/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=2 sw=2 et tw=78: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * structures that represent things to be painted (ordered in z-order), * used during painting and hit testing */ #include "mozilla/layers/PLayers.h" #include "nsDisplayList.h" #include "nsCSSRendering.h" #include "nsRenderingContext.h" #include "nsISelectionController.h" #include "nsIPresShell.h" #include "nsRegion.h" #include "nsFrameManager.h" #include "gfxContext.h" #include "nsStyleStructInlines.h" #include "nsStyleTransformMatrix.h" #include "gfxMatrix.h" #include "nsSVGIntegrationUtils.h" #include "nsLayoutUtils.h" #include "nsIScrollableFrame.h" #include "nsThemeConstants.h" #include "imgIContainer.h" #include "nsIInterfaceRequestorUtils.h" #include "BasicLayers.h" #include "nsBoxFrame.h" #include "nsViewportFrame.h" #include "nsSVGEffects.h" #include "nsSVGElement.h" #include "nsSVGClipPathFrame.h" #include "sampler.h" #include "nsAnimationManager.h" #include "nsTransitionManager.h" #include "nsIViewManager.h" #include "mozilla/StandardInteger.h" using namespace mozilla; using namespace mozilla::layers; typedef FrameMetrics::ViewID ViewID; static void AddTransformFunctions(nsCSSValueList* aList, nsStyleContext* aContext, nsPresContext* aPresContext, nsRect& aBounds, float aAppUnitsPerPixel, InfallibleTArray& aFunctions) { if (aList->mValue.GetUnit() == eCSSUnit_None) { return; } for (const nsCSSValueList* curr = aList; curr; curr = curr->mNext) { const nsCSSValue& currElem = curr->mValue; NS_ASSERTION(currElem.GetUnit() == eCSSUnit_Function, "Stream should consist solely of functions!"); nsCSSValue::Array* array = currElem.GetArrayValue(); bool canStoreInRuleTree = true; switch (nsStyleTransformMatrix::TransformFunctionOf(array)) { case eCSSKeyword_rotatex: { double theta = array->Item(1).GetAngleValueInRadians(); aFunctions.AppendElement(RotationX(theta)); break; } case eCSSKeyword_rotatey: { double theta = array->Item(1).GetAngleValueInRadians(); aFunctions.AppendElement(RotationY(theta)); break; } case eCSSKeyword_rotatez: { double theta = array->Item(1).GetAngleValueInRadians(); aFunctions.AppendElement(RotationZ(theta)); break; } case eCSSKeyword_rotate: { double theta = array->Item(1).GetAngleValueInRadians(); aFunctions.AppendElement(Rotation(theta)); break; } case eCSSKeyword_rotate3d: { double x = array->Item(1).GetFloatValue(); double y = array->Item(2).GetFloatValue(); double z = array->Item(3).GetFloatValue(); double theta = array->Item(4).GetAngleValueInRadians(); aFunctions.AppendElement(Rotation3D(x, y, z, theta)); break; } case eCSSKeyword_scalex: { double x = array->Item(1).GetFloatValue(); aFunctions.AppendElement(Scale(x, 1, 1)); break; } case eCSSKeyword_scaley: { double y = array->Item(1).GetFloatValue(); aFunctions.AppendElement(Scale(1, y, 1)); break; } case eCSSKeyword_scalez: { double z = array->Item(1).GetFloatValue(); aFunctions.AppendElement(Scale(1, 1, z)); break; } case eCSSKeyword_scale: { double x = array->Item(1).GetFloatValue(); // scale(x) is shorthand for scale(x, x); double y = array->Count() == 2 ? x : array->Item(2).GetFloatValue(); aFunctions.AppendElement(Scale(x, y, 1)); break; } case eCSSKeyword_scale3d: { double x = array->Item(1).GetFloatValue(); double y = array->Item(2).GetFloatValue(); double z = array->Item(3).GetFloatValue(); aFunctions.AppendElement(Scale(x, y, z)); break; } case eCSSKeyword_translatex: { double x = nsStyleTransformMatrix::ProcessTranslatePart( array->Item(1), aContext, aPresContext, canStoreInRuleTree, aBounds.Width(), aAppUnitsPerPixel); aFunctions.AppendElement(Translation(x, 0, 0)); break; } case eCSSKeyword_translatey: { double y = nsStyleTransformMatrix::ProcessTranslatePart( array->Item(1), aContext, aPresContext, canStoreInRuleTree, aBounds.Height(), aAppUnitsPerPixel); aFunctions.AppendElement(Translation(0, y, 0)); break; } case eCSSKeyword_translatez: { double z = nsStyleTransformMatrix::ProcessTranslatePart( array->Item(1), aContext, aPresContext, canStoreInRuleTree, 0, aAppUnitsPerPixel); aFunctions.AppendElement(Translation(0, 0, z)); break; } case eCSSKeyword_translate: { double x = nsStyleTransformMatrix::ProcessTranslatePart( array->Item(1), aContext, aPresContext, canStoreInRuleTree, aBounds.Width(), aAppUnitsPerPixel); // translate(x) is shorthand for translate(x, 0) double y = 0; if (array->Count() == 3) { y = nsStyleTransformMatrix::ProcessTranslatePart( array->Item(2), aContext, aPresContext, canStoreInRuleTree, aBounds.Height(), aAppUnitsPerPixel); } aFunctions.AppendElement(Translation(x, y, 0)); break; } case eCSSKeyword_translate3d: { double x = nsStyleTransformMatrix::ProcessTranslatePart( array->Item(1), aContext, aPresContext, canStoreInRuleTree, aBounds.Width(), aAppUnitsPerPixel); double y = nsStyleTransformMatrix::ProcessTranslatePart( array->Item(2), aContext, aPresContext, canStoreInRuleTree, aBounds.Height(), aAppUnitsPerPixel); double z = nsStyleTransformMatrix::ProcessTranslatePart( array->Item(3), aContext, aPresContext, canStoreInRuleTree, 0, aAppUnitsPerPixel); aFunctions.AppendElement(Translation(x, y, z)); break; } case eCSSKeyword_skewx: { double x = array->Item(1).GetFloatValue(); aFunctions.AppendElement(SkewX(x)); break; } case eCSSKeyword_skewy: { double y = array->Item(1).GetFloatValue(); aFunctions.AppendElement(SkewY(y)); break; } case eCSSKeyword_matrix: { gfx3DMatrix matrix; matrix._11 = array->Item(1).GetFloatValue(); matrix._12 = array->Item(2).GetFloatValue(); matrix._13 = 0; matrix._14 = array->Item(3).GetFloatValue(); matrix._21 = array->Item(4).GetFloatValue(); matrix._22 = array->Item(5).GetFloatValue(); matrix._23 = 0; matrix._24 = array->Item(6).GetFloatValue(); matrix._31 = 0; matrix._32 = 0; matrix._33 = 1; matrix._34 = 0; matrix._41 = 0; matrix._42 = 0; matrix._43 = 0; matrix._44 = 1; aFunctions.AppendElement(TransformMatrix(matrix)); break; } case eCSSKeyword_matrix3d: { gfx3DMatrix matrix; matrix._11 = array->Item(1).GetFloatValue(); matrix._12 = array->Item(2).GetFloatValue(); matrix._13 = array->Item(3).GetFloatValue(); matrix._14 = array->Item(4).GetFloatValue(); matrix._21 = array->Item(5).GetFloatValue(); matrix._22 = array->Item(6).GetFloatValue(); matrix._23 = array->Item(7).GetFloatValue(); matrix._24 = array->Item(8).GetFloatValue(); matrix._31 = array->Item(9).GetFloatValue(); matrix._32 = array->Item(10).GetFloatValue(); matrix._33 = array->Item(11).GetFloatValue(); matrix._34 = array->Item(12).GetFloatValue(); matrix._41 = array->Item(13).GetFloatValue(); matrix._42 = array->Item(14).GetFloatValue(); matrix._43 = array->Item(15).GetFloatValue(); matrix._44 = array->Item(16).GetFloatValue(); aFunctions.AppendElement(TransformMatrix(matrix)); break; } case eCSSKeyword_perspective: { aFunctions.AppendElement(Perspective(array->Item(1).GetFloatValue())); break; } default: NS_ERROR("Function not handled yet!"); } } } static TimingFunction ToTimingFunction(css::ComputedTimingFunction& aCTF) { if (aCTF.GetType() == nsTimingFunction::Function) { const nsSMILKeySpline* spline = aCTF.GetFunction(); return TimingFunction(CubicBezierFunction(spline->X1(), spline->Y1(), spline->X2(), spline->Y2())); } PRUint32 type = aCTF.GetType() == nsTimingFunction::StepStart ? 1 : 2; return TimingFunction(StepFunction(aCTF.GetSteps(), type)); } static void AddAnimationsForProperty(nsIFrame* aFrame, nsCSSProperty aProperty, ElementAnimation* ea, Layer* aLayer, AnimationData& aData) { NS_ASSERTION(aLayer->AsContainerLayer(), "Should only animate ContainerLayer"); nsStyleContext* styleContext = aFrame->GetStyleContext(); nsPresContext* presContext = aFrame->PresContext(); nsRect bounds = nsDisplayTransform::GetFrameBoundsForTransform(aFrame); float scale = presContext->AppUnitsPerDevPixel(); float iterations = ea->mIterationCount != NS_IEEEPositiveInfinity() ? ea->mIterationCount : -1; for (PRUint32 propIdx = 0; propIdx < ea->mProperties.Length(); propIdx++) { AnimationProperty* property = &ea->mProperties[propIdx]; InfallibleTArray segments; if (aProperty != property->mProperty) { continue; } for (PRUint32 segIdx = 0; segIdx < property->mSegments.Length(); segIdx++) { AnimationPropertySegment* segment = &property->mSegments[segIdx]; if (aProperty == eCSSProperty_transform) { nsCSSValueList* list = segment->mFromValue.GetCSSValueListValue(); InfallibleTArray fromFunctions; AddTransformFunctions(list, styleContext, presContext, bounds, scale, fromFunctions); list = segment->mToValue.GetCSSValueListValue(); InfallibleTArray toFunctions; AddTransformFunctions(list, styleContext, presContext, bounds, scale, toFunctions); segments.AppendElement(AnimationSegment(fromFunctions, toFunctions, segment->mFromKey, segment->mToKey, ToTimingFunction(segment->mTimingFunction))); } else if (aProperty == eCSSProperty_opacity) { segments.AppendElement(AnimationSegment(Opacity(segment->mFromValue.GetFloatValue()), Opacity(segment->mToValue.GetFloatValue()), segment->mFromKey, segment->mToKey, ToTimingFunction(segment->mTimingFunction))); } } aLayer->AddAnimation(Animation(ea->mStartTime, ea->mIterationDuration, segments, iterations, ea->mDirection, aData)); } } static void AddAnimationsAndTransitionsToLayer(Layer* aLayer, nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem, nsCSSProperty aProperty) { aLayer->ClearAnimations(); nsIFrame* frame = aItem->GetUnderlyingFrame(); nsIContent* aContent = frame->GetContent(); ElementTransitions* et = nsTransitionManager::GetTransitionsForCompositor(aContent, aProperty); ElementAnimations* ea = nsAnimationManager::GetAnimationsForCompositor(aContent, aProperty); if (!ea && !et) { return; } // If the frame is not prerendered, bail out. Layout will still perform the // animation. if (!nsDisplayTransform::ShouldPrerenderTransformedContent(aBuilder, frame)) { if (nsLayoutUtils::IsAnimationLoggingEnabled()) { nsIContent* aContent = frame->GetContent(); printf_stderr("Performance warning: Async animation disabled because the frame for element '%s'", nsAtomCString(aContent->Tag()).get()); nsIAtom* id = aContent->GetID(); if (id) { printf_stderr(" with id '%s'", nsAtomCString(aContent->GetID()).get()); } printf_stderr(" is not prerendered\n"); } return; } mozilla::TimeStamp currentTime = frame->PresContext()->RefreshDriver()->MostRecentRefresh(); AnimationData data; if (aProperty == eCSSProperty_transform) { nsRect bounds = nsDisplayTransform::GetFrameBoundsForTransform(frame); float scale = nsDeviceContext::AppUnitsPerCSSPixel(); gfxPoint3D offsetToTransformOrigin = nsDisplayTransform::GetDeltaToMozTransformOrigin(frame, scale, &bounds); gfxPoint3D offsetToPerspectiveOrigin = nsDisplayTransform::GetDeltaToMozPerspectiveOrigin(frame, scale); nscoord perspective = 0.0; nsStyleContext* parentStyleContext = frame->GetStyleContext()->GetParent(); if (parentStyleContext) { const nsStyleDisplay* disp = parentStyleContext->GetStyleDisplay(); if (disp && disp->mChildPerspective.GetUnit() == eStyleUnit_Coord) { perspective = disp->mChildPerspective.GetCoordValue(); } } nsPoint origin = aItem->ToReferenceFrame(); data = TransformData(origin, offsetToTransformOrigin, offsetToPerspectiveOrigin, bounds, perspective); } else if (aProperty == eCSSProperty_opacity) { data = null_t(); } if (et) { for (PRUint32 tranIdx = 0; tranIdx < et->mPropertyTransitions.Length(); tranIdx++) { ElementPropertyTransition* pt = &et->mPropertyTransitions[tranIdx]; if (!pt->CanPerformOnCompositor(et->mElement, currentTime)) { continue; } ElementAnimation anim; anim.mIterationCount = 1; anim.mDirection = NS_STYLE_ANIMATION_DIRECTION_NORMAL; anim.mFillMode = NS_STYLE_ANIMATION_FILL_MODE_NONE; anim.mStartTime = pt->mStartTime; anim.mIterationDuration = pt->mDuration; AnimationProperty& prop = *anim.mProperties.AppendElement(); prop.mProperty = pt->mProperty; AnimationPropertySegment& segment = *prop.mSegments.AppendElement(); segment.mFromKey = 0; segment.mToKey = 1; segment.mFromValue = pt->mStartValue; segment.mToValue = pt->mEndValue; segment.mTimingFunction = pt->mTimingFunction; AddAnimationsForProperty(frame, aProperty, &anim, aLayer, data); } } if (ea) { for (PRUint32 animIdx = 0; animIdx < ea->mAnimations.Length(); animIdx++) { ElementAnimation* anim = &ea->mAnimations[animIdx]; if (!anim->CanPerformOnCompositor(ea->mElement, currentTime)) { continue; } AddAnimationsForProperty(frame, aProperty, anim, aLayer, data); } } } nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame, Mode aMode, bool aBuildCaret) : mReferenceFrame(aReferenceFrame), mIgnoreScrollFrame(nullptr), mCurrentTableItem(nullptr), mFinalTransparentRegion(nullptr), mCachedOffsetFrame(aReferenceFrame), mCachedOffset(0, 0), mGlassDisplayItem(nullptr), mMode(aMode), mBuildCaret(aBuildCaret), mIgnoreSuppression(false), mHadToIgnoreSuppression(false), mIsAtRootOfPseudoStackingContext(false), mIncludeAllOutOfFlows(false), mSelectedFramesOnly(false), mAccurateVisibleRegions(false), mInTransform(false), mSyncDecodeImages(false), mIsPaintingToWindow(false), mHasDisplayPort(false), mHasFixedItems(false), mIsInFixedPosition(false), mIsCompositingCheap(false) { MOZ_COUNT_CTOR(nsDisplayListBuilder); PL_InitArenaPool(&mPool, "displayListArena", 1024, NS_MAX(NS_ALIGNMENT_OF(void*),NS_ALIGNMENT_OF(double))-1); nsPresContext* pc = aReferenceFrame->PresContext(); nsIPresShell *shell = pc->PresShell(); if (pc->IsRenderingOnlySelection()) { nsCOMPtr selcon(do_QueryInterface(shell)); if (selcon) { selcon->GetSelection(nsISelectionController::SELECTION_NORMAL, getter_AddRefs(mBoundingSelection)); } } if(mReferenceFrame->GetType() == nsGkAtoms::viewportFrame) { ViewportFrame* viewportFrame = static_cast(mReferenceFrame); if (!viewportFrame->GetChildList(nsIFrame::kFixedList).IsEmpty()) { mHasFixedItems = true; } } PR_STATIC_ASSERT(nsDisplayItem::TYPE_MAX < (1 << nsDisplayItem::TYPE_BITS)); } static void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) { for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) { if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) return; f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO); if (f == aStopAtFrame) { // we've reached a frame that we know will be painted, so we can stop. break; } } } static bool IsFixedFrame(nsIFrame* aFrame) { return aFrame && aFrame->GetParent() && !aFrame->GetParent()->GetParent(); } static bool IsFixedItem(nsDisplayItem *aItem, nsDisplayListBuilder* aBuilder) { nsIFrame* activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(aItem, aBuilder); return activeScrolledRoot && !nsLayoutUtils::IsScrolledByRootContentDocumentDisplayportScrolling(activeScrolledRoot, aBuilder); } static bool ForceVisiblityForFixedItem(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { return aBuilder->GetDisplayPort() && aBuilder->GetHasFixedItems() && IsFixedItem(aItem, aBuilder); } void nsDisplayListBuilder::SetDisplayPort(const nsRect& aDisplayPort) { static bool fixedPositionLayersEnabled = getenv("MOZ_ENABLE_FIXED_POSITION_LAYERS") != 0; if (fixedPositionLayersEnabled) { mHasDisplayPort = true; mDisplayPort = aDisplayPort; } } void nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, nsIFrame* aFrame, const nsRect& aDirtyRect) { nsRect dirty = aDirtyRect - aFrame->GetOffsetTo(aDirtyFrame); nsRect overflowRect = aFrame->GetVisualOverflowRect(); if (mHasDisplayPort && IsFixedFrame(aFrame)) { dirty = overflowRect; } if (!dirty.IntersectRect(dirty, overflowRect)) return; aFrame->Properties().Set(nsDisplayListBuilder::OutOfFlowDirtyRectProperty(), new nsRect(dirty)); MarkFrameForDisplay(aFrame, aDirtyFrame); } static void UnmarkFrameForDisplay(nsIFrame* aFrame) { nsPresContext* presContext = aFrame->PresContext(); presContext->PropertyTable()-> Delete(aFrame, nsDisplayListBuilder::OutOfFlowDirtyRectProperty()); for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) { if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) return; f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO); } } static void RecordFrameMetrics(nsIFrame* aForFrame, nsIFrame* aScrollFrame, ContainerLayer* aRoot, const nsRect& aVisibleRect, const nsRect& aViewport, nsRect* aDisplayPort, ViewID aScrollId, const nsDisplayItem::ContainerParameters& aContainerParameters) { nsPresContext* presContext = aForFrame->PresContext(); PRInt32 auPerDevPixel = presContext->AppUnitsPerDevPixel(); nsIntRect visible = aVisibleRect.ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); aRoot->SetVisibleRegion(nsIntRegion(visible)); FrameMetrics metrics; metrics.mViewport = aViewport.ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); if (aDisplayPort) { metrics.mDisplayPort = aDisplayPort->ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); } nsIScrollableFrame* scrollableFrame = nullptr; if (aScrollFrame) scrollableFrame = aScrollFrame->GetScrollTargetFrame(); if (scrollableFrame) { nsRect contentBounds = scrollableFrame->GetScrollRange(); contentBounds.width += scrollableFrame->GetScrollPortRect().width; contentBounds.height += scrollableFrame->GetScrollPortRect().height; metrics.mCSSContentRect = mozilla::gfx::Rect(nsPresContext::AppUnitsToFloatCSSPixels(contentBounds.x), nsPresContext::AppUnitsToFloatCSSPixels(contentBounds.y), nsPresContext::AppUnitsToFloatCSSPixels(contentBounds.width), nsPresContext::AppUnitsToFloatCSSPixels(contentBounds.height)); metrics.mContentRect = contentBounds.ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); metrics.mViewportScrollOffset = scrollableFrame->GetScrollPosition().ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); } else { nsRect contentBounds = aForFrame->GetRect(); metrics.mCSSContentRect = mozilla::gfx::Rect(nsPresContext::AppUnitsToFloatCSSPixels(contentBounds.x), nsPresContext::AppUnitsToFloatCSSPixels(contentBounds.y), nsPresContext::AppUnitsToFloatCSSPixels(contentBounds.width), nsPresContext::AppUnitsToFloatCSSPixels(contentBounds.height)); metrics.mContentRect = contentBounds.ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); } metrics.mScrollId = aScrollId; nsIPresShell* presShell = presContext->GetPresShell(); metrics.mResolution = gfxSize(presShell->GetXResolution(), presShell->GetYResolution()); aRoot->SetFrameMetrics(metrics); } nsDisplayListBuilder::~nsDisplayListBuilder() { NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0, "All frames should have been unmarked"); NS_ASSERTION(mPresShellStates.Length() == 0, "All presshells should have been exited"); NS_ASSERTION(!mCurrentTableItem, "No table item should be active"); PL_FreeArenaPool(&mPool); PL_FinishArenaPool(&mPool); MOZ_COUNT_DTOR(nsDisplayListBuilder); } PRUint32 nsDisplayListBuilder::GetBackgroundPaintFlags() { PRUint32 flags = 0; if (mSyncDecodeImages) { flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES; } if (mIsPaintingToWindow) { flags |= nsCSSRendering::PAINTBG_TO_WINDOW; } return flags; } static PRUint64 RegionArea(const nsRegion& aRegion) { PRUint64 area = 0; nsRegionRectIterator iter(aRegion); const nsRect* r; while ((r = iter.Next()) != nullptr) { area += PRUint64(r->width)*r->height; } return area; } void nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion, const nsRegion& aRegion) { if (aRegion.IsEmpty()) return; nsRegion tmp; tmp.Sub(*aVisibleRegion, aRegion); // Don't let *aVisibleRegion get too complex, but don't let it fluff out // to its bounds either, which can be very bad (see bug 516740). // Do let aVisibleRegion get more complex if by doing so we reduce its // area by at least half. if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 || RegionArea(tmp) <= RegionArea(*aVisibleRegion)/2) { *aVisibleRegion = tmp; } } nsCaret * nsDisplayListBuilder::GetCaret() { nsRefPtr caret = CurrentPresShellState()->mPresShell->GetCaret(); return caret; } void nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect) { PresShellState* state = mPresShellStates.AppendElement(); if (!state) return; state->mPresShell = aReferenceFrame->PresContext()->PresShell(); state->mCaretFrame = nullptr; state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length(); state->mPresShell->UpdateCanvasBackground(); if (mIsPaintingToWindow) { mReferenceFrame->AddPaintedPresShell(state->mPresShell); state->mPresShell->IncrementPaintCount(); } bool buildCaret = mBuildCaret; if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) { if (state->mPresShell->IsPaintingSuppressed()) { mHadToIgnoreSuppression = true; } state->mIsBackgroundOnly = false; } else { state->mIsBackgroundOnly = true; buildCaret = false; } if (!buildCaret) return; nsRefPtr caret = state->mPresShell->GetCaret(); state->mCaretFrame = caret->GetCaretFrame(); if (state->mCaretFrame) { // Check if the dirty rect intersects with the caret's dirty rect. nsRect caretRect = caret->GetCaretRect() + state->mCaretFrame->GetOffsetTo(aReferenceFrame); if (caretRect.Intersects(aDirtyRect)) { // Okay, our rects intersect, let's mark the frame and all of its ancestors. mFramesMarkedForDisplay.AppendElement(state->mCaretFrame); MarkFrameForDisplay(state->mCaretFrame, nullptr); } } } void nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect) { if (CurrentPresShellState()->mPresShell != aReferenceFrame->PresContext()->PresShell()) { // Must have not allocated a state for this presshell, presumably due // to OOM. return; } // Unmark and pop off the frames marked for display in this pres shell. PRUint32 firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay; for (PRUint32 i = firstFrameForShell; i < mFramesMarkedForDisplay.Length(); ++i) { UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]); } mFramesMarkedForDisplay.SetLength(firstFrameForShell); mPresShellStates.SetLength(mPresShellStates.Length() - 1); } void nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame, const nsFrameList& aFrames, const nsRect& aDirtyRect) { for (nsFrameList::Enumerator e(aFrames); !e.AtEnd(); e.Next()) { mFramesMarkedForDisplay.AppendElement(e.get()); MarkOutOfFlowFrameForDisplay(aDirtyFrame, e.get(), aDirtyRect); } } void nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame, const nsRect& aDirtyRect) { nsAutoTArray childListArray; aDirtyFrame->GetChildLists(&childListArray); nsIFrame::ChildListArrayIterator lists(childListArray); for (; !lists.IsDone(); lists.Next()) { nsFrameList::Enumerator childFrames(lists.CurrentList()); for (; !childFrames.AtEnd(); childFrames.Next()) { nsIFrame *child = childFrames.get(); if (child->Preserves3D()) { mFramesMarkedForDisplay.AppendElement(child); nsRect dirty = aDirtyRect - child->GetOffsetTo(aDirtyFrame); child->Properties().Set(nsDisplayListBuilder::Preserve3DDirtyRectProperty(), new nsRect(dirty)); MarkFrameForDisplay(child, aDirtyFrame); } } } } void* nsDisplayListBuilder::Allocate(size_t aSize) { void *tmp; PL_ARENA_ALLOCATE(tmp, &mPool, aSize); return tmp; } void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const { aDestination.BorderBackground()->AppendToTop(BorderBackground()); aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds()); aDestination.Floats()->AppendToTop(Floats()); aDestination.Content()->AppendToTop(Content()); aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants()); aDestination.Outlines()->AppendToTop(Outlines()); } void nsDisplayList::FlattenTo(nsTArray* aElements) { nsDisplayItem* item; while ((item = RemoveBottom()) != nullptr) { if (item->GetType() == nsDisplayItem::TYPE_WRAP_LIST) { item->GetList()->FlattenTo(aElements); item->~nsDisplayItem(); } else { aElements->AppendElement(item); } } } nsRect nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const { nsRect bounds; for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) { bool snap; bounds.UnionRect(bounds, i->GetBounds(aBuilder, &snap)); } return bounds; } bool nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion) { SAMPLE_LABEL("nsDisplayList", "ComputeVisibilityForRoot"); nsRegion r; r.And(*aVisibleRegion, GetBounds(aBuilder)); return ComputeVisibilityForSublist(aBuilder, aVisibleRegion, r.GetBounds(), r.GetBounds()); } static nsRegion TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder) { bool snap; nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap); if (aBuilder->IsForPluginGeometry()) { // Treat all chrome items as opaque, unless their frames are opacity:0. // Since opacity:0 frames generate an nsDisplayOpacity, that item will // not be treated as opaque here, so opacity:0 chrome content will be // effectively ignored, as it should be. nsIFrame* f = aItem->GetUnderlyingFrame(); if (f && f->PresContext()->IsChrome() && f->GetStyleDisplay()->mOpacity != 0.0) { opaque = aItem->GetBounds(aBuilder, &snap); } } return opaque; } static nsRect GetDisplayPortBounds(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { // GetDisplayPortBounds() rectangle is used in order to restrict fixed aItem's // visible bounds. nsDisplayTransform bounds already take item's // transform into account, so there is no need to apply it here one more time. // Start TransformRectToBoundsInAncestor() calculations from aItem's frame // parent in this case. nsIFrame* frame = aItem->GetUnderlyingFrame(); if (aItem->GetType() == nsDisplayItem::TYPE_TRANSFORM) { frame = nsLayoutUtils::GetCrossDocParentFrame(frame); } const nsRect* displayport = aBuilder->GetDisplayPort(); nsRect result = nsLayoutUtils::TransformAncestorRectToFrame( frame, nsRect(0, 0, displayport->width, displayport->height), aBuilder->ReferenceFrame()); result.MoveBy(aBuilder->ToReferenceFrame(frame)); return result; } bool nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aListVisibleBounds, const nsRect& aAllowVisibleRegionExpansion) { bool snap; #ifdef DEBUG nsRegion r; r.And(*aVisibleRegion, GetBounds(aBuilder)); NS_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds), "bad aListVisibleBounds"); #endif mVisibleRect = aListVisibleBounds; bool anyVisible = false; nsAutoTArray elements; FlattenTo(&elements); bool forceTransparentSurface = false; for (PRInt32 i = elements.Length() - 1; i >= 0; --i) { nsDisplayItem* item = elements[i]; nsDisplayItem* belowItem = i < 1 ? nullptr : elements[i - 1]; if (belowItem && item->TryMerge(aBuilder, belowItem)) { belowItem->~nsDisplayItem(); elements.ReplaceElementsAt(i - 1, 1, item); continue; } nsDisplayList* list = item->GetList(); if (list && item->ShouldFlattenAway(aBuilder)) { // The elements on the list >= i no longer serve any use. elements.SetLength(i); list->FlattenTo(&elements); i = elements.Length(); item->~nsDisplayItem(); continue; } nsRect bounds = item->GetBounds(aBuilder, &snap); nsRegion itemVisible; if (ForceVisiblityForFixedItem(aBuilder, item)) { itemVisible.And(GetDisplayPortBounds(aBuilder, item), bounds); } else { itemVisible.And(*aVisibleRegion, bounds); } item->mVisibleRect = itemVisible.GetBounds(); if (item->ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { anyVisible = true; nsRegion opaque = TreatAsOpaque(item, aBuilder); // Subtract opaque item from the visible region aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque); if (aBuilder->NeedToForceTransparentSurfaceForItem(item) || (list && list->NeedsTransparentSurface())) { forceTransparentSurface = true; } } AppendToBottom(item); } mIsOpaque = !aVisibleRegion->Intersects(mVisibleRect); mForceTransparentSurface = forceTransparentSurface; #ifdef DEBUG mDidComputeVisibility = true; #endif return anyVisible; } void nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx, PRUint32 aFlags) const { SAMPLE_LABEL("nsDisplayList", "PaintRoot"); PaintForFrame(aBuilder, aCtx, aBuilder->ReferenceFrame(), aFlags); } /** * We paint by executing a layer manager transaction, constructing a * single layer representing the display list, and then making it the * root of the layer manager, drawing into the ThebesLayers. */ void nsDisplayList::PaintForFrame(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx, nsIFrame* aForFrame, PRUint32 aFlags) const { NS_ASSERTION(mDidComputeVisibility, "Must call ComputeVisibility before calling Paint"); nsRefPtr layerManager; bool allowRetaining = false; bool doBeginTransaction = true; if (aFlags & PAINT_USE_WIDGET_LAYERS) { nsIFrame* referenceFrame = aBuilder->ReferenceFrame(); NS_ASSERTION(referenceFrame == nsLayoutUtils::GetDisplayRootFrame(referenceFrame), "Reference frame must be a display root for us to use the layer manager"); nsIWidget* window = referenceFrame->GetNearestWidget(); if (window) { layerManager = window->GetLayerManager(&allowRetaining); if (layerManager) { doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION); } } } if (!layerManager) { if (!aCtx) { NS_WARNING("Nowhere to paint into"); return; } layerManager = new BasicLayerManager(); } FrameLayerBuilder *layerBuilder = new FrameLayerBuilder(); layerBuilder->Init(aBuilder); layerManager->SetUserData(&gLayerManagerLayerBuilder, new LayerManagerLayerBuilder(layerBuilder)); if (aFlags & PAINT_FLUSH_LAYERS) { FrameLayerBuilder::InvalidateAllLayers(layerManager); } if (doBeginTransaction) { if (aCtx) { layerManager->BeginTransactionWithTarget(aCtx->ThebesContext()); } else { layerManager->BeginTransaction(); } } if (allowRetaining) { layerBuilder->DidBeginRetainedLayerTransaction(layerManager); } nsPresContext* presContext = aForFrame->PresContext(); nsIPresShell* presShell = presContext->GetPresShell(); nsDisplayItem::ContainerParameters containerParameters (presShell->GetXResolution(), presShell->GetYResolution()); nsRefPtr root = layerBuilder-> BuildContainerLayerFor(aBuilder, layerManager, aForFrame, nullptr, *this, containerParameters, nullptr); if (!root) { layerManager->RemoveUserData(&gLayerManagerLayerBuilder); return; } // Root is being scaled up by the X/Y resolution. Scale it back down. root->SetPostScale(1.0f/containerParameters.mXScale, 1.0f/containerParameters.mYScale); ViewID id = presContext->IsRootContentDocument() ? FrameMetrics::ROOT_SCROLL_ID : FrameMetrics::NULL_SCROLL_ID; nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame(); nsRect displayport; bool usingDisplayport = false; if (rootScrollFrame) { nsIContent* content = rootScrollFrame->GetContent(); if (content) { usingDisplayport = nsLayoutUtils::GetDisplayPort(content, &displayport); } } RecordFrameMetrics(aForFrame, rootScrollFrame, root, mVisibleRect, mVisibleRect, (usingDisplayport ? &displayport : nullptr), id, containerParameters); if (usingDisplayport && !