/* Copyright 2013 Mozilla Foundation and Mozilla contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GonkDisplayICS.h" #include #include #include #include #include #include #include #include "mozilla/FileUtils.h" #include "mozilla/FileUtils.h" #include "BootAnimation.h" using namespace android; namespace { static const char* kSleepFile = "/sys/power/wait_for_fb_sleep"; static const char* kWakeFile = "/sys/power/wait_for_fb_wake"; static mozilla::GonkDisplay::OnEnabledCallbackType sEnabledCallback; static pthread_t sFramebufferWatchThread; static void * frameBufferWatcher(void *) { int len = 0; char buf; while (true) { // Cannot use epoll here because kSleepFile and kWakeFile are // always ready to read and blocking. { mozilla::ScopedClose fd(open(kSleepFile, O_RDONLY, 0)); do { len = read(fd.get(), &buf, 1); } while (len < 0 && errno == EINTR); NS_WARN_IF_FALSE(len >= 0, "WAIT_FOR_FB_SLEEP failed"); } sEnabledCallback(false); { mozilla::ScopedClose fd(open(kWakeFile, O_RDONLY, 0)); do { len = read(fd.get(), &buf, 1); } while (len < 0 && errno == EINTR); NS_WARN_IF_FALSE(len >= 0, "WAIT_FOR_FB_WAKE failed"); } sEnabledCallback(true); } return nullptr; } } // anonymous namespace namespace mozilla { static GonkDisplayICS* sGonkDisplay = nullptr; static int FramebufferNativeWindowCancelBufferNoop(ANativeWindow* aWindow, android_native_buffer_t* aBuffer) { return 0; } GonkDisplayICS::GonkDisplayICS() : mModule(nullptr) , mHwc(nullptr) { // Some gralloc HALs need this in order to open the // framebuffer device after we restart with the screen off. // // this *must* run BEFORE allocating the // FramebufferNativeWindow. set_screen_state(1); // For some devices, it takes a while for the framebuffer to become // usable. So we wait until the framebuffer has woken up before we // try to open it. { char buf; int len = 0; ScopedClose fd(open("/sys/power/wait_for_fb_wake", O_RDONLY, 0)); do { len = read(fd.get(), &buf, 1); } while (len < 0 && errno == EINTR); if (len < 0) { LOGE("BootAnimation: wait_for_fb_sleep failed errno: %d", errno); } } mFBSurface = new FramebufferNativeWindow(); // ICS FramebufferNativeWindow doesn't set the |cancelBuffer| // function pointer. // It will crash when deleting the EGL window surface. if (!mFBSurface->cancelBuffer) { mFBSurface->cancelBuffer = FramebufferNativeWindowCancelBufferNoop; } int err = hw_get_module(HWC_HARDWARE_MODULE_ID, &mModule); LOGW_IF(err, "%s module not found", HWC_HARDWARE_MODULE_ID); if (!err) { err = hwc_open(mModule, &mHwc); LOGE_IF(err, "%s device failed to initialize (%s)", HWC_HARDWARE_COMPOSER, strerror(-err)); } xdpi = mFBSurface->xdpi; const framebuffer_device_t *fbdev = mFBSurface->getDevice(); surfaceformat = fbdev->format; StartBootAnimation(); } GonkDisplayICS::~GonkDisplayICS() { if (mHwc) hwc_close(mHwc); } ANativeWindow* GonkDisplayICS::GetNativeWindow() { StopBootAnimation(); return static_cast(mFBSurface.get()); } void GonkDisplayICS::SetEnabled(bool enabled) { set_screen_state(enabled); } void GonkDisplayICS::OnEnabled(OnEnabledCallbackType callback) { if (sEnabledCallback) return; sEnabledCallback = callback; // Watching screen on/off state by using a pthread // which implicitly calls exit() when the main thread ends if (pthread_create(&sFramebufferWatchThread, NULL, frameBufferWatcher, NULL)) { NS_RUNTIMEABORT("Failed to create framebufferWatcherThread, aborting..."); } } void* GonkDisplayICS::GetHWCDevice() { return mHwc; } void* GonkDisplayICS::GetFBSurface() { return mFBSurface.get(); } bool GonkDisplayICS::SwapBuffers(EGLDisplay dpy, EGLSurface sur) { // Should be called when composition rendering is complete for a frame. // Only HWC v1.0 needs this call. ICS gonk always needs the call. mFBSurface->compositionComplete(); if (!mHwc) return eglSwapBuffers(dpy, sur); mHwc->prepare(mHwc, nullptr); return !mHwc->set(mHwc, dpy, sur, 0); } ANativeWindowBuffer* GonkDisplayICS::DequeueBuffer() { ANativeWindow *window = static_cast(mFBSurface.get()); ANativeWindowBuffer *buf = nullptr; window->dequeueBuffer(window, &buf); return buf; } bool GonkDisplayICS::QueueBuffer(ANativeWindowBuffer *buf) { ANativeWindow *window = static_cast(mFBSurface.get()); return !window->queueBuffer(window, buf); } void GonkDisplayICS::UpdateFBSurface(EGLDisplay dpy, EGLSurface sur) { eglSwapBuffers(dpy, sur); } void GonkDisplayICS::SetFBReleaseFd(int fd) { } __attribute__ ((visibility ("default"))) GonkDisplay* GetGonkDisplay() { if (!sGonkDisplay) sGonkDisplay = new GonkDisplayICS(); return sGonkDisplay; } } // namespace mozilla