/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * IBM Corporation. Portions created by IBM are * Copyright (C) 2000 IBM Corporation. All * Rights Reserved. * * Contributor(s): * */ #ifdef IBMBIDI #ifndef nsBidiPresUtils_h___ #define nsBidiPresUtils_h___ #include "nsVoidArray.h" #include "nsIFrame.h" #include "nsIBidi.h" #include "nsIUBidiUtils.h" #include "nsCOMPtr.h" class nsBidiPresUtils { public: nsBidiPresUtils(); ~nsBidiPresUtils(); PRBool IsSuccessful(void) const; /** * Make Bidi engine calculate embedding levels of the frames. * * @lina 06/18/2000 */ nsresult Resolve(nsIPresContext* aPresContext, nsIFrame* aBlockFrame, nsIFrame* aFirstChild, PRBool& aForceReflow); /** * Reorder this line using Bidi engine. * Update frame array, following the new visual sequence. * * @lina 05/02/2000 */ void ReorderFrames(nsIPresContext* aPresContext, nsIRenderingContext* aRendContext, nsIFrame* aFirstChild, nsIFrame* aNextInFlow, PRInt32 aChildCount); /** * Format Unicode text, taking into account bidi capabilities * of the platform. The formatting includes: reordering, Arabic shaping, * symmetric and numeric swapping, removing control characters. * * @lina 06/18/2000 */ nsresult FormatUnicodeText(nsIPresContext* aPresContext, PRUnichar* aText, PRInt32& aTextLength, nsCharType aCharType, PRBool aIsOddLevel, PRBool aIsBidiSystem); /** * Return our nsIBidi object (bidi reordering engine) */ nsresult GetBidiEngine(nsIBidi** aBidiEngine); /** * Reorder plain text using the Unicode Bidi algorithm and send it to * a rendering context for rendering. * * @param aText the string to be rendered * @param aLength the number of characters in the string * @param aBaseDirection the base direction of the string * NSBIDI_LTR - left-to-right string * NSBIDI_RTL - right-to-left string * @param aPresContext the presentation context * @param aRenderingContext the rendering context * @param aTextRect contains the coordinates to render the string */ nsresult nsBidiPresUtils::RenderText(PRUnichar* aText, PRInt32 aLength, nsBidiDirection aBaseDirection, nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nscoord aX, nscoord aY); private: /** * Create a string containing entire text content of this block. * * @lina 05/02/2000 */ void CreateBlockBuffer(nsIPresContext* aPresContext); /** * Set up an array of the frames after splitting frames so that each frame has * consistent directionality. At this point the frames are still in logical * order */ nsresult InitLogicalArray(nsIPresContext* aPresContext, nsIFrame* aCurrentFrame, nsIFrame* aNextInFlow, PRBool aAddMarkers = PR_FALSE); /** * Reorder the frame array from logical to visual order * * @param aPresContext the presentation context * @param aBidiEnabled TRUE on return if the visual order is different from * the logical order */ nsresult Reorder(nsIPresContext* aPresContext, PRBool& aBidiEnabled); /** * Adjust frame positions following their visual order * * @param nsIPresContext*, the first kid * * @lina 04/11/2000 */ void RepositionInlineFrames(nsIPresContext* aPresContext, nsIRenderingContext* aRendContext, nsIFrame* aFirstChild, PRInt32 aChildCount) const; void RepositionContainerFrame(nsIPresContext* aPresContext, nsIFrame* aContainer, PRInt32& aMinX, PRInt32& aMaxX) const; PRBool EnsureBidiContinuation(nsIPresContext* aPresContext, nsIContent* aContent, nsIFrame* aFrame, nsIFrame** aNewFrame, PRInt32& aFrameIndex); PRBool RemoveBidiContinuation(nsIPresContext* aPresContext, nsIFrame* aFrame, nsIFrame* aNextFrame, nsIContent* aContent, PRInt32& aFrameIndex, PRInt32& aOffset) const; void CalculateCharType(PRInt32& aOffset, PRInt32 aCharTypeLimit, PRInt32& aRunLimit, PRInt32& aRunLength, PRInt32& aRunCount, PRUint8& aCharType, PRUint8& aPrevCharType) const; void StripBidiControlCharacters(PRUnichar* aText, PRInt32& aTextLength) const; nsAutoString mBuffer; nsVoidArray mLogicalFrames; nsVoidArray mVisualFrames; PRInt32 mArraySize; PRInt32* mIndexMap; PRUint8* mLevels; nsresult mSuccess; nsCOMPtr mBidiEngine; nsCOMPtr mUnicodeUtils; }; #endif /* nsBidiPresUtils_h___ */ #endif // IBMBIDI