/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLFormats.h" #include "GLContext.h" #include "GLDefs.h" #include "mozilla/gfx/Logging.h" #include "mozilla/StaticMutex.h" namespace mozilla::webgl { const char* ToString(const ComponentType type) { switch (type) { case ComponentType::Int: return "Int"; case ComponentType::UInt: return "UInt"; case ComponentType::NormInt: return "NormInt"; case ComponentType::NormUInt: return "NormUInt"; case ComponentType::Float: return "Float"; } MOZ_CRASH("pacify gcc6 warning"); } static TextureBaseType ToBaseType(const ComponentType type) { switch (type) { case ComponentType::Int: return TextureBaseType::Int; case ComponentType::UInt: return TextureBaseType::UInt; case ComponentType::NormInt: case ComponentType::NormUInt: case ComponentType::Float: // case ComponentType::Depth: return TextureBaseType::Float; } MOZ_CRASH("pacify gcc6 warning"); } const char* ToString(const TextureBaseType x) { switch (x) { case webgl::TextureBaseType::Float: return "FLOAT"; case webgl::TextureBaseType::Int: return "INT"; case webgl::TextureBaseType::UInt: return "UINT"; } MOZ_CRASH("pacify gcc6 warning"); } // - template static inline void AlwaysInsert(std::map& dest, const K2& key, const V2& val) { auto res = dest.insert({key, val}); bool didInsert = res.second; MOZ_ALWAYS_TRUE(didInsert); } template static inline V* FindOrNull(const std::map& dest, const K2& key) { auto itr = dest.find(key); if (itr == dest.end()) return nullptr; return itr->second; } // Returns a pointer to the in-place value for `key`. template static inline V* FindPtrOrNull(std::map& dest, const K2& key) { auto itr = dest.find(key); if (itr == dest.end()) return nullptr; return &(itr->second); } ////////////////////////////////////////////////////////////////////////////////////////// std::map gCompressedFormatInfoMap; std::map gFormatInfoMap; static inline const CompressedFormatInfo* GetCompressedFormatInfo( EffectiveFormat format) { MOZ_ASSERT(!gCompressedFormatInfoMap.empty()); return FindPtrOrNull(gCompressedFormatInfoMap, format); } static inline FormatInfo* GetFormatInfo_NoLock(EffectiveFormat format) { MOZ_ASSERT(!gFormatInfoMap.empty()); return FindPtrOrNull(gFormatInfoMap, format); } ////////////////////////////////////////////////////////////////////////////////////////// static void AddCompressedFormatInfo(EffectiveFormat format, uint16_t bitsPerBlock, uint8_t blockWidth, uint8_t blockHeight, CompressionFamily family) { MOZ_ASSERT(bitsPerBlock % 8 == 0); uint16_t bytesPerBlock = bitsPerBlock / 8; // The specs always state these in // bits, but it's only ever useful // to us as bytes. MOZ_ASSERT(bytesPerBlock <= 255); const CompressedFormatInfo info = {format, uint8_t(bytesPerBlock), blockWidth, blockHeight, family}; AlwaysInsert(gCompressedFormatInfoMap, format, info); } static void InitCompressedFormatInfo() { // clang-format off // GLES 3.0.4, p147, table 3.19 // GLES 3.0.4, p286+, $C.1 "ETC Compressed Texture Image Formats" AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB8_ETC2 , 64, 4, 4, CompressionFamily::ES3); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ETC2 , 64, 4, 4, CompressionFamily::ES3); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA8_ETC2_EAC , 128, 4, 4, CompressionFamily::ES3); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC , 128, 4, 4, CompressionFamily::ES3); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_R11_EAC , 64, 4, 4, CompressionFamily::ES3); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RG11_EAC , 128, 4, 4, CompressionFamily::ES3); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SIGNED_R11_EAC , 64, 4, 4, CompressionFamily::ES3); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SIGNED_RG11_EAC , 128, 4, 4, CompressionFamily::ES3); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 , 64, 4, 4, CompressionFamily::ES3); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 64, 4, 4, CompressionFamily::ES3); // EXT_texture_compression_bptc AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_BPTC_UNORM , 16*8, 4, 4, CompressionFamily::BPTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB_ALPHA_BPTC_UNORM , 16*8, 4, 4, CompressionFamily::BPTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB_BPTC_SIGNED_FLOAT , 16*8, 4, 4, CompressionFamily::BPTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, 16*8, 4, 4, CompressionFamily::BPTC); // EXT_texture_compression_rgtc AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RED_RGTC1 , 8*8, 4, 4, CompressionFamily::RGTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SIGNED_RED_RGTC1, 8*8, 4, 