/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gfxBlur.h" #include "gfx2DGlue.h" #include "gfxContext.h" #include "gfxPlatform.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Blur.h" #include "mozilla/gfx/PathHelpers.h" #include "mozilla/Maybe.h" #include "nsExpirationTracker.h" #include "nsClassHashtable.h" #include "gfxUtils.h" using namespace mozilla; using namespace mozilla::gfx; gfxAlphaBoxBlur::gfxAlphaBoxBlur() : mData(nullptr), mAccelerated(false) { } gfxAlphaBoxBlur::~gfxAlphaBoxBlur() { if (mData) { free(mData); } } already_AddRefed gfxAlphaBoxBlur::Init(gfxContext* aDestinationCtx, const gfxRect& aRect, const IntSize& aSpreadRadius, const IntSize& aBlurRadius, const gfxRect* aDirtyRect, const gfxRect* aSkipRect) { DrawTarget* refDT = aDestinationCtx->GetDrawTarget(); Maybe dirtyRect = aDirtyRect ? Some(ToRect(*aDirtyRect)) : Nothing(); Maybe skipRect = aSkipRect ? Some(ToRect(*aSkipRect)) : Nothing(); RefPtr dt = InitDrawTarget(refDT, ToRect(aRect), aSpreadRadius, aBlurRadius, dirtyRect.ptrOr(nullptr), skipRect.ptrOr(nullptr)); if (!dt) { return nullptr; } RefPtr context = gfxContext::CreateOrNull(dt); MOZ_ASSERT(context); // already checked for target above context->SetMatrix(gfxMatrix::Translation(-mBlur.GetRect().TopLeft())); return context.forget(); } already_AddRefed gfxAlphaBoxBlur::InitDrawTarget(const DrawTarget* aReferenceDT, const Rect& aRect, const IntSize& aSpreadRadius, const IntSize& aBlurRadius, const Rect* aDirtyRect, const Rect* aSkipRect) { mBlur.Init(aRect, aSpreadRadius, aBlurRadius, aDirtyRect, aSkipRect); size_t blurDataSize = mBlur.GetSurfaceAllocationSize(); if (blurDataSize == 0) { return nullptr; } BackendType backend = aReferenceDT->GetBackendType(); // Check if the backend has an accelerated DrawSurfaceWithShadow. // Currently, only D2D1.1 supports this. // Otherwise, DrawSurfaceWithShadow only supports square blurs without spread. if (aBlurRadius.IsSquare() && aSpreadRadius.IsEmpty() && backend == BackendType::DIRECT2D1_1) { mAccelerated = true; mDrawTarget = aReferenceDT->CreateShadowDrawTarget(mBlur.GetSize(), SurfaceFormat::A8, AlphaBoxBlur::CalculateBlurSigma(aBlurRadius.width)); } else { // Make an alpha-only surface to draw on. We will play with the data after // everything is drawn to create a blur effect. mData = static_cast(calloc(1, blurDataSize)); if (!mData) { return nullptr; } mDrawTarget = Factory::DoesBackendSupportDataDrawtarget(backend) ? Factory::CreateDrawTargetForData(backend, mData, mBlur.GetSize(), mBlur.GetStride(), SurfaceFormat::A8) : gfxPlatform::CreateDrawTargetForData(mData, mBlur.GetSize(), mBlur.GetStride(), SurfaceFormat::A8); } if (!mDrawTarget || !mDrawTarget->IsValid()) { return nullptr; } mDrawTarget->SetTransform(Matrix::Translation(-mBlur.GetRect().TopLeft())); return do_AddRef(mDrawTarget); } already_AddRefed gfxAlphaBoxBlur::DoBlur(const Color* aShadowColor, IntPoint* aOutTopLeft) { if (mData) { mBlur.Blur(mData); } if (aOutTopLeft) { *aOutTopLeft = mBlur.GetRect().TopLeft(); } RefPtr blurMask = mDrawTarget->Snapshot(); if (mAccelerated) { RefPtr blurDT = Factory::CreateDrawTarget(mDrawTarget->GetBackendType(), blurMask->GetSize(), SurfaceFormat::A8); if (!blurDT) { return nullptr; } blurDT->DrawSurfaceWithShadow(blurMask, Point(0, 0), Color(1, 1, 1), Point(0, 0), AlphaBoxBlur::CalculateBlurSigma(mBlur.GetBlurRadius().width), CompositionOp::OP_OVER); blurMask = blurDT->Snapshot(); } if (!aShadowColor) { return blurMask.forget(); } RefPtr shadowDT = Factory::CreateDrawTarget(mDrawTarget->GetBackendType(), blurMask->GetSize(), SurfaceFormat::B8G8R8A8); if (!shadowDT) { return nullptr; } ColorPattern shadowColor(ToDeviceColor(*aShadowColor)); shadowDT->MaskSurface(shadowColor, blurMask, Point(0, 0)); return shadowDT->Snapshot(); } void gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx) { if (!mAccelerated && !mData) { return; } DrawTarget *dest = aDestinationCtx->GetDrawTarget(); if (!dest) { NS_WARNING("Blurring not supported for Thebes contexts!"); return; } RefPtr thebesPat = aDestinationCtx->GetPattern(); Pattern* pat = thebesPat->GetPattern(dest, nullptr); if (!pat) { NS_WARNING("Failed to get pattern for blur!"); return; } IntPoint topLeft; RefPtr mask = DoBlur(nullptr, &topLeft); if (!mask) { NS_ERROR("Failed to create mask!"); return; } // Avoid a semi-expensive clip operation if we can, otherwise // clip to the dirty rect Rect* dirtyRect = mBlur.GetDirtyRect(); if (dirtyRect) { dest->PushClipRect(*dirtyRect); } Matrix oldTransform = dest->GetTransform(); Matrix newTransform = oldTransform; newTransform.PreTranslate(topLeft); dest->SetTransform(newTransform); dest->MaskSurface(*pat, mask, Point(0, 0)); dest->SetTransform(oldTransform); if (dirtyRect) { dest->PopClip(); } } IntSize