/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2000 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /** * gfx idl declarations to be used by all gfx interfaces. * @file gfxtypes.idl */ #include "nsrootidl.idl" /*! @verbatim */ %{C++ #include "nsCoord.h" %} /*! @endverbatim */ /** * A color is a 32 bit unsigned integer with * four components: R, G, B and A. * * @var typedef PRUint32 gfx_color */ typedef PRUint32 gfx_color; /** * typedef that should be used for bit depths * @var typedef unsigned short gfx_depth */ typedef unsigned short gfx_depth; // is short ok? /** * typedef that should be used for image formats * @var typedef long gfx_format * @see gfxIFormats */ typedef long gfx_format; typedef PRInt32 nscoord; [ptr] native nsRect(nsRect);