4, CompressionFamily::RGTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RG_RGTC2 , 16*8, 4, 4, CompressionFamily::RGTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SIGNED_RG_RGTC2 , 16*8, 4, 4, CompressionFamily::RGTC); // EXT_texture_compression_s3tc AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB_S3TC_DXT1_EXT , 64, 4, 4, CompressionFamily::S3TC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_S3TC_DXT1_EXT, 64, 4, 4, CompressionFamily::S3TC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_S3TC_DXT3_EXT, 128, 4, 4, CompressionFamily::S3TC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_S3TC_DXT5_EXT, 128, 4, 4, CompressionFamily::S3TC); // EXT_texture_compression_s3tc_srgb AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB_S3TC_DXT1_EXT , 64, 4, 4, CompressionFamily::S3TC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 64, 4, 4, CompressionFamily::S3TC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 128, 4, 4, CompressionFamily::S3TC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 128, 4, 4, CompressionFamily::S3TC); // KHR_texture_compression_astc_ldr AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_4x4_KHR , 128, 4, 4, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_5x4_KHR , 128, 5, 4, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_5x5_KHR , 128, 5, 5, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_6x5_KHR , 128, 6, 5, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_6x6_KHR , 128, 6, 6, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_8x5_KHR , 128, 8, 5, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_8x6_KHR , 128, 8, 6, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_8x8_KHR , 128, 8, 8, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_10x5_KHR , 128, 10, 5, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_10x6_KHR , 128, 10, 6, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_10x8_KHR , 128, 10, 8, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_10x10_KHR , 128, 10, 10, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_12x10_KHR , 128, 12, 10, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_ASTC_12x12_KHR , 128, 12, 12, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR , 128, 4, 4, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR , 128, 5, 4, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR , 128, 5, 5, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR , 128, 6, 5, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR , 128, 6, 6, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR , 128, 8, 5, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR , 128, 8, 6, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR , 128, 8, 8, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR , 128, 10, 5, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR , 128, 10, 6, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR , 128, 10, 8, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 128, 10, 10, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 128, 12, 10, CompressionFamily::ASTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 128, 12, 12, CompressionFamily::ASTC); // IMG_texture_compression_pvrtc AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB_PVRTC_4BPPV1 , 256, 8, 8, CompressionFamily::PVRTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_PVRTC_4BPPV1, 256, 8, 8, CompressionFamily::PVRTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB_PVRTC_2BPPV1 , 256, 16, 8, CompressionFamily::PVRTC); AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_PVRTC_2BPPV1, 256, 16, 8, CompressionFamily::PVRTC); // OES_compressed_ETC1_RGB8_texture AddCompressedFormatInfo(EffectiveFormat::ETC1_RGB8_OES, 64, 4, 4, CompressionFamily::ETC1); // clang-format on } ////////////////////////////////////////////////////////////////////////////////////////// static void AddFormatInfo(EffectiveFormat format, const char* name, GLenum sizedFormat, uint8_t bytesPerPixel, uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t d, uint8_t s, UnsizedFormat unsizedFormat, bool isSRGB, ComponentType componentType) { switch (unsizedFormat) { case UnsizedFormat::R: MOZ_ASSERT(r && !g && !b && !a && !d && !s); break; case UnsizedFormat::RG: MOZ_ASSERT(r && g && !b && !a && !d && !s); break; case UnsizedFormat::RGB: MOZ_ASSERT(r && g && b && !a && !d && !s); break; case UnsizedFormat::RGBA: MOZ_ASSERT(r && g && b && a && !d && !s); break; case UnsizedFormat::L: MOZ_ASSERT(r && !g && !b && !a && !d && !s); break; case UnsizedFormat::A: MOZ_ASSERT(!r && !g && !b && a && !d && !s); break; case UnsizedFormat::LA: MOZ_ASSERT(r && !g && !b && a && !d && !s); break; case