# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*- # vim: set filetype=python: # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. EXPORTS += [ 'gfxVR.h', 'ipc/VRLayerChild.h', 'ipc/VRManagerChild.h', 'ipc/VRManagerParent.h', 'ipc/VRMessageUtils.h', 'VRDisplayClient.h', 'VRDisplayPresentation.h', 'VRManager.h', ] LOCAL_INCLUDES += [ '/dom/base', '/gfx/layers/d3d11', '/gfx/thebes', ] UNIFIED_SOURCES += [ 'gfxVR.cpp', 'gfxVROSVR.cpp', 'gfxVRPuppet.cpp', 'ipc/VRLayerChild.cpp', 'ipc/VRLayerParent.cpp', 'ipc/VRManagerChild.cpp', 'ipc/VRManagerParent.cpp', 'VRDisplayClient.cpp', 'VRDisplayHost.cpp', 'VRDisplayPresentation.cpp', 'VRManager.cpp', ] if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows': DIRS += [ 'openvr', ] SOURCES += [ 'gfxVROculus.cpp', 'gfxVROpenVR.cpp', ] IPDL_SOURCES = [ 'ipc/PVRLayer.ipdl', 'ipc/PVRManager.ipdl', ] # For building with the real SDK instead of our local hack #SOURCES += [ # 'OVR_CAPI_Util.cpp', # 'OVR_CAPIShim.c', # 'OVR_StereoProjection.cpp', #] # #CXXFLAGS += ["-Ic:/proj/ovr/OculusSDK-0.6.0-beta/LibOVR/Include"] #CFLAGS += ["-Ic:/proj/ovr/OculusSDK-0.6.0-beta/LibOVR/Include"] CXXFLAGS += CONFIG['MOZ_CAIRO_CFLAGS'] CXXFLAGS += CONFIG['TK_CFLAGS'] CFLAGS += CONFIG['MOZ_CAIRO_CFLAGS'] CFLAGS += CONFIG['TK_CFLAGS'] include('/ipc/chromium/chromium-config.mozbuild') FINAL_LIBRARY = 'xul' # This is intended as a temporary hack to enable VS2015 builds. if CONFIG['_MSC_VER']: # ovr_capi_dynamic.h '': Alignment specifier is less than # actual alignment (8), and will be ignored CXXFLAGS += ['-wd4359']