/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLSampler.h" #include "GLContext.h" #include "mozilla/dom/WebGL2RenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { WebGLSampler::WebGLSampler(WebGLContext* const webgl) : WebGLRefCountedObject(webgl) , mGLName([&]() { GLuint ret = 0; webgl->gl->fGenSamplers(1, &ret); return ret; }()) { mContext->mSamplers.insertBack(this); } WebGLSampler::~WebGLSampler() { DeleteOnce(); } void WebGLSampler::Delete() { mContext->gl->fDeleteSamplers(1, &mGLName); removeFrom(mContext->mSamplers); } WebGLContext* WebGLSampler::GetParentObject() const { return mContext; } JSObject* WebGLSampler::WrapObject(JSContext* cx, JS::Handle givenProto) { return dom::WebGLSampler_Binding::Wrap(cx, this, givenProto); } static bool ValidateSamplerParameterParams(WebGLContext* webgl, GLenum pname, const FloatOrInt& param) { const auto& paramInt = param.i; switch (pname) { case LOCAL_GL_TEXTURE_MIN_FILTER: switch (paramInt) { case LOCAL_GL_NEAREST: case LOCAL_GL_LINEAR: case LOCAL_GL_NEAREST_MIPMAP_NEAREST: case LOCAL_GL_NEAREST_MIPMAP_LINEAR: case LOCAL_GL_LINEAR_MIPMAP_NEAREST: case LOCAL_GL_LINEAR_MIPMAP_LINEAR: return true; default: break; } break; case LOCAL_GL_TEXTURE_MAG_FILTER: switch (paramInt) { case LOCAL_GL_NEAREST: case LOCAL_GL_LINEAR: return true; default: break; } break; case LOCAL_GL_TEXTURE_WRAP_S: case LOCAL_GL_TEXTURE_WRAP_T: case LOCAL_GL_TEXTURE_WRAP_R: switch (paramInt) { case LOCAL_GL_CLAMP_TO_EDGE: case LOCAL_GL_REPEAT: case LOCAL_GL_MIRRORED_REPEAT: return true; default: break; } break; case LOCAL_GL_TEXTURE_MIN_LOD: case LOCAL_GL_TEXTURE_MAX_LOD: return true; case LOCAL_GL_TEXTURE_COMPARE_MODE: switch (paramInt) { case LOCAL_GL_NONE: case LOCAL_GL_COMPARE_REF_TO_TEXTURE: return true; default: break; } break; case LOCAL_GL_TEXTURE_COMPARE_FUNC: switch (paramInt) { case LOCAL_GL_LEQUAL: case LOCAL_GL_GEQUAL: case LOCAL_GL_LESS: case LOCAL_GL_GREATER: case LOCAL_GL_EQUAL: case LOCAL_GL_NOTEQUAL: case LOCAL_GL_ALWAYS: case LOCAL_GL_NEVER: return true; default: break; } break; default: webgl->ErrorInvalidEnumInfo("pname", pname); return false; } webgl->ErrorInvalidEnumInfo("param", paramInt); return false; } void WebGLSampler::SamplerParameter(GLenum pname, const FloatOrInt& param) { if (!ValidateSamplerParameterParams(mContext, pname, param)) return; switch (pname) { case LOCAL_GL_TEXTURE_MIN_FILTER: mState.minFilter = param.i; break; case LOCAL_GL_TEXTURE_MAG_FILTER: mState.magFilter = param.i; break; case LOCAL_GL_TEXTURE_WRAP_S: mState.wrapS = param.i; break; case LOCAL_GL_TEXTURE_WRAP_T: mState.wrapT = param.i; break; case LOCAL_GL_TEXTURE_COMPARE_MODE: mState.compareMode = param.i; break; default: break; } for (uint32_t i = 0; i < mContext->mBoundSamplers.Length(); ++i) { if (this == mContext->mBoundSamplers[i]) mContext->InvalidateResolveCacheForTextureWithTexUnit(i); } //// if (param.isFloat) { mContext->gl->fSamplerParameterf(mGLName, pname, param.f); } else { mContext->gl->fSamplerParameteri(mGLName, pname, param.i); } } //// NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSampler) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSampler, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSampler, Release) } // namespace mozilla