UnsizedFormat::D: MOZ_ASSERT(!r && !g && !b && !a && d && !s); break; case UnsizedFormat::S: MOZ_ASSERT(!r && !g && !b && !a && !d && s); break; case UnsizedFormat::DEPTH_STENCIL: MOZ_ASSERT(!r && !g && !b && !a && d && s); break; } const CompressedFormatInfo* compressedFormatInfo = GetCompressedFormatInfo(format); MOZ_ASSERT(!bytesPerPixel == bool(compressedFormatInfo)); #ifdef DEBUG uint8_t totalBits = r + g + b + a + d + s; if (format == EffectiveFormat::RGB9_E5) { totalBits = 9 + 9 + 9 + 5; } if (compressedFormatInfo) { MOZ_ASSERT(totalBits); MOZ_ASSERT(!bytesPerPixel); } else { MOZ_ASSERT(totalBits == bytesPerPixel * 8); } #endif const FormatInfo info = {format, name, sizedFormat, unsizedFormat, componentType, ToBaseType(componentType), isSRGB, compressedFormatInfo, bytesPerPixel, r, g, b, a, d, s}; AlwaysInsert(gFormatInfoMap, format, info); } static void InitFormatInfo() { // This function is full of expressive formatting, so: // clang-format off #define FOO(x) EffectiveFormat::x, #x, LOCAL_GL_ ## x // GLES 3.0.4, p130-132, table 3.13 AddFormatInfo(FOO(R8 ), 1, 8, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::NormUInt); AddFormatInfo(FOO(R8_SNORM ), 1, 8, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::NormInt ); AddFormatInfo(FOO(RG8 ), 2, 8, 8, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::NormUInt); AddFormatInfo(FOO(RG8_SNORM ), 2, 8, 8, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::NormInt ); AddFormatInfo(FOO(RGB8 ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); AddFormatInfo(FOO(RGB8_SNORM ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormInt ); AddFormatInfo(FOO(RGB565 ), 2, 5, 6, 5, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); AddFormatInfo(FOO(RGBA4 ), 2, 4, 4, 4, 4, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(RGB5_A1 ), 2, 5, 5, 5, 1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(RGBA8 ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(RGBA8_SNORM ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormInt ); AddFormatInfo(FOO(RGB10_A2 ), 4, 10,10,10, 2, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(RGB10_A2UI ), 4, 10,10,10, 2, 0,0, UnsizedFormat::RGBA, false, ComponentType::UInt ); AddFormatInfo(FOO(SRGB8 ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , true , ComponentType::NormUInt); AddFormatInfo(FOO(SRGB8_ALPHA8 ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(R16F ), 2, 16, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Float ); AddFormatInfo(FOO(RG16F ), 4, 16,16, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Float ); AddFormatInfo(FOO(RGB16F ), 6, 16,16,16, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); AddFormatInfo(FOO(RGBA16F ), 8, 16,16,16,16, 0,0, UnsizedFormat::RGBA, false, ComponentType::Float ); AddFormatInfo(FOO(R32F ), 4, 32, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Float ); AddFormatInfo(FOO(RG32F ), 8, 32,32, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Float ); AddFormatInfo(FOO(RGB32F ), 12, 32,32,32, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); AddFormatInfo(FOO(RGBA32F ), 16, 32,32,32,32, 0,0, UnsizedFormat::RGBA, false, ComponentType::Float ); AddFormatInfo(FOO(R11F_G11F_B10F), 4, 11,11,10, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); AddFormatInfo(FOO(RGB9_E5 ), 4, 14,14,14, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); AddFormatInfo(FOO(R8I ), 1, 8, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Int ); AddFormatInfo(FOO(R8UI ), 1, 8, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::UInt ); AddFormatInfo(FOO(R16I ), 2, 16, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Int ); AddFormatInfo(FOO(R16UI ), 2, 16, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::UInt ); AddFormatInfo(FOO(R32I ), 4, 32, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Int ); AddFormatInfo(FOO(R32UI ), 4, 32, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::UInt ); AddFormatInfo(FOO(RG8I ), 2, 8, 8, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Int ); AddFormatInfo(FOO(RG8UI ), 2, 8, 8, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::UInt ); AddFormatInfo(FOO(RG16I ), 4, 16,16, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Int ); AddFormatInfo(FOO(RG16UI ), 4, 16,16, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::UInt ); AddFormatInfo(FOO(RG32I ), 8, 32,32, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Int ); AddFormatInfo(FOO(RG32UI ), 8, 32,32, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::UInt ); AddFormatInfo(FOO(RGB8I ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Int ); AddFormatInfo(FOO(RGB8UI ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::UInt ); AddFormatInfo(FOO(RGB16I ), 6, 16,16,16, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Int ); AddFormatInfo(FOO(RGB16UI ), 6, 16,16,16, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::UInt ); AddFormatInfo(FOO(RGB32I ), 12, 32,32,32, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Int ); AddFormatInfo(FOO(RGB32UI ), 12, 32,32,32, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::UInt ); AddFormatInfo(FOO(RGBA8I ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, false, ComponentType::Int ); AddFormatInfo(FOO(RGBA8UI ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, false, ComponentType::UInt ); AddFormatInfo(FOO(RGBA16I ), 8, 16,16,16,16, 0,0, UnsizedFormat::RGBA, false, ComponentType::Int ); AddFormatInfo(FOO(RGBA16UI ), 8, 16,16,16,16, 0,0, UnsizedFormat::RGBA, false, ComponentType::UInt ); AddFormatInfo(FOO(RGBA32I ), 16, 32,32,32,32, 0,0, UnsizedFormat::RGBA, false, ComponentType::Int ); AddFormatInfo(FOO(RGBA32UI ), 16, 32,32,32,32, 0,0, UnsizedFormat::RGBA, false, ComponentType::UInt ); // GLES 3.0.4, p133, table 3.14 AddFormatInfo(FOO(DEPTH_COMPONENT16 ), 2, 0,0,0,0, 16,0, UnsizedFormat::D , false, ComponentType::NormUInt); AddFormatInfo(FOO(DEPTH_COMPONENT24 ), 3, 0,0,0,0, 24,0, UnsizedFormat::D , false, ComponentType::NormUInt); AddFormatInfo(FOO(DEPTH_COMPONENT32F), 4, 0,0,0,0, 32,0, UnsizedFormat::D , false, ComponentType::Float); // DEPTH_STENCIL types are sampled as their depth component. AddFormatInfo(FOO(DEPTH24_STENCIL8 ), 4, 0,0,0,0, 24,8, UnsizedFormat::DEPTH_STENCIL, false, ComponentType::NormUInt); AddFormatInfo(FOO(DEPTH32F_STENCIL8 ), 5, 0,0,0,0, 32,8, UnsizedFormat::DEPTH_STENCIL, false, ComponentType::Float); // GLES 3.0.4, p205-206, "Required Renderbuffer Formats" AddFormatInfo(FOO(STENCIL_INDEX8), 1, 0,0,0,0, 0,8, UnsizedFormat::S, false, ComponentType::Int); // GLES 3.0.4, p147, table 3.19 // GLES 3.0.4 p286+ $C.1 "ETC Compressed Texture Image Formats" AddFormatInfo(FOO(COMPRESSED_RGB8_ETC2 ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ETC2 ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA8_ETC2_EAC ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_R11_EAC ), 0, 1,0,0,0, 0,0, UnsizedFormat::R , false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RG11_EAC ), 0, 1,1,0,0, 0,0, UnsizedFormat::RG , false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SIGNED_R11_EAC ), 0, 1,0,0,0, 0,0, UnsizedFormat::R , false, ComponentType::NormInt ); AddFormatInfo(FOO(COMPRESSED_SIGNED_RG11_EAC ), 0, 1,1,0,0, 0,0, UnsizedFormat::RG , false, ComponentType::NormInt ); AddFormatInfo(FOO(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); // EXT_texture_compression_bptc AddFormatInfo(FOO(COMPRESSED_RGBA_BPTC_UNORM ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB_ALPHA_BPTC_UNORM ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGB_BPTC_SIGNED_FLOAT ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); AddFormatInfo(FOO(COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); // EXT_texture_compression_rgtc AddFormatInfo(FOO(COMPRESSED_RED_RGTC1 ), 0, 1,0,0,0, 0,0, UnsizedFormat::R , false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SIGNED_RED_RGTC1), 0, 1,0,0,0, 0,0, UnsizedFormat::R , false, ComponentType::NormInt ); AddFormatInfo(FOO(COMPRESSED_RG_RGTC2 ), 0, 1,1,0,0, 0,0, UnsizedFormat::RG, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SIGNED_RG_RGTC2 ), 0, 1,1,0,0, 0,0, UnsizedFormat::RG, false, ComponentType::NormInt ); // EXT_texture_compression_s3tc AddFormatInfo(FOO(COMPRESSED_RGB_S3TC_DXT1_EXT ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_S3TC_DXT1_EXT), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_S3TC_DXT3_EXT), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_S3TC_DXT5_EXT), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); // EXT_texture_compression_s3tc_srgb AddFormatInfo(FOO(COMPRESSED_SRGB_S3TC_DXT1_EXT ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , true, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true, ComponentType::NormUInt); // KHR_texture_compression_astc_ldr AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_4x4_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_5x4_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_5x5_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_6x5_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_6x6_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_8x5_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_8x6_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_8x8_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_10x5_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_10x6_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_10x8_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_10x10_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_12x10_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_ASTC_12x12_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); // IMG_texture_compression_pvrtc