(root->GetContentFlags() & Layer::CONTENT_OPAQUE)) { // See bug 693938, attachment 567017 NS_WARNING("We don't support transparent content with displayports, force it to be opqaue"); root->SetContentFlags(Layer::CONTENT_OPAQUE); } layerManager->SetRoot(root); layerBuilder->WillEndTransaction(layerManager); bool temp = aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap()); layerManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer, aBuilder); aBuilder->SetIsCompositingCheap(temp); layerBuilder->DidEndTransaction(layerManager); if (aFlags & PAINT_FLUSH_LAYERS) { FrameLayerBuilder::InvalidateAllLayers(layerManager); } nsCSSRendering::DidPaint(); layerManager->RemoveUserData(&gLayerManagerLayerBuilder); } PRUint32 nsDisplayList::Count() const { PRUint32 count = 0; for (nsDisplayItem* i = GetBottom(); i; i = i->GetAbove()) { ++count; } return count; } nsDisplayItem* nsDisplayList::RemoveBottom() { nsDisplayItem* item = mSentinel.mAbove; if (!item) return nullptr; mSentinel.mAbove = item->mAbove; if (item == mTop) { // must have been the only item mTop = &mSentinel; } item->mAbove = nullptr; return item; } void nsDisplayList::DeleteAll() { nsDisplayItem* item; while ((item = RemoveBottom()) != nullptr) { item->~nsDisplayItem(); } } static bool GetMouseThrough(const nsIFrame* aFrame) { if (!aFrame->IsBoxFrame()) return false; const nsIFrame* frame = aFrame; while (frame) { if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) { return true; } else if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) { return false; } frame = frame->GetParentBox(); } return false; } // A list of frames, and their z depth. Used for sorting // the results of hit testing. struct FramesWithDepth { FramesWithDepth(float aDepth) : mDepth(aDepth) {} bool operator<(const FramesWithDepth& aOther) const { if (mDepth != aOther.mDepth) { // We want to sort so that the shallowest item (highest depth value) is first return mDepth > aOther.mDepth; } return this < &aOther; } bool operator==(const FramesWithDepth& aOther) const { return this == &aOther; } float mDepth; nsTArray mFrames; }; // Sort the frames by depth and then moves all the contained frames to the destination void FlushFramesArray(nsTArray& aSource, nsTArray* aDest) { if (aSource.IsEmpty()) { return; } aSource.Sort(); PRUint32 length = aSource.Length(); for (PRUint32 i = 0; i < length; i++) { aDest->MoveElementsFrom(aSource[i].mFrames); } aSource.Clear(); } void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, nsDisplayItem::HitTestState* aState, nsTArray *aOutFrames) const { PRInt32 itemBufferStart = aState->mItemBuffer.Length(); nsDisplayItem* item; for (item = GetBottom(); item; item = item->GetAbove()) { aState->mItemBuffer.AppendElement(item); } nsAutoTArray temp; for (PRInt32 i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) { // Pop element off the end of the buffer. We want to shorten the buffer // so that recursive calls to HitTest have more buffer space. item = aState->mItemBuffer[i]; aState->mItemBuffer.SetLength(i); bool snap; if (aRect.Intersects(item->GetBounds(aBuilder, &snap))) { nsAutoTArray outFrames; item->HitTest(aBuilder, aRect, aState, &outFrames); // For 3d transforms with preserve-3d we add hit frames into the temp list // so we can sort them later, otherwise we add them directly to the output list. nsTArray *writeFrames = aOutFrames; if (item->GetType() == nsDisplayItem::TYPE_TRANSFORM && item->GetUnderlyingFrame()->Preserves3D()) { if (outFrames.Length()) { nsDisplayTransform *transform = static_cast(item); nsPoint point = aRect.TopLeft(); // A 1x1 rect means a point, otherwise use the center of the rect if (aRect.width != 1 || aRect.height != 1) { point = aRect.Center(); } temp.AppendElement(FramesWithDepth(transform->GetHitDepthAtPoint(point))); writeFrames = &temp[temp.Length() - 1].mFrames; } } else { // We may have just finished a run of consecutive preserve-3d transforms, // so flush these into the destination array before processing our frame list. FlushFramesArray(temp, aOutFrames); } for (PRUint32 j = 0; j < outFrames.Length(); j++) { nsIFrame *f = outFrames.ElementAt(j); // Handle the XUL 'mousethrough' feature and 'pointer-events'. if (!GetMouseThrough(f) && f->GetStyleVisibility()->mPointerEvents != NS_STYLE_POINTER_EVENTS_NONE) { writeFrames->AppendElement(f); } } } } // Clear any remaining preserve-3d transforms. FlushFramesArray(temp, aOutFrames); NS_ASSERTION(aState->mItemBuffer.Length() == PRUint32(itemBufferStart), "How did we forget to pop some elements?"); } static void Sort(nsDisplayList* aList, PRInt32 aCount, nsDisplayList::SortLEQ aCmp, void* aClosure) { if (aCount < 2) return; nsDisplayList list1; nsDisplayList list2; int i; PRInt32 half = aCount/2; bool sorted = true; nsDisplayItem* prev = nullptr; for (i = 0; i < aCount; ++i) { nsDisplayItem* item = aList->RemoveBottom(); (i < half ? &list1 : &list2)->AppendToTop(item); if (sorted && prev && !aCmp(prev, item, aClosure)) { sorted = false; } prev = item; } if (sorted) { aList->AppendToTop(&list1); aList->AppendToTop(&list2); return; } Sort(&list1, half, aCmp, aClosure); Sort(&list2, aCount - half, aCmp, aClosure); for (i = 0; i < aCount; ++i) { if (list1.GetBottom() && (!list2.GetBottom() || aCmp(list1.GetBottom(), list2.GetBottom(), aClosure))) { aList->AppendToTop(list1.RemoveBottom()); } else { aList->AppendToTop(list2.RemoveBottom()); } } } static bool IsContentLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2, void* aClosure) { // These GetUnderlyingFrame calls return non-null because we're only used // in sorting return nsLayoutUtils::CompareTreePosition( aItem1->GetUnderlyingFrame()->GetContent(), aItem2->GetUnderlyingFrame()->GetContent(), static_cast(aClosure)) <= 0; } static bool IsZOrderLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2, void* aClosure) { // These GetUnderlyingFrame calls return non-null because we're only used // in sorting. Note that we can't just take the difference of the two // z-indices here, because that might overflow a 32-bit int. PRInt32 index1 = nsLayoutUtils::GetZIndex(aItem1->GetUnderlyingFrame()); PRInt32 index2 = nsLayoutUtils::GetZIndex(aItem2->GetUnderlyingFrame()); return index1 <= index2; } void nsDisplayList::ExplodeAnonymousChildLists(nsDisplayListBuilder* aBuilder) { // See if there's anything to do bool anyAnonymousItems = false; nsDisplayItem* i; for (i = GetBottom(); i != nullptr; i = i->GetAbove()) { if (!i->GetUnderlyingFrame()) { anyAnonymousItems = true; break; } } if (!anyAnonymousItems) return; nsDisplayList tmp; while ((i = RemoveBottom()) != nullptr) { if (i->GetUnderlyingFrame()) { tmp.AppendToTop(i); } else { nsDisplayList* list = i->GetList(); NS_ASSERTION(list, "leaf items can't be anonymous"); list->ExplodeAnonymousChildLists(aBuilder); nsDisplayItem* j; while ((j = list->RemoveBottom()) != nullptr) { tmp.AppendToTop(static_cast(i)-> WrapWithClone(aBuilder, j)); } i->~nsDisplayItem(); } } AppendToTop(&tmp); } void nsDisplayList::SortByZOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor) { Sort(aBuilder, IsZOrderLEQ, aCommonAncestor); } void nsDisplayList::SortByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor) { Sort(aBuilder, IsContentLEQ, aCommonAncestor); } void nsDisplayList::Sort(nsDisplayListBuilder* aBuilder, SortLEQ aCmp, void* aClosure) { ExplodeAnonymousChildLists(aBuilder); ::Sort(this, Count(), aCmp, aClosure); } bool nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion) { bool snap; nsRect bounds = GetBounds(aBuilder, &snap); nsRegion itemVisible; if (ForceVisiblityForFixedItem(aBuilder, this)) { itemVisible.And(GetDisplayPortBounds(aBuilder, this), bounds); } else { itemVisible.And(*aVisibleRegion, bounds); } mVisibleRect = itemVisible.GetBounds(); // When we recompute visibility within layers we don't need to // expand the visible region for content behind plugins (the plugin // is not in the layer). if (!ComputeVisibility(aBuilder, aVisibleRegion, nsRect())) return false; nsRegion opaque = TreatAsOpaque(this, aBuilder); aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque); return true; } nsRect nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = true; return mBounds; } void nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { aCtx->SetColor(mColor); aCtx->FillRect(mVisibleRect); } static void RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame); for (nsIFrame* f = aFrame; f; f = f->GetParent()) { // Bail out if we're in a transformed subtree if (f->IsTransformed()) return; // Bail out if we're not in the displayRoot's document if (!f->GetParent() && f != displayRoot) return; } nsRect borderBox(aFrame->GetOffsetTo(displayRoot), aFrame->GetSize()); aBuilder->RegisterThemeGeometry(aFrame->GetStyleDisplay()->mAppearance, borderBox.ToNearestPixels(aFrame->PresContext()->AppUnitsPerDevPixel())); } nsDisplayBackground::nsDisplayBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) : nsDisplayItem(aBuilder, aFrame) { MOZ_COUNT_CTOR(nsDisplayBackground); const nsStyleDisplay* disp = mFrame->GetStyleDisplay(); mIsThemed = mFrame->IsThemed(disp, &mThemeTransparency); if (mIsThemed) { // Perform necessary RegisterThemeGeometry if (disp->mAppearance == NS_THEME_MOZ_MAC_UNIFIED_TOOLBAR || disp->mAppearance == NS_THEME_TOOLBAR) { RegisterThemeGeometry(aBuilder, aFrame); } else if (disp->mAppearance == NS_THEME_WIN_BORDERLESS_GLASS || disp->mAppearance == NS_THEME_WIN_GLASS) { aBuilder->SetGlassDisplayItem(this); } } else { // Set HasFixedItems if we construct a background-attachment:fixed item nsPresContext* presContext = mFrame->PresContext(); nsStyleContext* bgSC; bool hasBG = nsCSSRendering::FindBackground(presContext, mFrame, &bgSC); if (hasBG && bgSC->GetStyleBackground()->HasFixedBackground()) { aBuilder->SetHasFixedItems(); } } } // Helper for RoundedRectIntersectsRect. static bool CheckCorner(nscoord aXOffset, nscoord aYOffset, nscoord aXRadius, nscoord aYRadius) { NS_ABORT_IF_FALSE(aXOffset > 0 && aYOffset > 0, "must not pass nonpositives to CheckCorner"); NS_ABORT_IF_FALSE(aXRadius >= 0 && aYRadius >= 0, "must not pass negatives to CheckCorner"); // Avoid floating point math unless we're either (1) within the // quarter-ellipse area at the rounded corner or (2) outside the // rounding. if (aXOffset >= aXRadius || aYOffset >= aYRadius) return true; // Convert coordinates to a unit circle with (0,0) as the center of // curvature, and see if we're inside the circle or outside. float scaledX = float(aXRadius - aXOffset) / float(aXRadius); float scaledY = float(aYRadius - aYOffset) / float(aYRadius); return scaledX * scaledX + scaledY * scaledY < 1.0f; } /** * Return whether any part of aTestRect is inside of the rounded * rectangle formed by aBounds and aRadii (which are indexed by the * NS_CORNER_* constants in nsStyleConsts.h). * * See also RoundedRectContainsRect. */ static bool RoundedRectIntersectsRect(const nsRect& aRoundedRect, nscoord aRadii[8], const nsRect& aTestRect) { NS_ABORT_IF_FALSE(aTestRect.Intersects(aRoundedRect), "we should already have tested basic rect intersection"); // distances from this edge of aRoundedRect to opposite edge of aTestRect, // which we know are positive due to the Intersects check above. nsMargin insets; insets.top = aTestRect.YMost() - aRoundedRect.y; insets.right = aRoundedRect.XMost() - aTestRect.x; insets.bottom = aRoundedRect.YMost() - aTestRect.y; insets.left = aTestRect.XMost() - aRoundedRect.x; // Check whether the bottom-right corner of aTestRect is inside the // top left corner of aBounds when rounded by aRadii, etc. If any // corner is not, then fail; otherwise succeed. return CheckCorner(insets.left, insets.top, aRadii[NS_CORNER_TOP_LEFT_X], aRadii[NS_CORNER_TOP_LEFT_Y]) && CheckCorner(insets.right, insets.top, aRadii[NS_CORNER_TOP_RIGHT_X], aRadii[NS_CORNER_TOP_RIGHT_Y]) && CheckCorner(insets.right, insets.bottom, aRadii[NS_CORNER_BOTTOM_RIGHT_X], aRadii[NS_CORNER_BOTTOM_RIGHT_Y]) && CheckCorner(insets.left, insets.bottom, aRadii[NS_CORNER_BOTTOM_LEFT_X], aRadii[NS_CORNER_BOTTOM_LEFT_Y]); } // Check that the rounded border of aFrame, added to aToReferenceFrame, // intersects aRect. Assumes that the unrounded border has already // been checked for intersection. static bool RoundedBorderIntersectsRect(nsIFrame* aFrame, const nsPoint& aFrameToReferenceFrame, const nsRect& aTestRect) { if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect)) return