/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_D311_SHARE_HANDLE_IMAGE_H #define GFX_D311_SHARE_HANDLE_IMAGE_H #include "mozilla/RefPtr.h" #include "ImageContainer.h" #include "nsAutoPtr.h" #include "d3d11.h" #include "mozilla/layers/TextureClient.h" #include "mozilla/layers/TextureD3D11.h" #include "mozilla/layers/TextureClientRecycleAllocator.h" namespace mozilla { namespace layers { class D3D11RecycleAllocator : public TextureClientRecycleAllocator { public: explicit D3D11RecycleAllocator(CompositableForwarder* aAllocator, ID3D11Device* aDevice) : TextureClientRecycleAllocator(aAllocator) , mDevice(aDevice) {} already_AddRefed CreateOrRecycleClient(gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize); protected: virtual already_AddRefed Allocate(gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) override; RefPtr mDevice; }; // Image class that wraps a ID3D11Texture2D. This class copies the image // passed into SetData(), so that it can be accessed from other D3D devices. // This class also manages the synchronization of the copy, to ensure the // resource is ready to use. class D3D11ShareHandleImage : public Image { public: struct Data { Data(D3D11RecycleAllocator* aAllocator, const gfx::IntSize& aSize, const gfx::IntRect& aRegion) : mAllocator(aAllocator) , mSize(aSize) , mRegion(aRegion) {} RefPtr mAllocator; gfx::IntSize mSize; gfx::IntRect mRegion; }; D3D11ShareHandleImage() : Image(NULL, ImageFormat::D3D11_SHARE_HANDLE_TEXTURE), mSize(0, 0) {} virtual ~D3D11ShareHandleImage() {} // Copies the surface into a sharable texture's surface, and initializes // the image. HRESULT SetData(const Data& aData); gfx::IntSize GetSize() override; virtual already_AddRefed GetAsSourceSurface() override; virtual TextureClient* GetTextureClient(CompositableClient* aClient) override; ID3D11Texture2D* GetTexture() const; virtual gfx::IntRect GetPictureRect() override { return mPictureRect; } private: gfx::IntSize mSize; gfx::IntRect mPictureRect; RefPtr mTextureClient; }; } // namepace layers } // namespace mozilla #endif // GFX_D3DSURFACEIMAGE_H