/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_gamepad_GamepadLightIndicator_h #define mozilla_dom_gamepad_GamepadLightIndicator_h #include "mozilla/dom/GamepadLightIndicatorBinding.h" namespace mozilla { namespace dom { class GamepadLightIndicator final : public nsISupports, public nsWrapperCache { public: GamepadLightIndicator(nsISupports* aParent, uint32_t aGamepadId, uint32_t aIndex); NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadLightIndicator) static GamepadLightIndicatorType DefaultType() { return GamepadLightIndicatorType::Rgb; } nsISupports* GetParentObject() const; virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; already_AddRefed SetColor(const GamepadLightColor& color, ErrorResult& aRv); void SetType(GamepadLightIndicatorType aType) { mType = aType; } GamepadLightIndicatorType Type() const; void Set(const GamepadLightIndicator* aOther); private: virtual ~GamepadLightIndicator(); nsCOMPtr mParent; GamepadLightIndicatorType mType; uint32_t mGamepadId; uint32_t mIndex; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_gamepad_GamepadLightIndicator_h