false; nscoord radii[8]; return !aFrame->GetBorderRadii(radii) || RoundedRectIntersectsRect(nsRect(aFrameToReferenceFrame, aFrame->GetSize()), radii, aTestRect); } // Returns TRUE if aContainedRect is guaranteed to be contained in // the rounded rect defined by aRoundedRect and aRadii. Complex cases are // handled conservatively by returning FALSE in some situations where // a more thorough analysis could return TRUE. // // See also RoundedRectIntersectsRect. static bool RoundedRectContainsRect(const nsRect& aRoundedRect, const nscoord aRadii[8], const nsRect& aContainedRect) { nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect); return rgn.Contains(aContainedRect); } bool nsDisplayBackground::IsSingleFixedPositionImage(nsDisplayListBuilder* aBuilder, const nsRect& aClipRect) { if (mIsThemed) return false; nsPresContext* presContext = mFrame->PresContext(); nsStyleContext* bgSC; if (!nsCSSRendering::FindBackground(presContext, mFrame, &bgSC)) return false; bool drawBackgroundImage; bool drawBackgroundColor; nsCSSRendering::DetermineBackgroundColor(presContext, bgSC, mFrame, drawBackgroundImage, drawBackgroundColor); // For now we don't know how to draw image layers with a background color. if (!drawBackgroundImage || drawBackgroundColor) return false; const nsStyleBackground *bg = bgSC->GetStyleBackground(); // We could pretty easily support multiple image layers, but for now we // just punt here. if (bg->mLayers.Length() != 1) return false; PRUint32 flags = aBuilder->GetBackgroundPaintFlags(); nsPoint offset = ToReferenceFrame(); nsRect borderArea = nsRect(offset, mFrame->GetSize()); const nsStyleBackground::Layer &layer = bg->mLayers[0]; if (layer.mAttachment != NS_STYLE_BG_ATTACHMENT_FIXED) return false; nsBackgroundLayerState state = nsCSSRendering::PrepareBackgroundLayer(presContext, mFrame, flags, borderArea, aClipRect, *bg, layer); nsImageRenderer* imageRenderer = &state.mImageRenderer; // We only care about images here, not gradients. if (!imageRenderer->IsRasterImage()) return false; PRInt32 appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); mDestRect = nsLayoutUtils::RectToGfxRect(state.mFillArea, appUnitsPerDevPixel); return true; } bool nsDisplayBackground::TryOptimizeToImageLayer(nsDisplayListBuilder* aBuilder) { if (mIsThemed) return false; nsPresContext* presContext = mFrame->PresContext(); nsStyleContext* bgSC; if (!nsCSSRendering::FindBackground(presContext, mFrame, &bgSC)) return false; bool drawBackgroundImage; bool drawBackgroundColor; nsCSSRendering::DetermineBackgroundColor(presContext, bgSC, mFrame, drawBackgroundImage, drawBackgroundColor); // For now we don't know how to draw image layers with a background color. if (!drawBackgroundImage || drawBackgroundColor) return false; const nsStyleBackground *bg = bgSC->GetStyleBackground(); // We could pretty easily support multiple image layers, but for now we // just punt here. if (bg->mLayers.Length() != 1) return false; PRUint32 flags = aBuilder->GetBackgroundPaintFlags(); nsPoint offset = ToReferenceFrame(); nsRect borderArea = nsRect(offset, mFrame->GetSize()); const nsStyleBackground::Layer &layer = bg->mLayers[0]; nsBackgroundLayerState state = nsCSSRendering::PrepareBackgroundLayer(presContext, mFrame, flags, borderArea, borderArea, *bg, layer); nsImageRenderer* imageRenderer = &state.mImageRenderer; // We only care about images here, not gradients. if (imageRenderer->IsRasterImage()) return false; nsRefPtr imageContainer = imageRenderer->GetContainer(); // Image is not ready to be made into a layer yet if (!imageContainer) return false; // We currently can't handle tiled or partial backgrounds. if (!state.mDestArea.IsEqualEdges(state.mFillArea)) { return false; } // Sub-pixel alignment is hard, lets punt on that. if (state.mAnchor != nsPoint(0.0f, 0.0f)) { return false; } PRInt32 appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); mDestRect = nsLayoutUtils::RectToGfxRect(state.mDestArea, appUnitsPerDevPixel); mImageContainer = imageContainer; // Ok, we can turn this into a layer if needed. return true; } LayerState nsDisplayBackground::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const FrameLayerBuilder::ContainerParameters& aParameters) { if (!aManager->IsCompositingCheap() || !nsLayoutUtils::GPUImageScalingEnabled() || !TryOptimizeToImageLayer(aBuilder)) { return LAYER_NONE; } gfxSize imageSize = mImageContainer->GetCurrentSize(); NS_ASSERTION(imageSize.width != 0 && imageSize.height != 0, "Invalid image size!"); gfxRect destRect = mDestRect; destRect.width *= aParameters.mXScale; destRect.height *= aParameters.mYScale; // Calculate the scaling factor for the frame. gfxSize scale = gfxSize(destRect.width / imageSize.width, destRect.height / imageSize.height); // If we are not scaling at all, no point in separating this into a layer. if (scale.width == 1.0f && scale.height == 1.0f) { return LAYER_INACTIVE; } // If the target size is pretty small, no point in using a layer. if (destRect.width * destRect.height < 64 * 64) { return LAYER_INACTIVE; } return LAYER_ACTIVE; } already_AddRefed nsDisplayBackground::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aParameters) { nsRefPtr layer = aManager->CreateImageLayer(); layer->SetContainer(mImageContainer); ConfigureLayer(layer); return layer.forget(); } void nsDisplayBackground::ConfigureLayer(ImageLayer* aLayer) { aLayer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(mFrame)); gfxIntSize imageSize = mImageContainer->GetCurrentSize(); NS_ASSERTION(imageSize.width != 0 && imageSize.height != 0, "Invalid image size!"); gfxMatrix transform; transform.Translate(mDestRect.TopLeft()); transform.Scale(mDestRect.width/imageSize.width, mDestRect.height/imageSize.height); aLayer->SetBaseTransform(gfx3DMatrix::From2D(transform)); aLayer->SetVisibleRegion(nsIntRect(0, 0, imageSize.width, imageSize.height)); } void nsDisplayBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { if (mIsThemed) { // For theme backgrounds, assume that any point in our border rect is a hit. if (!nsRect(ToReferenceFrame(), mFrame->GetSize()).Intersects(aRect)) return; } else { if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { // aRect doesn't intersect our border-radius curve. return; } } aOutFrames->AppendElement(mFrame); } bool nsDisplayBackground::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } // Return false if the background was propagated away from this // frame. We don't want this display item to show up and confuse // anything. nsStyleContext* bgSC; return mIsThemed || nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bgSC); } nsRegion nsDisplayBackground::GetInsideClipRegion(nsPresContext* aPresContext, PRUint8 aClip, const nsRect& aRect, bool* aSnap) { nsRegion result; if (aRect.IsEmpty()) return result; nscoord radii[8]; nsRect clipRect; bool haveRadii; switch (aClip) { case NS_STYLE_BG_CLIP_BORDER: haveRadii = mFrame->GetBorderRadii(radii); clipRect = nsRect(ToReferenceFrame(), mFrame->GetSize()); break; case NS_STYLE_BG_CLIP_PADDING: haveRadii = mFrame->GetPaddingBoxBorderRadii(radii); clipRect = mFrame->GetPaddingRect() - mFrame->GetPosition() + ToReferenceFrame(); break; case NS_STYLE_BG_CLIP_CONTENT: haveRadii = mFrame->GetContentBoxBorderRadii(radii); clipRect = mFrame->GetContentRect() - mFrame->GetPosition() + ToReferenceFrame(); break; default: NS_NOTREACHED("Unknown clip type"); return result; } if (haveRadii) { *aSnap = false; result = nsLayoutUtils::RoundedRectIntersectRect(clipRect, radii, aRect); } else { result = clipRect.Intersect(aRect); } return result; } nsRegion nsDisplayBackground::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) { nsRegion result; *aSnap = false; // theme background overrides any other background if (mIsThemed) { if (mThemeTransparency == nsITheme::eOpaque) { result = GetBounds(aBuilder, aSnap); } return result; } nsStyleContext* bgSC; nsPresContext* presContext = mFrame->PresContext(); if (!nsCSSRendering::FindBackground(presContext, mFrame, &bgSC)) return result; const nsStyleBackground* bg = bgSC->GetStyleBackground(); const nsStyleBackground::Layer& bottomLayer = bg->BottomLayer(); *aSnap = true; nsRect borderBox = nsRect(ToReferenceFrame(), mFrame->GetSize()); if (NS_GET_A(bg->mBackgroundColor) == 255 && !nsCSSRendering::IsCanvasFrame(mFrame)) { result = GetInsideClipRegion(presContext, bottomLayer.mClip, borderBox, aSnap); } // For policies other than EACH_BOX, don't try to optimize here, since // this could easily lead to O(N^2) behavior inside InlineBackgroundData, // which expects frames to be sent to it in content order, not reverse // content order which we'll produce here. // Of course, if there's only one frame in the flow, it doesn't matter. if (bg->mBackgroundInlinePolicy == NS_STYLE_BG_INLINE_POLICY_EACH_BOX || (!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) { NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) { const nsStyleBackground::Layer& layer = bg->mLayers[i]; if (layer.mImage.IsOpaque()) { nsRect r = nsCSSRendering::GetBackgroundLayerRect(presContext, mFrame, borderBox, *bg, layer); result.Or(result, GetInsideClipRegion(presContext, layer.mClip, r, aSnap)); } } } return result; } bool nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { // theme background overrides any other background if (mIsThemed) { const nsStyleDisplay* disp = mFrame->GetStyleDisplay(); if (disp->mAppearance == NS_THEME_WIN_BORDERLESS_GLASS || disp->mAppearance == NS_THEME_WIN_GLASS) { *aColor = NS_RGBA(0,0,0,0); return true; } return false; } nsStyleContext *bgSC; bool hasBG = nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bgSC); if (!hasBG) { *aColor = NS_RGBA(0,0,0,0); return true; } const nsStyleBackground* bg = bgSC->GetStyleBackground(); if (bg->BottomLayer().mImage.IsEmpty() && bg->mImageCount == 1 && !nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->mBorderRadius) && bg->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER) { // Canvas frames don't actually render their background color, since that // gets propagated to the solid color of the viewport // (see nsCSSRendering::PaintBackgroundWithSC) *aColor = nsCSSRendering::IsCanvasFrame(mFrame) ? NS_RGBA(0,0,0,0) : bg->mBackgroundColor; return true; } return false; } bool nsDisplayBackground::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { // theme background overrides any other background and is never fixed if (mIsThemed) return false; nsPresContext* presContext = mFrame->PresContext(); nsStyleContext *bgSC; bool hasBG = nsCSSRendering::FindBackground(presContext, mFrame, &bgSC); if (!hasBG) return false; const nsStyleBackground* bg = bgSC->GetStyleBackground(); if (!bg->HasFixedBackground()) return false; // If aFrame is mFrame or an ancestor in this document, and aFrame is // not the viewport frame, then moving aFrame will move mFrame // relative to the viewport, so our fixed-pos background will change. return aFrame->GetParent() && (aFrame == mFrame || nsLayoutUtils::IsProperAncestorFrame(aFrame, mFrame)); } bool nsDisplayBackground::ShouldFixToViewport(nsDisplayListBuilder* aBuilder) { if (mIsThemed) return false; nsPresContext* presContext = mFrame->PresContext(); nsStyleContext* bgSC; bool hasBG = nsCSSRendering::FindBackground(presContext, mFrame, &bgSC); if (!hasBG) return false; const nsStyleBackground* bg = bgSC->GetStyleBackground(); if (!bg->HasFixedBackground()) return false; NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) { const nsStyleBackground::Layer& layer = bg->mLayers[i]; if (layer.mAttachment != NS_STYLE_BG_ATTACHMENT_FIXED && !layer.mImage.IsEmpty()) { return false; } if (layer.mClip != NS_STYLE_BG_CLIP_BORDER) return false; } if (nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->mBorderRadius)) return false; bool snap; nsRect bounds = GetBounds(aBuilder, &snap); nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame(); if (!rootScrollFrame) return false; nsIScrollableFrame* scrollable = do_QueryFrame(rootScrollFrame); nsRect scrollport = scrollable->GetScrollPortRect() + aBuilder->ToReferenceFrame(rootScrollFrame); return bounds.Contains(scrollport); } void nsDisplayBackground::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsPoint offset = ToReferenceFrame(); PRUint32 flags = aBuilder->GetBackgroundPaintFlags(); nsDisplayItem* nextItem = GetAbove(); if (nextItem && nextItem->GetUnderlyingFrame() == mFrame && nextItem->GetType() == TYPE_BORDER) { flags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER; } nsCSSRendering::PaintBackground(mFrame->PresContext(), *aCtx, mFrame, mVisibleRect, nsRect(offset, mFrame->GetSize()), flags); } nsRect nsDisplayBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { nsRect r(nsPoint(0,0), mFrame->GetSize()); nsPresContext* presContext = mFrame->PresContext(); if (mIsThemed) { presContext->GetTheme()-> GetWidgetOverflow(presContext->DeviceContext(), mFrame, mFrame->GetStyleDisplay()->mAppearance, &r); } *aSnap = true; return r + ToReferenceFrame(); } nsRect nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = false; return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame(); } void nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { // TODO join outlines together nsPoint offset = ToReferenceFrame(); nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame, mVisibleRect, nsRect(offset, mFrame->GetSize()), mFrame->GetStyleContext()); } bool nsDisplayOutline::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } const nsStyleOutline* outline = mFrame->GetStyleOutline(); nsRect borderBox(ToReferenceFrame(), mFrame->GetSize()); if (borderBox.Contains(aVisibleRegion->GetBounds()) && !nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) { if (outline->mOutlineOffset >= 0) { // the visible region is entirely inside the border-rect, and the outline // isn't rendered inside the border-rect, so the outline is not visible return false; } } return true; } void nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { // aRect doesn't intersect our border-radius curve. return; } aOutFrames->AppendElement(mFrame); } void nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { // Note: Because we exist, we know that the caret is visible, so we don't // need to check for the caret's visibility. mCaret->PaintCaret(aBuilder, aCtx, mFrame, ToReferenceFrame()); } bool nsDisplayBorder::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() + ToReferenceFrame(); const nsStyleBorder *styleBorder; if (paddingRect.Contains(aVisibleRegion->GetBounds()) && !