/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * UTF-8-related functionality, including a type-safe structure representing a * UTF-8 code unit. */ #ifndef mozilla_Utf8_h #define mozilla_Utf8_h #include "mozilla/Casting.h" // for mozilla::AssertedCast #include "mozilla/Likely.h" // for MOZ_UNLIKELY #include "mozilla/Maybe.h" // for mozilla::Maybe #include "mozilla/TextUtils.h" // for mozilla::IsAscii #include "mozilla/Types.h" // for MFBT_API #include // for CHAR_BIT #include // for size_t #include // for uint8_t namespace mozilla { union Utf8Unit; static_assert(CHAR_BIT == 8, "Utf8Unit won't work so well with non-octet chars"); /** * A code unit within a UTF-8 encoded string. (A code unit is the smallest * unit within the Unicode encoding of a string. For UTF-8 this is an 8-bit * number; for UTF-16 it would be a 16-bit number.) * * This is *not* the same as a single code point: in UTF-8, non-ASCII code * points are constituted by multiple code units. */ union Utf8Unit { private: // Utf8Unit is a union wrapping a raw |char|. The C++ object model and C++ // requirements as to how objects may be accessed with respect to their actual // types (almost?) uniquely compel this choice. // // Our requirements for a UTF-8 code unit representation are: // // 1. It must be "compatible" with C++ character/string literals that use // the UTF-8 encoding. Given a properly encoded C++ literal, you should // be able to use |Utf8Unit| and friends to access it; given |Utf8Unit| // and friends (particularly UnicodeData), you should be able to access // C++ character types for their contents. // 2. |Utf8Unit| and friends must convert to/from |char| and |char*| only by // explicit operation. // 3. |Utf8Unit| must participate in overload resolution and template type // equivalence (that is, given |template class X|, when |X| and // |X| are the same type) distinctly from the C++ character types. // // And a few nice-to-haves (at least for the moment): // // 4. The representation should use unsigned numbers, to avoid undefined // behavior that can arise with signed types, and because Unicode code // points and code units are unsigned. // 5. |Utf8Unit| and friends should be convertible to/from |unsigned char| // and |unsigned char*|, for APIs that (because of #4 above) use those // types as the "natural" choice for UTF-8 data. // // #1 requires that |Utf8Unit| "incorporate" a C++ character type: one of // |{,{un,}signed} char|.[0] |uint8_t| won't work because it might not be a // C++ character type. // // #2 and #3 mean that |Utf8Unit| can't *be* such a type (or a typedef to one: // typedefs don't generate *new* types, just type aliases). This requires a // compound type. // // The ultimate representation (and character type in it) is constrained by // C++14 [basic.lval]p10 that defines how objects may be accessed, with // respect to the dynamic type in memory and the actual type used to access // them. It reads: // // If a program attempts to access the stored value of an object // through a glvalue of other than one of the following types the // behavior is undefined: // // 1. the dynamic type of the object, // 2. a cv-qualified version of the dynamic type of the object, // ...other types irrelevant here... // 3. an aggregate or union type that includes one of the // aforementioned types among its elements or non-static data // members (including, recursively, an element or non-static // data member of a subaggregate or contained union), // ...more irrelevant types... // 4. a char or unsigned char type. // // Accessing (wrapped) UTF-8 data as |char|/|unsigned char| is allowed no // matter the representation by #4. (Briefly set aside what values are seen.) // (And #2 allows |const| on either the dynamic type or the accessing type.) // (|signed char| is really only useful for small signed numbers, not // characters, so we ignore it.) // // If we interpret contents as |char|/|unsigned char| contrary to the actual // type stored there, what happens? C++14 [basic.fundamental]p1 requires // character types be identically aligned/sized; C++14 [basic.fundamental]p3 // requires |signed char| and |unsigned char| have the same value // representation. C++ doesn't require identical bitwise representation, tho. // Practically we could assume it, but this verges on C++ spec bits best not // *relied* on for correctness, if possible. // // So we don't expose |Utf8Unit|'s contents as |unsigned char*|: only |char| // and |char*|. Instead we safely expose |unsigned char| by fully-defined // *integral conversion* (C++14 [conv.integral]p2). Integral conversion from // |unsigned char| → |char| has only implementation-defined behavior. It'd be // better not to depend on that, but given twos-complement won, it should be // okay. (Also |unsigned char*| is awkward enough to work with for strings // that it probably doesn't appear in string manipulation much anyway, only in // places that should really use |Utf8Unit| directly.) // // The opposite direction -- interpreting |char| or |char*| data through // |Utf8Unit| -- isn't tricky as long as |Utf8Unit| contains a |char| as // decided above, using #3. An "aggregate or union" will work that contains a // |char|. Oddly, an aggregate won't work: C++14 [dcl.init.aggr]p1 says // aggregates must have "no private or protected non-static data members", and // we want to keep the inner |char| hidden. So a |struct| is out, and only // |union| remains. // // (Enums are not "an aggregate or union type", so [maybe surprisingly] we // can't make |Utf8Unit| an enum class with |char| underlying type, because we // are given no license to treat |char| memory as such an |enum|'s memory.) // // Therefore |Utf8Unit| is a union type with a |char| non-static data member. // This satisfies all our requirements. It also supports the nice-to-haves of // creating a |Utf8Unit| from an |unsigned char|, and being convertible to // |unsigned char|. It doesn't satisfy the nice-to-haves of using an // |unsigned char| internally, nor of letting us wrap an existing // |unsigned char| or pointer to one. We probably *could* do these, if we // were willing to rely harder on implementation-defined behaviors, but for // now we privilege C++'s main character type over some conceptual purity. // // 0. There's a proposal for a UTF-8 character type distinct from the existing // C++ narrow character types: // // http://open-std.org/JTC1/SC22/WG21/docs/papers/2016/p0482r0.html // // but it hasn't been standardized (and might never be), and none of the // compilers we really care about have implemented it. Maybe someday we // can change our implementation to it without too much trouble, if we're // lucky... char mValue = '\0'; public: Utf8Unit() = default; explicit constexpr Utf8Unit(char aUnit) : mValue(aUnit) {} explicit constexpr Utf8Unit(unsigned char aUnit) : mValue(static_cast(aUnit)) { // Per the above comment, the prior cast is integral conversion with // implementation-defined semantics, and we regretfully but unavoidably // assume the conversion does what we want it to. } constexpr bool operator==(const Utf8Unit& aOther) const { return mValue == aOther.mValue; } constexpr bool operator!=(const Utf8Unit& aOther) const { return !(*this == aOther); } /** Convert a UTF-8 code unit to a raw char. */ constexpr char toChar() const { // Only a |char| is ever permitted to be written into this location, so this // is both permissible and returns the desired value. return mValue; } /** Convert a UTF-8 code unit to a raw unsigned char. */ constexpr unsigned char toUnsignedChar() const { // Per the above comment, this is well-defined integral conversion. return static_cast(mValue); } /** Convert a UTF-8 code unit to a uint8_t. */ constexpr uint8_t toUint8() const { // Per the above comment, this is well-defined integral conversion. return static_cast(mValue); } // We currently don't expose |&mValue|. |UnicodeData| sort of does, but // that's a somewhat separate concern, justified in different comments in // that other code. }; /** * Reinterpret the address of a UTF-8 code unit as |const unsigned char*|. * * Assuming proper backing has been set up, the resulting |const unsigned char*| * may validly be dereferenced. * * No access is provided to mutate this underlying memory as |unsigned char|. * Presently memory inside |Utf8Unit| is *only* stored as |char|, and we are * loath to offer a way to write non-|char| data until absolutely necessary. */ inline const unsigned char* Utf8AsUnsignedChars(const Utf8Unit* aUnits) { static_assert(sizeof(Utf8Unit) == sizeof(unsigned char), "sizes must match to permissibly reinterpret_cast<>"); static_assert(alignof(Utf8Unit) == alignof(unsigned char), "alignment must match to permissibly reinterpret_cast<>"); // The static_asserts above only enable the reinterpret_cast<> to occur. // // Dereferencing the resulting pointer is a separate question. Any object's // memory may be interpreted as |unsigned char| per C++11 [basic.lval]p10, but // this doesn't guarantee what values will be observed. If |char| is // implemented to act like |unsigned char|, we're good to go: memory for the // |char| in |Utf8Unit| acts as we need. But if |char| is implemented to act // like |signed char|, dereferencing produces the right value only if the // |char| types all use two's-complement representation. Every modern // compiler does this, and there's a C++ proposal to standardize it. // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p0907r0.html So // *technically* this is implementation-defined -- but everyone does it and // this behavior is being standardized. return reinterpret_cast(aUnits); } /** Returns true iff |aUnit| is an ASCII value. */ template <> inline bool IsAscii(Utf8Unit aUnit) { return IsAscii(aUnit.toUint8()); } /** * Returns true if the given length-delimited memory consists of a valid UTF-8 * string, false otherwise. * * A valid UTF-8 string contains no overlong-encoded code points (as one would * expect) and contains no code unit sequence encoding a UTF-16 surrogate. The * string *may* contain U+0000 NULL code points. */ extern MFBT_API bool IsValidUtf8(const void* aCodeUnits, size_t aCount); /** * Returns true iff |aUnit| is a UTF-8 trailing code unit matching the pattern * 0b10xx'xxxx. */ inline bool IsTrailingUnit(Utf8Unit aUnit) { return (aUnit.toUint8() & 0b1100'0000) == 0b1000'0000; } /** * Given |aLeadUnit| that is a non-ASCII code unit, a pointer to an |Iter aIter| * that (initially) itself points one unit past |aLeadUnit|, and * |const EndIter& aEnd| that denotes the end of the UTF-8 data when compared * against |*aIter| using |aEnd - *aIter|: * * If |aLeadUnit| and subsequent code units computed using |*aIter| (up to * |aEnd|) encode a valid code point -- not exceeding Unicode's range, not a * surrogate, in shortest form -- then return Some(that code point) and advance * |*aIter| past those code units. * * Otherwise decrement |*aIter| (so that it points at |aLeadUnit|) and return * Nothing(). * * |Iter| and |EndIter| are generalized concepts most easily understood as if * they were |const char*|, |const unsigned char*|, or |const Utf8Unit*|: * iterators that when dereferenced can be used to construct a |Utf8Unit| and * that can be compared and modified in certain limited ways. (Carefully note * that this function mutates |*aIter|.) |Iter| and |EndIter| are template * parameters to support more-complicated adaptor iterators. * * The template parameters after |Iter| allow users to implement custom handling * for various forms of invalid UTF-8. A version of this function that defaults * all such handling to no-ops is defined below this function. To learn how to * define your own custom handling, consult the implementation of that function, * which documents exactly how custom handler functors are invoked. * * This function is MOZ_ALWAYS_INLINE: if you don't need that, use the version * of this function without the "Inline" suffix on the name. */ template MOZ_ALWAYS_INLINE Maybe DecodeOneUtf8CodePointInline( const Utf8Unit aLeadUnit, Iter* aIter, const EndIter& aEnd, OnBadLeadUnit aOnBadLeadUnit, OnNotEnoughUnits aOnNotEnoughUnits, OnBadTrailingUnit aOnBadTrailingUnit, OnBadCodePoint aOnBadCodePoint, OnNotShortestForm aOnNotShortestForm) { MOZ_ASSERT(Utf8Unit((*aIter)[-1]) == aLeadUnit); char32_t n = aLeadUnit.toUint8(); MOZ_ASSERT(!IsAscii(n)); // |aLeadUnit| determines the number of trailing code units in the code point // and the bits of |aLeadUnit| that contribute to the code point's value. uint8_t remaining; uint32_t min; if ((n & 0b1110'0000) == 0b1100'0000) { remaining = 1; min = 0x80; n &= 0b0001'1111; } else if ((n & 0b1111'0000) == 0b1110'0000) { remaining = 2; min = 0x800; n &= 0b0000'1111; } else if ((n & 0b1111'1000) == 0b1111'0000) { remaining = 3; min = 0x10000; n &= 0b0000'0111; } else { *aIter -= 1; aOnBadLeadUnit(); return Nothing(); } // If the code point would require more code units than remain, the encoding // is invalid. auto actual = aEnd - *aIter; if (MOZ_UNLIKELY(actual < remaining)) { *aIter -= 1; aOnNotEnoughUnits(AssertedCast(actual + 1), remaining + 1); return Nothing(); } for (uint8_t i = 0; i < remaining; i++) { const Utf8Unit unit(*(*aIter)++); // Every non-leading code unit in properly encoded UTF-8 has its high // bit set and the next-highest bit unset. if (MOZ_UNLIKELY(!IsTrailingUnit(unit))) { uint8_t