# HG changeset patch # Parent 9869d707ee367a9a108b663c71388cdea4abb705 diff --git a/gfx/angle/src/libEGL/Surface.cpp b/gfx/angle/src/libEGL/Surface.cpp --- a/gfx/angle/src/libEGL/Surface.cpp +++ b/gfx/angle/src/libEGL/Surface.cpp @@ -210,33 +210,33 @@ bool Surface::resetSwapChain(int backbuf } result = device->CreateTexture(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight, 1, D3DUSAGE_RENDERTARGET, presentParameters.BackBufferFormat, D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle); } if (FAILED(result)) { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL); ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result); release(); return error(EGL_BAD_ALLOC, false); } if (mConfig->mDepthStencilFormat != D3DFMT_UNKNOWN) { result = device->CreateDepthStencilSurface(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight, presentParameters.AutoDepthStencilFormat, presentParameters.MultiSampleType, presentParameters.MultiSampleQuality, FALSE, &mDepthStencil, NULL); } if (FAILED(result)) { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL); ERR("Could not create depthstencil surface for new swap chain: %08lX", result); release(); return error(EGL_BAD_ALLOC, false); } if (mWindow) { mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mRenderTarget);