/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Minimo. * * The Initial Developer of the Original Code is * Doug Turner . * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "MinimoPrivate.h" #ifdef WINCE #include "resource.h" // ************************************************************************** // Function Name: IsSmartphone // // Purpose: Determine if platform is smartphone // // Arguments: // none // // Return Values: // BOOL // TRUE if the current platform is a Smartphone platform // FALSE if the current platform is not a Smartphone platform // // Description: // This function retreives the current platforms type and then // does a case insensitive string comparison. static BOOL IsSmartphone() { unsigned short platform[64]; if (TRUE == SystemParametersInfo(SPI_GETPLATFORMTYPE, sizeof(platform), platform, 0)) { if (0 == _wcsicmp(L"Smartphone", platform)) { return TRUE; } } return FALSE; } static HWND gSplashScreenDialog = NULL; BOOL CALLBACK SplashScreenDialogProc( HWND dlg, UINT msg, WPARAM wp, LPARAM lp ) { if (msg == WM_ERASEBKGND) { return 1; // don't erase the background } if ( msg == WM_INITDIALOG ) { SetWindowText(dlg, "Minimo"); gSplashScreenDialog = dlg; HWND bitmapControl = GetDlgItem( dlg, IDC_SPLASHBMP ); if ( bitmapControl ) { HBITMAP hbitmap = (HBITMAP)SendMessage( bitmapControl, STM_GETIMAGE, IMAGE_BITMAP, 0 ); if ( hbitmap ) { BITMAP bitmap; if ( GetObject( hbitmap, sizeof bitmap, &bitmap ) ) { int maxXMetric = SM_CXSCREEN; int maxYMetric = SM_CYSCREEN; int x = (::GetSystemMetrics(maxXMetric) - bitmap.bmWidth - 2)/2; int y = (::GetSystemMetrics(maxYMetric) - bitmap.bmHeight - 2)/2; SetWindowPos( dlg, NULL, x, y, bitmap.bmWidth +2, bitmap.bmHeight +2, SWP_NOZORDER ); ShowWindow( dlg, SW_SHOW ); } } } return 1; } else if (msg == WM_CLOSE) { NS_TIMELINE_MARK_FUNCTION("SplashScreenDialogProc Close"); EndDialog(dlg, 0); gSplashScreenDialog = NULL; } return 0; } DWORD WINAPI SplashScreenThreadProc(LPVOID notused) { DialogBoxParamW( GetModuleHandle( 0 ), MAKEINTRESOURCE( IDD_SPLASHSCREEN ), HWND_DESKTOP, (DLGPROC)SplashScreenDialogProc, NULL ); return 0; } void KillSplashScreen() { NS_TIMELINE_MARK_FUNCTION("KillSplashScreen"); if (gSplashScreenDialog) { EndDialog((HWND)gSplashScreenDialog, 0); gSplashScreenDialog = NULL; } } void CreateSplashScreen() { NS_TIMELINE_MARK_FUNCTION("CreateSplashScreen"); DWORD threadID; HANDLE handle = CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)SplashScreenThreadProc, 0, 0, &threadID ); CloseHandle(handle); } void GetScreenSize(unsigned long* x, unsigned long* y) { RECT workarea; SystemParametersInfo(SPI_GETWORKAREA, 0, &workarea, 0); *x = workarea.right - workarea.left; *y = workarea.bottom - workarea.top; if (IsSmartphone()) *y += 26; } #else void CreateSplashScreen() {} void KillSplashScreen() {} void GetScreenSize(unsigned long* x, unsigned long* y) { // we need to figure this out. *x = 240; *y = 320; } #endif // WINCE