gfxAlphaBoxBlur::CalculateBlurRadius(const gfxPoint& aStd) { mozilla::gfx::Point std(Float(aStd.x), Float(aStd.y)); IntSize size = AlphaBoxBlur::CalculateBlurRadius(std); return IntSize(size.width, size.height); } struct BlurCacheKey : public PLDHashEntryHdr { typedef const BlurCacheKey& KeyType; typedef const BlurCacheKey* KeyTypePointer; enum { ALLOW_MEMMOVE = true }; IntSize mMinSize; IntSize mBlurRadius; Color mShadowColor; BackendType mBackend; RectCornerRadii mCornerRadii; bool mIsInset; // Only used for inset blurs IntSize mInnerMinSize; BlurCacheKey(const IntSize& aMinSize, const IntSize& aBlurRadius, const RectCornerRadii* aCornerRadii, const Color& aShadowColor, BackendType aBackendType) : BlurCacheKey(aMinSize, IntSize(0, 0), aBlurRadius, aCornerRadii, aShadowColor, false, aBackendType) {} explicit BlurCacheKey(const BlurCacheKey* aOther) : mMinSize(aOther->mMinSize) , mBlurRadius(aOther->mBlurRadius) , mShadowColor(aOther->mShadowColor) , mBackend(aOther->mBackend) , mCornerRadii(aOther->mCornerRadii) , mIsInset(aOther->mIsInset) , mInnerMinSize(aOther->mInnerMinSize) { } explicit BlurCacheKey(const IntSize& aOuterMinSize, const IntSize& aInnerMinSize, const IntSize& aBlurRadius, const RectCornerRadii* aCornerRadii, const Color& aShadowColor, bool aIsInset, BackendType aBackendType) : mMinSize(aOuterMinSize) , mBlurRadius(aBlurRadius) , mShadowColor(aShadowColor) , mBackend(aBackendType) , mCornerRadii(aCornerRadii ? *aCornerRadii : RectCornerRadii()) , mIsInset(aIsInset) , mInnerMinSize(aInnerMinSize) { } static PLDHashNumber HashKey(const KeyTypePointer aKey) { PLDHashNumber hash = 0; hash = AddToHash(hash, aKey->mMinSize.width, aKey->mMinSize.height); hash = AddToHash(hash, aKey->mBlurRadius.width, aKey->mBlurRadius.height); hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.r, sizeof(aKey->mShadowColor.r))); hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.g, sizeof(aKey->mShadowColor.g))); hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.b, sizeof(aKey->mShadowColor.b))); hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.a, sizeof(aKey->mShadowColor.a))); for (int i = 0; i < 4; i++) { hash = AddToHash(hash, aKey->mCornerRadii[i].width, aKey->mCornerRadii[i].height); } hash = AddToHash(hash, (uint32_t)aKey->mBackend); if (aKey->mIsInset) { hash = AddToHash(hash, aKey->mInnerMinSize.width, aKey->mInnerMinSize.height); } return hash; } bool KeyEquals(KeyTypePointer aKey) const { if (aKey->mMinSize == mMinSize && aKey->mBlurRadius == mBlurRadius && aKey->mCornerRadii == mCornerRadii && aKey->mShadowColor == mShadowColor && aKey->mBackend == mBackend) { if (mIsInset) { return (mInnerMinSize == aKey->mInnerMinSize); } return true; } return false; } static KeyTypePointer KeyToPointer(KeyType aKey) { return &aKey; } }; /** * This class is what is cached. It need to be allocated in an object separated * to the cache entry to be able to be tracked by the nsExpirationTracker. * */ struct BlurCacheData { BlurCacheData(SourceSurface* aBlur, const IntMargin& aBlurMargin, const BlurCacheKey& aKey) : mBlur(aBlur) , mBlurMargin(aBlurMargin) , mKey(aKey) {} BlurCacheData(const BlurCacheData& aOther) : mBlur(aOther.mBlur) , mBlurMargin(aOther.mBlurMargin) , mKey(aOther.mKey) { } nsExpirationState *GetExpirationState() { return &mExpirationState; } nsExpirationState mExpirationState; RefPtr mBlur; IntMargin mBlurMargin; BlurCacheKey mKey; }; /** * This class implements a cache with no maximum size, that retains the * SourceSurfaces used to draw the blurs. * * An entry stays in the cache as long as it is used often. */ class BlurCache final : public nsExpirationTracker { public: BlurCache() : nsExpirationTracker(GENERATION_MS, "BlurCache") { } virtual void NotifyExpired(BlurCacheData* aObject) { RemoveObject(aObject); mHashEntries.Remove(aObject->mKey); } BlurCacheData* Lookup(const IntSize& aMinSize, const IntSize& aBlurRadius, const RectCornerRadii* aCornerRadii, const Color& aShadowColor, BackendType aBackendType) { BlurCacheData* blur = mHashEntries.Get(BlurCacheKey(aMinSize, aBlurRadius, aCornerRadii, aShadowColor, aBackendType)); if (blur) { MarkUsed(blur); } return blur; } BlurCacheData* LookupInsetBoxShadow(const IntSize& aOuterMinSize, const IntSize& aInnerMinSize, const IntSize& aBlurRadius, const RectCornerRadii* aCornerRadii, const Color& aShadowColor, BackendType aBackendType) { bool insetBoxShadow = true; BlurCacheKey key(aOuterMinSize, aInnerMinSize, aBlurRadius, aCornerRadii, aShadowColor, insetBoxShadow, aBackendType); BlurCacheData* blur = mHashEntries.Get(key); if (blur) { MarkUsed(blur); } return blur; } // Returns true if we successfully register the blur in the cache, false // otherwise. bool RegisterEntry(BlurCacheData* aValue) { nsresult rv = AddObject(aValue); if (NS_FAILED(rv)) { // We are OOM, and we cannot track this object. We don't want stall // entries in the hash table (since the expiration tracker is responsible // for removing the cache entries), so we avoid putting that entry in the // table, which is a good things considering we are short on memory // anyway, we probably don't want to retain things. return false; } mHashEntries.Put(aValue->mKey, aValue); return true; } protected: static const uint32_t GENERATION_MS = 1000; /** * FIXME use nsTHashtable to avoid duplicating the BlurCacheKey. * https://bugzilla.mozilla.org/show_bug.cgi?id=761393#c47 */ nsClassHashtable mHashEntries; }; static BlurCache* gBlurCache = nullptr; static IntSize ComputeMinSizeForShadowShape(const RectCornerRadii* aCornerRadii, const IntSize& aBlurRadius, IntMargin& aOutSlice, const IntSize& aRectSize) { Size cornerSize(0, 0); if (aCornerRadii) { const RectCornerRadii& corners = *aCornerRadii; NS_FOR_CSS_FULL_CORNERS(i) { cornerSize.width = std::max(cornerSize.width, corners[i].width); cornerSize.height = std::max(cornerSize.height, corners[i].height); } } IntSize margin = IntSize::Ceil(cornerSize) + aBlurRadius; aOutSlice = IntMargin(margin.height, margin.width, margin.height, margin.width); IntSize minSize(aOutSlice.LeftRight() + 1, aOutSlice.TopBottom() + 1); // If aRectSize is smaller than minSize, the border-image approach won't // work; there's no way to squeeze parts of the min box-shadow source // image such that the result looks correct. So we need to adjust minSize // in such a way that we can later draw it without stretching in the affected // dimension. We also need to adjust "slice" to ensure that we're not trying // to slice away more than we have. if (aRectSize.width < minSize.width) { minSize.width = aRectSize.width; aOutSlice.left = 0; aOutSlice.right = 0; } if (aRectSize.height < minSize.height) { minSize.height = aRectSize.height; aOutSlice.top = 0; aOutSlice.bottom = 0; } MOZ_ASSERT(aOutSlice.LeftRight() <= minSize.width); MOZ_ASSERT(aOutSlice.TopBottom() <= minSize.height); return minSize; } void CacheBlur(DrawTarget* aDT, const IntSize& aMinSize, const IntSize& aBlurRadius, const RectCornerRadii* aCornerRadii, const Color& aShadowColor, const IntMargin& aBlurMargin, SourceSurface* aBoxShadow) { BlurCacheKey key(aMinSize, aBlurRadius, aCornerRadii, aShadowColor, aDT->GetBackendType()); BlurCacheData* data = new BlurCacheData(aBoxShadow, aBlurMargin, key); if (!gBlurCache->RegisterEntry(data)) { delete data; } } // Blurs a small surface and creates the colored box shadow. static already_AddRefed CreateBoxShadow(DrawTarget* aDestDrawTarget, const IntSize& aMinSize, const RectCornerRadii* aCornerRadii, const IntSize& aBlurRadius, const Color& aShadowColor, bool aMirrorCorners, IntMargin& aOutBlurMargin) { gfxAlphaBoxBlur blur; Rect minRect(Point(0, 0), Size(aMinSize)); Rect blurRect(minRect); // If mirroring corners, we only need to draw the top-left quadrant. // Use ceil to preserve the remaining 1x1 middle area for minimized box // shadows. if (aMirrorCorners) { blurRect.SizeTo(ceil(blurRect.width * 0.5f), ceil(blurRect.height * 0.5f)); } IntSize zeroSpread(0, 0); RefPtr blurDT = blur.InitDrawTarget(aDestDrawTarget, blurRect, zeroSpread, aBlurRadius); if (!blurDT) { return nullptr; } ColorPattern black(Color(0.f, 0.f, 0.f, 1.f)); if (aCornerRadii) { RefPtr roundedRect = MakePathForRoundedRect(*blurDT, minRect, *aCornerRadii); blurDT->Fill(roundedRect, black); } else { blurDT->FillRect(minRect, black); } IntPoint topLeft; RefPtr result = blur.DoBlur(&aShadowColor, &topLeft); if (!result) { return nullptr; } // Since blurRect is at (0, 0), we can find the inflated margin by // negating the new rect origin, which would have been negative if // the rect was inflated. aOutBlurMargin = IntMargin(-topLeft.y, -topLeft.x, -topLeft.y, -topLeft.x); return result.forget(); } static already_AddRefed GetBlur(gfxContext* aDestinationCtx, const IntSize& aRectSize, const IntSize& aBlurRadius, const RectCornerRadii* aCornerRadii, const Color& aShadowColor, bool aMirrorCorners, IntMargin& aOutBlurMargin, IntMargin& aOutSlice, IntSize& aOutMinSize) { if (!gBlurCache) { gBlurCache = new BlurCache(); } IntSize minSize = ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, aOutSlice, aRectSize); // We can get seams using the min size rect when drawing to the destination rect // if we have a non-pixel aligned destination transformation. In those cases, // fallback to just rendering the destination rect. Matrix destMatrix = ToMatrix(aDestinationCtx->CurrentMatrix()); bool useDestRect = !destMatrix.IsRectilinear() || destMatrix.HasNonIntegerTranslation(); if (useDestRect) { minSize = aRectSize; } aOutMinSize = minSize; DrawTarget* destDT = aDestinationCtx->GetDrawTarget(); if (!useDestRect) { BlurCacheData* cached = gBlurCache->Lookup(minSize, aBlurRadius, aCornerRadii, aShadowColor, destDT->GetBackendType()); if (cached) { // See CreateBoxShadow() for these values aOutBlurMargin = cached->mBlurMargin; RefPtr blur = cached->mBlur; return blur.forget(); } } RefPtr boxShadow = CreateBoxShadow(destDT, minSize, aCornerRadii, aBlurRadius, aShadowColor, aMirrorCorners, aOutBlurMargin); if (!boxShadow) { return nullptr; } if (!useDestRect) { CacheBlur(destDT, minSize, aBlurRadius, aCornerRadii, aShadowColor, aOutBlurMargin, boxShadow); } return boxShadow.forget(); } void gfxAlphaBoxBlur::ShutdownBlurCache() { delete gBlurCache; gBlurCache = nullptr; } static Rect RectWithEdgesTRBL(Float aTop, Float aRight, Float aBottom, Float aLeft) { return Rect(aLeft, aTop, aRight - aLeft, aBottom - aTop); } static bool ShouldStretchSurface(DrawTarget* aDT, SourceSurface* aSurface) { // Use stretching if possible, since it leads to less seams when the // destination is transformed. However, don't do this if we're using cairo, // because if cairo is using pixman it won't render anything for large // stretch factors because pixman's internal fixed point precision is not // high enough to handle those scale factors. // Calling FillRect on a D2D backend with a repeating pattern is much slower // than DrawSurface, so special case the D2D backend here. return (!aDT->GetTransform().IsRectilinear() && aDT->GetBackendType() != BackendType::CAIRO) || (aDT->GetBackendType() == BackendType::DIRECT2D1_1); } static void RepeatOrStretchSurface(DrawTarget* aDT, SourceSurface* aSurface, const Rect& aDest, const Rect& aSrc, const Rect& aSkipRect) { if (aSkipRect.Contains(aDest)) { return; } if (ShouldStretchSurface(aDT, aSurface)) { aDT->DrawSurface(aSurface, aDest, aSrc); return; } SurfacePattern pattern(aSurface, ExtendMode::REPEAT, Matrix::Translation(aDest.TopLeft() - aSrc.TopLeft()), SamplingFilter::GOOD, RoundedToInt(aSrc)); aDT->FillRect(aDest, pattern); } static void DrawCorner(DrawTarget* aDT, SourceSurface* aSurface, const Rect& aDest, const Rect& aSrc, const Rect& aSkipRect) { if (aSkipRect.Contains(aDest)) { return; } aDT->DrawSurface(aSurface, aDest, aSrc); } static void DrawMinBoxShadow(DrawTarget* aDestDrawTarget, SourceSurface* aSourceBlur, const Rect& aDstOuter, const Rect& aDstInner, const Rect& aSrcOuter, const Rect& aSrcInner, const Rect& aSkipRect, bool aMiddle = false) { // Corners: top left, top right, bottom left, bottom right DrawCorner(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.X(), aDstInner.Y(), aDstOuter.X()), RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.X(), aSrcInner.Y(), aSrcOuter.X()), aSkipRect); DrawCorner(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstOuter.Y(), aDstOuter.XMost(), aDstInner.Y(), aDstInner.XMost()), RectWithEdgesTRBL(aSrcOuter.Y(), aSrcOuter.XMost(), aSrcInner.Y(), aSrcInner.XMost()), aSkipRect); DrawCorner(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.X(), aDstOuter.YMost(), aDstOuter.X()), RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.X(), aSrcOuter.YMost(), aSrcOuter.X()), aSkipRect); DrawCorner(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstInner.YMost(), aDstOuter.XMost(), aDstOuter.YMost(), aDstInner.XMost()), RectWithEdgesTRBL(aSrcInner.YMost(), aSrcOuter.XMost(), aSrcOuter.YMost(), aSrcInner.XMost()), aSkipRect); // Edges: top, left, right, bottom RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.XMost(), aDstInner.Y(), aDstInner.X()), RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(), aSrcInner.Y(), aSrcInner.X()), aSkipRect); RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstInner.Y(), aDstInner.X(), aDstInner.YMost(), aDstOuter.X()), RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(), aSrcInner.YMost(), aSrcOuter.X()), aSkipRect); RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstInner.Y(), aDstOuter.XMost(), aDstInner.YMost(), aDstInner.XMost()), RectWithEdgesTRBL(aSrcInner.Y(), aSrcOuter.XMost(), aSrcInner.YMost(), aSrcInner.XMost()), aSkipRect); RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.XMost(), aDstOuter.YMost(), aDstInner.X()), RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.XMost(), aSrcOuter.YMost(), aSrcInner.X()), aSkipRect); // Middle part if (aMiddle) { RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstInner.Y(), aDstInner.XMost(), aDstInner.YMost(), aDstInner.X()), RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.XMost(), aSrcInner.YMost(), aSrcInner.X()), aSkipRect); } } static void DrawMirroredRect(DrawTarget* aDT, SourceSurface* aSurface, const Rect& aDest, const Point& aSrc, Float aScaleX, Float aScaleY) { SurfacePattern pattern(aSurface, ExtendMode::CLAMP, Matrix::Scaling(aScaleX, aScaleY) .PreTranslate(-aSrc) .PostTranslate( aScaleX < 0 ? aDest.XMost() : aDest.x, aScaleY < 0 ? aDest.YMost() : aDest.y)); aDT->FillRect(aDest, pattern); } static void DrawMirroredBoxShadow(DrawTarget* aDT, SourceSurface* aSurface, const Rect& aDestRect) { Point center(ceil(aDestRect.x + aDestRect.width / 2), ceil(aDestRect.y + aDestRect.height / 2)); Rect topLeft(aDestRect.x, aDestRect.y, center.x - aDestRect.x, center.y - aDestRect.y); Rect bottomRight(topLeft.BottomRight(), aDestRect.Size() - topLeft.Size()); Rect topRight(bottomRight.x, topLeft.y, bottomRight.width, topLeft.height); Rect bottomLeft(topLeft.x, bottomRight.y, topLeft.width, bottomRight.height); DrawMirroredRect(aDT, aSurface, topLeft, Point(), 1, 1); DrawMirroredRect(aDT, aSurface, topRight, Point(), -1, 1); DrawMirroredRect(aDT, aSurface, bottomLeft, Point(), 1, -1); DrawMirroredRect(aDT, aSurface, bottomRight, Point(), -1, -1); } static void DrawMirroredCorner(DrawTarget* aDT, SourceSurface* aSurface, const Rect& aDest, const Point& aSrc, const Rect& aSkipRect, Float aScaleX, Float aScaleY) { if (aSkipRect.Contains(aDest)) { return; } DrawMirroredRect(aDT, aSurface, aDest, aSrc, aScaleX, aScaleY); } static void RepeatOrStretchMirroredSurface(DrawTarget* aDT, SourceSurface* aSurface, const Rect& aDest, const Rect& aSrc, const Rect& aSkipRect, Float aScaleX, Float aScaleY) { if (aSkipRect.Contains(aDest)) { return; } if (ShouldStretchSurface(aDT, aSurface)) { aScaleX *= aDest.width / aSrc.width; aScaleY *= aDest.height / aSrc.height; DrawMirroredRect(aDT, aSurface, aDest, aSrc.TopLeft(), aScaleX, aScaleY); return; } SurfacePattern pattern(aSurface, ExtendMode::REPEAT, Matrix::Scaling(aScaleX, aScaleY) .PreTranslate(-aSrc.TopLeft()) .PostTranslate( aScaleX < 0 ? aDest.XMost() : aDest.x, aScaleY < 0 ? aDest.YMost() : aDest.y), SamplingFilter::GOOD, RoundedToInt(aSrc)); aDT->FillRect(aDest, pattern); } static void DrawMirroredMinBoxShadow(DrawTarget* aDestDrawTarget, SourceSurface* aSourceBlur, const Rect& aDstOuter, const Rect& aDstInner, const Rect& aSrcOuter, const Rect& aSrcInner, const Rect& aSkipRect, bool aMiddle = false) { // Corners: top left, top right, bottom left, bottom right // Compute quadrant bounds and then clip them to corners along // dimensions where we need to stretch from min size. Point center(ceil(aDstOuter.x + aDstOuter.width / 2), ceil(aDstOuter.y + aDstOuter.height / 2)); Rect topLeft(aDstOuter.x, aDstOuter.y, center.x - aDstOuter.x, center.y - aDstOuter.y); Rect bottomRight(topLeft.BottomRight(), aDstOuter.Size() - topLeft.Size()); Rect topRight(bottomRight.x, topLeft.y, bottomRight.width, topLeft.height); Rect bottomLeft(topLeft.x, bottomRight.y, topLeft.width, bottomRight.height); // Check if the middle part has been minimized along each dimension. // If so, those will be strecthed/drawn separately and need to be clipped out. if (aSrcInner.width == 1) { topLeft.SetRightEdge(aDstInner.x); topRight.SetLeftEdge(aDstInner.XMost()); bottomLeft.SetRightEdge(aDstInner.x); bottomRight.SetLeftEdge(aDstInner.XMost()); } if (aSrcInner.height == 1) { topLeft.SetBottomEdge(aDstInner.y); topRight.SetBottomEdge(aDstInner.y); bottomLeft.SetTopEdge(aDstInner.YMost()); bottomRight.SetTopEdge(aDstInner.YMost()); } DrawMirroredCorner(aDestDrawTarget, aSourceBlur, topLeft, aSrcOuter.TopLeft(), aSkipRect, 1, 1); DrawMirroredCorner(aDestDrawTarget, aSourceBlur, topRight, aSrcOuter.TopLeft(), aSkipRect, -1, 1); DrawMirroredCorner(aDestDrawTarget, aSourceBlur, bottomLeft, aSrcOuter.TopLeft(), aSkipRect, 1, -1); DrawMirroredCorner(aDestDrawTarget, aSourceBlur, bottomRight, aSrcOuter.TopLeft(), aSkipRect, -1, -1); // Edges: top, bottom, left, right // Draw middle edges where they need to be stretched. The top and left // sections that are part of the top-left quadrant will be mirrored to // the bottom and right sections, respectively. if (aSrcInner.width == 1) { Rect dstTop = RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.XMost(), aDstInner.Y(), aDstInner.X()); Rect srcTop = RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(), aSrcInner.Y(), aSrcInner.X()); Rect dstBottom = RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.XMost(), aDstOuter.YMost(), aDstInner.X()); Rect srcBottom = RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(), aSrcInner.Y(), aSrcInner.X()); // If we only need to stretch along the X axis and we're drawing // the middle section, just sample all the way to the center of the // source on the Y axis to avoid extra draw calls. if (aMiddle && aSrcInner.height != 1) { dstTop.SetBottomEdge(center.y); srcTop.height = dstTop.height; dstBottom.SetTopEdge(dstTop.YMost()); srcBottom.height = dstBottom.height; } RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur, dstTop, srcTop, aSkipRect, 1, 1); RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur, dstBottom, srcBottom, aSkipRect, 1, -1); } if (aSrcInner.height == 1) { Rect dstLeft = RectWithEdgesTRBL(aDstInner.Y(), aDstInner.X(), aDstInner.YMost(), aDstOuter.X()); Rect srcLeft = RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(), aSrcInner.YMost(), aSrcOuter.X()); Rect dstRight = RectWithEdgesTRBL(aDstInner.Y(), aDstOuter.XMost(), aDstInner.YMost(), aDstInner.XMost()); Rect srcRight = RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(), aSrcInner.YMost(), aSrcOuter.X()); // Only stretching on Y axis, so sample source to the center of the X axis. if (aMiddle && aSrcInner.width != 1) { dstLeft.SetRightEdge(center.x); srcLeft.width = dstLeft.width; dstRight.SetLeftEdge(dstLeft.XMost()); srcRight.width = dstRight.width; } RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur, dstLeft, srcLeft, aSkipRect, 1, 1); RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur, dstRight, srcRight, aSkipRect, -1, 1); } // If we need to stretch along both dimensions, then the middle part // must be drawn separately. if (aMiddle && aSrcInner.width == 1 && aSrcInner.height == 1) { RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, RectWithEdgesTRBL(aDstInner.Y(), aDstInner.XMost(), aDstInner.YMost(), aDstInner.X()), RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.XMost(), aSrcInner.YMost(), aSrcInner.X()), aSkipRect); } } /*** * We draw a blurred a rectangle by only blurring a smaller rectangle and * splitting the rectangle into 9 parts. * First, a small minimum source rect is calculated and used to create a blur * mask since the actual blurring itself is expensive. Next, we use the mask * with the given shadow color to create a minimally-sized box shadow of the * right color. Finally, we cut out the 9 parts from the box-shadow source and * paint each part in the right place, stretching the non-corner parts to fill * the space between the corners. */ /* static */ void gfxAlphaBoxBlur::BlurRectangle(gfxContext* aDestinationCtx, const gfxRect& aRect, const RectCornerRadii* aCornerRadii, const gfxPoint& aBlurStdDev, const Color& aShadowColor, const gfxRect& aDirtyRect, const gfxRect& aSkipRect) { IntSize blurRadius = CalculateBlurRadius(aBlurStdDev); bool mirrorCorners = !aCornerRadii || aCornerRadii->AreRadiiSame(); IntRect rect = RoundedToInt(ToRect(aRect)); IntMargin blurMargin; IntMargin slice; IntSize minSize; RefPtr boxShadow = GetBlur(aDestinationCtx, rect.Size(), blurRadius, aCornerRadii, aShadowColor, mirrorCorners, blurMargin, slice, minSize); if (!boxShadow) { return; } DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget(); destDrawTarget->PushClipRect(ToRect(aDirtyRect)); // Copy the right parts from boxShadow into destDrawTarget. The middle parts // will be stretched, border-image style. Rect srcOuter(Point(blurMargin.left, blurMargin.top), Size(minSize)); Rect srcInner(srcOuter); srcOuter.Inflate(Margin(blurMargin)); srcInner.Deflate(Margin(slice)); Rect dstOuter(rect); Rect dstInner(rect); dstOuter.Inflate(Margin(blurMargin)); dstInner.Deflate(Margin(slice)); Rect skipRect = ToRect(aSkipRect); if (minSize == rect.Size()) { // The target rect is smaller than the minimal size so just draw the surface if (mirrorCorners) { DrawMirroredBoxShadow(destDrawTarget, boxShadow, dstOuter); } else { destDrawTarget->DrawSurface(boxShadow, dstOuter, srcOuter); } } else { if (mirrorCorners) { DrawMirroredMinBoxShadow(destDrawTarget, boxShadow, dstOuter, dstInner, srcOuter, srcInner, skipRect, true); } else { DrawMinBoxShadow(destDrawTarget, boxShadow, dstOuter, dstInner, srcOuter, srcInner, skipRect, true); } } // A note about anti-aliasing and seems between adjacent parts: // We don't explicitly disable anti-aliasing in the DrawSurface calls above, // so if there's a transform on destDrawTarget that is not pixel-aligned, // there will be seams between adjacent parts of the box-shadow. It's hard to // avoid those without the use of an intermediate surface. // You might think that we could avoid those by just turning of AA, but there // is a problem with that: Box-shadow rendering needs to clip out the // element's border box, and we'd like that clip to have anti-aliasing - // especially if the element has rounded corners! So we can't do that unless // we have a way to say "Please anti-alias the clip, but don't antialias the // destination rect of the DrawSurface call". // On OS X there is an additional problem with turning off AA: CoreGraphics // will not just fill the pixels that have their pixel center inside the // filled shape. Instead, it will fill all the pixels which are partially // covered by the shape. So for pixels on the edge between two adjacent parts, // all those pixels will be painted to by both parts, which looks