/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef NS_SVGUTILS_H #define NS_SVGUTILS_H // include math.h to pick up definition of M_ maths defines e.g. M_PI #define _USE_MATH_DEFINES #include #include "gfxFont.h" #include "gfxMatrix.h" #include "gfxPoint.h" #include "gfxRect.h" #include "nsAlgorithm.h" #include "nsChangeHint.h" #include "nsColor.h" #include "nsCOMPtr.h" #include "nsID.h" #include "nsISupportsBase.h" #include "nsMathUtils.h" #include "nsPoint.h" #include "nsRect.h" #include "nsStyleStruct.h" #include "mozilla/Constants.h" #include class gfxASurface; class gfxContext; class gfxImageSurface; class gfxPattern; class nsFrameList; class nsIContent; class nsIDocument; class nsIFrame; class nsPresContext; class nsRenderingContext; class nsStyleContext; class nsStyleCoord; class nsSVGDisplayContainerFrame; class nsSVGElement; class nsSVGEnum; class nsSVGGeometryFrame; class nsSVGLength2; class nsSVGOuterSVGFrame; class nsSVGPathGeometryFrame; class nsTextFrame; class gfxTextObjectPaint; struct nsStyleSVG; struct nsStyleSVGPaint; namespace mozilla { class SVGAnimatedPreserveAspectRatio; class SVGPreserveAspectRatio; namespace dom { class Element; } // namespace dom } // namespace mozilla // SVG Frame state bits #define NS_STATE_IS_OUTER_SVG NS_FRAME_STATE_BIT(20) // If this bit is set, we are a element or descendant. #define NS_STATE_SVG_CLIPPATH_CHILD NS_FRAME_STATE_BIT(21) /** * For text, the NS_FRAME_IS_DIRTY and NS_FRAME_HAS_DIRTY_CHILDREN bits indicate * that our anonymous block child needs to be reflowed, and that mPositions * will likely need to be updated as a consequence. These are set, for * example, when the font-family changes. Sometimes we only need to * update mPositions though. For example if the x/y attributes change. * mPositioningDirty is used to indicate this latter "things are dirty" case * to allow us to avoid reflowing the anonymous block when it is not * necessary. */ #define NS_STATE_SVG_POSITIONING_DIRTY NS_FRAME_STATE_BIT(22) /** * For text, whether the values from x/y/dx/dy attributes have any percentage values * that are used in determining the positions of glyphs. The value will * be true even if a positioning value is overridden by a descendant element's * attribute with a non-percentage length. For example, * NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES would be set for: * * abc * * Percentage values beyond the number of addressable characters, however, do * not influence NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES. For example, * NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES would be false for: * * abc * * NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES is used to determine whether * to recompute mPositions when the viewport size changes. So although the * first example above shows that NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES * can be true even if a viewport size change will not affect mPositions, * determining a completley accurate value for * NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES would require extra work that is * probably not worth it. */ #define NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES NS_FRAME_STATE_BIT(23) /** * Byte offsets of channels in a native packed gfxColor or cairo image surface. */ #ifdef IS_BIG_ENDIAN #define GFX_ARGB32_OFFSET_A 0 #define GFX_ARGB32_OFFSET_R 1 #define GFX_ARGB32_OFFSET_G 2 #define GFX_ARGB32_OFFSET_B 3 #else #define GFX_ARGB32_OFFSET_A 3 #define GFX_ARGB32_OFFSET_R 2 #define GFX_ARGB32_OFFSET_G 1 #define GFX_ARGB32_OFFSET_B 0 #endif // maximum dimension of an offscreen surface - choose so that // the surface size doesn't overflow a 32-bit signed int using // 4 bytes per pixel; in line with gfxASurface::CheckSurfaceSize // In fact Macs can't even manage that #define NS_SVG_OFFSCREEN_MAX_DIMENSION 4096 #define SVG_HIT_TEST_FILL 0x01 #define SVG_HIT_TEST_STROKE 0x02 #define SVG_HIT_TEST_CHECK_MRECT 0x04 bool NS_SVGDisplayListHitTestingEnabled(); bool NS_SVGDisplayListPaintingEnabled(); bool NS_SVGTextCSSFramesEnabled(); /** * Sometimes we need to distinguish between an empty box and a box * that contains an element that has no size e.g. a point at the origin. */ class SVGBBox { public: SVGBBox() : mIsEmpty(true) {} SVGBBox(const gfxRect& aRect) : mBBox(aRect), mIsEmpty(false) {} SVGBBox& operator=(const