/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsWBMPDecoder_h__ #define nsWBMPDecoder_h__ #include "Decoder.h" #include "nsCOMPtr.h" #include "imgDecoderObserver.h" #include "gfxColor.h" namespace mozilla { namespace image { class RasterImage; /* WBMP is a monochrome graphics file format optimized for mobile computing devices. * Format description from http://www.wapforum.org/what/technical/SPEC-WAESpec-19990524.pdf */ typedef enum { WbmpStateStart, DecodingFixHeader, DecodingWidth, DecodingHeight, DecodingImageData, DecodingFailed, WbmpStateFinished } WbmpDecodingState; typedef enum { IntParseSucceeded, IntParseFailed, IntParseInProgress } WbmpIntDecodeStatus; class nsWBMPDecoder : public Decoder { public: nsWBMPDecoder(RasterImage &aImage); virtual ~nsWBMPDecoder(); virtual void WriteInternal(const char* aBuffer, uint32_t aCount); private: uint32_t mWidth; uint32_t mHeight; uint8_t* mRow; // Holds one raw line of the image uint32_t mRowBytes; // How many bytes of the row were already received uint32_t mCurLine; // The current line being decoded (0 to mHeight - 1) WbmpDecodingState mState; // Describes what part of the file we are decoding now. }; } // namespace image } // namespace mozilla #endif // nsWBMPDecoder_h__