AddFormatInfo(FOO(COMPRESSED_RGB_PVRTC_4BPPV1 ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_PVRTC_4BPPV1), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGB_PVRTC_2BPPV1 ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); AddFormatInfo(FOO(COMPRESSED_RGBA_PVRTC_2BPPV1), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); // OES_compressed_ETC1_RGB8_texture AddFormatInfo(FOO(ETC1_RGB8_OES), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB, false, ComponentType::NormUInt); // EXT_texture_norm16 AddFormatInfo(FOO(R16 ), 2, 16, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::NormUInt); AddFormatInfo(FOO(RG16 ), 4, 16,16, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::NormUInt); AddFormatInfo(FOO(RGB16 ), 6, 16,16,16, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); AddFormatInfo(FOO(RGBA16), 8, 16,16,16,16, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); AddFormatInfo(FOO(R16_SNORM ), 2, 16, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::NormInt); AddFormatInfo(FOO(RG16_SNORM ), 4, 16,16, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::NormInt); AddFormatInfo(FOO(RGB16_SNORM ), 6, 16,16,16, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormInt); AddFormatInfo(FOO(RGBA16_SNORM), 8, 16,16,16,16, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormInt); #undef FOO // 'Virtual' effective formats have no sizedFormat. #define FOO(x) EffectiveFormat::x, #x, 0 // GLES 3.0.4, p128, table 3.12. AddFormatInfo(FOO(Luminance8Alpha8), 2, 8,0,0,8, 0,0, UnsizedFormat::LA, false, ComponentType::NormUInt); AddFormatInfo(FOO(Luminance8 ), 1, 8,0,0,0, 0,0, UnsizedFormat::L , false, ComponentType::NormUInt); AddFormatInfo(FOO(Alpha8 ), 1, 0,0,0,8, 0,0, UnsizedFormat::A , false, ComponentType::NormUInt); // OES_texture_float AddFormatInfo(FOO(Luminance32FAlpha32F), 8, 32,0,0,32, 0,0, UnsizedFormat::LA, false, ComponentType::Float); AddFormatInfo(FOO(Luminance32F ), 4, 32,0,0, 0, 0,0, UnsizedFormat::L , false, ComponentType::Float); AddFormatInfo(FOO(Alpha32F ), 4, 0,0,0,32, 0,0, UnsizedFormat::A , false, ComponentType::Float); // OES_texture_half_float AddFormatInfo(FOO(Luminance16FAlpha16F), 4, 16,0,0,16, 0,0, UnsizedFormat::LA, false, ComponentType::Float); AddFormatInfo(FOO(Luminance16F ), 2, 16,0,0, 0, 0,0, UnsizedFormat::L , false, ComponentType::Float); AddFormatInfo(FOO(Alpha16F ), 2, 0,0,0,16, 0,0, UnsizedFormat::A , false, ComponentType::Float); #undef FOO //////////////////////////////////////////////////////////////////////////// const auto fnSetCopyDecay = [](EffectiveFormat src, EffectiveFormat asR, EffectiveFormat asRG, EffectiveFormat asRGB, EffectiveFormat asRGBA, EffectiveFormat asL, EffectiveFormat asA, EffectiveFormat asLA) { auto& map = GetFormatInfo_NoLock(src)->copyDecayFormats; const auto fnSet = [&map](UnsizedFormat uf, EffectiveFormat ef) { if (ef == EffectiveFormat::MAX) return; const auto* format = GetFormatInfo_NoLock(ef); MOZ_ASSERT(format->unsizedFormat == uf); AlwaysInsert(map, uf, format); }; fnSet(UnsizedFormat::R , asR); fnSet(UnsizedFormat::RG , asRG); fnSet(UnsizedFormat::RGB , asRGB); fnSet(UnsizedFormat::RGBA, asRGBA); fnSet(UnsizedFormat::L , asL); fnSet(UnsizedFormat::A , asA); fnSet(UnsizedFormat::LA , asLA); }; #define SET_COPY_DECAY(src,asR,asRG,asRGB,asRGBA,asL,asA,asLA) \ fnSetCopyDecay(EffectiveFormat::src, EffectiveFormat::asR, EffectiveFormat::asRG, \ EffectiveFormat::asRGB, EffectiveFormat::asRGBA, EffectiveFormat::asL, \ EffectiveFormat::asA, EffectiveFormat::asLA); ////// #define SET_BY_SUFFIX(X) \ SET_COPY_DECAY( R##X, R##X, MAX, MAX, MAX, Luminance##X, MAX, MAX) \ SET_COPY_DECAY( RG##X, R##X, RG##X, MAX, MAX, Luminance##X, MAX, MAX) \ SET_COPY_DECAY( RGB##X, R##X, RG##X, RGB##X, MAX, Luminance##X, MAX, MAX) \ SET_COPY_DECAY(RGBA##X, R##X, RG##X, RGB##X, RGBA##X, Luminance##X, Alpha##X, Luminance##X##Alpha##X) SET_BY_SUFFIX(8) // WebGL decided that RGB8 should be guaranteed renderable. SET_BY_SUFFIX(16F) // RGB16F is renderable in EXT_color_buffer_half_float, though not // EXT_color_buffer_float. SET_BY_SUFFIX(32F) // Technically RGB32F is never renderable, but no harm here. #undef SET_BY_SUFFIX ////// #define SET_BY_SUFFIX(X) \ SET_COPY_DECAY( R##X, R##X, MAX, MAX, MAX, MAX, MAX, MAX) \ SET_COPY_DECAY( RG##X, R##X, RG##X, MAX, MAX, MAX, MAX, MAX) \ SET_COPY_DECAY(RGBA##X, R##X, RG##X, RGB##X, RGBA##X, MAX, MAX, MAX) SET_BY_SUFFIX(8I) SET_BY_SUFFIX(8UI) SET_BY_SUFFIX(16) SET_BY_SUFFIX(16I) SET_BY_SUFFIX(16UI) SET_BY_SUFFIX(32I) SET_BY_SUFFIX(32UI) #undef SET_BY_SUFFIX ////// SET_COPY_DECAY( RGB565, R8, RG8, RGB565, MAX, Luminance8, MAX, MAX) SET_COPY_DECAY( RGBA4, R8, RG8, RGB565, RGBA4, Luminance8, Alpha8, Luminance8Alpha8) SET_COPY_DECAY( RGB5_A1, R8, RG8, RGB565, RGB5_A1, Luminance8, Alpha8, Luminance8Alpha8) SET_COPY_DECAY( RGB10_A2, R8, RG8, RGB8, RGB10_A2, Luminance8, Alpha8, MAX) SET_COPY_DECAY(RGB10_A2UI, R8UI, RG8UI, RGB8UI, RGB10_A2UI, MAX, MAX, MAX) SET_COPY_DECAY(SRGB8_ALPHA8, MAX, MAX, MAX, SRGB8_ALPHA8, MAX, Alpha8, MAX) SET_COPY_DECAY(R11F_G11F_B10F, R16F, RG16F, R11F_G11F_B10F, MAX, Luminance16F, MAX, MAX) #undef SET_COPY_DECAY // clang-format on } ////////////////////////////////////////////////////////////////////////////////////////// bool gAreFormatTablesInitialized = false; static void EnsureInitFormatTables( const StaticMutexAutoLock&) // Prove that you locked it! { if (MOZ_LIKELY(gAreFormatTablesInitialized)) return; gAreFormatTablesInitialized = true; InitCompressedFormatInfo(); InitFormatInfo(); } ////////////////////////////////////////////////////////////////////////////////////////// // Public funcs StaticMutex gFormatMapMutex; const FormatInfo* GetFormat(EffectiveFormat format) { StaticMutexAutoLock lock(gFormatMapMutex); EnsureInitFormatTables(lock); return GetFormatInfo_NoLock(format); } ////////////////////////////////////////////////////////////////////////////////////////// const FormatInfo* FormatInfo::GetCopyDecayFormat(UnsizedFormat uf) const { return FindOrNull(this->copyDecayFormats, uf); } bool GetBytesPerPixel(const PackingInfo& packing, uint8_t* const out_bytes) { uint8_t bytesPerChannel; switch (packing.type) { case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: case LOCAL_GL_UNSIGNED_SHORT_5_6_5: *out_bytes = 2; return true; case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV: case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: case LOCAL_GL_UNSIGNED_INT_24_8: case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV: *out_bytes = 4; return true; case LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV: *out_bytes = 8; return true; // Alright, that's all the fixed-size unpackTypes. case LOCAL_GL_BYTE: case LOCAL_GL_UNSIGNED_BYTE: bytesPerChannel = 1; break; case LOCAL_GL_SHORT: case LOCAL_GL_UNSIGNED_SHORT: case LOCAL_GL_HALF_FLOAT: case LOCAL_GL_HALF_FLOAT_OES: bytesPerChannel = 2; break; case LOCAL_GL_INT: case LOCAL_GL_UNSIGNED_INT: case LOCAL_GL_FLOAT: bytesPerChannel = 4; break; default: return false; } uint8_t channels; switch (packing.format) { case LOCAL_GL_RED: case LOCAL_GL_RED_INTEGER: case LOCAL_GL_LUMINANCE: case LOCAL_GL_ALPHA: case LOCAL_GL_DEPTH_COMPONENT: channels = 1; break; case LOCAL_GL_RG: case LOCAL_GL_RG_INTEGER: case LOCAL_GL_LUMINANCE_ALPHA: channels = 2; break; case LOCAL_GL_RGB: case LOCAL_GL_RGB_INTEGER: case LOCAL_GL_SRGB: channels = 3; break; case LOCAL_GL_BGRA: case LOCAL_GL_RGBA: case LOCAL_GL_RGBA_INTEGER: case LOCAL_GL_SRGB_ALPHA: channels = 4; break; default: return false; } *out_bytes = bytesPerChannel * channels; return true; } uint8_t BytesPerPixel(const PackingInfo& packing) { uint8_t ret; if (MOZ_LIKELY(GetBytesPerPixel(packing, &ret))) return ret; gfxCriticalError() << "Bad `packing`: " << gfx::hexa(packing.format) << ", " << gfx::hexa(packing.type); MOZ_CRASH("Bad `packing`."); } ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // FormatUsageAuthority bool FormatUsageInfo::IsUnpackValid( const PackingInfo& key, const DriverUnpackInfo** const out_value) const { auto itr = validUnpacks.find(key); if (itr == validUnpacks.end()) return false; *out_value = &(itr->second); return true; } void FormatUsageInfo::ResolveMaxSamples(gl::GLContext& gl) const { MOZ_ASSERT(gl.IsCurrent()); MOZ_ASSERT(!this->maxSamplesKnown); MOZ_ASSERT(!this->maxSamples); this->maxSamplesKnown = true; const GLenum internalFormat = this->format->sizedFormat; if (!internalFormat) return; if (!gl.IsSupported(gl::GLFeature::internalformat_query)) return; // GL_SAMPLES returns a list in descending order, so ask for just one elem to // get the max. gl.fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalFormat, LOCAL_GL_SAMPLES, 1, reinterpret_cast(&this->maxSamples)); } //////////////////////////////////////// static void AddSimpleUnsized(FormatUsageAuthority* fua, GLenum unpackFormat, GLenum unpackType, EffectiveFormat