/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_TaskController_h #define mozilla_TaskController_h #include "mozilla/CondVar.h" #include "mozilla/IdlePeriodState.h" #include "mozilla/RefPtr.h" #include "mozilla/Mutex.h" #include "mozilla/StaticMutex.h" #include "mozilla/TimeStamp.h" #include "mozilla/EventQueue.h" #include "nsISupportsImpl.h" #include "nsIEventTarget.h" #include #include #include #include #include #include class nsIRunnable; class nsIThreadObserver; namespace mozilla { class Task; class TaskController; class PerformanceCounter; class PerformanceCounterState; const EventQueuePriority kDefaultPriorityValue = EventQueuePriority::Normal; // This file contains the core classes to access the Gecko scheduler. The // scheduler forms a graph of prioritize tasks, and is responsible for ensuring // the execution of tasks or their dependencies in order of inherited priority. // // The core class is the 'Task' class. The task class describes a single unit of // work. Users scheduling work implement this class and are required to // reimplement the 'Run' function in order to do work. // // The TaskManager class is reimplemented by users that require // the ability to reprioritize or suspend tasks. // // The TaskController is responsible for scheduling the work itself. The AddTask // function is used to schedule work. The ReprioritizeTask function may be used // to change the priority of a task already in the task graph, without // unscheduling it. // The TaskManager is the baseclass used to atomically manage a large set of // tasks. API users reimplementing TaskManager may reimplement a number of // functions that they may use to indicate to the scheduler changes in the state // for any tasks they manage. They may be used to reprioritize or suspend tasks // under their control, and will also be notified before and after tasks under // their control are executed. Their methods will only be called once per event // loop turn, however they may still incur some performance overhead. In // addition to this frequent reprioritizations may incur a significant // performance overhead and are discouraged. A TaskManager may currently only be // used to manage tasks that are bound to the Gecko Main Thread. class TaskManager { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TaskManager) TaskManager() : mTaskCount(0) {} // Subclasses implementing task manager will have this function called to // determine whether their associated tasks are currently suspended. This // will only be called once per iteration of the task queue, this means that // suspension of tasks managed by a single TaskManager may be assumed to // occur atomically. virtual bool IsSuspended(const MutexAutoLock& aProofOfLock) { return false; } // Subclasses may implement this in order to supply a priority adjustment // to their managed tasks. This is called once per iteration of the task // queue, and may be assumed to occur atomically for all managed tasks. virtual int32_t GetPriorityModifierForEventLoopTurn( const MutexAutoLock& aProofOfLock) { return 0; } void DidQueueTask() { ++mTaskCount; } // This is called when a managed task is about to be executed by the // scheduler. Anyone reimplementing this should ensure to call the parent or // decrement mTaskCount. virtual void WillRunTask() { --mTaskCount; } // This is called when a managed task has finished being executed by the // scheduler. virtual void DidRunTask() {} uint32_t PendingTaskCount() { return mTaskCount; } protected: virtual ~TaskManager() {} private: friend class TaskController; enum class IterationType { NOT_EVENT_LOOP_TURN, EVENT_LOOP_TURN }; bool UpdateCachesForCurrentIterationAndReportPriorityModifierChanged( const MutexAutoLock& aProofOfLock, IterationType aIterationType); bool mCurrentSuspended = false; int32_t mCurrentPriorityModifier = 0; std::atomic mTaskCount; }; // A Task is the the base class for any unit of work that may be scheduled. // Subclasses may specify their priority and whether they should be bound to // the Gecko Main thread. When not bound to the main thread tasks may be // executed on any available thread (including the main thread), but they may // also be executed in parallel to any other task they do not have a dependency // relationship with. Tasks will be run in order of object creation. class Task { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Task) bool IsMainThreadOnly() { return mMainThreadOnly; } // This returns the current task priority with its modifier applied. uint32_t GetPriority() { return mPriority + mPriorityModifier; } uint64_t GetSeqNo() { return mSeqNo; } // Callee needs to assume this may be called on any