# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*- # vim: set filetype=python: # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. IPDL_SOURCES += [ 'ipc/GamepadEventTypes.ipdlh', 'ipc/PGamepadEventChannel.ipdl', 'ipc/PGamepadTestChannel.ipdl' ] if CONFIG['MOZ_GAMEPAD']: EXPORTS.mozilla.dom += [ 'Gamepad.h', 'GamepadButton.h', 'GamepadManager.h', 'GamepadMonitoring.h', 'GamepadPlatformService.h', 'GamepadServiceTest.h', 'ipc/GamepadEventChannelChild.h', 'ipc/GamepadEventChannelParent.h', 'ipc/GamepadTestChannelChild.h', 'ipc/GamepadTestChannelParent.h' ] UNIFIED_SOURCES = [ 'Gamepad.cpp', 'GamepadButton.cpp', 'GamepadManager.cpp', 'GamepadMonitoring.cpp', 'GamepadPlatformService.cpp', 'GamepadServiceTest.cpp', 'ipc/GamepadEventChannelChild.cpp', 'ipc/GamepadEventChannelParent.cpp', 'ipc/GamepadTestChannelChild.cpp', 'ipc/GamepadTestChannelParent.cpp' ] if CONFIG['MOZ_GAMEPAD_BACKEND'] == 'stub': UNIFIED_SOURCES += [ 'fallback/FallbackGamepad.cpp' ] elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'cocoa': UNIFIED_SOURCES += [ 'cocoa/CocoaGamepad.cpp' ] elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'windows': UNIFIED_SOURCES += [ 'windows/WindowsGamepad.cpp' ] elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'linux': UNIFIED_SOURCES += [ 'linux/LinuxGamepad.cpp' ] elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'android': UNIFIED_SOURCES += [ 'android/AndroidGamepad.cpp' ] LOCAL_INCLUDES += [ 'ipc', ] include('/ipc/chromium/chromium-config.mozbuild') FINAL_LIBRARY = 'xul' LOCAL_INCLUDES += [ '/dom/base', ] CFLAGS += CONFIG['GLIB_CFLAGS'] CFLAGS += CONFIG['MOZ_DBUS_GLIB_CFLAGS'] CXXFLAGS += CONFIG['GLIB_CFLAGS'] CXXFLAGS += CONFIG['MOZ_DBUS_GLIB_CFLAGS']