/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_QUATERNION_H_ #define MOZILLA_GFX_QUATERNION_H_ #include "Types.h" #include #include #include "mozilla/Attributes.h" #include "mozilla/DebugOnly.h" #include "mozilla/gfx/MatrixFwd.h" #include "mozilla/gfx/Point.h" namespace mozilla { namespace gfx { template class BaseQuaternion { public: BaseQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) {} BaseQuaternion(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {} BaseQuaternion(const BaseQuaternion& aOther) { x = aOther.x; y = aOther.y; z = aOther.y; w = aOther.w; } T x, y, z, w; template friend std::ostream& operator<<(std::ostream& aStream, const BaseQuaternion& aQuat); void Set(T aX, T aY, T aZ, T aW) { x = aX; y = aY; z = aZ; w = aW; } // Assumes upper 3x3 of aMatrix is a pure rotation matrix (no scaling) void SetFromRotationMatrix( const Matrix4x4Typed& m) { // see // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm const T trace = m._11 + m._22 + m._33; if (trace > 0.0) { const T s = 0.5f / sqrt(trace + 1.0f); w = 0.25f / s; x = (m._32 - m._23) * s; y = (m._13 - m._31) * s; z = (m._21 - m._12) * s; } else if (m._11 > m._22 && m._11 > m._33) { const T s = 2.0f * sqrt(1.0f + m._11 - m._22 - m._33); w = (m._32 - m._23) / s; x = 0.25f * s; y = (m._12 + m._21) / s; z = (m._13 + m._31) / s; } else if (m._22 > m._33) { const T s = 2.0 * sqrt(1.0f + m._22 - m._11 - m._33); w = (m._13 - m._31) / s; x = (m._12 + m._21) / s; y = 0.25f * s; z = (m._23 + m._32) / s; } else { const T s = 2.0 * sqrt(1.0f + m._33 - m._11 - m._22); w = (m._21 - m._12) / s; x = (m._13 + m._31) / s; y = (m._23 + m._32) / s; z = 0.25f * s; } } // result = this * aQuat BaseQuaternion operator*(const BaseQuaternion& aQuat) const { BaseQuaternion o; const T bx = aQuat.x, by = aQuat.y, bz = aQuat.z, bw = aQuat.w; o.x = x * bw + w * bx + y * bz - z * by; o.y = y * bw + w * by + z * bx - x * bz; o.z = z * bw + w * bz + x * by - y * bx; o.w = w * bw - x * bx - y * by - z * bz; return o; } BaseQuaternion& operator*=(const BaseQuaternion& aQuat) { *this = *this * aQuat; return *this; } T Length() const { return sqrt(x * x + y * y + z * z + w * w); } BaseQuaternion& Conjugate() { x *= -1.f; y *= -1.f; z *= -1.f; return *this; } BaseQuaternion& Normalize() { T l = Length(); if (l) { l = 1.0f / l; x *= l; y *= l; z *= l; w *= l; } else { x = y = z = 0.f; w = 1.f; } return *this; } BaseQuaternion& Invert() { return Conjugate().Normalize(); } Point3DTyped RotatePoint( const Point3DTyped& aPoint) { T uvx = T(2.0) * (y * aPoint.z - z * aPoint.y); T uvy = T(2.0) * (z * aPoint.x - x * aPoint.z); T uvz = T(2.0) * (x * aPoint.y - y * aPoint.x); return Point3DTyped( aPoint.x + w * uvx + y * uvz - z * uvy, aPoint.y + w * uvy + z * uvx - x * uvz, aPoint.z + w * uvz + x * uvy - y * uvx); } }; typedef BaseQuaternion Quaternion; typedef BaseQuaternion QuaternionDouble; } // namespace gfx } // namespace mozilla #endif