thread. // aInterruptPriority passes the priority of the higher priority task that // is ready to be executed. The task may safely ignore this function, or // interrupt any work being done. It may return 'false' from its run function // in order to be run automatically in the future, or true if it will // reschedule incomplete work manually. virtual void RequestInterrupt(uint32_t aInterruptPriority) {} // At the moment this -must- be called before the task is added to the // controller. Calling this after tasks have been added to the controller // results in undefined behavior! // At submission, tasks must depend only on tasks managed by the same, or // no idle manager. void AddDependency(Task* aTask) { MOZ_ASSERT(aTask); MOZ_ASSERT(!mIsInGraph); mDependencies.insert(aTask); } // This sets the TaskManager for the current task. Calling this after the // task has been added to the TaskController results in undefined behavior. void SetManager(TaskManager* aManager) { MOZ_ASSERT(mMainThreadOnly); MOZ_ASSERT(!mIsInGraph); mTaskManager = aManager; } TaskManager* GetManager() { return mTaskManager; } struct PriorityCompare { bool operator()(const RefPtr& aTaskA, const RefPtr& aTaskB) const { uint32_t prioA = aTaskA->GetPriority(); uint32_t prioB = aTaskB->GetPriority(); return (prioA > prioB) || (prioA == prioB && (aTaskA->GetSeqNo() < aTaskB->GetSeqNo())); } }; // Tell the task about its idle deadline. Will only be called for // tasks managed by an IdleTaskManager, right before the task runs. virtual void SetIdleDeadline(TimeStamp aDeadline) {} virtual PerformanceCounter* GetPerformanceCounter() const { return nullptr; } // Get a name for this task. This returns false if the task has no name. virtual bool GetName(nsACString& aName) { return false; } protected: Task(bool aMainThreadOnly, uint32_t aPriority = static_cast(kDefaultPriorityValue)) : mMainThreadOnly(aMainThreadOnly), mSeqNo(sCurrentTaskSeqNo++), mPriority(aPriority) {} Task(bool aMainThreadOnly, EventQueuePriority aPriority = kDefaultPriorityValue) : mMainThreadOnly(aMainThreadOnly), mSeqNo(sCurrentTaskSeqNo++), mPriority(static_cast(aPriority)) {} virtual ~Task() {} friend class TaskController; // When this returns false, the task is considered incomplete and will be // rescheduled at the current 'mPriority' level. virtual bool Run() = 0; private: Task* GetHighestPriorityDependency(); // Iterator pointing to this task's position in // mThreadableTasks/mMainThreadTasks if, and only if this task is currently // scheduled to be executed. This allows fast access to the task's position // in the set, allowing for fast removal. // This is safe, and remains valid unless the task is removed from the set. // See also iterator invalidation in: // https://en.cppreference.com/w/cpp/container // // Or the spec: // "All Associative Containers: The insert and emplace members shall not // affect the validity of iterators and references to the container // [26.2.6/9]" "All Associative Containers: The erase members shall invalidate // only iterators and references to the erased elements [26.2.6/9]" std::set, PriorityCompare>::iterator mIterator; std::set, PriorityCompare> mDependencies; RefPtr mTaskManager; // Access to these variables is protected by the GraphMutex. bool mMainThreadOnly; bool mCompleted = false; bool mInProgress = false; #ifdef DEBUG bool mIsInGraph = false; #endif static std::atomic sCurrentTaskSeqNo; int64_t mSeqNo; uint32_t mPriority; // Modifier currently being applied to this task by its taskmanager. int32_t mPriorityModifier = 0; // Time this task was inserted into the task graph, this is used by the // profiler. mozilla::TimeStamp mInsertionTime; }; struct PoolThread { PRThread* mThread; RefPtr mCurrentTask; // This may be higher than mCurrentTask's priority due to priority // propagation. This is -only- valid when mCurrentTask != nullptr. uint32_t mEffectiveTaskPriority; }; // A task manager implementation for priority levels that should only // run during idle periods. class IdleTaskManager : public TaskManager { public: explicit IdleTaskManager(already_AddRefed&& aIdlePeriod) : mIdlePeriodState(std::move(aIdlePeriod)) {} IdlePeriodState& State() { return mIdlePeriodState; } bool IsSuspended(const MutexAutoLock& aProofOfLock) override { TimeStamp idleDeadline = State().GetCachedIdleDeadline(); return !idleDeadline; } private: // Tracking of our idle state of various sorts. IdlePeriodState mIdlePeriodState; }; // The TaskController is the core class of the scheduler. It is used to // schedule tasks to be executed, as well as to reprioritize tasks that have // already been scheduled. The core functions to do this are AddTask and // ReprioritizeTask. class