/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; var {Constructor: CC, classes: Cc, interfaces: Ci, utils: Cu} = Components; var loader = Cc["@mozilla.org/moz/jssubscript-loader;1"].getService(Ci.mozIJSSubScriptLoader); const ServerSocket = CC("@mozilla.org/network/server-socket;1", "nsIServerSocket", "initSpecialConnection"); Cu.import("resource://gre/modules/Log.jsm"); Cu.import("resource://gre/modules/Preferences.jsm"); Cu.import("resource://gre/modules/Services.jsm"); Cu.import("chrome://marionette/content/dispatcher.js"); Cu.import("chrome://marionette/content/driver.js"); Cu.import("chrome://marionette/content/element.js"); Cu.import("chrome://marionette/content/simpletest.js"); // Bug 1083711: Load transport.js as an SDK module instead of subscript loader.loadSubScript("resource://devtools/shared/transport/transport.js"); const logger = Log.repository.getLogger("Marionette"); this.EXPORTED_SYMBOLS = ["MarionetteServer"]; const CONTENT_LISTENER_PREF = "marionette.contentListener"; /** * Bootstraps Marionette and handles incoming client connections. * * Once started, it opens a TCP socket sporting the debugger transport * protocol on the provided port. For every new client a Dispatcher is * created. * * @param {number} port * Port for server to listen to. * @param {boolean} forceLocal * Listen only to connections from loopback if true. If false, * accept all connections. */ this.MarionetteServer = function (port, forceLocal) { this.port = port; this.forceLocal = forceLocal; this.conns = {}; this.nextConnId = 0; this.alive = false; this._acceptConnections = false; }; /** * Function produces a GeckoDriver. * * Determines application nameto initialise the driver with. * * @return {GeckoDriver} * A driver instance. */ MarionetteServer.prototype.driverFactory = function() { Preferences.set(CONTENT_LISTENER_PREF, false); return new GeckoDriver(Services.appinfo.name, this); }; MarionetteServer.prototype.__defineSetter__("acceptConnections", function (value) { if (!value) { logger.info("New connections will no longer be accepted"); } else { logger.info("New connections are accepted again"); } this._acceptConnections = value; }); MarionetteServer.prototype.start = function() { if (this.alive) { return; } let flags = Ci.nsIServerSocket.KeepWhenOffline; if (this.forceLocal) { flags |= Ci.nsIServerSocket.LoopbackOnly; } this.listener = new ServerSocket(this.port, flags, 1); this.listener.asyncListen(this); this.alive = true; this._acceptConnections = true; }; MarionetteServer.prototype.stop = function() { if (!this.alive) { return; } this.closeListener(); this.alive = false; this._acceptConnections = false; }; MarionetteServer.prototype.closeListener = function() { this.listener.close(); this.listener = null; }; MarionetteServer.prototype.onSocketAccepted = function ( serverSocket, clientSocket) { if (!this._acceptConnections) { logger.warn("New connections are currently not accepted"); return; } let input = clientSocket.openInputStream(0, 0, 0); let output = clientSocket.openOutputStream(0, 0, 0); let transport = new DebuggerTransport(input, output); let connId = "conn" + this.nextConnId++; let dispatcher = new Dispatcher(connId, transport, this.driverFactory.bind(this)); dispatcher.onclose = this.onConnectionClosed.bind(this); this.conns[connId] = dispatcher; logger.debug(`Accepted connection ${connId} from ${clientSocket.host}:${clientSocket.port}`); dispatcher.sayHello(); transport.ready(); }; MarionetteServer.prototype.onConnectionClosed = function (conn) { let id = conn.connId; delete this.conns[id]; logger.debug(`Closed connection ${id}`); };