/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /** Author: Eric D Vaughan **/ #ifndef nsBoxLayoutState_h___ #define nsBoxLayoutState_h___ #include "nsCOMPtr.h" #include "nsPresContext.h" class gfxContext; namespace mozilla { class PresShell; struct ReflowInput; } // namespace mozilla class MOZ_STACK_CLASS nsBoxLayoutState { using ReflowInput = mozilla::ReflowInput; public: explicit nsBoxLayoutState(nsPresContext* aPresContext, gfxContext* aRenderingContext = nullptr, // see OuterReflowInput() below const ReflowInput* aOuterReflowInput = nullptr, uint16_t aReflowDepth = 0); nsBoxLayoutState(const nsBoxLayoutState& aState); nsPresContext* PresContext() const { return mPresContext; } mozilla::PresShell* PresShell() const { return mPresContext->PresShell(); } uint32_t LayoutFlags() const { return mLayoutFlags; } void SetLayoutFlags(uint32_t aFlags) { mLayoutFlags = aFlags; } // if true no one under us will paint during reflow. void SetPaintingDisabled(bool aDisable) { mPaintingDisabled = aDisable; } bool PaintingDisabled() const { return mPaintingDisabled; } // The rendering context may be null for specialized uses of // nsBoxLayoutState and should be null-checked before it is used. // However, passing a null rendering context to the constructor when // doing box layout or intrinsic size calculation will cause bugs. gfxContext* GetRenderingContext() const { return mRenderingContext; } struct AutoReflowDepth { explicit AutoReflowDepth(nsBoxLayoutState& aState) : mState(aState) { ++mState.mReflowDepth; } ~AutoReflowDepth() { --mState.mReflowDepth; } nsBoxLayoutState& mState; }; // The HTML reflow input that lives outside the box-block boundary. // May not be set reliably yet. const ReflowInput* OuterReflowInput() { return mOuterReflowInput; } uint16_t GetReflowDepth() { return mReflowDepth; } private: RefPtr mPresContext; gfxContext* mRenderingContext; const ReflowInput* mOuterReflowInput; uint32_t mLayoutFlags; uint16_t mReflowDepth; bool mPaintingDisabled; }; #endif