unitsObserved = i + 1 + 1; *aIter -= unitsObserved; aOnBadTrailingUnit(unitsObserved); return Nothing(); } // The code point being encoded is the concatenation of all the // unconstrained bits. n = (n << 6) | (unit.toUint8() & 0b0011'1111); } // UTF-16 surrogates and values outside the Unicode range are invalid. if (MOZ_UNLIKELY(n > 0x10FFFF || (0xD800 <= n && n <= 0xDFFF))) { uint8_t unitsObserved = remaining + 1; *aIter -= unitsObserved; aOnBadCodePoint(n, unitsObserved); return Nothing(); } // Overlong code points are also invalid. if (MOZ_UNLIKELY(n < min)) { uint8_t unitsObserved = remaining + 1; *aIter -= unitsObserved; aOnNotShortestForm(n, unitsObserved); return Nothing(); } return Some(n); } /** * Identical to the above function, but not forced to be instantiated inline -- * the compiler is permitted to common up separate invocations if it chooses. */ template inline Maybe DecodeOneUtf8CodePoint( const Utf8Unit aLeadUnit, Iter* aIter, const EndIter& aEnd, OnBadLeadUnit aOnBadLeadUnit, OnNotEnoughUnits aOnNotEnoughUnits, OnBadTrailingUnit aOnBadTrailingUnit, OnBadCodePoint aOnBadCodePoint, OnNotShortestForm aOnNotShortestForm) { return DecodeOneUtf8CodePointInline(aLeadUnit, aIter, aEnd, aOnBadLeadUnit, aOnNotEnoughUnits, aOnBadTrailingUnit, aOnBadCodePoint, aOnNotShortestForm); } /** * Like the always-inlined function above, but with no-op behavior from all * trailing if-invalid notifier functors. * * This function is MOZ_ALWAYS_INLINE: if you don't need that, use the version * of this function without the "Inline" suffix on the name. */ template MOZ_ALWAYS_INLINE Maybe DecodeOneUtf8CodePointInline( const Utf8Unit aLeadUnit, Iter* aIter, const EndIter& aEnd) { // aOnBadLeadUnit is called when |aLeadUnit| itself is an invalid lead unit in // a multi-unit code point. It is passed no arguments: the caller already has // |aLeadUnit| on hand, so no need to provide it again. auto onBadLeadUnit = []() {}; // aOnNotEnoughUnits is called when |aLeadUnit| properly indicates a code // point length, but there aren't enough units from |*aIter| to |aEnd| to // satisfy that length. It is passed the number of code units actually // available (according to |aEnd - *aIter|) and the number of code units that // |aLeadUnit| indicates are needed. Both numbers include the contribution // of |aLeadUnit| itself: so |aUnitsAvailable <= 3|, |aUnitsNeeded <= 4|, and // |aUnitsAvailable < aUnitsNeeded|. As above, it also is not passed the lead // code unit. auto onNotEnoughUnits = [](uint8_t aUnitsAvailable, uint8_t aUnitsNeeded) {}; // aOnBadTrailingUnit is called when one of the trailing code units implied by // |aLeadUnit| doesn't match the 0b10xx'xxxx bit pattern that all UTF-8 // trailing code units must satisfy. It is passed the total count of units // observed (including |aLeadUnit|). The bad trailing code unit will // conceptually be at |(*aIter)[aUnitsObserved - 1]| if this functor is // called, and so |aUnitsObserved <= 4|. auto onBadTrailingUnit = [](uint8_t aUnitsObserved) {}; // aOnBadCodePoint is called when a structurally-correct code point encoding // is found, but the *value* that is encoded is not a valid code point: either // because it exceeded the U+10FFFF Unicode maximum code point, or because it // was a UTF-16 surrogate. It is passed the non-code point value and the // number of code units used to encode it. auto onBadCodePoint = [](char32_t aBadCodePoint, uint8_t aUnitsObserved) {}; // aOnNotShortestForm is called when structurally-correct encoding is found, // but the encoded value should have been encoded in fewer code units (e.g. // mis-encoding U+0000 as 0b1100'0000 0b1000'0000 in two code units instead of // as 0b0000'0000). It is passed the mis-encoded code point (which will be // valid and not a surrogate) and the count of code units that mis-encoded it. auto onNotShortestForm = [](char32_t aBadCodePoint, uint8_t aUnitsObserved) { }; return DecodeOneUtf8CodePointInline(aLeadUnit, aIter, aEnd, onBadLeadUnit, onNotEnoughUnits, onBadTrailingUnit, onBadCodePoint, onNotShortestForm); } /** * Identical to the above function, but not forced to be instantiated inline -- * the compiler/linker are allowed to common up separate invocations. */ template inline Maybe DecodeOneUtf8CodePoint(const Utf8Unit aLeadUnit, Iter* aIter, const EndIter& aEnd) { return DecodeOneUtf8CodePointInline(aLeadUnit, aIter, aEnd); } } // namespace mozilla #endif /* mozilla_Utf8_h */