/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // This is a general tool that will let you visualize platform operation. // Currently used for the layer system, the general syntax allows this // tools to be adapted to trace other operations. // // For the front end see: https://github.com/staktrace/rendertrace // Uncomment this line to enable RENDERTRACE //#define MOZ_RENDERTRACE #ifndef GFX_RENDERTRACE_H #define GFX_RENDERTRACE_H #include "nsRect.h" #include "mozilla/gfx/Matrix.h" namespace mozilla { namespace layers { class Layer; void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx::Matrix4x4 aRootTransform = gfx::Matrix4x4(), bool aReset = true); void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const gfx::IntRect aRect); void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor); void renderTraceEventStart(const char *aComment, const char *aColor); void renderTraceEventEnd(const char *aComment, const char *aColor); void renderTraceEventEnd(const char *aColor); struct RenderTraceScope { public: RenderTraceScope(const char *aComment, const char *aColor) : mComment(aComment) , mColor(aColor) { renderTraceEventStart(mComment, mColor); } ~RenderTraceScope() { renderTraceEventEnd(mComment, mColor); } private: const char *mComment; const char *mColor; }; #ifndef MOZ_RENDERTRACE inline void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx::Matrix4x4 aRootTransform, bool aReset) {} inline void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const gfx::IntRect aRect) {} inline void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor) {} inline void renderTraceEventStart(const char *aComment, const char *aColor) {} inline void renderTraceEventEnd(const char *aComment, const char *aColor) {} inline void renderTraceEventEnd(const char *aColor) {} #endif // MOZ_RENDERTRACE } } #endif //GFX_RENDERTRACE_H