/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "GLContext.h" using namespace mozilla; using namespace mozilla::dom; // ------------------------------------------------------------------------- // Sync objects already_AddRefed WebGL2Context::FenceSync(GLenum condition, GLbitfield flags) { MOZ_CRASH("Not Implemented."); return nullptr; } bool WebGL2Context::IsSync(WebGLSync* sync) { MOZ_CRASH("Not Implemented."); return false; } void WebGL2Context::DeleteSync(WebGLSync* sync) { MOZ_CRASH("Not Implemented."); } GLenum WebGL2Context::ClientWaitSync(WebGLSync* sync, GLbitfield flags, GLuint64 timeout) { MOZ_CRASH("Not Implemented."); return LOCAL_GL_FALSE; } void WebGL2Context::WaitSync(WebGLSync* sync, GLbitfield flags, GLuint64 timeout) { MOZ_CRASH("Not Implemented."); } void WebGL2Context::GetSyncParameter(JSContext*, WebGLSync* sync, GLenum pname, JS::MutableHandleValue retval) { MOZ_CRASH("Not Implemented."); }