(styleBorder = mFrame->GetStyleBorder())->IsBorderImageLoaded() && !nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) { // the visible region is entirely inside the content rect, and no part // of the border is rendered inside the content rect, so we are not // visible // Skip this if there's a border-image (which draws a background // too) or if there is a border-radius (which makes the border draw // further in). return false; } return true; } void nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsPoint offset = ToReferenceFrame(); nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame, mVisibleRect, nsRect(offset, mFrame->GetSize()), mFrame->GetStyleContext(), mFrame->GetSkipSides()); } nsRect nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { nsRect borderBounds(ToReferenceFrame(), mFrame->GetSize()); borderBounds.Inflate(mFrame->GetStyleBorder()->GetImageOutset()); *aSnap = true; return borderBounds; } // Given a region, compute a conservative approximation to it as a list // of rectangles that aren't vertically adjacent (i.e., vertically // adjacent or overlapping rectangles are combined). // Right now this is only approximate, some vertically overlapping rectangles // aren't guaranteed to be combined. static void ComputeDisjointRectangles(const nsRegion& aRegion, nsTArray* aRects) { nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25); nsRect accumulated; nsRegionRectIterator iter(aRegion); while (true) { const nsRect* r = iter.Next(); if (r && !accumulated.IsEmpty() && accumulated.YMost() >= r->y - accumulationMargin) { accumulated.UnionRect(accumulated, *r); continue; } if (!accumulated.IsEmpty()) { aRects->AppendElement(accumulated); accumulated.SetEmpty(); } if (!r) break; accumulated = *r; } } void nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsPoint offset = ToReferenceFrame(); nsRect borderRect = nsRect(offset, mFrame->GetSize()); nsPresContext* presContext = mFrame->PresContext(); nsAutoTArray rects; ComputeDisjointRectangles(mVisibleRegion, &rects); SAMPLE_LABEL("nsDisplayBoxShadowOuter", "Paint"); for (PRUint32 i = 0; i < rects.Length(); ++i) { aCtx->PushState(); aCtx->IntersectClip(rects[i]); nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame, borderRect, rects[i]); aCtx->PopState(); } } nsRect nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = false; return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame(); } bool nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } // Store the actual visible region mVisibleRegion.And(*aVisibleRegion, mVisibleRect); nsPoint origin = ToReferenceFrame(); nsRect visibleBounds = aVisibleRegion->GetBounds(); nsRect frameRect(origin, mFrame->GetSize()); if (!frameRect.Contains(visibleBounds)) return true; // the visible region is entirely inside the border-rect, and box shadows // never render within the border-rect (unless there's a border radius). nscoord twipsRadii[8]; bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii); if (!hasBorderRadii) return false; return !RoundedRectContainsRect(frameRect, twipsRadii, visibleBounds); } void nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsPoint offset = ToReferenceFrame(); nsRect borderRect = nsRect(offset, mFrame->GetSize()); nsPresContext* presContext = mFrame->PresContext(); nsAutoTArray rects; ComputeDisjointRectangles(mVisibleRegion, &rects); SAMPLE_LABEL("nsDisplayBoxShadowInner", "Paint"); for (PRUint32 i = 0; i < rects.Length(); ++i) { aCtx->PushState(); aCtx->IntersectClip(rects[i]); nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame, borderRect, rects[i]); aCtx->PopState(); } } bool nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } // Store the actual visible region mVisibleRegion.And(*aVisibleRegion, mVisibleRect); return true; } nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayItem(aBuilder, aFrame) { mList.AppendToTop(aList); UpdateBounds(aBuilder); } nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayItem* aItem) : nsDisplayItem(aBuilder, aFrame) { mList.AppendToTop(aItem); UpdateBounds(aBuilder); } nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayItem* aItem, const nsPoint& aToReferenceFrame) : nsDisplayItem(aBuilder, aFrame, aToReferenceFrame) { mList.AppendToTop(aItem); mBounds = mList.GetBounds(aBuilder); } nsDisplayWrapList::~nsDisplayWrapList() { mList.DeleteAll(); } void nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { mList.HitTest(aBuilder, aRect, aState, aOutFrames); } nsRect nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = false; return mBounds; } bool nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { return mList.ComputeVisibilityForSublist(aBuilder, aVisibleRegion, mVisibleRect, aAllowVisibleRegionExpansion); } nsRegion nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = false; nsRegion result; if (mList.IsOpaque()) { // Everything within GetBounds that's visible is opaque. result = GetBounds(aBuilder, aSnap); } return result; } bool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { // We could try to do something but let's conservatively just return false. return false; } bool nsDisplayWrapList::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { NS_WARNING("nsDisplayWrapList::IsVaryingRelativeToMovingFrame called unexpectedly"); // We could try to do something but let's conservatively just return true. return true; } void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { NS_ERROR("nsDisplayWrapList should have been flattened away for painting"); } bool nsDisplayWrapList::ChildrenCanBeInactive(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aParameters, const nsDisplayList& aList, nsIFrame* aActiveScrolledRoot) { for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) { nsIFrame* f = i->GetUnderlyingFrame(); if (f) { nsIFrame* activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(f, nullptr); if (activeScrolledRoot != aActiveScrolledRoot) return false; } LayerState state = i->GetLayerState(aBuilder, aManager, aParameters); if (state == LAYER_ACTIVE) return false; if (state == LAYER_NONE) { nsDisplayList* list = i->GetList(); if (list && !ChildrenCanBeInactive(aBuilder, aManager, aParameters, *list, aActiveScrolledRoot)) return false; } } return true; } nsRect nsDisplayWrapList::GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) { nsRect bounds; for (nsDisplayItem* i = mList.GetBottom(); i; i = i->GetAbove()) { bounds.UnionRect(bounds, i->GetComponentAlphaBounds(aBuilder)); } return bounds; } static nsresult WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, nsDisplayWrapper* aWrapper) { if (!aList->GetTop()) return NS_OK; nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList); if (!item) return NS_ERROR_OUT_OF_MEMORY; // aList was emptied aList->AppendToTop(item); return NS_OK; } static nsresult WrapEachDisplayItem(nsDisplayListBuilder* aBuilder, nsDisplayList* aList, nsDisplayWrapper* aWrapper) { nsDisplayList newList; nsDisplayItem* item; while ((item = aList->RemoveBottom())) { item = aWrapper->WrapItem(aBuilder, item); if (!item) return NS_ERROR_OUT_OF_MEMORY; newList.AppendToTop(item); } // aList was emptied aList->AppendToTop(&newList); return NS_OK; } nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut) { nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn); NS_ENSURE_SUCCESS(rv, rv); if (&aOut == &aIn) return NS_OK; aOut.BorderBackground()->AppendToTop(aIn.BorderBackground()); aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds()); aOut.Floats()->AppendToTop(aIn.Floats()); aOut.Content()->AppendToTop(aIn.Content()); aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants()); aOut.Outlines()->AppendToTop(aIn.Outlines()); return NS_OK; } nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsDisplayListSet& aLists) { nsresult rv; if (WrapBorderBackground()) { // Our border-backgrounds are in-flow rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this); NS_ENSURE_SUCCESS(rv, rv); } // Our block border-backgrounds are in-flow rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this); NS_ENSURE_SUCCESS(rv, rv); // The floats are not in flow rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this); NS_ENSURE_SUCCESS(rv, rv); // Our child content is in flow rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this); NS_ENSURE_SUCCESS(rv, rv); // The positioned descendants may not be in-flow rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this); NS_ENSURE_SUCCESS(rv, rv); // The outlines may not be in-flow return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this); } nsDisplayOpacity::nsDisplayOpacity(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList) { MOZ_COUNT_CTOR(nsDisplayOpacity); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayOpacity::~nsDisplayOpacity() { MOZ_COUNT_DTOR(nsDisplayOpacity); } #endif nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = false; // We are never opaque, if our opacity was < 1 then we wouldn't have // been created. return nsRegion(); } // nsDisplayOpacity uses layers for rendering already_AddRefed nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters) { nsRefPtr container = GetLayerBuilderForManager(aManager)-> BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList, aContainerParameters, nullptr); if (!container) return nullptr; container->SetOpacity(mFrame->GetStyleDisplay()->mOpacity); AddAnimationsAndTransitionsToLayer(container, aBuilder, this, eCSSProperty_opacity); return container.forget(); } /** * This doesn't take into account layer scaling --- the layer may be * rendered at a higher (or lower) resolution, affecting the retained layer * size --- but this should be good enough. */ static bool IsItemTooSmallForActiveLayer(nsDisplayItem* aItem) { nsIntRect visibleDevPixels = aItem->GetVisibleRect().ToOutsidePixels( aItem->GetUnderlyingFrame()->PresContext()->AppUnitsPerDevPixel()); static const int MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS = 16; return visibleDevPixels.Size() < nsIntSize(MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS, MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS); } nsDisplayItem::LayerState nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aParameters) { if (mFrame->AreLayersMarkedActive(nsChangeHint_UpdateOpacityLayer) && !IsItemTooSmallForActiveLayer(this)) return LAYER_ACTIVE; if (mFrame->GetContent()) { if (nsLayoutUtils::HasAnimationsForCompositor(mFrame->GetContent(), eCSSProperty_opacity)) { return LAYER_ACTIVE; } } nsIFrame* activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(mFrame, nullptr); return !ChildrenCanBeInactive(aBuilder, aManager, aParameters, mList, activeScrolledRoot) ? LAYER_ACTIVE : LAYER_INACTIVE; } bool nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { // Our children are translucent so we should not allow them to subtract // area from aVisibleRegion. We do need to find out what is visible under // our children in the temporary compositing buffer, because if our children // paint our entire bounds opaquely then we don't need an alpha channel in // the temporary compositing buffer. bool snap; nsRect bounds = GetBounds(aBuilder, &snap); nsRegion visibleUnderChildren; visibleUnderChildren.And(*aVisibleRegion, bounds); nsRect allowExpansion = bounds.Intersect(aAllowVisibleRegionExpansion); return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren, allowExpansion); } bool nsDisplayOpacity::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_OPACITY) return false; // items for the same content element should be merged into a single // compositing group // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent()) return false; MergeFromTrackingMergedFrames(static_cast(aItem)); return true; } nsDisplayOwnLayer::nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList) { MOZ_COUNT_CTOR(nsDisplayOwnLayer); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayOwnLayer::~nsDisplayOwnLayer() { MOZ_COUNT_DTOR(nsDisplayOwnLayer); } #endif // nsDisplayOpacity uses layers for rendering already_AddRefed nsDisplayOwnLayer::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters) { nsRefPtr layer = GetLayerBuilderForManager(aManager)-> BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList, aContainerParameters, nullptr); return layer.forget(); } nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aFixedPosFrame, nsDisplayList* aList) : nsDisplayOwnLayer(aBuilder, aFrame, aList) , mFixedPosFrame(aFixedPosFrame) { MOZ_COUNT_CTOR(nsDisplayFixedPosition); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayFixedPosition::~nsDisplayFixedPosition() { MOZ_COUNT_DTOR(nsDisplayFixedPosition); } #endif already_AddRefed nsDisplayFixedPosition::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters) { nsRefPtr layer = nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters); // Work out the anchor point for this fixed position layer. We assume that // any positioning set (left/top/right/bottom) indicates that the // corresponding side of its container should be the anchor point, // defaulting to top-left. nsIFrame* viewportFrame = mFixedPosFrame->GetParent(); nsPresContext *presContext = viewportFrame->PresContext(); // Fixed position frames are reflowed into the scroll-port size if one has // been set. nsSize containingBlockSize = viewportFrame->GetSize(); if (presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) { containingBlockSize = presContext->PresShell()-> GetScrollPositionClampingScrollPortSize(); } // Find out the rect of the viewport frame relative to the reference frame. // This, in conjunction with the container scale, will correspond to the // coordinate-space of the built layer. float factor = presContext->AppUnitsPerDevPixel(); nsPoint origin = aBuilder->ToReferenceFrame(viewportFrame); gfxRect anchorRect(NSAppUnitsToFloatPixels(origin.x, factor) * aContainerParameters.mXScale, NSAppUnitsToFloatPixels(origin.y, factor) * aContainerParameters.mYScale, NSAppUnitsToFloatPixels(containingBlockSize.width, factor) * aContainerParameters.mXScale, NSAppUnitsToFloatPixels(containingBlockSize.height, factor) * aContainerParameters.mYScale); gfxPoint