/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_DRAWTARGETWRAPANDRECORD_H_ #define MOZILLA_GFX_DRAWTARGETWRAPANDRECORD_H_ #include "2D.h" #include "DrawEventRecorder.h" namespace mozilla { namespace gfx { class DrawTargetWrapAndRecord : public DrawTarget { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetWrapAndRecord, override) DrawTargetWrapAndRecord(DrawEventRecorder *aRecorder, DrawTarget *aDT, bool aHasData = false); ~DrawTargetWrapAndRecord(); virtual DrawTargetType GetType() const override { return mFinalDT->GetType(); } virtual BackendType GetBackendType() const override { return mFinalDT->GetBackendType(); } virtual bool IsRecording() const override { return true; } virtual already_AddRefed Snapshot() override; virtual already_AddRefed IntoLuminanceSource(LuminanceType aLuminanceType, float aOpacity) override; virtual void DetachAllSnapshots() override; virtual IntSize GetSize() const override { return mFinalDT->GetSize(); } /* Ensure that the DrawTarget backend has flushed all drawing operations to * this draw target. This must be called before using the backing surface of * this draw target outside of GFX 2D code. */ virtual void Flush() override { mFinalDT->Flush(); } /* * Draw a surface to the draw target. Possibly doing partial drawing or * applying scaling. No sampling happens outside the source. * * aSurface Source surface to draw * aDest Destination rectangle that this drawing operation should draw to * aSource Source rectangle in aSurface coordinates, this area of aSurface * will be stretched to the size of aDest. * aOptions General draw options that are applied to the operation * aSurfOptions DrawSurface options that are applied */ virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(), const DrawOptions &aOptions = DrawOptions()) override; virtual void DrawFilter(FilterNode *aNode, const Rect &aSourceRect, const Point &aDestPoint, const DrawOptions &aOptions = DrawOptions()) override; /* * Blend a surface to the draw target with a shadow. The shadow is drawn as a * gaussian blur using a specified sigma. The shadow is clipped to the size * of the input surface, so the input surface should contain a transparent * border the size of the approximate coverage of the blur (3 * aSigma). * NOTE: This function works in device space! * * aSurface Source surface to draw. * aDest Destination point that this drawing operation should draw to. * aColor Color of the drawn shadow * aOffset Offset of the shadow * aSigma Sigma used for the guassian filter kernel * aOperator Composition operator used */ virtual void DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator) override; /* * Clear a rectangle on the draw target to transparent black. This will * respect the clipping region and transform. * * aRect Rectangle to clear */ virtual void ClearRect(const Rect &aRect) override; /* * This is essentially a 'memcpy' between two surfaces. It moves a pixel * aligned area from the source surface unscaled directly onto the * drawtarget. This ignores both transform and clip. * * aSurface Surface to copy from * aSourceRect Source rectangle to be copied * aDest Destination point to copy the surface to */ virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect, const IntPoint &aDestination) override; /* * Fill a rectangle on the DrawTarget with a certain source pattern. * * aRect Rectangle that forms the mask of this filling operation * aPattern Pattern that forms the source of this filling operation * aOptions Options that are applied to this operation */ virtual void FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()) override; /* * Stroke a rectangle on the DrawTarget with a certain source pattern. * * aRect Rectangle that forms the mask of this stroking operation * aPattern Pattern that forms the source of this stroking operation * aOptions Options that are applied to this operation */ virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()) override; /* * Stroke a line on the DrawTarget with a certain source pattern. * * aStart Starting point of the line * aEnd End point of the line * aPattern Pattern that forms the source of this stroking operation * aOptions Options that are applied to this operation */ virtual void StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()) override; /* * Stroke a path on the draw target with a certain source pattern. * * aPath Path that is to be stroked * aPattern Pattern that should be used for the stroke * aStrokeOptions Stroke options used for this operation * aOptions Draw options used for this operation */ virtual void Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()) override; /* * Fill a path on the draw target with a certain source pattern. * * aPath Path that is to be filled * aPattern Pattern that should be used for the fill * aOptions Draw options used for this operation */ virtual void Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()) override; /* * Fill a series of clyphs on the draw target with a certain source pattern. */ virtual void FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()) override; /* * This takes a source pattern and a mask, and composites the source