very bad. destDrawTarget->PopClip(); } static already_AddRefed GetBoxShadowInsetPath(DrawTarget* aDrawTarget, const Rect aOuterRect, const Rect aInnerRect, const RectCornerRadii* aInnerClipRadii) { /*** * We create an inset path by having two rects. * * ----------------------- * | ________________ | * | | | | * | | | | * | ------------------ | * |_____________________| * * The outer rect and the inside rect. The path * creates a frame around the content where we draw the inset shadow. */ RefPtr builder = aDrawTarget->CreatePathBuilder(FillRule::FILL_EVEN_ODD); AppendRectToPath(builder, aOuterRect, true); if (aInnerClipRadii) { AppendRoundedRectToPath(builder, aInnerRect, *aInnerClipRadii, false); } else { AppendRectToPath(builder, aInnerRect, false); } return builder->Finish(); } static void FillDestinationPath(gfxContext* aDestinationCtx, const Rect& aDestinationRect, const Rect& aShadowClipRect, const Color& aShadowColor, const RectCornerRadii* aInnerClipRadii = nullptr) { // When there is no blur radius, fill the path onto the destination // surface. aDestinationCtx->SetColor(aShadowColor); DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget(); RefPtr shadowPath = GetBoxShadowInsetPath(destDrawTarget, aDestinationRect, aShadowClipRect, aInnerClipRadii); aDestinationCtx->SetPath(shadowPath); aDestinationCtx->Fill(); } static void CacheInsetBlur(const IntSize& aMinOuterSize, const IntSize& aMinInnerSize, const IntSize& aBlurRadius, const RectCornerRadii* aCornerRadii, const Color& aShadowColor, BackendType aBackendType, SourceSurface* aBoxShadow) { bool isInsetBlur = true; BlurCacheKey key(aMinOuterSize, aMinInnerSize, aBlurRadius, aCornerRadii, aShadowColor, isInsetBlur, aBackendType); IntMargin blurMargin(0, 0, 0, 0); BlurCacheData* data = new BlurCacheData(aBoxShadow, blurMargin, key); if (!gBlurCache->RegisterEntry(data)) { delete data; } } already_AddRefed gfxAlphaBoxBlur::GetInsetBlur(const Rect& aOuterRect, const Rect& aWhitespaceRect, bool aIsDestRect, const Color& aShadowColor, const IntSize& aBlurRadius, const RectCornerRadii* aInnerClipRadii, DrawTarget* aDestDrawTarget, bool aMirrorCorners) { if (!gBlurCache) { gBlurCache = new BlurCache(); } IntSize outerSize = IntSize::Truncate(aOuterRect.Size()); IntSize whitespaceSize = IntSize::Truncate(aWhitespaceRect.Size()); if (!aIsDestRect) { BlurCacheData* cached = gBlurCache->LookupInsetBoxShadow(outerSize, whitespaceSize, aBlurRadius, aInnerClipRadii, aShadowColor, aDestDrawTarget->GetBackendType()); if (cached) { // So we don't forget the actual cached blur RefPtr cachedBlur = cached->mBlur; return cachedBlur.forget(); } } // If we can do a min rect, the whitespace rect will be expanded in Init to // aOuterRect. Rect blurRect = aIsDestRect ? aOuterRect : aWhitespaceRect; // If mirroring corners, we only need to draw the top-left quadrant. // Use ceil to preserve the remaining 1x1 middle area for minimized box // shadows. if (aMirrorCorners) { blurRect.SizeTo(ceil(blurRect.width * 0.5f), ceil(blurRect.height * 0.5f)); } IntSize zeroSpread(0, 0); RefPtr minDrawTarget = InitDrawTarget(aDestDrawTarget, blurRect, zeroSpread, aBlurRadius); if (!minDrawTarget) { return nullptr; } // This is really annoying. When we create the AlphaBoxBlur, the DrawTarget // has a translation applied to it that is the topLeft point. This is actually // the rect we gave it plus the blur radius. The rects we give this for the outer // and whitespace rects are based at (0, 0). We could either translate those rects // when we don't have a destination rect or ignore the translation when using // the dest rect. The dest rects layout gives us expect this translation. if (!aIsDestRect) { minDrawTarget->SetTransform(Matrix()); } // Fill in the path between the inside white space / outer rects // NOT the inner frame RefPtr maskPath = GetBoxShadowInsetPath(minDrawTarget, aOuterRect, aWhitespaceRect, aInnerClipRadii); ColorPattern black(Color(0.f, 0.f, 0.f, 1.f)); minDrawTarget->Fill(maskPath, black); // Blur and fill in with the color we actually wanted RefPtr minInsetBlur = DoBlur(&aShadowColor); if (!minInsetBlur) { return nullptr; } if (!aIsDestRect) { CacheInsetBlur(outerSize, whitespaceSize, aBlurRadius, aInnerClipRadii, aShadowColor, aDestDrawTarget->GetBackendType(), minInsetBlur); } return minInsetBlur.forget(); } /*** * We create our minimal rect with 2 rects. * The first is the inside whitespace rect, that is "cut out" * from the box. This is (1). This must be the size * of the blur radius + corner radius so we can have a big enough * inside cut. * * The second (2) is one blur radius surrounding the inner * frame of (1). This is the amount of blur space required * to get a proper blend. * * B = one blur size * W = one blur + corner radii - known as