/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/ArrayUtils.h" #include "nsHTMLEntities.h" #include "nsString.h" #include "nsCRT.h" #include "PLDHashTable.h" using namespace mozilla; struct EntityNode { const char* mStr; // never owns buffer int32_t mUnicode; }; struct EntityNodeEntry : public PLDHashEntryHdr { const EntityNode* node; }; static bool matchNodeString(PLDHashTable*, const PLDHashEntryHdr* aHdr, const void* key) { const EntityNodeEntry* entry = static_cast(aHdr); const char* str = static_cast(key); return (nsCRT::strcmp(entry->node->mStr, str) == 0); } static bool matchNodeUnicode(PLDHashTable*, const PLDHashEntryHdr* aHdr, const void* key) { const EntityNodeEntry* entry = static_cast(aHdr); const int32_t ucode = NS_PTR_TO_INT32(key); return (entry->node->mUnicode == ucode); } static PLDHashNumber hashUnicodeValue(PLDHashTable*, const void* key) { // key is actually the unicode value return PLDHashNumber(NS_PTR_TO_INT32(key)); } static const PLDHashTableOps EntityToUnicodeOps = { PLDHashTable::HashStringKey, matchNodeString, PLDHashTable::MoveEntryStub, PLDHashTable::ClearEntryStub, nullptr, }; static const PLDHashTableOps UnicodeToEntityOps = { hashUnicodeValue, matchNodeUnicode, PLDHashTable::MoveEntryStub, PLDHashTable::ClearEntryStub, nullptr, }; static PLDHashTable* gEntityToUnicode; static PLDHashTable* gUnicodeToEntity; static nsrefcnt gTableRefCnt = 0; #define HTML_ENTITY(_name, _value) { #_name, _value }, static const EntityNode gEntityArray[] = { #include "nsHTMLEntityList.h" }; #undef HTML_ENTITY #define NS_HTML_ENTITY_COUNT ((int32_t)ArrayLength(gEntityArray)) nsresult nsHTMLEntities::AddRefTable(void) { if (!gTableRefCnt) { gEntityToUnicode = new PLDHashTable(&EntityToUnicodeOps, sizeof(EntityNodeEntry), NS_HTML_ENTITY_COUNT); gUnicodeToEntity = new PLDHashTable(&UnicodeToEntityOps, sizeof(EntityNodeEntry), NS_HTML_ENTITY_COUNT); for (const EntityNode *node = gEntityArray, *node_end = ArrayEnd(gEntityArray); node < node_end; ++node) { // add to Entity->Unicode table auto entry = static_cast (gEntityToUnicode->Add(node->mStr, fallible)); NS_ASSERTION(entry, "Error adding an entry"); // Prefer earlier entries when we have duplication. if (!entry->node) entry->node = node; // add to Unicode->Entity table entry = static_cast (gUnicodeToEntity->Add(NS_INT32_TO_PTR(node->mUnicode), fallible)); NS_ASSERTION(entry, "Error adding an entry"); // Prefer earlier entries when we have duplication. if (!entry->node) entry->node = node; } #ifdef DEBUG gUnicodeToEntity->MarkImmutable(); gEntityToUnicode->MarkImmutable(); #endif } ++gTableRefCnt; return NS_OK; } void nsHTMLEntities::ReleaseTable(void) { if (--gTableRefCnt != 0) return; delete gEntityToUnicode; delete gUnicodeToEntity; gEntityToUnicode = nullptr; gUnicodeToEntity = nullptr; } int32_t nsHTMLEntities::EntityToUnicode(const nsCString& aEntity) { NS_ASSERTION(gEntityToUnicode, "no lookup table, needs addref"); if (!gEntityToUnicode) return -1; //this little piece of code exists because entities may or may not have the terminating ';'. //if we see it, strip if off for this test... if(';'==aEntity.Last()) { nsAutoCString temp(aEntity); temp.Truncate(aEntity.Length()-1); return EntityToUnicode(temp); } auto entry = static_cast(gEntityToUnicode->Search(aEntity.get())); return entry ? entry->node->mUnicode : -1; } int32_t nsHTMLEntities::EntityToUnicode(const nsAString& aEntity) { nsAutoCString theEntity; theEntity.AssignWithConversion(aEntity); if(';'==theEntity.Last()) { theEntity.Truncate(theEntity.Length()-1); } return EntityToUnicode(theEntity); } const char* nsHTMLEntities::UnicodeToEntity(int32_t aUnicode) { NS_ASSERTION(gUnicodeToEntity, "no lookup table, needs addref"); auto entry = static_cast (gUnicodeToEntity->Search(NS_INT32_TO_PTR(aUnicode))); return entry ? entry->node->mStr : nullptr; } #ifdef DEBUG #include class nsTestEntityTable { public: nsTestEntityTable() { int32_t value; nsHTMLEntities::AddRefTable(); // Make sure we can find everything we are supposed to for (int i = 0; i < NS_HTML_ENTITY_COUNT; ++i) { nsAutoString entity; entity.AssignWithConversion(gEntityArray[i].mStr); value = nsHTMLEntities::EntityToUnicode(entity); NS_ASSERTION(value != -1, "can't find entity"); NS_ASSERTION(value == gEntityArray[i].mUnicode, "bad unicode value"); entity.AssignWithConversion(nsHTMLEntities::UnicodeToEntity(value)); NS_ASSERTION(entity.EqualsASCII(gEntityArray[i].mStr), "bad entity name"); } // Make sure we don't find things that aren't there value = nsHTMLEntities::EntityToUnicode(nsAutoCString("@")); NS_ASSERTION(value == -1, "found @"); value = nsHTMLEntities::EntityToUnicode(nsAutoCString("zzzzz")); NS_ASSERTION(value == -1, "found zzzzz"); nsHTMLEntities::ReleaseTable(); } }; //nsTestEntityTable validateEntityTable; #endif