anchor(anchorRect.x, anchorRect.y); const nsStylePosition* position = mFixedPosFrame->GetStylePosition(); if (position->mOffset.GetRightUnit() != eStyleUnit_Auto) anchor.x = anchorRect.XMost(); if (position->mOffset.GetBottomUnit() != eStyleUnit_Auto) anchor.y = anchorRect.YMost(); layer->SetFixedPositionAnchor(anchor); return layer.forget(); } nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsDisplayList* aList, nsIFrame* aForFrame, nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame) : nsDisplayWrapList(aBuilder, aForFrame, aList) , mScrollFrame(aScrollFrame) , mScrolledFrame(aScrolledFrame) { #ifdef NS_BUILD_REFCNT_LOGGING MOZ_COUNT_CTOR(nsDisplayScrollLayer); #endif NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(), "Need a child frame with content"); } nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem, nsIFrame* aForFrame, nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame) : nsDisplayWrapList(aBuilder, aForFrame, aItem) , mScrollFrame(aScrollFrame) , mScrolledFrame(aScrolledFrame) { #ifdef NS_BUILD_REFCNT_LOGGING MOZ_COUNT_CTOR(nsDisplayScrollLayer); #endif NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(), "Need a child frame with content"); } nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aForFrame, nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame) : nsDisplayWrapList(aBuilder, aForFrame) , mScrollFrame(aScrollFrame) , mScrolledFrame(aScrolledFrame) { #ifdef NS_BUILD_REFCNT_LOGGING MOZ_COUNT_CTOR(nsDisplayScrollLayer); #endif NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(), "Need a child frame with content"); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayScrollLayer::~nsDisplayScrollLayer() { MOZ_COUNT_DTOR(nsDisplayScrollLayer); } #endif already_AddRefed nsDisplayScrollLayer::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters) { nsRefPtr layer = GetLayerBuilderForManager(aManager)-> BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList, aContainerParameters, nullptr); // Get the already set unique ID for scrolling this content remotely. // Or, if not set, generate a new ID. nsIContent* content = mScrolledFrame->GetContent(); ViewID scrollId = nsLayoutUtils::FindIDFor(content); nsRect viewport = mScrollFrame->GetRect() - mScrollFrame->GetPosition() + aBuilder->ToReferenceFrame(mScrollFrame); bool usingDisplayport = false; nsRect displayport; if (content) { usingDisplayport = nsLayoutUtils::GetDisplayPort(content, &displayport); } RecordFrameMetrics(mScrolledFrame, mScrollFrame, layer, mVisibleRect, viewport, (usingDisplayport ? &displayport : nullptr), scrollId, aContainerParameters); return layer.forget(); } bool nsDisplayScrollLayer::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { nsRect displayport; if (nsLayoutUtils::GetDisplayPort(mScrolledFrame->GetContent(), &displayport)) { // The visible region for the children may be much bigger than the hole we // are viewing the children from, so that the compositor process has enough // content to asynchronously pan while content is being refreshed. nsRegion childVisibleRegion = displayport + aBuilder->ToReferenceFrame(mScrollFrame); nsRect boundedRect = childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder)); nsRect allowExpansion = boundedRect.Intersect(aAllowVisibleRegionExpansion); bool visible = mList.ComputeVisibilityForSublist( aBuilder, &childVisibleRegion, boundedRect, allowExpansion); mVisibleRect = boundedRect; return visible; } else { return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion); } } LayerState nsDisplayScrollLayer::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aParameters) { // Force this as a layer so we can scroll asynchronously. // This causes incorrect rendering for rounded clips! return LAYER_ACTIVE_FORCE; } bool nsDisplayScrollLayer::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_SCROLL_LAYER) { return false; } nsDisplayScrollLayer* other = static_cast(aItem); if (other->mScrolledFrame != this->mScrolledFrame) { return false; } FrameProperties props = mScrolledFrame->Properties(); props.Set(nsIFrame::ScrollLayerCount(), reinterpret_cast(GetScrollLayerCount() - 1)); // Swap frames with the other item before doing MergeFrom. // XXX - This ensures that the frame associated with a scroll layer after // merging is the first, rather than the last. This tends to change less, // ensuring we're more likely to retain the associated gfx layer. // See Bug 729534 and Bug 731641. nsIFrame* tmp = mFrame; mFrame = other->mFrame; other->mFrame = tmp; MergeFromTrackingMergedFrames(other); return true; } bool nsDisplayScrollLayer::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) { return GetScrollLayerCount() > 1; } intptr_t nsDisplayScrollLayer::GetScrollLayerCount() { FrameProperties props = mScrolledFrame->Properties(); #ifdef DEBUG bool hasCount = false; intptr_t result = reinterpret_cast( props.Get(nsIFrame::ScrollLayerCount(), &hasCount)); // If this aborts, then the property was either not added before scroll // layers were created or the property was deleted to early. If the latter, // make sure that nsDisplayScrollInfoLayer is on the bottom of the list so // that it is processed last. NS_ABORT_IF_FALSE(hasCount, "nsDisplayScrollLayer should always be defined"); return result; #else return reinterpret_cast(props.Get(nsIFrame::ScrollLayerCount())); #endif } intptr_t nsDisplayScrollLayer::RemoveScrollLayerCount() { intptr_t result = GetScrollLayerCount(); FrameProperties props = mScrolledFrame->Properties(); props.Remove(nsIFrame::ScrollLayerCount()); return result; } nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer( nsDisplayListBuilder* aBuilder, nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame) : nsDisplayScrollLayer(aBuilder, aScrolledFrame, aScrolledFrame, aScrollFrame) { #ifdef NS_BUILD_REFCNT_LOGGING MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer); #endif } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayScrollInfoLayer::~nsDisplayScrollInfoLayer() { MOZ_COUNT_DTOR(nsDisplayScrollInfoLayer); } #endif LayerState nsDisplayScrollInfoLayer::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aParameters) { return LAYER_ACTIVE_EMPTY; } bool nsDisplayScrollInfoLayer::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { return false; } bool nsDisplayScrollInfoLayer::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) { // Layer metadata for a particular scroll frame needs to be unique. Only // one nsDisplayScrollLayer (with rendered content) or one // nsDisplayScrollInfoLayer (with only the metadata) should survive the // visibility computation. return RemoveScrollLayerCount() == 1; } nsDisplayClip::nsDisplayClip(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayItem* aItem, const nsRect& aRect) : nsDisplayWrapList(aBuilder, aFrame, aItem, aFrame == aItem->GetUnderlyingFrame() ? aItem->ToReferenceFrame() : aBuilder->ToReferenceFrame(aFrame)), mClip(aRect) { MOZ_COUNT_CTOR(nsDisplayClip); } nsDisplayClip::nsDisplayClip(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const nsRect& aRect) : nsDisplayWrapList(aBuilder, aFrame, aList), mClip(aRect) { MOZ_COUNT_CTOR(nsDisplayClip); } nsRect nsDisplayClip::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { nsRect r = nsDisplayWrapList::GetBounds(aBuilder, aSnap); *aSnap = false; return mClip.Intersect(r); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayClip::~nsDisplayClip() { MOZ_COUNT_DTOR(nsDisplayClip); } #endif void nsDisplayClip::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { NS_ERROR("nsDisplayClip should have been flattened away for painting"); } bool nsDisplayClip::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { nsRegion clipped; clipped.And(*aVisibleRegion, mClip); nsRegion finalClipped(clipped); nsRect allowExpansion = mClip.Intersect(aAllowVisibleRegionExpansion); bool anyVisible = nsDisplayWrapList::ComputeVisibility(aBuilder, &finalClipped, allowExpansion); nsRegion removed; removed.Sub(clipped, finalClipped); aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed); return anyVisible; } bool nsDisplayClip::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_CLIP) return false; nsDisplayClip* other = static_cast(aItem); if (!other->mClip.IsEqualInterior(mClip)) return false; // No need to track merged frames for clipping MergeFrom(other); return true; } nsDisplayWrapList* nsDisplayClip::WrapWithClone(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { return new (aBuilder) nsDisplayClip(aBuilder, aItem->GetUnderlyingFrame(), aItem, mClip); } nsDisplayClipRoundedRect::nsDisplayClipRoundedRect( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayItem* aItem, const nsRect& aRect, nscoord aRadii[8]) : nsDisplayClip(aBuilder, aFrame, aItem, aRect) { MOZ_COUNT_CTOR(nsDisplayClipRoundedRect); memcpy(mRadii, aRadii, sizeof(mRadii)); } nsDisplayClipRoundedRect::nsDisplayClipRoundedRect( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const nsRect& aRect, nscoord aRadii[8]) : nsDisplayClip(aBuilder, aFrame, aList, aRect) { MOZ_COUNT_CTOR(nsDisplayClipRoundedRect); memcpy(mRadii, aRadii, sizeof(mRadii)); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayClipRoundedRect::~nsDisplayClipRoundedRect() { MOZ_COUNT_DTOR(nsDisplayClipRoundedRect); } #endif nsRegion nsDisplayClipRoundedRect::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = false; return nsRegion(); } void nsDisplayClipRoundedRect::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { if (!RoundedRectIntersectsRect(mClip, mRadii, aRect)) { // aRect doesn't intersect our border-radius curve. // FIXME: This isn't quite sufficient for aRect having nontrivial // size (which is the unusual case here), since it's possible that // the part of aRect that intersects the the rounded rect isn't the // part that intersects the items in mList. return; } mList.HitTest(aBuilder, aRect, aState, aOutFrames); } nsDisplayWrapList* nsDisplayClipRoundedRect::WrapWithClone(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { return new (aBuilder) nsDisplayClipRoundedRect(aBuilder, aItem->GetUnderlyingFrame(), aItem, mClip, mRadii); } bool nsDisplayClipRoundedRect::ComputeVisibility( nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { nsRegion clipped; clipped.And(*aVisibleRegion, mClip); return nsDisplayWrapList::ComputeVisibility(aBuilder, &clipped, nsRect()); // FIXME: Remove a *conservative* opaque region from aVisibleRegion // (like in nsDisplayClip::ComputeVisibility). } bool nsDisplayClipRoundedRect::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_CLIP_ROUNDED_RECT) return false; nsDisplayClipRoundedRect* other = static_cast(aItem); if (!mClip.IsEqualInterior(other->mClip) || memcmp(mRadii, other->mRadii, sizeof(mRadii)) != 0) return false; // No need to track merged frames for clipping MergeFrom(other); return true; } nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, PRInt32 aAPD, PRInt32 aParentAPD) : nsDisplayOwnLayer(aBuilder, aFrame, aList), mAPD(aAPD), mParentAPD(aParentAPD) { MOZ_COUNT_CTOR(nsDisplayZoom); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayZoom::~nsDisplayZoom() { MOZ_COUNT_DTOR(nsDisplayZoom); } #endif nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { nsRect bounds = nsDisplayWrapList::GetBounds(aBuilder, aSnap); *aSnap = false; return bounds.ConvertAppUnitsRoundOut(mAPD, mParentAPD); } void nsDisplayZoom::HitTest(nsDisplayListBuilder *aBuilder, const nsRect& aRect, HitTestState *aState, nsTArray *aOutFrames) { nsRect rect; // A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1 // rect as well instead of possibly rounding the width or height to zero. if (aRect.width == 1 && aRect.height == 1) { rect.MoveTo(aRect.TopLeft().ConvertAppUnits(mParentAPD, mAPD)); rect.width = rect.height = 1; } else { rect = aRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD); } mList.HitTest(aBuilder, rect, aState, aOutFrames); } void nsDisplayZoom::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { mList.PaintForFrame(aBuilder, aCtx, mFrame, nsDisplayList::PAINT_DEFAULT); } bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder, nsRegion *aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { // Convert the passed in visible region to our appunits. nsRegion visibleRegion = aVisibleRegion->ConvertAppUnitsRoundOut(mParentAPD, mAPD); nsRegion originalVisibleRegion = visibleRegion; nsRect transformedVisibleRect = mVisibleRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD); nsRect allowExpansion = aAllowVisibleRegionExpansion.ConvertAppUnitsRoundIn(mParentAPD, mAPD); bool retval = mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion, transformedVisibleRect, allowExpansion); nsRegion removed; // removed = originalVisibleRegion - visibleRegion removed.Sub(originalVisibleRegion, visibleRegion); // Convert removed region to parent appunits. removed = removed.ConvertAppUnitsRoundIn(mAPD, mParentAPD); // aVisibleRegion = aVisibleRegion - removed (modulo any simplifications // SubtractFromVisibleRegion does) aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed); return retval; } /////////////////////////////////////////////////// // nsDisplayTransform Implementation // // Write #define UNIFIED_CONTINUATIONS here to have the transform property try // to transform content with continuations as one unified block instead of // several smaller ones. This is currently disabled because it doesn't work // correctly, since when the frames are initially being reflowed, their // continuations all compute their bounding rects independently of each other // and consequently get the wrong value. Write #define DEBUG_HIT here to have // the nsDisplayTransform class dump out a bunch of information about hit // detection. #undef UNIFIED_CONTINUATIONS #undef DEBUG_HIT /* Returns the bounds of a frame as defined for transforms. If * UNIFIED_CONTINUATIONS is not defined, this is simply the frame's bounding * rectangle, translated to the origin. Otherwise, returns the smallest * rectangle containing a frame and all of its continuations. For example, if * there is a element with