/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(DXVA2Manager_h_) #define DXVA2Manager_h_ #include "WMF.h" #include "nsAutoPtr.h" #include "mozilla/Mutex.h" struct nsIntSize; struct nsIntRect; namespace mozilla { namespace layers { class Image; class ImageContainer; } class DXVA2Manager { public: // Creates and initializes a DXVA2Manager. Currently we always use D3D9Ex // to access DXVA, but via this interface we can seamlessly support D3D11 // DXVA integration if need be. static DXVA2Manager* Create(); // Returns a pointer to the D3D device manager responsible for managing the // device we're using for hardware accelerated video decoding. If we're using // D3D9, this is an IDirect3DDeviceManager9. It is safe to call this on any // thread. virtual IUnknown* GetDXVADeviceManager() = 0; // Creates an Image for the video frame stored in aVideoSample. virtual HRESULT CopyToImage(IMFSample* aVideoSample, const nsIntRect& aRegion, layers::ImageContainer* aContainer, layers::Image** aOutImage) = 0; virtual ~DXVA2Manager(); protected: Mutex mLock; DXVA2Manager(); }; } // namespace mozilla #endif // DXVA2Manager_h_