/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BasicCanvasLayer.h" #include "basic/BasicLayers.h" // for BasicLayerManager #include "basic/BasicLayersImpl.h" // for GetEffectiveOperator #include "CanvasRenderer.h" #include "mozilla/mozalloc.h" // for operator new #include "mozilla/Maybe.h" #include "nsCOMPtr.h" // for already_AddRefed #include "nsISupportsImpl.h" // for Layer::AddRef, etc #include "gfx2DGlue.h" #include "GLScreenBuffer.h" #include "GLContext.h" #include "gfxUtils.h" #include "mozilla/layers/PersistentBufferProvider.h" #include "client/TextureClientSharedSurface.h" class gfxContext; using namespace mozilla::gfx; using namespace mozilla::gl; namespace mozilla { namespace layers { void BasicCanvasLayer::Paint(DrawTarget* aDT, const Point& aDeviceOffset, Layer* aMaskLayer) { if (IsHidden()) return; // Ignore IsDirty(). MOZ_ASSERT(mCanvasRenderer); mCanvasRenderer->FirePreTransactionCallback(); const auto snapshot = mCanvasRenderer->BorrowSnapshot(); if (!snapshot) return; const auto& surface = snapshot->mSurf; Maybe oldTM; if (!mCanvasRenderer->YIsDown()) { // y-flip oldTM = Some(aDT->GetTransform()); aDT->SetTransform(Matrix(*oldTM) .PreTranslate(0.0f, mBounds.Height()) .PreScale(1.0f, -1.0f)); } FillRectWithMask( aDT, aDeviceOffset, Rect(0, 0, mBounds.Width(), mBounds.Height()), surface, mSamplingFilter, DrawOptions(GetEffectiveOpacity(), GetEffectiveOperator(this)), aMaskLayer); if (oldTM) { aDT->SetTransform(*oldTM); } mCanvasRenderer->FireDidTransactionCallback(); Painted(); } RefPtr BasicCanvasLayer::CreateCanvasRendererInternal() { return new CanvasRenderer(); } already_AddRefed BasicLayerManager::CreateCanvasLayer() { NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); RefPtr layer = new BasicCanvasLayer(this); return layer.forget(); } } // namespace layers } // namespace mozilla