/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SourceSurfaceD2D1.h" #include "DrawTargetD2D1.h" namespace mozilla { namespace gfx { SourceSurfaceD2D1::SourceSurfaceD2D1(ID2D1Image *aImage, ID2D1DeviceContext *aDC, SurfaceFormat aFormat, const IntSize &aSize, DrawTargetD2D1 *aDT) : mImage(aImage) , mDC(aDC) , mDevice(Factory::GetD2D1Device()) , mDrawTarget(aDT) { aImage->QueryInterface((ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap)); mFormat = aFormat; mSize = aSize; if (aDT) { mSnapshotLock = aDT->mSnapshotLock; } } SourceSurfaceD2D1::~SourceSurfaceD2D1() { } bool SourceSurfaceD2D1::IsValid() const { return mDevice == Factory::GetD2D1Device(); } already_AddRefed SourceSurfaceD2D1::GetDataSurface() { Maybe lock; if (mSnapshotLock) { lock.emplace(*mSnapshotLock); } if (!EnsureRealizedBitmap()) { gfxCriticalError() << "Failed to realize a bitmap, device " << hexa(mDevice); return nullptr; } HRESULT hr; RefPtr softwareBitmap; D2D1_BITMAP_PROPERTIES1 props; props.dpiX = 96; props.dpiY = 96; props.pixelFormat = D2DPixelFormat(mFormat); props.colorContext = nullptr; props.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_CPU_READ; hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)getter_AddRefs(softwareBitmap)); if (FAILED(hr)) { gfxCriticalError() << "Failed to create software bitmap: " << mSize << " Code: " << hexa(hr); return nullptr; } D2D1_POINT_2U point = D2D1::Point2U(0, 0); D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height); hr = softwareBitmap->CopyFromBitmap(&point, mRealizedBitmap, &rect); if (FAILED(hr)) { gfxWarning() << "Failed to readback into software bitmap. Code: " << hexa(hr); return nullptr; } return MakeAndAddRef(softwareBitmap, mFormat); } bool SourceSurfaceD2D1::EnsureRealizedBitmap() { if (mRealizedBitmap) { return true; } // Why aren't we using mDevice here or anywhere else? RefPtr device = Factory::GetD2D1Device(); if (!device) { return false; } RefPtr dc; device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, getter_AddRefs(dc)); D2D1_BITMAP_PROPERTIES1 props; props.dpiX = 96; props.dpiY = 96; props.pixelFormat = D2DPixelFormat(mFormat); props.colorContext = nullptr; props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET; dc->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap)); dc->SetTarget(mRealizedBitmap); dc->BeginDraw(); dc->DrawImage(mImage); dc->EndDraw(); return true; } void SourceSurfaceD2D1::DrawTargetWillChange() { MOZ_ASSERT(mSnapshotLock); mSnapshotLock->AssertCurrentThreadOwns(); // At this point in time this should always be true here. MOZ_ASSERT(mRealizedBitmap); RefPtr oldBitmap = mRealizedBitmap; D2D1_BITMAP_PROPERTIES1 props; props.dpiX = 96; props.dpiY = 96; props.pixelFormat = D2DPixelFormat(mFormat); props.colorContext = nullptr; props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET; HRESULT hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap)); if (FAILED(hr)) { gfxCriticalError() << "Failed to create bitmap to make DrawTarget copy. Size: " << mSize << " Code: " << hexa(hr); MarkIndependent(); return; } D2D1_POINT_2U point = D2D1::Point2U(0, 0); D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height); mRealizedBitmap->CopyFromBitmap(&point, oldBitmap, &rect); mImage = mRealizedBitmap; DrawTargetD2D1::mVRAMUsageSS += mSize.width * mSize.height * BytesPerPixel(mFormat); // Ensure the object stays alive for the duration of MarkIndependent. RefPtr deathGrip = this; // We now no longer depend on the source surface content remaining the same. MarkIndependent(); } void SourceSurfaceD2D1::MarkIndependent() { if (mDrawTarget) { MOZ_ASSERT(mDrawTarget->mSnapshot == this); mDrawTarget->mSnapshot = nullptr; mDrawTarget = nullptr; } } DataSourceSurfaceD2D1::DataSourceSurfaceD2D1(ID2D1Bitmap1 *aMappableBitmap, SurfaceFormat aFormat) : mBitmap(aMappableBitmap) , mFormat(aFormat) , mMapped(false) { } DataSourceSurfaceD2D1::~DataSourceSurfaceD2D1() { if (mMapped) { mBitmap->Unmap(); } } IntSize DataSourceSurfaceD2D1::GetSize() const { D2D1_SIZE_F size = mBitmap->GetSize(); return IntSize(int32_t(size.width), int32_t(size.height)); } uint8_t* DataSourceSurfaceD2D1::GetData() { EnsureMapped(); return mMap.bits; } bool DataSourceSurfaceD2D1::Map(MapType aMapType, MappedSurface *aMappedSurface) { // DataSourceSurfaces used with the new Map API should not be used with GetData!! MOZ_ASSERT(!mMapped); MOZ_ASSERT(!mIsMapped); D2D1_MAP_OPTIONS options; if (aMapType == MapType::READ) { options = D2D1_MAP_OPTIONS_READ; } else { gfxWarning() << "Attempt to map D2D1 DrawTarget for writing."; return false; } D2D1_MAPPED_RECT map; if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &map))) { gfxCriticalError() << "Failed to map bitmap (M)."; return false; } aMappedSurface->mData = map.bits; aMappedSurface->mStride = map.pitch; mIsMapped = !!aMappedSurface->mData; return mIsMapped; } void DataSourceSurfaceD2D1::Unmap() { MOZ_ASSERT(mIsMapped); mIsMapped = false; mBitmap->Unmap(); } int32_t DataSourceSurfaceD2D1::Stride() { EnsureMapped(); return mMap.pitch; } void DataSourceSurfaceD2D1::EnsureMapped() { // Do not use GetData() after having used Map! MOZ_ASSERT(!mIsMapped); if (mMapped) { return; } if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &mMap))) { gfxCriticalError() << "Failed to map bitmap (EM)."; return; } mMapped = true; } } }