gfxRect& aRect) { mBBox = aRect; mIsEmpty = false; return *this; } operator const gfxRect& () const { return mBBox; } bool IsEmpty() const { return mIsEmpty; } void UnionEdges(const SVGBBox& aSVGBBox) { if (aSVGBBox.mIsEmpty) { return; } mBBox = mIsEmpty ? aSVGBBox.mBBox : mBBox.UnionEdges(aSVGBBox.mBBox); mIsEmpty = false; } private: gfxRect mBBox; bool mIsEmpty; }; // GRRR WINDOWS HATE HATE HATE #undef CLIP_MASK class MOZ_STACK_CLASS SVGAutoRenderState { public: enum RenderMode { /** * Used to inform SVG frames that they should paint as normal. */ NORMAL, /** * Used to inform SVG frames when they are painting as the child of a * simple clipPath. In this case they should only draw their basic geometry * as a path. They should not fill, stroke, or paint anything else. */ CLIP, /** * Used to inform SVG frames when they are painting as the child of a * complex clipPath that requires the use of a clip mask. In this case they * should only draw their basic geometry as a path and then fill it using * fully opaque white. They should not stroke, or paint anything else. */ CLIP_MASK }; SVGAutoRenderState(nsRenderingContext *aContext, RenderMode aMode); ~SVGAutoRenderState(); void SetPaintingToWindow(bool aPaintingToWindow); static RenderMode GetRenderMode(nsRenderingContext *aContext); static bool IsPaintingToWindow(nsRenderingContext *aContext); private: nsRenderingContext *mContext; void *mOriginalRenderState; RenderMode mMode; bool mPaintingToWindow; }; #define NS_ISVGFILTERPROPERTY_IID \ { 0x9744ee20, 0x1bcf, 0x4c62, \ { 0x86, 0x7d, 0xd3, 0x7a, 0x91, 0x60, 0x3e, 0xef } } class nsISVGFilterProperty : public nsISupports { public: NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISVGFILTERPROPERTY_IID) virtual void Invalidate() = 0; }; NS_DEFINE_STATIC_IID_ACCESSOR(nsISVGFilterProperty, NS_ISVGFILTERPROPERTY_IID) /** * General functions used by all of SVG layout and possibly content code. * If a method is used by content and depends only on other content methods * it should go in SVGContentUtils instead. */ class nsSVGUtils { public: typedef mozilla::dom::Element Element; static void Init(); /* * Converts image data from premultipled to unpremultiplied alpha */ static void UnPremultiplyImageDataAlpha(uint8_t *data, int32_t stride, const nsIntRect &rect); /* * Converts image data from unpremultipled to premultiplied alpha */ static void PremultiplyImageDataAlpha(uint8_t *data, int32_t stride, const nsIntRect &rect); /* * Converts image data from premultiplied sRGB to Linear RGB */ static void ConvertImageDataToLinearRGB(uint8_t *data, int32_t stride, const nsIntRect &rect); /* * Converts image data from LinearRGB to premultiplied sRGB */ static void ConvertImageDataFromLinearRGB(uint8_t *data, int32_t stride, const nsIntRect &rect); /* * Converts image data from sRGB to luminance */ static void ComputesRGBLuminanceMask(uint8_t *aData, int32_t aStride, const nsIntRect &aRect, float aOpacity); /* * Converts image data from sRGB to luminance assuming * Linear RGB Interpolation */ static void ComputeLinearRGBLuminanceMask(uint8_t *aData, int32_t aStride, const nsIntRect &aRect, float aOpacity); /* * Converts image data to luminance using the value of alpha as luminance */ static void ComputeAlphaMask(uint8_t *aData, int32_t aStride, const nsIntRect &aRect, float aOpacity); /* * Converts a nsStyleCoord into a userspace value. Handles units * Factor (straight userspace), Coord (dimensioned), and Percent (of * the current SVG viewport) */ static float CoordToFloat(nsPresContext *aPresContext, nsSVGElement *aContent, const nsStyleCoord &aCoord); /** * Gets the nearest nsSVGInnerSVGFrame or nsSVGOuterSVGFrame frame. aFrame * must be an SVG frame. If aFrame is of type nsGkAtoms::svgOuterSVGFrame, * returns nullptr. */ static nsSVGDisplayContainerFrame* GetNearestSVGViewport(nsIFrame *aFrame); /** * Returns the frame's post-filter visual overflow rect when passed the * frame's pre-filter visual overflow rect. If the frame is not currently * being filtered, this function simply returns aUnfilteredRect. */ static nsRect GetPostFilterVisualOverflowRect(nsIFrame *aFrame, const nsRect &aUnfilteredRect); /** * Schedules an update of the frame's bounds (which will in turn invalidate * the new area that the frame should paint to). * * This does nothing when passed an NS_FRAME_IS_NONDISPLAY frame. * In future we