several continuations split over several * lines, this function will return the rectangle containing all of those * continuations. This rectangle is relative to the origin of the frame's local * coordinate space. */ #ifndef UNIFIED_CONTINUATIONS nsRect nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame) { NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!"); if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) { // TODO: SVG needs to define what percentage translations resolve against. return nsRect(); } return nsRect(nsPoint(0, 0), aFrame->GetSize()); } #else nsRect nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame) { NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!"); nsRect result; if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) { // TODO: SVG needs to define what percentage translations resolve against. return result; } /* Iterate through the continuation list, unioning together all the * bounding rects. */ for (const nsIFrame *currFrame = aFrame->GetFirstContinuation(); currFrame != nullptr; currFrame = currFrame->GetNextContinuation()) { /* Get the frame rect in local coordinates, then translate back to the * original coordinates. */ result.UnionRect(result, nsRect(currFrame->GetOffsetTo(aFrame), currFrame->GetSize())); } return result; } #endif /* Returns the delta specified by the -moz-transform-origin property. * This is a positive delta, meaning that it indicates the direction to move * to get from (0, 0) of the frame to the transform origin. This function is * called off the main thread. */ /* static */ gfxPoint3D nsDisplayTransform::GetDeltaToMozTransformOrigin(const nsIFrame* aFrame, float aAppUnitsPerPixel, const nsRect* aBoundsOverride) { NS_PRECONDITION(aFrame, "Can't get delta for a null frame!"); NS_PRECONDITION(aFrame->IsTransformed(), "Shouldn't get a delta for an untransformed frame!"); /* For both of the coordinates, if the value of -moz-transform is a * percentage, it's relative to the size of the frame. Otherwise, if it's * a distance, it's already computed for us! */ const nsStyleDisplay* display = aFrame->GetStyleDisplay(); nsRect boundingRect = (aBoundsOverride ? *aBoundsOverride : nsDisplayTransform::GetFrameBoundsForTransform(aFrame)); /* Allows us to access named variables by index. */ float coords[3]; const nscoord* dimensions[2] = {&boundingRect.width, &boundingRect.height}; for (PRUint8 index = 0; index < 2; ++index) { /* If the -moz-transform-origin specifies a percentage, take the percentage * of the size of the box. */ const nsStyleCoord &coord = display->mTransformOrigin[index]; if (coord.GetUnit() == eStyleUnit_Calc) { const nsStyleCoord::Calc *calc = coord.GetCalcValue(); coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) * calc->mPercent + NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel); } else if (coord.GetUnit() == eStyleUnit_Percent) { coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) * coord.GetPercentValue(); } else { NS_ABORT_IF_FALSE(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit"); coords[index] = NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel); } if ((aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) && coord.GetUnit() != eStyleUnit_Percent) { // values represent offsets from the origin of the SVG element's // user space, not the top left of its bounds, so we must adjust for that: nscoord offset = (index == 0) ? aFrame->GetPosition().x : aFrame->GetPosition().y; coords[index] -= NSAppUnitsToFloatPixels(offset, aAppUnitsPerPixel); } } coords[2] = NSAppUnitsToFloatPixels(display->mTransformOrigin[2].GetCoordValue(), aAppUnitsPerPixel); /* Adjust based on the origin of the rectangle. */ coords[0] += NSAppUnitsToFloatPixels(boundingRect.x, aAppUnitsPerPixel); coords[1] += NSAppUnitsToFloatPixels(boundingRect.y, aAppUnitsPerPixel); return gfxPoint3D(coords[0], coords[1], coords[2]); } /* Returns the delta specified by the -moz-perspective-origin property. * This is a positive delta, meaning that it indicates the direction to move * to get from (0, 0) of the frame to the perspective origin. This function is * called off the main thread. */ /* static */ gfxPoint3D nsDisplayTransform::GetDeltaToMozPerspectiveOrigin(const nsIFrame* aFrame, float aAppUnitsPerPixel) { NS_PRECONDITION(aFrame, "Can't get delta for a null frame!"); NS_PRECONDITION(aFrame->IsTransformed(), "Shouldn't get a delta for an untransformed frame!"); NS_PRECONDITION(aFrame->GetParentStyleContextFrame(), "Can't get delta without a style parent!"); /* For both of the coordinates, if the value of -moz-perspective-origin is a * percentage, it's relative to the size of the frame. Otherwise, if it's * a distance, it's already computed for us! */ //TODO: Should this be using our bounds or the parent's bounds? // How do we handle aBoundsOverride in the latter case? nsIFrame* parent = aFrame->GetParentStyleContextFrame(); const nsStyleDisplay* display = parent->GetStyleDisplay(); nsRect boundingRect = nsDisplayTransform::GetFrameBoundsForTransform(parent); /* Allows us to access named variables by index. */ gfxPoint3D result; result.z = 0.0f; gfxFloat* coords[2] = {&result.x, &result.y}; const nscoord* dimensions[2] = {&boundingRect.width, &boundingRect.height}; for (PRUint8 index = 0; index < 2; ++index) { /* If the -moz-transform-origin specifies a percentage, take the percentage * of the size of the box. */ const nsStyleCoord &coord = display->mPerspectiveOrigin[index]; if (coord.GetUnit() == eStyleUnit_Calc) { const nsStyleCoord::Calc *calc = coord.GetCalcValue(); *coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) * calc->mPercent + NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel); } else if (coord.GetUnit() == eStyleUnit_Percent) { *coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) * coord.GetPercentValue(); } else { NS_ABORT_IF_FALSE(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit"); *coords[index] = NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel); } } nsPoint parentOffset = aFrame->GetOffsetTo(parent); gfxPoint3D gfxOffset( NSAppUnitsToFloatPixels(parentOffset.x, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(parentOffset.y, aAppUnitsPerPixel), 0.0f); return result - gfxOffset; } /* Wraps up the -moz-transform matrix in a change-of-basis matrix pair that * translates from local coordinate space to transform coordinate space, then * hands it back. */ gfx3DMatrix nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame, const nsPoint& aOrigin, float aAppUnitsPerPixel, const nsRect* aBoundsOverride, const nsCSSValueList* aTransformOverride, gfxPoint3D* aToMozOrigin, gfxPoint3D* aToPerspectiveOrigin, nscoord* aChildPerspective, nsIFrame** aOutAncestor) { NS_PRECONDITION(aFrame || (aToMozOrigin && aBoundsOverride && aToPerspectiveOrigin && aTransformOverride && aChildPerspective), "Should have frame or necessary infromation to construct matrix"); NS_PRECONDITION(!(aFrame && (aToMozOrigin || aToPerspectiveOrigin || aTransformOverride || aChildPerspective)), "Should not have both frame and necessary infromation to construct matrix"); if (aOutAncestor) { *aOutAncestor = nsLayoutUtils::GetCrossDocParentFrame(aFrame); } /* Account for the -moz-transform-origin property by translating the * coordinate space to the new origin. */ gfxPoint3D toMozOrigin = aFrame ? GetDeltaToMozTransformOrigin(aFrame, aAppUnitsPerPixel, aBoundsOverride) : *aToMozOrigin; gfxPoint3D newOrigin = gfxPoint3D(NSAppUnitsToFloatPixels(aOrigin.x, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aOrigin.y, aAppUnitsPerPixel), 0.0f); /* Get the underlying transform matrix. This requires us to get the * bounds of the frame. */ const nsStyleDisplay* disp = aFrame ? aFrame->GetStyleDisplay() : nullptr; nsRect bounds = (aBoundsOverride ? *aBoundsOverride : nsDisplayTransform::GetFrameBoundsForTransform(aFrame)); /* Get the matrix, then change its basis to factor in the origin. */ bool dummy; gfx3DMatrix result; // Call IsSVGTransformed() regardless of the value of // disp->mSpecifiedTransform, since we still need any transformFromSVGParent. gfxMatrix svgTransform, transformFromSVGParent; bool hasSVGTransforms = aFrame && aFrame->IsSVGTransformed(&svgTransform, &transformFromSVGParent); /* Transformed frames always have a transform, or are preserving 3d (and might still have perspective!) */ if (aTransformOverride) { result = nsStyleTransformMatrix::ReadTransforms(aTransformOverride, nullptr, nullptr, dummy, bounds, aAppUnitsPerPixel); } else if (disp->mSpecifiedTransform) { result = nsStyleTransformMatrix::ReadTransforms(disp->mSpecifiedTransform, aFrame->GetStyleContext(), aFrame->PresContext(), dummy, bounds, aAppUnitsPerPixel); } else if (hasSVGTransforms) { // Correct the translation components for zoom: float pixelsPerCSSPx = aFrame->PresContext()->AppUnitsPerCSSPixel() / aAppUnitsPerPixel; svgTransform.x0 *= pixelsPerCSSPx; svgTransform.y0 *= pixelsPerCSSPx; result = gfx3DMatrix::From2D(svgTransform); } if (hasSVGTransforms && !transformFromSVGParent.IsIdentity()) { // Correct the translation components for zoom: float pixelsPerCSSPx = aFrame->PresContext()->AppUnitsPerCSSPixel() / aAppUnitsPerPixel; transformFromSVGParent.x0 *= pixelsPerCSSPx; transformFromSVGParent.y0 *= pixelsPerCSSPx; result = result * gfx3DMatrix::From2D(transformFromSVGParent); } const nsStyleDisplay* parentDisp = nullptr; nsStyleContext* parentStyleContext = aFrame ? aFrame->GetStyleContext()->GetParent(): nullptr; if (parentStyleContext) { parentDisp = parentStyleContext->GetStyleDisplay(); } nscoord perspectiveCoord = 0; if (parentDisp && parentDisp->mChildPerspective.GetUnit() == eStyleUnit_Coord) { perspectiveCoord = parentDisp->mChildPerspective.GetCoordValue(); } if (aChildPerspective) { perspectiveCoord = *aChildPerspective; } if (nsLayoutUtils::Are3DTransformsEnabled() && perspectiveCoord > 0.0) { gfx3DMatrix perspective; perspective._34 = -1.0 / NSAppUnitsToFloatPixels(parentDisp->mChildPerspective.GetCoordValue(), aAppUnitsPerPixel); /* At the point when perspective is applied, we have been translated to the transform origin. * The translation to the perspective origin is the difference between these values. */ gfxPoint3D toPerspectiveOrigin = aFrame ? GetDeltaToMozPerspectiveOrigin(aFrame, aAppUnitsPerPixel) : *aToPerspectiveOrigin; result = result * nsLayoutUtils::ChangeMatrixBasis(toPerspectiveOrigin - toMozOrigin, perspective); } if (aFrame && aFrame->Preserves3D() && nsLayoutUtils::Are3DTransformsEnabled()) { // Include the transform set on our parent NS_ASSERTION(aFrame->GetParent() && aFrame->GetParent()->IsTransformed() && aFrame->GetParent()->Preserves3DChildren(), "Preserve3D mismatch!"); gfx3DMatrix parent = GetResultingTransformMatrix(aFrame->GetParent(), aOrigin - aFrame->GetPosition(), aAppUnitsPerPixel, nullptr, nullptr, nullptr, nullptr, nullptr, aOutAncestor); return nsLayoutUtils::ChangeMatrixBasis(newOrigin + toMozOrigin, result) * parent; } return nsLayoutUtils::ChangeMatrixBasis (newOrigin + toMozOrigin, result); } bool nsDisplayTransform::ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { if (aFrame->AreLayersMarkedActive(nsChangeHint_UpdateTransformLayer)) { nsSize refSize = aBuilder->ReferenceFrame()->GetSize(); // Only prerender if the transformed frame's size is <= the // reference frame size (~viewport), allowing a 1/8th fuzz factor // for shadows, borders, etc. refSize += nsSize(refSize.width / 8, refSize.height / 8); if (aFrame->GetVisualOverflowRectRelativeToSelf().Size() <= refSize) { // Bug 717521 - pre-render max 4096 x 4096 device pixels. nscoord max = aFrame->PresContext()->DevPixelsToAppUnits(4096); nsRect visual = aFrame->GetVisualOverflowRect(); if (visual.width <= max && visual.height <= max) { return true; } } } return false; } /* If the matrix is singular, or a hidden backface is shown, the frame won't be visible or hit. */ static bool IsFrameVisible(nsIFrame* aFrame, const gfx3DMatrix& aMatrix) { if (aMatrix.IsSingular()) { return false; } if (aFrame->GetStyleDisplay()->mBackfaceVisibility == NS_STYLE_BACKFACE_VISIBILITY_HIDDEN && aMatrix.IsBackfaceVisible()) { return false; } return true; } const gfx3DMatrix& nsDisplayTransform::GetTransform(float aAppUnitsPerPixel) { if (mTransform.IsIdentity() || mCachedAppUnitsPerPixel != aAppUnitsPerPixel) { mTransform = GetResultingTransformMatrix(mFrame, ToReferenceFrame(), aAppUnitsPerPixel); mCachedAppUnitsPerPixel = aAppUnitsPerPixel; } return mTransform; } already_AddRefed nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBuilder, LayerManager *aManager, const ContainerParameters& aContainerParameters) { const gfx3DMatrix& newTransformMatrix = GetTransform(mFrame->PresContext()->AppUnitsPerDevPixel()); if (!IsFrameVisible(mFrame, newTransformMatrix)) { return nullptr; } nsRefPtr container = GetLayerBuilderForManager(aManager)-> BuildContainerLayerFor(aBuilder, aManager, mFrame, this, *mStoredList.GetList(), aContainerParameters, &newTransformMatrix); // Add the preserve-3d flag for this layer, BuildContainerLayerFor clears all flags, // so we never need to explicitely unset this flag. if (mFrame->Preserves3D() || mFrame->Preserves3DChildren()) { container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_PRESERVE_3D); } AddAnimationsAndTransitionsToLayer(container, aBuilder, this, eCSSProperty_transform); return container.forget(); } nsDisplayItem::LayerState nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aParameters) { // Here we check if the *post-transform* bounds of this item are big enough // to justify an active layer. if (mFrame->AreLayersMarkedActive(nsChangeHint_UpdateTransformLayer) && !IsItemTooSmallForActiveLayer(this)) return LAYER_ACTIVE; if (!GetTransform(mFrame->PresContext()->AppUnitsPerDevPixel()).Is2D() || mFrame->Preserves3D()) return LAYER_ACTIVE; if (mFrame->GetContent()) { if (nsLayoutUtils::HasAnimationsForCompositor(mFrame->GetContent(), eCSSProperty_transform)) { return LAYER_ACTIVE; } } nsIFrame* activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(mFrame, nullptr); return !mStoredList.ChildrenCanBeInactive(aBuilder, aManager, aParameters, *mStoredList.GetList(), activeScrolledRoot) ? LAYER_ACTIVE : LAYER_INACTIVE; } bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder, nsRegion *aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { /* As we do this, we need to be sure to * untransform the visible rect, since we want everything that's painting to * think that it's painting in its original rectangular coordinate space. * If we can't untransform, take the entire overflow rect */ nsRect untransformedVisibleRect; float factor = nsPresContext::AppUnitsPerCSSPixel(); if (ShouldPrerenderTransformedContent(aBuilder, mFrame) || !UntransformRectMatrix(mVisibleRect, GetTransform(factor), factor, &untransformedVisibleRect)) { untransformedVisibleRect = mFrame->GetVisualOverflowRectRelativeToSelf() + aBuilder->ToReferenceFrame(mFrame); } nsRegion untransformedVisible = untransformedVisibleRect; // Call RecomputeVisiblity instead of ComputeVisibility since // nsDisplayItem::ComputeVisibility should only be called from // nsDisplayList::ComputeVisibility (which sets mVisibleRect on the item) mStoredList.RecomputeVisibility(aBuilder, &untransformedVisible); return true; } #ifdef DEBUG_HIT #include #endif /* HitTest does some fun stuff with matrix transforms to obtain the answer. */ void nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder, const nsRect& aRect, HitTestState *aState, nsTArray *aOutFrames) { /* Here's how this works: * 1. Get the matrix. If it's singular, abort (clearly we didn't hit * anything). * 2. Invert the matrix. * 3. Use it to transform the rect into the correct space. * 4. Pass that rect down through to the list's version of HitTest. */ float factor = nsPresContext::AppUnitsPerCSSPixel(); gfx3DMatrix matrix = GetTransform(factor); if (!IsFrameVisible(mFrame, matrix)) { return; } /* We want to go from transformed-space to regular space. * Thus we have to invert the matrix, which normally does * the reverse operation (e.g. regular->transformed) */ /* Now, apply the transform and pass it down the channel. */ nsRect resultingRect; if (aRect.width == 1 && aRect.height == 1) { // Magic width/height indicating we're hit testing a point, not a rect gfxPoint point = matrix.Inverse().ProjectPoint( gfxPoint(NSAppUnitsToFloatPixels(aRect.x, factor), NSAppUnitsToFloatPixels(aRect.y, factor))); resultingRect = nsRect(NSFloatPixelsToAppUnits(float(point.x), factor), NSFloatPixelsToAppUnits(float(point.y), factor), 1, 1); } else { gfxRect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor), NSAppUnitsToFloatPixels(aRect.y, factor), NSAppUnitsToFloatPixels(aRect.width, factor), NSAppUnitsToFloatPixels(aRect.height, factor)); gfxRect rect = matrix.Inverse().ProjectRectBounds(originalRect);; resultingRect = nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor), NSFloatPixelsToAppUnits(float(rect.Y()), factor), NSFloatPixelsToAppUnits(float(rect.Width()), factor), NSFloatPixelsToAppUnits(float(rect.Height()), factor)); } #ifdef DEBUG_HIT printf("Frame: %p\n", dynamic_cast(mFrame)); printf(" Untransformed point: (%f, %f)\n", resultingRect.X(), resultingRect.Y()); PRUint32 originalFrameCount = aOutFrames.Length(); #endif mStoredList.HitTest(aBuilder, resultingRect, aState, aOutFrames); #ifdef DEBUG_HIT if (originalFrameCount != aOutFrames.Length()) printf(" Hit! Time: %f, first frame: %p\n", static_cast(clock()), dynamic_cast(aOutFrames.ElementAt(0))); printf("=== end of hit test ===\n"); #endif } float nsDisplayTransform::GetHitDepthAtPoint(const nsPoint& aPoint) { float factor = nsPresContext::AppUnitsPerCSSPixel(); gfx3DMatrix matrix = GetTransform(factor); NS_ASSERTION(IsFrameVisible(mFrame, matrix), "We can't have hit a frame that isn't visible!"); gfxPoint point = matrix.Inverse().ProjectPoint(gfxPoint(NSAppUnitsToFloatPixels(aPoint.x, factor), NSAppUnitsToFloatPixels(aPoint.y, factor))); gfxPoint3D transformed = matrix.Transform3D(gfxPoint3D(point.x, point.y, 0)); return transformed.z; } /* The bounding rectangle for the object is the overflow rectangle translated * by the reference point. */ nsRect nsDisplayTransform::GetBounds(nsDisplayListBuilder *aBuilder, bool* aSnap) { nsRect untransformedBounds = ShouldPrerenderTransformedContent(aBuilder, mFrame) ? mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame() : mStoredList.GetBounds(aBuilder, aSnap); *aSnap = false; float factor = nsPresContext::AppUnitsPerCSSPixel(); return nsLayoutUtils::MatrixTransformRect(untransformedBounds, GetTransform(factor), factor); } /* The transform is opaque iff the transform consists solely of scales and * translations and if the underlying content is opaque. Thus if the transform * is of the form * * |a c e| * |b d f| * |0 0 1| * * We need b and c to be zero. * * We also need to check whether the underlying opaque content completely fills * our visible rect. We use UntransformRect which expands to the axis-aligned * bounding rect, but that's OK since if * mStoredList.GetVisibleRect().Contains(untransformedVisible), then it * certainly contains the actual (non-axis-aligned) untransformed rect. */ nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder *aBuilder, bool* aSnap) { *aSnap = false; nsRect untransformedVisible; float factor = nsPresContext::AppUnitsPerCSSPixel(); if (!UntransformRectMatrix(mVisibleRect, GetTransform(factor), factor, &untransformedVisible)) { return nsRegion(); } const gfx3DMatrix& matrix = GetTransform(nsPresContext::AppUnitsPerCSSPixel()); nsRegion result; gfxMatrix matrix2d; bool tmpSnap; if (matrix.Is2D(&matrix2d) && matrix2d.PreservesAxisAlignedRectangles() && mStoredList.GetOpaqueRegion(aBuilder, &tmpSnap).Contains(untransformedVisible)) { result = mVisibleRect; } return result; } /* The transform is uniform if it fills the entire bounding rect and the * wrapped list is uniform. See GetOpaqueRegion for discussion of why this * works. */ bool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor) { nsRect untransformedVisible; float factor = nsPresContext::AppUnitsPerCSSPixel(); if (!UntransformRectMatrix(mVisibleRect, GetTransform(factor), factor, &untransformedVisible)) { return false; } const gfx3DMatrix& matrix = GetTransform(nsPresContext::AppUnitsPerCSSPixel()); gfxMatrix matrix2d; return matrix.Is2D(&matrix2d) && matrix2d.PreservesAxisAlignedRectangles() && mStoredList.GetVisibleRect().Contains(untransformedVisible) && mStoredList.IsUniform(aBuilder, aColor); } /* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that * share the same underlying content. Otherwise, doing so results in graphical * glitches. */ #ifndef UNIFIED_CONTINUATIONS bool nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder, nsDisplayItem *aItem) { return false; } #else bool nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder, nsDisplayItem *aItem) { NS_PRECONDITION(aItem, "Why did you try merging with a null item?"); NS_PRECONDITION(aBuilder, "Why did you try merging with a null builder?"); /* Make sure that we're dealing with two transforms. */ if (aItem->GetType() != TYPE_TRANSFORM) return false; /* Check to see that both frames are part of the same content. */ if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent()) return false; /* Now, move everything over to this frame and signal that * we merged things! */ mStoredList.MergeFrom(&static_cast(aItem)->mStoredList); return true; } #endif /* TransformRect takes in as parameters a rectangle (in app space) and returns * the smallest rectangle (in app space) containing the transformed image of * that rectangle. That is, it takes the four corners of the rectangle, * transforms them according to the matrix associated with the specified frame, * then returns the smallest rectangle containing the four transformed points. * * @param aUntransformedBounds The rectangle (in app units) to transform. * @param aFrame The frame whose transformation should be applied. * @param aOrigin The delta from the frame origin to the coordinate space origin * @param aBoundsOverride (optional) Force the frame bounds to be the * specified bounds. * @return The smallest rectangle containing the image of the transformed * rectangle. */ nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds, const nsIFrame* aFrame, const nsPoint &aOrigin, const nsRect* aBoundsOverride) { NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!"); float factor = nsPresContext::AppUnitsPerCSSPixel(); return nsLayoutUtils::MatrixTransformRect (aUntransformedBounds, GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride), factor); } nsRect nsDisplayTransform::TransformRectOut(const nsRect &aUntransformedBounds, const nsIFrame* aFrame, const nsPoint &aOrigin, const nsRect* aBoundsOverride) { NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!"); float factor = nsPresContext::AppUnitsPerCSSPixel(); return nsLayoutUtils::MatrixTransformRectOut (aUntransformedBounds, GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride), factor); } bool nsDisplayTransform::UntransformRectMatrix(const nsRect &aUntransformedBounds, const gfx3DMatrix& aMatrix, float aAppUnitsPerPixel, nsRect *aOutRect) { if (aMatrix.IsSingular()) return false; gfxRect result(NSAppUnitsToFloatPixels(aUntransformedBounds.x, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aUntransformedBounds.y, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aUntransformedBounds.width, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aUntransformedBounds.height, aAppUnitsPerPixel)); /* We want to untransform the matrix, so invert the transformation first! */ result = aMatrix.Inverse().ProjectRectBounds(result); *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(result, aAppUnitsPerPixel); return true; } bool nsDisplayTransform::UntransformRect(const nsRect &aUntransformedBounds, const nsIFrame* aFrame, const nsPoint &aOrigin, nsRect* aOutRect) { NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!"); /* Grab the matrix. If the transform is degenerate, just hand back the * empty rect. */ float factor = nsPresContext::AppUnitsPerCSSPixel(); gfx3DMatrix matrix = GetResultingTransformMatrix(aFrame, aOrigin, factor); return UntransformRectMatrix(aUntransformedBounds, matrix, factor, aOutRect); } nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList), mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf()) { MOZ_COUNT_CTOR(nsDisplaySVGEffects); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplaySVGEffects::~nsDisplaySVGEffects() { MOZ_COUNT_DTOR(nsDisplaySVGEffects); } #endif nsRegion nsDisplaySVGEffects::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = false; return nsRegion(); } void nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2); if (nsSVGIntegrationUtils::HitTestFrameForEffects(mFrame, rectCenter - ToReferenceFrame())) { mList.HitTest(aBuilder, aRect, aState, aOutFrames); } } void nsDisplaySVGEffects::PaintAsLayer(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx, LayerManager* aManager) { nsSVGIntegrationUtils::PaintFramesWithEffects(aCtx, mFrame, mVisibleRect, aBuilder, aManager); } LayerState nsDisplaySVGEffects::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aParameters) { return LAYER_SVG_EFFECTS; } already_AddRefed nsDisplaySVGEffects::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters) { const nsIContent* content = mFrame->GetContent(); bool hasSVGLayout = (mFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT); if (hasSVGLayout) { nsISVGChildFrame *svgChildFrame = do_QueryFrame(mFrame); if (!svgChildFrame || !mFrame->GetContent()->IsSVG()) { NS_ASSERTION(false, "why?"); return nullptr; } if (!static_cast(content)->HasValidDimensions()) { return nullptr; // The SVG spec says not to draw filters for this } } float opacity = mFrame->GetStyleDisplay()->mOpacity; if (opacity == 0.0f) return nullptr; nsIFrame* firstFrame = nsLayoutUtils::GetFirstContinuationOrSpecialSibling(mFrame); nsSVGEffects::EffectProperties effectProperties = nsSVGEffects::GetEffectProperties(firstFrame); bool isOK = true; effectProperties.GetClipPathFrame(&isOK); effectProperties.GetMaskFrame(&isOK); effectProperties.GetFilterFrame(&isOK); if (!isOK) { return nullptr; } nsRefPtr container = GetLayerBuilderForManager(aManager)-> BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList, aContainerParameters, nullptr); return container.forget(); } bool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { nsPoint offset = ToReferenceFrame(); nsRect dirtyRect = nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mFrame, mVisibleRect - offset) + offset; // Our children may be made translucent or arbitrarily deformed so we should // not allow them to subtract area from aVisibleRegion. nsRegion childrenVisible(dirtyRect); nsRect r = dirtyRect.Intersect(mList.GetBounds(aBuilder)); mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r, nsRect()); return true; } bool nsDisplaySVGEffects::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_SVG_EFFECTS) return false; // items for the same content element should be merged into a single // compositing group // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplaySVGEffects if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent()) return false; nsDisplaySVGEffects* other = static_cast(aItem); MergeFromTrackingMergedFrames(other); mEffectsBounds.UnionRect(mEffectsBounds, other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame)); return true; } #ifdef MOZ_DUMP_PAINTING void nsDisplaySVGEffects::PrintEffects(FILE* aOutput) { nsIFrame* firstFrame = nsLayoutUtils::GetFirstContinuationOrSpecialSibling(mFrame); nsSVGEffects::EffectProperties effectProperties = nsSVGEffects::GetEffectProperties(firstFrame); bool isOK = true; nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK); bool first = true; fprintf(aOutput, " effects=("); if (mFrame->GetStyleDisplay()->mOpacity != 1.0f) { first = false; fprintf(aOutput, "opacity(%f)", mFrame->GetStyleDisplay()->mOpacity); } if (clipPathFrame) { if (!first) { fprintf(aOutput, ", "); } fprintf(aOutput, "clip(%s)", clipPathFrame->IsTrivial() ? "trivial" : "non-trivial"); first = false; } if (effectProperties.GetFilterFrame(&isOK)) { if (!first) { fprintf(aOutput, ", "); } fprintf(aOutput, "filter"); first = false; } if (effectProperties.GetMaskFrame(&isOK)) { if (!first) { fprintf(aOutput, ", "); } fprintf(aOutput, "mask"); } fprintf(aOutput, ")"); } #endif