inner margin * ___________________________________ * | | * | | | | * | (2) | (1) | (2) | * | B | W | B | * | | | | * | | | | * | | | * |________________________________| */ static void GetBlurMargins(const RectCornerRadii* aInnerClipRadii, const IntSize& aBlurRadius, Margin& aOutBlurMargin, Margin& aOutInnerMargin) { Size cornerSize(0, 0); if (aInnerClipRadii) { const RectCornerRadii& corners = *aInnerClipRadii; NS_FOR_CSS_FULL_CORNERS(i) { cornerSize.width = std::max(cornerSize.width, corners[i].width); cornerSize.height = std::max(cornerSize.height, corners[i].height); } } // Only the inside whitespace size cares about the border radius size. // Outer sizes only care about blur. IntSize margin = IntSize::Ceil(cornerSize) + aBlurRadius; aOutInnerMargin.SizeTo(margin.height, margin.width, margin.height, margin.width); aOutBlurMargin.SizeTo(aBlurRadius.height, aBlurRadius.width, aBlurRadius.height, aBlurRadius.width); } static bool GetInsetBoxShadowRects(const Margin& aBlurMargin, const Margin& aInnerMargin, const Rect& aShadowClipRect, const Rect& aDestinationRect, Rect& aOutWhitespaceRect, Rect& aOutOuterRect) { // We always copy (2 * blur radius) + corner radius worth of data to the destination rect // This covers the blend of the path + the actual blur // Need +1 so that we copy the edges correctly as we'll copy // over the min box shadow corners then the +1 for the edges between // Note, the (x,y) coordinates are from the blur margin // since the frame outside the whitespace rect is 1 blur radius extra space. Rect insideWhiteSpace(aBlurMargin.left, aBlurMargin.top, aInnerMargin.LeftRight() + 1, aInnerMargin.TopBottom() + 1); // If the inner white space rect is larger than the shadow clip rect // our approach does not work as we'll just copy one corner // and cover the destination. In those cases, fallback to the destination rect bool useDestRect = (aShadowClipRect.width <= aInnerMargin.LeftRight()) || (aShadowClipRect.height <= aInnerMargin.TopBottom()); if (useDestRect) { aOutWhitespaceRect = aShadowClipRect; aOutOuterRect = aDestinationRect; } else { aOutWhitespaceRect = insideWhiteSpace; aOutOuterRect = aOutWhitespaceRect; aOutOuterRect.Inflate(aBlurMargin); } return useDestRect; } void gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx, const Rect& aDestinationRect, const Rect& aShadowClipRect, const IntSize& aBlurRadius, const Color& aShadowColor, const RectCornerRadii* aInnerClipRadii, const Rect& aSkipRect, const Point& aShadowOffset) { if ((aBlurRadius.width == 0 && aBlurRadius.height == 0) || aShadowClipRect.IsEmpty()) { FillDestinationPath(aDestinationCtx, aDestinationRect, aShadowClipRect, aShadowColor, aInnerClipRadii); return; } DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget(); Margin innerMargin; Margin blurMargin; GetBlurMargins(aInnerClipRadii, aBlurRadius, blurMargin, innerMargin); Rect whitespaceRect; Rect outerRect; bool useDestRect = GetInsetBoxShadowRects(blurMargin, innerMargin, aShadowClipRect, aDestinationRect, whitespaceRect, outerRect); // Check that the inset margin between the outer and whitespace rects is symmetric, // and that all corner radii are the same, in which case the blur can be mirrored. Margin checkMargin = outerRect - whitespaceRect; bool mirrorCorners = checkMargin.left == checkMargin.right && checkMargin.top == checkMargin.bottom && (!aInnerClipRadii || aInnerClipRadii->AreRadiiSame()); RefPtr minBlur = GetInsetBlur(outerRect, whitespaceRect, useDestRect, aShadowColor, aBlurRadius, aInnerClipRadii, destDrawTarget, mirrorCorners); if (!minBlur) { return; } if (useDestRect) { Rect destBlur = aDestinationRect; destBlur.Inflate(blurMargin); if (mirrorCorners) { DrawMirroredBoxShadow(destDrawTarget, minBlur.get(), destBlur); } else { Rect srcBlur(Point(0, 0), Size(minBlur->GetSize())); MOZ_ASSERT(srcBlur.Size() == destBlur.Size()); destDrawTarget->DrawSurface(minBlur, destBlur, srcBlur); } } else { Rect srcOuter(outerRect); Rect srcInner(srcOuter); srcInner.Deflate(blurMargin); // The outer color fill srcInner.Deflate(innerMargin); // The inner whitespace // The shadow clip rect already takes into account the spread radius Rect outerFillRect(aShadowClipRect); outerFillRect.Inflate(blurMargin); FillDestinationPath(aDestinationCtx, aDestinationRect, outerFillRect, aShadowColor); // Inflate once for the frame around the whitespace Rect destRect(aShadowClipRect); destRect.Inflate(blurMargin); // Deflate for the blurred in white space Rect destInnerRect(aShadowClipRect); destInnerRect.Deflate(innerMargin); if (mirrorCorners) { DrawMirroredMinBoxShadow(destDrawTarget, minBlur, destRect, destInnerRect, srcOuter, srcInner, aSkipRect); } else { DrawMinBoxShadow(destDrawTarget, minBlur, destRect, destInnerRect, srcOuter, srcInner, aSkipRect); } } }