TaskController { public: TaskController() : mGraphMutex("TaskController::mGraphMutex"), mThreadPoolCV(mGraphMutex, "TaskController::mThreadPoolCV"), mMainThreadCV(mGraphMutex, "TaskController::mMainThreadCV") {} static TaskController* Get(); static bool Initialize(); void SetThreadObserver(nsIThreadObserver* aObserver) { mObserver = aObserver; } void SetConditionVariable(CondVar* aExternalCondVar) { mExternalCondVar = aExternalCondVar; } void SetIdleTaskManager(IdleTaskManager* aIdleTaskManager) { mIdleTaskManager = aIdleTaskManager; } IdleTaskManager* GetIdleTaskManager() { return mIdleTaskManager.get(); } // Initialization and shutdown code. void SetPerformanceCounterState( PerformanceCounterState* aPerformanceCounterState); static void Shutdown(); // This adds a task to the TaskController graph. // This may be called on any thread. void AddTask(already_AddRefed&& aTask); // This wait function is the theoretical function you would need if our main // thread needs to also process OS messages or something along those lines. void WaitForTaskOrMessage(); // This gets the next (highest priority) task that is only allowed to execute // on the main thread. void ExecuteNextTaskOnlyMainThread(); // Process all pending main thread tasks. void ProcessPendingMTTask(bool aMayWait = false); // This allows reprioritization of a task already in the task graph. // This may be called on any thread. void ReprioritizeTask(Task* aTask, uint32_t aPriority); void DispatchRunnable(already_AddRefed&& aRunnable, uint32_t aPriority, TaskManager* aManager = nullptr); nsIRunnable* GetRunnableForMTTask(bool aReallyWait); bool HasMainThreadPendingTasks(); // Let users know whether the last main thread task runnable did work. bool MTTaskRunnableProcessedTask() { return mMTTaskRunnableProcessedTask; } private: friend void ThreadFuncPoolThread(void* aIndex); bool InitializeInternal(); void InitializeThreadPool(); // This gets the next (highest priority) task that is only allowed to execute // on the main thread, if any, and executes it. // Returns true if it succeeded. bool ExecuteNextTaskOnlyMainThreadInternal(const MutexAutoLock& aProofOfLock); // The guts of ExecuteNextTaskOnlyMainThreadInternal, which get idle handling // wrapped around them. Returns whether a task actually ran. bool DoExecuteNextTaskOnlyMainThreadInternal( const MutexAutoLock& aProofOfLock); Task* GetFinalDependency(Task* aTask); void MaybeInterruptTask(Task* aTask); Task* GetHighestPriorityMTTask(); void EnsureMainThreadTasksScheduled(); void ProcessUpdatedPriorityModifier(TaskManager* aManager); void ShutdownThreadPoolInternal(); void ShutdownInternal(); void RunPoolThread(); static std::unique_ptr sSingleton; static StaticMutex sSingletonMutex; // This protects access to the task graph. Mutex mGraphMutex; // This protects thread pool initialization. We cannot do this from within // the GraphMutex, since thread creation on Windows can generate events on // the main thread that need to be handled. Mutex mPoolInitializationMutex = Mutex("TaskController::mPoolInitializationMutex"); CondVar mThreadPoolCV; CondVar mMainThreadCV; // Variables below are protected by mGraphMutex. std::vector mPoolThreads; std::stack> mCurrentTasksMT; // A list of all tasks ordered by priority. std::set, Task::PriorityCompare> mThreadableTasks; std::set, Task::PriorityCompare> mMainThreadTasks; // TaskManagers currently active. // We can use a raw pointer since tasks always hold on to their TaskManager. std::set mTaskManagers; // This ensures we keep running the main thread if we processed a task there. bool mMayHaveMainThreadTask = true; bool mShuttingDown = false; // This stores whether the last main thread task runnable did work. bool mMTTaskRunnableProcessedTask = false; // Whether our thread pool is initialized. We use this currently to avoid // starting the threads in processes where it's never used. This is protected // by mPoolInitializationMutex. bool mThreadPoolInitialized = false; // Whether we have scheduled a runnable on the main thread event loop. // This is used for nsIRunnable compatibility. RefPtr mMTProcessingRunnable; RefPtr mMTBlockingProcessingRunnable; // XXX - Thread observer to notify when a new event has been dispatched nsIThreadObserver* mObserver = nullptr; // XXX - External condvar to notify when we have received an event CondVar* mExternalCondVar = nullptr; // Idle task manager so we can properly do idle state stuff. RefPtr mIdleTaskManager; // Our tracking of our performance counter and long task state, // shared with nsThread. PerformanceCounterState* mPerformanceCounterState = nullptr; }; } // namespace mozilla #endif // mozilla_TaskController_h