/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsISupports.idl" #include "nsIRunnable.idl" %{C++ #include "nsCOMPtr.h" #include "mozilla/AlreadyAddRefed.h" %} native alreadyAddRefed_nsIRunnable(already_AddRefed); [builtinclass, scriptable, uuid(a03b8b63-af8b-4164-b0e5-c41e8b2b7cfa)] interface nsIEventTarget : nsISupports { /* until we can get rid of all uses, keep the non-alreadyAddRefed<> version */ %{C++ nsresult Dispatch(nsIRunnable* aEvent, uint32_t aFlags) { return Dispatch(nsCOMPtr(aEvent).forget(), aFlags); } %} /** * This flag specifies the default mode of event dispatch, whereby the event * is simply queued for later processing. When this flag is specified, * dispatch returns immediately after the event is queued. */ const unsigned long DISPATCH_NORMAL = 0; /** * This flag specifies the synchronous mode of event dispatch, in which the * dispatch method does not return until the event has been processed. * * NOTE: passing this flag to dispatch may have the side-effect of causing * other events on the current thread to be processed while waiting for the * given event to be processed. */ const unsigned long DISPATCH_SYNC = 1; /** * This flag specifies that the dispatch is occurring from a running event * that was dispatched to the same event target, and that event is about to * finish. * * A thread pool can use this as an optimization hint to not spin up * another thread, since the current thread is about to become idle. * * These events are always async. */ const unsigned long DISPATCH_AT_END = 2; /** * IsOnCurrentThread() should return true if events dispatched to this target * can possibly run on the current thread, and false otherwise. In the case * of an nsIEventTarget for a thread pool, it should return true on all * threads in the pool. In the case of a non-thread nsIEventTarget such as * ThrottledEventQueue, it should return true on the thread where events are * expected to be processed, even if no events from the queue are actually * being processed right now. * * When called on an nsISerialEventTarget, IsOnCurrentThread can be used to * ensure that no other thread has "ownership" of the event target. As such, * it's useful for asserting that an object is only used on a particular * thread. IsOnCurrentThread can't guarantee that the current event has been * dispatched through a particular event target. * * The infallible version of IsOnCurrentThread() is optimized to avoid a * virtual call for non-thread event targets. Thread targets should set * mVirtualThread to their virtual PRThread. Non-thread targets should leave * mVirtualThread null and implement IsOnCurrentThreadInfallible() to * return the correct answer. * * The fallible version of IsOnCurrentThread may return errors, such as during * shutdown. If it does not return an error, it should return the same result * as the infallible version. The infallible method should return the correct * result regardless of whether the fallible method returns an error. */ %{C++ public: // Infallible. Defined in nsThreadUtils.cpp. Delegates to // IsOnCurrentThreadInfallible when mVirtualThread is null. bool IsOnCurrentThread(); protected: PRThread* mVirtualThread; nsIEventTarget() : mVirtualThread(nullptr) {} %} // Note that this method is protected. We define it through IDL, rather than // in a %{C++ block, to ensure that the correct method indices are recorded // for XPConnect purposes. [noscript,notxpcom] boolean isOnCurrentThreadInfallible(); %{C++ public: %} // Fallible version of IsOnCurrentThread. boolean isOnCurrentThread(); /** * Dispatch an event to this event target. This function may be called from * any thread, and it may be called re-entrantly. * * @param event * The alreadyAddRefed<> event to dispatch. * NOTE that the event will be leaked if it fails to dispatch. * @param flags * The flags modifying event dispatch. The flags are described in detail * below. * * @throws NS_ERROR_INVALID_ARG * Indicates that event is null. * @throws NS_ERROR_UNEXPECTED * Indicates that the thread is shutting down and has finished processing * events, so this event would never run and has not been dispatched. */ [noscript, binaryname(Dispatch)] void dispatchFromC(in alreadyAddRefed_nsIRunnable event, [default(DISPATCH_NORMAL)] in unsigned long flags); /** * Version of Dispatch to expose to JS, which doesn't require an alreadyAddRefed<> * (it will be converted to that internally) * * @param event * The (raw) event to dispatch. * @param flags * The flags modifying event dispatch. The flags are described in detail * below. * * @throws NS_ERROR_INVALID_ARG * Indicates that event is null. * @throws NS_ERROR_UNEXPECTED * Indicates that the thread is shutting down and has finished processing * events, so this event would never run and has not been dispatched. */ [binaryname(DispatchFromScript)] void dispatch(in nsIRunnable event, in unsigned long flags); /** * Dispatch an event to this event target, but do not run it before delay * milliseconds have passed. This function may be called from any thread. * * @param event * The alreadyAddrefed<> event to dispatch. * @param delay * The delay (in ms) before running the event. If event does not rise to * the top of the event queue before the delay has passed, it will be set * aside to execute once the delay has passed. Otherwise, it will be * executed immediately. * * @throws NS_ERROR_INVALID_ARG * Indicates that event is null. * @throws NS_ERROR_UNEXPECTED * Indicates that the thread is shutting down and has finished processing * events, so this event would never run and has not been dispatched, or * that delay is zero. */ [noscript] void delayedDispatch(in alreadyAddRefed_nsIRunnable event, in unsigned long delay); }; %{C++ // convenient aliases: #define NS_DISPATCH_NORMAL nsIEventTarget::DISPATCH_NORMAL #define NS_DISPATCH_SYNC nsIEventTarget::DISPATCH_SYNC #define NS_DISPATCH_AT_END nsIEventTarget::DISPATCH_AT_END // Convenient NS_DECL variant that includes some C++-only methods. #define NS_DECL_NSIEVENTTARGET_FULL \ NS_DECL_NSIEVENTTARGET \ /* Avoid hiding these methods */ \ using nsIEventTarget::Dispatch; \ using nsIEventTarget::IsOnCurrentThread; %}