may want to allow ReflowSVG to be called on such frames, * but that would be better implemented as a ForceReflowSVG function to * be called synchronously while painting them without marking or paying * attention to dirty bits like this function. * * This is very similar to PresShell::FrameNeedsReflow. The main reason that * we have this function instead of using FrameNeedsReflow is because we need * to be able to call it under nsSVGOuterSVGFrame::NotifyViewportChange when * that function is called by nsSVGOuterSVGFrame::Reflow. FrameNeedsReflow * is not suitable for calling during reflow though, and it asserts as much. * The reason that we want to be callable under NotifyViewportChange is * because we want to synchronously notify and dirty the nsSVGOuterSVGFrame's * children so that when nsSVGOuterSVGFrame::DidReflow is called its children * will be updated for the new size as appropriate. Otherwise we'd have to * post an event to the event loop to mark dirty flags and request an update. * * Another reason that we don't currently want to call * PresShell::FrameNeedsReflow is because passing eRestyle to it to get it to * mark descendants dirty would cause it to descend through * nsSVGForeignObjectFrame frames to mark their children dirty, but we want to * handle nsSVGForeignObjectFrame specially. It would also do unnecessary work * descending into NS_FRAME_IS_NONDISPLAY frames. */ static void ScheduleReflowSVG(nsIFrame *aFrame); /** * Returns true if the frame or any of its children need ReflowSVG * to be called on them. */ static bool NeedsReflowSVG(nsIFrame *aFrame); /* * Update the filter invalidation region for ancestor frames, if relevant. */ static void NotifyAncestorsOfFilterRegionChange(nsIFrame *aFrame); /* Computes the input length in terms of object space coordinates. Input: rect - bounding box length - length to be converted */ static float ObjectSpace(const gfxRect &aRect, const nsSVGLength2 *aLength); /* Computes the input length in terms of user space coordinates. Input: content - object to be used for determining user space Input: length - length to be converted */ static float UserSpace(nsSVGElement *aSVGElement, const nsSVGLength2 *aLength); /* Computes the input length in terms of user space coordinates. Input: aFrame - object to be used for determining user space length - length to be converted */ static float UserSpace(nsIFrame *aFrame, const nsSVGLength2 *aLength); /* Find the outermost SVG frame of the passed frame */ static nsSVGOuterSVGFrame * GetOuterSVGFrame(nsIFrame *aFrame); /** * Get the covered region for a frame. Return null if it's not an SVG frame. * @param aRect gets a rectangle in app units * @return the outer SVG frame which aRect is relative to */ static nsIFrame* GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame, nsRect* aRect); /* Paint SVG frame with SVG effects - aDirtyRect is the area being * redrawn, in device pixel coordinates relative to the outer svg */ static void PaintFrameWithEffects(nsRenderingContext *aContext, const nsIntRect *aDirtyRect, nsIFrame *aFrame); /* Hit testing - check if point hits the clipPath of indicated * frame. Returns true if no clipPath set. */ static bool HitTestClip(nsIFrame *aFrame, const nsPoint &aPoint); /* Hit testing - check if point hits any children of frame. */ static nsIFrame * HitTestChildren(nsIFrame *aFrame, const nsPoint &aPoint); /* * Returns the CanvasTM of the indicated frame, whether it's a * child SVG frame, container SVG frame, or a regular frame. * For regular frames, we just return an identity matrix. */ static gfxMatrix GetCanvasTM(nsIFrame* aFrame, uint32_t aFor); /** * Returns the transform from aFrame's user space to canvas space. Only call * with SVG frames. This is like GetCanvasTM, except that it only includes * the transforms from aFrame's user space (i.e. the coordinate context * established by its 'transform' attribute, or else the coordinate context * that its _parent_ establishes for its children) to outer- device * space. Specifically, it does not include any other transforms introduced * by the frame such as x/y offsets and viewBox attributes. */ static gfxMatrix GetUserToCanvasTM(nsIFrame* aFrame, uint32_t aFor); /** * Notify the descendants of aFrame of a change to one of their ancestors * that might affect them. */ static void NotifyChildrenOfSVGChange(nsIFrame *aFrame, uint32_t aFlags); /* * Get frame's covered region by walking the children and doing union. */ static nsRect GetCoveredRegion(const nsFrameList &aFrames); // Converts aPoint from an app unit point in outer- content rect space // to an app unit point in a frame's SVG userspace. // This is a temporary helper we should no longer need after bug 614732 is // fixed. static nsPoint TransformOuterSVGPointToChildFrame(nsPoint aPoint, const gfxMatrix& aFrameToCanvasTM, nsPresContext* aPresContext); static nsRect TransformFrameRectToOuterSVG(const nsRect& aRect, const gfxMatrix& aMatrix, nsPresContext* aPresContext); /* * Convert a surface size to an integer for use by thebes * possibly making it smaller in the process so the surface does not * use excessive memory. * * @param aSize the desired surface size * @param aResultOverflows true if the desired surface size is too big * @return the surface size to use */ static gfxIntSize ConvertToSurfaceSize(const gfxSize& aSize, bool *aResultOverflows); /* * Hit test a given rectangle/matrix. */ static bool HitTestRect(const gfxMatrix &aMatrix, float aRX, float aRY, float aRWidth, float aRHeight, float aX, float aY); /** * Get the clip rect for the given frame, taking into account the CSS 'clip' * property. See: * http://www.w3.org/TR/SVG11/masking.html#OverflowAndClipProperties * The arguments for aX, aY, aWidth and aHeight should be the dimensions of * the viewport established by aFrame. */ static gfxRect GetClipRectForFrame(nsIFrame *aFrame, float aX, float aY, float aWidth, float aHeight); static void CompositeSurfaceMatrix(gfxContext *aContext, gfxASurface *aSurface, const gfxMatrix &aCTM, float aOpacity); static void CompositePatternMatrix(gfxContext *aContext, gfxPattern *aPattern, const gfxMatrix &aCTM, float aWidth, float aHeight, float aOpacity); static void SetClipRect(gfxContext *aContext, const gfxMatrix &aCTM, const gfxRect &aRect); /** * Restricts aRect to pixels that intersect aGfxRect. */ static void ClipToGfxRect(nsIntRect* aRect, const gfxRect& aGfxRect); /* Using group opacity instead of fill or stroke opacity on a * geometry object seems to be a common authoring mistake. If we're * not applying filters and not both stroking and filling, we can * generate the same result without going through the overhead of a * push/pop group. */ static bool CanOptimizeOpacity(nsIFrame *aFrame); /* Calculate the maximum expansion of a matrix */ static float MaxExpansion(const gfxMatrix &aMatrix); /** * Take the CTM to userspace for an element, and adjust it to a CTM to its * object bounding box space if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX. * (I.e. so that [0,0] is at the top left of its bbox, and [1,1] is at the * bottom right of its bbox). * * If the bbox is empty, this will return a singular matrix. */ static gfxMatrix AdjustMatrixForUnits(const gfxMatrix &aMatrix, nsSVGEnum *aUnits, nsIFrame *aFrame); enum BBoxFlags { eBBoxIncludeFill = 1 << 0, eBBoxIncludeFillGeometry = 1 << 1, eBBoxIncludeStroke = 1 << 2, eBBoxIncludeStrokeGeometry = 1 << 3, eBBoxIncludeMarkers = 1 << 4 }; /** * Get the SVG bbox (the SVG spec's simplified idea of bounds) of aFrame in * aFrame's userspace. */ static gfxRect GetBBox(nsIFrame *aFrame, uint32_t aFlags = eBBoxIncludeFillGeometry); /** * Convert a userSpaceOnUse/objectBoundingBoxUnits rectangle that's specified * using four nsSVGLength2 values into a user unit rectangle in user space. * * @param aXYWH pointer to 4 consecutive nsSVGLength2 objects containing * the x, y, width and height values in that order * @param aBBox the bounding box of the object the rect is relative to; * may be null if aUnits is not SVG_UNIT_TYPE_OBJECTBOUNDINGBOX * @param aFrame the object in which to interpret user-space units; * may be null if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX */ static gfxRect GetRelativeRect(uint16_t aUnits, const nsSVGLength2 *aXYWH, const gfxRect &aBBox, nsIFrame *aFrame); /** * Find the first frame, starting with aStartFrame and going up its * parent chain, that is not an svgAFrame. */ static nsIFrame* GetFirstNonAAncestorFrame(nsIFrame* aStartFrame); static bool OuterSVGIsCallingReflowSVG(nsIFrame *aFrame); static bool AnyOuterSVGIsCallingReflowSVG(nsIFrame *aFrame); /* * Get any additional transforms that apply only to stroking * e.g. non-scaling-stroke */ static gfxMatrix