pattern * onto the destination surface using the alpha channel of the mask pattern * as a mask for the operation. * * aSource Source pattern * aMask Mask pattern * aOptions Drawing options */ virtual void Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions = DrawOptions()) override; virtual void MaskSurface(const Pattern &aSource, SourceSurface *aMask, Point aOffset, const DrawOptions &aOptions = DrawOptions()) override; /* * Push a clip to the DrawTarget. * * aPath The path to clip to */ virtual void PushClip(const Path *aPath) override; /* * Push an axis-aligned rectangular clip to the DrawTarget. This rectangle * is specified in user space. * * aRect The rect to clip to */ virtual void PushClipRect(const Rect &aRect) override; /* Pop a clip from the DrawTarget. A pop without a corresponding push will * be ignored. */ virtual void PopClip() override; /** * Push a 'layer' to the DrawTarget, a layer is a temporary surface that all * drawing will be redirected to, this is used for example to support group * opacity or the masking of groups. Clips must be balanced within a layer, * i.e. between a matching PushLayer/PopLayer pair there must be as many * PushClip(Rect) calls as there are PopClip calls. * * @param aOpaque Whether the layer will be opaque * @param aOpacity Opacity of the layer * @param aMask Mask applied to the layer * @param aMaskTransform Transform applied to the layer mask * @param aBounds Optional bounds in device space to which the layer is * limited in size. * @param aCopyBackground Whether to copy the background into the layer, this * is only supported when aOpaque is true. */ virtual void PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform, const IntRect& aBounds = IntRect(), bool aCopyBackground = false) override; /** * This balances a call to PushLayer and proceeds to blend the layer back * onto the background. This blend will blend the temporary surface back * onto the target in device space using POINT sampling and operator over. */ virtual void PopLayer() override; /* * Create a SourceSurface optimized for use with this DrawTarget from * existing bitmap data in memory. * * The SourceSurface does not take ownership of aData, and may be freed at any time. */ virtual already_AddRefed CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const override; /* * Create a SourceSurface optimized for use with this DrawTarget from * an arbitrary other SourceSurface. This may return aSourceSurface or some * other existing surface. */ virtual already_AddRefed OptimizeSourceSurface(SourceSurface *aSurface) const override; /* * Create a SourceSurface for a type of NativeSurface. This may fail if the * draw target does not know how to deal with the type of NativeSurface passed * in. */ virtual already_AddRefed CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const override; /* * Create a DrawTarget whose snapshot is optimized for use with this DrawTarget. */ virtual already_AddRefed CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const override; /* * Create a path builder with the specified fillmode. * * We need the fill mode up front because of Direct2D. * ID2D1SimplifiedGeometrySink requires the fill mode * to be set before calling BeginFigure(). */ virtual already_AddRefed CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const override; /* * Create a GradientStops object that holds information about a set of * gradient stops, this object is required for linear or radial gradient * patterns to represent the color stops in the gradient. * * aStops An array of gradient stops * aNumStops Number of stops in the array aStops * aExtendNone This describes how to extend the stop color outside of the * gradient area. */ virtual already_AddRefed CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode = ExtendMode::CLAMP) const override; virtual already_AddRefed CreateFilter(FilterType aType) override; /* * Set a transform on the surface, this transform is applied at drawing time * to both the mask and source of the operation. */ virtual void SetTransform(const Matrix &aTransform) override; /* Tries to get a native surface for a DrawTarget, this may fail if the * draw target cannot convert to this surface type. */ virtual void *GetNativeSurface(NativeSurfaceType aType) override { return mFinalDT->GetNativeSurface(aType); } virtual bool IsCurrentGroupOpaque() override { return mFinalDT->IsCurrentGroupOpaque(); } private: /** * Used for creating a DrawTargetWrapAndRecord for a CreateSimilarDrawTarget call. * We have to call CreateSimilarDrawTarget on mFinalDT up front and pass it in * as it can fail. * * @param aDT DrawTargetWrapAndRecord on which CreateSimilarDrawTarget was called * @param aSimilarDT Similar DrawTarget created from aDT.mFinalDT. */ DrawTargetWrapAndRecord(const DrawTargetWrapAndRecord *aDT, DrawTarget *aSimilarDT); Path *GetPathForPathRecording(const Path *aPath) const; already_AddRefed EnsurePathStored(const Path *aPath); void EnsurePatternDependenciesStored(const Pattern &aPattern); RefPtr mRecorder; RefPtr mFinalDT; }; } // namespace gfx } // namespace mozilla #endif /* MOZILLA_GFX_DRAWTARGETWRAPANDRECORD_H_ */