/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_ipc_IPCStreamSource_h #define mozilla_ipc_IPCStreamSource_h #include "mozilla/AlreadyAddRefed.h" #include "mozilla/dom/WorkerRef.h" class nsIAsyncInputStream; namespace mozilla { namespace dom { class ContentChild; class ContentParent; } // namespace dom namespace wr { struct ByteBuffer; } // namespace wr namespace ipc { class PBackgroundChild; class PBackgroundParent; class PChildToParentStreamChild; class PParentToChildStreamParent; // The IPCStream IPC actor is designed to push an nsIInputStream from child to // parent or parent to child incrementally. This is mainly needed for streams // such as nsPipe that may not yet have all their data available when the // stream must be sent across an IPC boundary. While many streams are handled // by SerializeInputStream(), these streams cannot be serialized and must be // sent using this actor. // // The IPCStream actor only support async, non-blocking streams because they // must be read inline on the main thread and Worker threads. // // In general, the creation and handling of the IPCStream actor cannot be // abstracted away behind SerializeInputStream() because the actor must be // carefully managed. Specifically: // // 1) The data flow must be explicitly initiated by calling // IPCStreamSource{Child,Parent}::Start() after the actor has been sent to // the other-side actor. // 2) If the actor is never sent to the other-side, then this code must // call IPCStreamSource{Child,Parent}::StartDestroy() to avoid memory leaks. // 3) The IPCStreamSource actor can only be used on threads that can be // guaranteed to stay alive as long as the actor is alive. Right now // this limits IPCStream to the main thread and Worker threads. // // In general you should probably use the AutoIPCStreamSource RAII class // defined in InputStreamUtils.h instead of using IPCStreamSource directly. class IPCStreamSource { public: // Create a IPCStreamSource using a PContent IPC manager on the // main thread. This can return nullptr if the provided stream is // blocking. static PChildToParentStreamChild* Create(nsIAsyncInputStream* aInputStream, dom::ContentChild* aManager); // Create a IPCStreamSource using a PBackground IPC manager on the // main thread or a Worker thread. This can return nullptr if the provided // stream is blocking or if the Worker thread is already shutting down. static PChildToParentStreamChild* Create(nsIAsyncInputStream* aInputStream, PBackgroundChild* aManager); // Create a IPCStreamSource using a PContent IPC manager on the // main thread. This can return nullptr if the provided stream is // blocking. static PParentToChildStreamParent* Create(nsIAsyncInputStream* aInputStream, dom::ContentParent* aManager); // Create a IPCStreamSource using a PBackground IPC manager on the // main thread or a Worker thread. This can return nullptr if the provided // stream is blocking or if the Worker thread is already shutting down. static PParentToChildStreamParent* Create(nsIAsyncInputStream* aInputStream, PBackgroundParent* aManager); static IPCStreamSource* Cast(PChildToParentStreamChild* aActor); static IPCStreamSource* Cast(PParentToChildStreamParent* aActor); // Start reading data from the nsIAsyncInputStream used to create the actor. // This must be called after the actor is passed to the parent. If you // use AutoIPCStream this is handled automatically. void Start(); // Start cleaning up the actor. This must be called if the actor is never // sent to the other side. If you use AutoIPCStream this is handled // automatically. void StartDestroy(); protected: IPCStreamSource(nsIAsyncInputStream* aInputStream); virtual ~IPCStreamSource(); bool Initialize(); void ActorDestroyed(); void OnEnd(nsresult aRv); virtual void Close(nsresult aRv) = 0; virtual void SendData(const wr::ByteBuffer& aBuffer) = 0; void ActorConstructed(); private: class Callback; void DoRead(); void Wait(); void OnStreamReady(Callback* aCallback); nsCOMPtr mStream; RefPtr mCallback; RefPtr mWorkerRef; #ifdef DEBUG protected: #endif enum { ePending, eActorConstructed, eClosed } mState; private: NS_DECL_OWNINGTHREAD }; } // namespace ipc } // namespace mozilla #endif // mozilla_ipc_IPCStreamSource_h