/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is the Mozilla browser. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1999 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): * Stuart Parmenter */ #include "nsISupports.idl" native int(int); [ptr] native nsDispatchListener(nsDispatchListener); [ptr] native nsIEventQueue(nsIEventQueue); [ptr] native UndefinednsIWidget(nsIWidget); [ref] native PRBoolRef(PRBool); [ref] native voidStarRef(void *); %{ C++ #include "nsIEventQueue.h" /** * Flags for the getNativeData function. * See GetNativeData() */ #define NS_NATIVE_SHELL 0 /** * During the nsIAppShell Run method notify this listener * after each message dispatch. * @see SetDispatchListener member function of nsIAppShell */ class nsDispatchListener { public: virtual void AfterDispatch() = 0; }; class nsIWidget; %} [uuid(a0757c31-eeac-11d1-9ec1-00aa002fb821)] interface nsIAppShell : nsISupports { /** * Creates an application shell */ void Create(inout int argc, inout string argv); /** * Enter an event loop. * Don't leave until application exits. */ void Run(); /** * Prepare to process events. */ void Spinup(); /** * Prepare to stop processing events. */ void Spindown(); /** * An event queue has been created or destroyed. Hook or unhook it from * your system, as necessary. * @param aQueue the queue in question * @param aListen PR_TRUE for a new queue wanting hooking up. PR_FALSE * for a queue wanting to be unhooked. */ void ListenToEventQueue(in nsIEventQueue aQueue, in PRBool aListen); /** * After event dispatch execute app specific code */ void GetNativeEvent(in PRBoolRef aRealEvent, in voidStarRef aEvent); /** * After event dispatch execute app specific code */ void DispatchNativeEvent(in PRBool aRealEvent, in voidStar aEvent); /** * After event dispatch execute app specific code */ void SetDispatchListener(in nsDispatchListener aDispatchListener); /** * Exit the handle event loop */ void Exit(); }; #endif // nsIAppShell_h__