/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/ShadowRoot.h" #include "ChildIterator.h" #include "nsContentUtils.h" #include "mozilla/dom/HTMLShadowElement.h" #include "mozilla/dom/HTMLShadowElementBinding.h" NS_IMPL_NS_NEW_HTML_ELEMENT(Shadow) using namespace mozilla::dom; HTMLShadowElement::HTMLShadowElement(already_AddRefed& aNodeInfo) : nsGenericHTMLElement(aNodeInfo), mIsInsertionPoint(false) { } HTMLShadowElement::~HTMLShadowElement() { if (mProjectedShadow) { mProjectedShadow->RemoveMutationObserver(this); } } NS_IMPL_CYCLE_COLLECTION_CLASS(HTMLShadowElement) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(HTMLShadowElement, nsGenericHTMLElement) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mProjectedShadow) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(HTMLShadowElement, nsGenericHTMLElement) if (tmp->mProjectedShadow) { tmp->mProjectedShadow->RemoveMutationObserver(tmp); tmp->mProjectedShadow = nullptr; } NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_ADDREF_INHERITED(HTMLShadowElement, Element) NS_IMPL_RELEASE_INHERITED(HTMLShadowElement, Element) NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(HTMLShadowElement) NS_INTERFACE_MAP_END_INHERITING(nsGenericHTMLElement) NS_IMPL_ELEMENT_CLONE(HTMLShadowElement) JSObject* HTMLShadowElement::WrapNode(JSContext *aCx, JS::Handle aGivenProto) { return HTMLShadowElementBinding::Wrap(aCx, this, aGivenProto); } void HTMLShadowElement::SetProjectedShadow(ShadowRoot* aProjectedShadow) { if (mProjectedShadow) { mProjectedShadow->RemoveMutationObserver(this); // The currently projected ShadowRoot is going away, // thus the destination insertion points need to be updated. ExplicitChildIterator childIterator(mProjectedShadow); for (nsIContent* content = childIterator.GetNextChild(); content; content = childIterator.GetNextChild()) { ShadowRoot::RemoveDestInsertionPoint(this, content->DestInsertionPoints()); } } mProjectedShadow = aProjectedShadow; if (mProjectedShadow) { // A new ShadowRoot is being projected, thus its explcit // children will be distributed to this shadow insertion point. ExplicitChildIterator childIterator(mProjectedShadow); for (nsIContent* content = childIterator.GetNextChild(); content; content = childIterator.GetNextChild()) { content->DestInsertionPoints().AppendElement(this); } // Watch for mutations on the projected shadow because // it affects the nodes that are distributed to this shadow // insertion point. mProjectedShadow->AddMutationObserver(this); } } static bool IsInFallbackContent(nsIContent* aContent) { nsINode* parentNode = aContent->GetParentNode(); while (parentNode) { if (parentNode->IsHTMLElement(nsGkAtoms::content)) { return true; } parentNode = parentNode->GetParentNode(); } return false; } nsresult HTMLShadowElement::BindToTree(nsIDocument* aDocument, nsIContent* aParent, nsIContent* aBindingParent, bool aCompileEventHandlers) { nsRefPtr oldContainingShadow = GetContainingShadow(); nsresult rv = nsGenericHTMLElement::BindToTree(aDocument, aParent, aBindingParent, aCompileEventHandlers); NS_ENSURE_SUCCESS(rv, rv); ShadowRoot* containingShadow = GetContainingShadow(); if (containingShadow && !oldContainingShadow) { // Keep track of all descendant elements in tree order so // that when the current shadow insertion point is removed, the next // one can be found quickly. TreeOrderComparator comparator; containingShadow->ShadowDescendants().InsertElementSorted(this, comparator); if (containingShadow->ShadowDescendants()[0] != this) { // Only the first (in tree order) of a ShadowRoot can be an insertion point. return NS_OK; } if (IsInFallbackContent(this)) { // If the first shadow element in tree order is invalid (in fallback content), // the containing ShadowRoot will not have a shadow insertion point. containingShadow->SetShadowElement(nullptr); } else { mIsInsertionPoint = true; containingShadow->SetShadowElement(this); } containingShadow->SetInsertionPointChanged(); } if (mIsInsertionPoint && containingShadow) { // Propagate BindToTree calls to projected shadow root children. ShadowRoot* projectedShadow = containingShadow->GetOlderShadowRoot(); if (projectedShadow) { projectedShadow->SetIsComposedDocParticipant(IsInComposedDoc()); for (nsIContent* child = projectedShadow->GetFirstChild(); child; child = child->GetNextSibling()) { rv = child->BindToTree(nullptr, projectedShadow, projectedShadow->GetBindingParent(), aCompileEventHandlers); NS_ENSURE_SUCCESS(rv, rv); } } } return NS_OK; } void HTMLShadowElement::UnbindFromTree(bool aDeep, bool aNullParent) { nsRefPtr oldContainingShadow = GetContainingShadow(); if (mIsInsertionPoint && oldContainingShadow) { // Propagate UnbindFromTree call to previous projected shadow // root children. ShadowRoot* projectedShadow = oldContainingShadow->GetOlderShadowRoot(); if (projectedShadow) { for (nsIContent* child = projectedShadow->GetFirstChild(); child; child = child->GetNextSibling()) { child->UnbindFromTree(true, false); } projectedShadow->SetIsComposedDocParticipant(false); } } nsGenericHTMLElement::UnbindFromTree(aDeep, aNullParent); if (oldContainingShadow && !GetContainingShadow() && mIsInsertionPoint) { nsTArray& shadowDescendants = oldContainingShadow->ShadowDescendants(); shadowDescendants.RemoveElement(this); oldContainingShadow->SetShadowElement(nullptr); // Find the next shadow insertion point. if (shadowDescendants.Length() > 0 && !IsInFallbackContent(shadowDescendants[0])) { oldContainingShadow->SetShadowElement(shadowDescendants[0]); } oldContainingShadow->SetInsertionPointChanged(); mIsInsertionPoint = false; } } void HTMLShadowElement::DistributeSingleNode(nsIContent* aContent) { if (aContent->DestInsertionPoints().Contains(this)) { // Node has already been distrbuted this this node, // we are done. return; } aContent->DestInsertionPoints().AppendElement(this); // Handle the case where the shadow element is a child of // a node with a ShadowRoot. The nodes that have been distributed to // this shadow insertion point will need to be reprojected into the // insertion points of the parent's ShadowRoot. ShadowRoot* parentShadowRoot = GetParent()->GetShadowRoot(); if (parentShadowRoot) { parentShadowRoot->DistributeSingleNode(aContent); return; } // Handle the case where the parent of this shadow element is a ShadowRoot // that is projected into a shadow insertion point in the younger ShadowRoot. ShadowRoot* containingShadow = GetContainingShadow(); ShadowRoot* youngerShadow = containingShadow->GetYoungerShadowRoot(); if (youngerShadow && GetParent() == containingShadow) { HTMLShadowElement* youngerShadowElement = youngerShadow->GetShadowElement(); if (youngerShadowElement) { youngerShadowElement->DistributeSingleNode(aContent); } } } void HTMLShadowElement::RemoveDistributedNode(nsIContent* aContent) { ShadowRoot::RemoveDestInsertionPoint(this, aContent->DestInsertionPoints()); // Handle the case where the shadow element is a child of // a node with a ShadowRoot. The nodes that have been distributed to // this shadow insertion point will need to be removed from the // insertion points of the parent's ShadowRoot. ShadowRoot* parentShadowRoot = GetParent()->GetShadowRoot(); if (parentShadowRoot) { parentShadowRoot->RemoveDistributedNode(aContent); return; } // Handle the case where the parent of this shadow element is a ShadowRoot // that is projected into a shadow insertion point in the younger ShadowRoot. ShadowRoot* containingShadow = GetContainingShadow(); ShadowRoot* youngerShadow = containingShadow->GetYoungerShadowRoot(); if (youngerShadow && GetParent() == containingShadow) { HTMLShadowElement* youngerShadowElement = youngerShadow->GetShadowElement(); if (youngerShadowElement) { youngerShadowElement->RemoveDistributedNode(aContent); } } } void HTMLShadowElement::DistributeAllNodes() { // All the explicit children of the projected ShadowRoot are distributed // into this shadow insertion point so update the destination insertion // points. ShadowRoot* containingShadow = GetContainingShadow(); ShadowRoot* olderShadow = containingShadow->GetOlderShadowRoot(); if (olderShadow) { ExplicitChildIterator childIterator(olderShadow); for (nsIContent* content = childIterator.GetNextChild(); content; content = childIterator.GetNextChild()) { ShadowRoot::RemoveDestInsertionPoint(this, content->DestInsertionPoints()); content->DestInsertionPoints().AppendElement(this); } } // Handle the case where the shadow element is a child of // a node with a ShadowRoot. The nodes that have been distributed to // this shadow insertion point will need to be reprojected into the // insertion points of the parent's ShadowRoot. ShadowRoot* parentShadowRoot = GetParent()->GetShadowRoot(); if (parentShadowRoot) { parentShadowRoot->DistributeAllNodes(); return; } // Handle the case where the parent of this shadow element is a ShadowRoot // that is projected into a shadow insertion point in the younger ShadowRoot. ShadowRoot* youngerShadow = containingShadow->GetYoungerShadowRoot(); if (youngerShadow && GetParent() == containingShadow) { HTMLShadowElement* youngerShadowElement = youngerShadow->GetShadowElement(); if (youngerShadowElement) { youngerShadowElement->DistributeAllNodes(); } } } void HTMLShadowElement::ContentAppended(nsIDocument* aDocument, nsIContent* aContainer, nsIContent* aFirstNewContent, int32_t aNewIndexInContainer) { // Watch for content appended to the projected shadow (the ShadowRoot that // will be rendered in place of this shadow insertion point) because the // nodes may need to be distributed into other insertion points. nsIContent* currentChild = aFirstNewContent; while (currentChild) { if (ShadowRoot::IsPooledNode(currentChild, aContainer, mProjectedShadow)) { DistributeSingleNode(currentChild); } currentChild = currentChild->GetNextSibling(); } } void HTMLShadowElement::ContentInserted(nsIDocument* aDocument, nsIContent* aContainer, nsIContent* aChild, int32_t aIndexInContainer) { // Watch for content appended to the projected shadow (the ShadowRoot that // will be rendered in place of this shadow insertion point) because the // nodes may need to be distributed into other insertion points. if (!ShadowRoot::IsPooledNode(aChild, aContainer, mProjectedShadow)) { return; } DistributeSingleNode(aChild); } void HTMLShadowElement::ContentRemoved(nsIDocument* aDocument, nsIContent* aContainer, nsIContent* aChild, int32_t aIndexInContainer, nsIContent* aPreviousSibling) { // Watch for content removed from the projected shadow (the ShadowRoot that // will be rendered in place of this shadow insertion point) because the // nodes may need to be removed from other insertion points. if (!ShadowRoot::IsPooledNode(aChild, aContainer, mProjectedShadow)) { return; } RemoveDistributedNode(aChild); }