/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_ShaderModule_H_ #define GPU_ShaderModule_H_ #include "nsWrapperCache.h" #include "ObjectModel.h" namespace mozilla { namespace webgpu { class Device; class ShaderModule final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(ShaderModule) GPU_DECL_JS_WRAP(ShaderModule) ShaderModule(Device* const aParent, RawId aId); const RawId mId; private: virtual ~ShaderModule(); void Cleanup(); }; } // namespace webgpu } // namespace mozilla #endif // GPU_ShaderModule_H_