GetStrokeTransform(nsIFrame *aFrame); /** * Compute the maximum possible device space stroke extents of a path given * the path's device space path extents, its stroke style and its ctm. * * This is a workaround for the lack of suitable cairo API for getting the * tight device space stroke extents of a path. This basically gives us the * tightest extents that we can guarantee fully enclose the inked stroke * without doing the calculations for the actual tight extents. We exploit * the fact that cairo does have an API for getting the tight device space * fill/path extents. * * This should die once bug 478152 is fixed. */ static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents, nsSVGGeometryFrame* aFrame, const gfxMatrix& aMatrix); static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents, nsTextFrame* aFrame, const gfxMatrix& aMatrix); static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents, nsSVGPathGeometryFrame* aFrame, const gfxMatrix& aMatrix); /** * Convert a floating-point value to a 32-bit integer value, clamping to * the range of valid integers. */ static int32_t ClampToInt(double aVal) { return NS_lround(std::max(double(INT32_MIN), std::min(double(INT32_MAX), aVal))); } static nscolor GetFallbackOrPaintColor(gfxContext *aContext, nsStyleContext *aStyleContext, nsStyleSVGPaint nsStyleSVG::*aFillOrStroke); /** * Set up cairo context with an object pattern */ static bool SetupObjectPaint(gfxContext *aContext, gfxTextObjectPaint *aObjectPaint, const nsStyleSVGPaint& aPaint, float aOpacity); /** * Sets the current paint on the specified gfxContent to be the SVG 'fill' * for the given frame. */ static bool SetupCairoFillPaint(nsIFrame* aFrame, gfxContext* aContext, gfxTextObjectPaint *aObjectPaint = nullptr); /** * Sets the current paint on the specified gfxContent to be the SVG 'stroke' * for the given frame. */ static bool SetupCairoStrokePaint(nsIFrame* aFrame, gfxContext* aContext, gfxTextObjectPaint *aObjectPaint = nullptr); static float GetOpacity(nsStyleSVGOpacitySource aOpacityType, const float& aOpacity, gfxTextObjectPaint *aOuterObjectPaint); /* * @return false if there is no stroke */ static bool HasStroke(nsIFrame* aFrame, gfxTextObjectPaint *aObjectPaint = nullptr); static float GetStrokeWidth(nsIFrame* aFrame, gfxTextObjectPaint *aObjectPaint = nullptr); /* * Set up a cairo context for measuring the bounding box of a stroked path. */ static void SetupCairoStrokeBBoxGeometry(nsIFrame* aFrame, gfxContext *aContext, gfxTextObjectPaint *aObjectPaint = nullptr); /* * Set up a cairo context for a stroked path (including any dashing that * applies). */ static void SetupCairoStrokeGeometry(nsIFrame* aFrame, gfxContext *aContext, gfxTextObjectPaint *aObjectPaint = nullptr); /* * Set up a cairo context for stroking, including setting up any stroke-related * properties such as dashing and setting the current paint on the gfxContext. */ static bool SetupCairoStroke(nsIFrame* aFrame, gfxContext *aContext, gfxTextObjectPaint *aObjectPaint = nullptr); /** * This function returns a set of bit flags indicating which parts of the * element (fill, stroke, bounds) should intercept pointer events. It takes * into account the type of element and the value of the 'pointer-events' * property on the element. */ static uint16_t GetGeometryHitTestFlags(nsIFrame* aFrame); /** * Render a SVG glyph. * @param aElement the SVG glyph element to render * @param aContext the thebes aContext to draw to * @param aDrawMode fill or stroke or both (see gfxFont::DrawMode) * @return true if rendering succeeded */ static bool PaintSVGGlyph(Element* aElement, gfxContext* aContext, gfxFont::DrawMode aDrawMode, gfxTextObjectPaint* aObjectPaint); /** * Get the extents of a SVG glyph. * @param aElement the SVG glyph element * @param aSVGToAppSpace the matrix mapping the SVG glyph space to the * target context space * @param aResult the result (valid when true is returned) * @return true if calculating the extents succeeded */ static bool GetSVGGlyphExtents(Element* aElement, const gfxMatrix& aSVGToAppSpace, gfxRect* aResult); /** * Returns the app unit canvas bounds of a userspace rect. * * @param aToCanvas Transform from userspace to canvas device space. */ static nsRect ToCanvasBounds(const gfxRect &aUserspaceRect, const gfxMatrix &aToCanvas, const nsPresContext *presContext); }; #endif