent caching of the entire animation sandwich. This is because the // units of a length at a given index can change from sandwich layer to // layer, and indeed even be different within a single sandwich layer. If // any length in the result of an animation sandwich is the result of the // addition of lengths where one or more of those lengths is context // dependent, then naturally the resultant length is also context // dependent, regardless of whether its actual unit is context dependent or // not. Unfortunately normal invalidation mechanisms won't cause us to // recalculate the result of the sandwich if the context changes, so we // take the (substantial) performance hit of preventing caching of the // sandwich layer, causing the animation sandwich to be recalculated every // single sample. aPreventCachingOfSandwich = false; for (uint32_t i = 0; i < llai->Length(); ++i) { uint8_t unit = (*llai)[i].GetUnit(); if (unit == SVGLength_Binding::SVG_LENGTHTYPE_PERCENTAGE || unit == SVGLength_Binding::SVG_LENGTHTYPE_EMS || unit == SVGLength_Binding::SVG_LENGTHTYPE_EXS) { aPreventCachingOfSandwich = true; break; } } } return rv; } SMILValue SVGAnimatedLengthList::SMILAnimatedLengthList::GetBaseValue() const { // To benefit from Return Value Optimization and avoid copy constructor calls // due to our use of return-by-value, we must return the exact same object // from ALL return points. This function must only return THIS variable: SMILValue val; SMILValue tmp(&SVGLengthListSMILType::sSingleton); SVGLengthListAndInfo* llai = static_cast(tmp.mU.mPtr); nsresult rv = llai->CopyFrom(mVal->mBaseVal); if (NS_SUCCEEDED(rv)) { llai->SetInfo(mElement, mAxis, mCanZeroPadList); val = std::move(tmp); } return val; } nsresult SVGAnimatedLengthList::SMILAnimatedLengthList::SetAnimValue( const SMILValue& aValue) { NS_ASSERTION(aValue.mType == &SVGLengthListSMILType::sSingleton, "Unexpected type to assign animated value"); if (aValue.mType == &SVGLengthListSMILType::sSingleton) { mVal->SetAnimValue(*static_cast(aValue.mU.mPtr), mElement, mAttrEnum); } return NS_OK; } void SVGAnimatedLengthList::SMILAnimatedLengthList::ClearAnimValue() { if (mVal->mAnimVal) { mVal->ClearAnimValue(mElement, mAttrEnum); } } } // namespace mozilla