/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * [SMDOC] JS::Result * * `Result` is used as the return type of many SpiderMonkey functions that * can either succeed or fail. See "/mfbt/Result.h". * * * ## Which return type to use * * `Result` is for return values. Obviously, if you're writing a function that * can't fail, don't use Result. Otherwise: * * JS::Result<> - function can fail, doesn't return anything on success * (defaults to `JS::Result`) * JS::Result - like JS::Result<>, but fails only on OOM * * JS::Result - function can fail, returns Data on success * JS::Result - returns Data, fails only on OOM * * mozilla::GenericErrorResult - always fails * * That last type is like a Result with no success type. It's used for * functions like `js::ReportNotFunction` that always return an error * result. `GenericErrorResult` implicitly converts to `Result`, * regardless of V. * * * ## Checking Results when your return type is Result * * When you call a function that returns a `Result`, use the `MOZ_TRY` macro to * check for errors: * * MOZ_TRY(DefenestrateObject(cx, obj)); * * If `DefenestrateObject` returns a success result, `MOZ_TRY` is done, and * control flows to the next statement. If `DefenestrateObject` returns an * error result, `MOZ_TRY` will immediately return it, propagating the error to * your caller. It's kind of like exceptions, but more explicit -- you can see * in the code exactly where errors can happen. * * You can do a tail call instead of using `MOZ_TRY`: * * return DefenestrateObject(cx, obj); * * Indicate success with `return Ok();`. * * If the function returns a value on success, use `MOZ_TRY_VAR` to get it: * * RootedValue thrug(cx); * MOZ_TRY_VAR(thrug, GetObjectThrug(cx, obj)); * * This behaves the same as `MOZ_TRY` on error. On success, the success * value of `GetObjectThrug(cx, obj)` is assigned to the variable `thrug`. * * * ## Checking Results when your return type is not Result * * This header defines alternatives to MOZ_TRY and MOZ_TRY_VAR for when you * need to call a `Result` function from a function that uses false or nullptr * to indicate errors: * * JS_TRY_OR_RETURN_FALSE(cx, DefenestrateObject(cx, obj)); * JS_TRY_VAR_OR_RETURN_FALSE(cx, v, GetObjectThrug(cx, obj)); * * JS_TRY_OR_RETURN_NULL(cx, DefenestrateObject(cx, obj)); * JS_TRY_VAR_OR_RETURN_NULL(cx, v, GetObjectThrug(cx, obj)); * * When TRY is not what you want, because you need to do some cleanup or * recovery on error, use this idiom: * * if (!cx->resultToBool(expr_that_is_a_Result)) { * ... your recovery code here ... * } * * In place of a tail call, you can use one of these methods: * * return cx->resultToBool(expr); // false on error * return cx->resultToPtr(expr); // null on error * * Once we are using `Result` everywhere, including in public APIs, all of * these will go away. * * * ## GC safety * * When a function returns a `JS::Result`, it is the program's * responsibility to check for errors and root the object before continuing: * * RootedObject wrapper(cx); * MOZ_TRY_VAR(wrapper, Enwrapify(cx, thing)); * * This is ideal. On error, there is no object to root; on success, the * assignment to wrapper roots it. GC safety is ensured. * * `Result` has methods .isOk(), .isErr(), .unwrap(), and .unwrapErr(), but if * you're actually using them, it's possible to create a GC hazard. The static * analysis will catch it if so, but that's hardly convenient. So try to stick * to the idioms shown above. * * * ## Future directions * * At present, JS::Error and JS::OOM are empty structs. The plan is to make them * GC things that contain the actual error information (including the exception * value and a saved stack). * * The long-term plan is to remove JS_IsExceptionPending and * JS_GetPendingException in favor of JS::Error. Exception state will no longer * exist. */ #ifndef js_Result_h #define js_Result_h #include "mozilla/Result.h" /** * Evaluate the boolean expression expr. If it's true, do nothing. * If it's false, return an error result. */ #define JS_TRY_BOOL_TO_RESULT(cx, expr) \ do { \ bool ok_ = (expr); \ if (!ok_) return (cx)->boolToResult(ok_); \ } while (0) /** * JS_TRY_OR_RETURN_FALSE(cx, expr) runs expr to compute a Result value. * On success, nothing happens; on error, it returns false immediately. * * Implementation note: this involves cx because this may eventually * do the work of setting a pending exception or reporting OOM. */ #define JS_TRY_OR_RETURN_FALSE(cx, expr) \ do { \ auto tmpResult_ = (expr); \ if (tmpResult_.isErr()) return (cx)->resultToBool(tmpResult_); \ } while (0) /** * Like JS_TRY_OR_RETURN_FALSE, but returning nullptr on error, * rather than false. */ #define JS_TRY_OR_RETURN_NULL(cx, expr) \ do { \ auto tmpResult_ = (expr); \ if (tmpResult_.isErr()) { \ MOZ_ALWAYS_FALSE((cx)->resultToBool(tmpResult_)); \ return nullptr; \ } \ } while (0) #define JS_TRY_VAR_OR_RETURN_FALSE(cx, target, expr) \ do { \ auto tmpResult_ = (expr); \ if (tmpResult_.isErr()) return (cx)->resultToBool(tmpResult_); \ (target) = tmpResult_.unwrap(); \ } while (0) #define JS_TRY_VAR_OR_RETURN_NULL(cx, target, expr) \ do { \ auto tmpResult_ = (expr); \ if (tmpResult_.isErr()) { \ MOZ_ALWAYS_FALSE((cx)->resultToBool(tmpResult_)); \ return nullptr; \ } \ (target) = tmpResult_.unwrap(); \ } while (0) namespace JS { using mozilla::Ok; /** * Type representing a JS error or exception. At the moment this only * "represents" an error in a rather abstract way. */ struct Error { // Ensure sizeof(Error) > 1 so that Result can use pointer // tagging. int dummy; }; struct OOM : public Error {}; /** * `Result` is intended to be the return type of JSAPI calls and internal * functions that can run JS code or allocate memory from the JS GC heap. Such * functions can: * * - succeed, possibly returning a value; * * - fail with a JS exception (out-of-memory falls in this category); or * * - fail because JS execution was terminated, which occurs when e.g. a * user kills a script from the "slow script" UI. This is also how we * unwind the stack when the debugger forces the current function to * return. JS `catch` blocks can't catch this kind of failure, * and JS `finally` blocks don't execute. */ template using Result = mozilla::Result; static_assert(sizeof(Result<>) == sizeof(uintptr_t), "Result<> should be pointer-sized"); static_assert(sizeof(Result) == sizeof(uintptr_t), "Result should be pointer-sized"); } // namespace JS namespace mozilla { inline auto Err(JS::Error& aErrorValue) { return mozilla::GenericErrorResult(aErrorValue); } inline auto Err(JS::OOM& aErrorValue) { return mozilla::GenericErrorResult(aErrorValue); } } // namespace mozilla #endif // js_Result_h