effFormat) { auto usage = fua->EditUsage(effFormat); usage->isFilterable = true; const PackingInfo pi = {unpackFormat, unpackType}; const DriverUnpackInfo dui = {unpackFormat, unpackFormat, unpackType}; fua->AddTexUnpack(usage, pi, dui); fua->AllowUnsizedTexFormat(pi, usage); }; /*static*/ const GLint FormatUsageInfo::kLuminanceSwizzleRGBA[4] = { LOCAL_GL_RED, LOCAL_GL_RED, LOCAL_GL_RED, LOCAL_GL_ONE}; /*static*/ const GLint FormatUsageInfo::kAlphaSwizzleRGBA[4] = { LOCAL_GL_ZERO, LOCAL_GL_ZERO, LOCAL_GL_ZERO, LOCAL_GL_RED}; /*static*/ const GLint FormatUsageInfo::kLumAlphaSwizzleRGBA[4] = { LOCAL_GL_RED, LOCAL_GL_RED, LOCAL_GL_RED, LOCAL_GL_GREEN}; static bool AddLegacyFormats_LA8(FormatUsageAuthority* fua, gl::GLContext* gl) { if (gl->IsCoreProfile()) { if (!gl->IsSupported(gl::GLFeature::texture_swizzle)) return false; PackingInfo pi; DriverUnpackInfo dui; const auto fnAdd = [fua, &pi, &dui](EffectiveFormat effFormat, const GLint* swizzle) { auto usage = fua->EditUsage(effFormat); usage->isFilterable = true; usage->textureSwizzleRGBA = swizzle; fua->AddTexUnpack(usage, pi, dui); fua->AllowUnsizedTexFormat(pi, usage); }; pi = {LOCAL_GL_LUMINANCE, LOCAL_GL_UNSIGNED_BYTE}; dui = {LOCAL_GL_R8, LOCAL_GL_RED, LOCAL_GL_UNSIGNED_BYTE}; fnAdd(EffectiveFormat::Luminance8, FormatUsageInfo::kLuminanceSwizzleRGBA); pi = {LOCAL_GL_ALPHA, LOCAL_GL_UNSIGNED_BYTE}; dui = {LOCAL_GL_R8, LOCAL_GL_RED, LOCAL_GL_UNSIGNED_BYTE}; fnAdd(EffectiveFormat::Alpha8, FormatUsageInfo::kAlphaSwizzleRGBA); pi = {LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_UNSIGNED_BYTE}; dui = {LOCAL_GL_RG8, LOCAL_GL_RG, LOCAL_GL_UNSIGNED_BYTE}; fnAdd(EffectiveFormat::Luminance8Alpha8, FormatUsageInfo::kLumAlphaSwizzleRGBA); } else { // clang-format off AddSimpleUnsized(fua, LOCAL_GL_LUMINANCE , LOCAL_GL_UNSIGNED_BYTE, EffectiveFormat::Luminance8 ); AddSimpleUnsized(fua, LOCAL_GL_ALPHA , LOCAL_GL_UNSIGNED_BYTE, EffectiveFormat::Alpha8 ); AddSimpleUnsized(fua, LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_UNSIGNED_BYTE, EffectiveFormat::Luminance8Alpha8); // clang-format on } return true; } static bool AddUnsizedFormats(FormatUsageAuthority* fua, gl::GLContext* gl) { // clang-format off // GLES 2.0.25, p63, Table 3.4 AddSimpleUnsized(fua, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE , EffectiveFormat::RGBA8 ); AddSimpleUnsized(fua, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT_4_4_4_4, EffectiveFormat::RGBA4 ); AddSimpleUnsized(fua, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT_5_5_5_1, EffectiveFormat::RGB5_A1); AddSimpleUnsized(fua, LOCAL_GL_RGB , LOCAL_GL_UNSIGNED_BYTE , EffectiveFormat::RGB8 ); AddSimpleUnsized(fua, LOCAL_GL_RGB , LOCAL_GL_UNSIGNED_SHORT_5_6_5 , EffectiveFormat::RGB565 ); // L, A, LA return AddLegacyFormats_LA8(fua, gl); // clang-format on } void FormatUsageInfo::SetRenderable(const FormatRenderableState& state) { if (!renderableState.IsExplicit()) { renderableState = state; } #ifdef DEBUG const auto format = this->format; if (format->IsColorFormat()) { const auto& map = format->copyDecayFormats; const auto itr = map.find(format->unsizedFormat); MOZ_ASSERT(itr != map.end(), "Renderable formats must be in copyDecayFormats."); MOZ_ASSERT(itr->second == format); } #endif } UniquePtr FormatUsageAuthority::CreateForWebGL1( gl::GLContext* gl) { UniquePtr ret(new FormatUsageAuthority); const auto ptr = ret.get(); //////////////////////////////////////////////////////////////////////////// // Usages const auto fnSet = [ptr](EffectiveFormat effFormat, bool isRenderable, bool isFilterable) { MOZ_ASSERT(!ptr->GetUsage(effFormat)); auto usage = ptr->EditUsage(effFormat); usage->isFilterable = isFilterable; if (isRenderable) { usage->SetRenderable(); } }; // GLES 2.0.25, p117, Table 4.5 // RGBA8 is made renderable in WebGL 1.0, "Framebuffer Object Attachments" // render filter // able able fnSet(EffectiveFormat::RGBA8, true, true); fnSet(EffectiveFormat::RGBA4, true, true); fnSet(EffectiveFormat::RGB5_A1, true, true); fnSet(EffectiveFormat::RGB565, true, true); // RGB8 is not guaranteed to be renderable, but we should allow it for // web-compat. Min-capability mode should mark this as non-renderable. fnSet(EffectiveFormat::RGB8, true, true); fnSet(EffectiveFormat::Luminance8Alpha8, false, true); fnSet(EffectiveFormat::Luminance8, false, true); fnSet(EffectiveFormat::Alpha8, false, true); fnSet(EffectiveFormat::DEPTH_COMPONENT16, true, true); fnSet(EffectiveFormat::DEPTH_COMPONENT24, true, true); // Requires WEBGL_depth_texture. fnSet(EffectiveFormat::STENCIL_INDEX8, true, false); // Added in WebGL 1.0 spec: fnSet(EffectiveFormat::DEPTH24_STENCIL8, true, true); //////////////////////////////////// // RB formats #define FOO(x) \ ptr->AllowRBFormat(LOCAL_GL_##x, ptr->GetUsage(EffectiveFormat::x)) FOO(RGBA4); FOO(RGB5_A1); FOO(RGB565); FOO(DEPTH_COMPONENT16); FOO(STENCIL_INDEX8); // FOO(DEPTH24_STENCIL8 ); // WebGL 1 uses DEPTH_STENCIL instead of // DEPTH24_STENCIL8. #undef FOO ptr->AllowRBFormat(LOCAL_GL_DEPTH_STENCIL, ptr->GetUsage(EffectiveFormat::DEPTH24_STENCIL8)); //////////////////////////////////////////////////////////////////////////// if (!AddUnsizedFormats(ptr, gl)) return nullptr; return ret; } UniquePtr FormatUsageAuthority::CreateForWebGL2( gl::GLContext* gl) { UniquePtr ret(new FormatUsageAuthority); const auto ptr = ret.get(); //////////////////////////////////////////////////////////////////////////// // GLES 3.0.4 p111-113 const auto fnAddSizedUnpack = [ptr](EffectiveFormat effFormat, GLenum internalFormat, GLenum unpackFormat, GLenum unpackType) { auto usage = ptr->EditUsage(effFormat); const PackingInfo pi = {unpackFormat, unpackType}; const DriverUnpackInfo dui = {internalFormat, unpackFormat, unpackType}; ptr->AddTexUnpack(usage, pi, dui); }; // clang-format off #define FOO(x) EffectiveFormat::x, LOCAL_GL_ ## x // RGBA fnAddSizedUnpack(FOO(RGBA8 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(RGBA4 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ); fnAddSizedUnpack(FOO(RGBA4 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(RGB5_A1 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 ); fnAddSizedUnpack(FOO(RGB5_A1 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(RGB5_A1 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV); fnAddSizedUnpack(FOO(SRGB8_ALPHA8), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(RGBA8_SNORM ), LOCAL_GL_RGBA, LOCAL_GL_BYTE ); fnAddSizedUnpack(FOO(RGB10_A2 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV); fnAddSizedUnpack(FOO(RGBA16F ), LOCAL_GL_RGBA, LOCAL_GL_HALF_FLOAT ); fnAddSizedUnpack(FOO(RGBA16F ), LOCAL_GL_RGBA, LOCAL_GL_FLOAT ); fnAddSizedUnpack(FOO(RGBA32F ), LOCAL_GL_RGBA, LOCAL_GL_FLOAT ); // RGBA_INTEGER fnAddSizedUnpack(FOO(RGBA8UI ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(RGBA8I ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_BYTE ); fnAddSizedUnpack(FOO(RGBA16UI ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_SHORT ); fnAddSizedUnpack(FOO(RGBA16I ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_SHORT ); fnAddSizedUnpack(FOO(RGBA32UI ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT ); fnAddSizedUnpack(FOO(RGBA32I ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_INT ); fnAddSizedUnpack(FOO(RGB10_A2UI), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV); // RGB fnAddSizedUnpack(FOO(RGB8 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(SRGB8 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(RGB565 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_SHORT_5_6_5 ); fnAddSizedUnpack(FOO(RGB565 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(RGB8_SNORM ), LOCAL_GL_RGB, LOCAL_GL_BYTE ); fnAddSizedUnpack(FOO(R11F_G11F_B10F), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV); fnAddSizedUnpack(FOO(R11F_G11F_B10F), LOCAL_GL_RGB, LOCAL_GL_HALF_FLOAT ); fnAddSizedUnpack(FOO(R11F_G11F_B10F), LOCAL_GL_RGB, LOCAL_GL_FLOAT ); fnAddSizedUnpack(FOO(RGB16F ), LOCAL_GL_RGB, LOCAL_GL_HALF_FLOAT ); fnAddSizedUnpack(FOO(RGB16F ), LOCAL_GL_RGB, LOCAL_GL_FLOAT ); fnAddSizedUnpack(FOO(RGB9_E5 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV ); fnAddSizedUnpack(FOO(RGB9_E5 ), LOCAL_GL_RGB, LOCAL_GL_HALF_FLOAT ); fnAddSizedUnpack(FOO(RGB9_E5 ), LOCAL_GL_RGB, LOCAL_GL_FLOAT ); fnAddSizedUnpack(FOO(RGB32F ), LOCAL_GL_RGB, LOCAL_GL_FLOAT ); // RGB_INTEGER fnAddSizedUnpack(FOO(RGB8UI ), LOCAL_GL_RGB_INTEGER, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(RGB8I ), LOCAL_GL_RGB_INTEGER, LOCAL_GL_BYTE ); fnAddSizedUnpack(FOO(RGB16UI), LOCAL_GL_RGB_INTEGER, LOCAL_GL_UNSIGNED_SHORT); fnAddSizedUnpack(FOO(RGB16I ), LOCAL_GL_RGB_INTEGER, LOCAL_GL_SHORT ); fnAddSizedUnpack(FOO(RGB32UI), LOCAL_GL_RGB_INTEGER, LOCAL_GL_UNSIGNED_INT ); fnAddSizedUnpack(FOO(RGB32I ), LOCAL_GL_RGB_INTEGER, LOCAL_GL_INT ); // RG fnAddSizedUnpack(FOO(RG8 ), LOCAL_GL_RG, LOCAL_GL_UNSIGNED_BYTE); fnAddSizedUnpack(FOO(RG8_SNORM), LOCAL_GL_RG, LOCAL_GL_BYTE ); fnAddSizedUnpack(FOO(RG16F ), LOCAL_GL_RG, LOCAL_GL_HALF_FLOAT ); fnAddSizedUnpack(FOO(RG16F ), LOCAL_GL_RG, LOCAL_GL_FLOAT ); fnAddSizedUnpack(FOO(RG32F ), LOCAL_GL_RG, LOCAL_GL_FLOAT ); // RG_INTEGER fnAddSizedUnpack(FOO(RG8UI ), LOCAL_GL_RG_INTEGER, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(RG8I ), LOCAL_GL_RG_INTEGER, LOCAL_GL_BYTE ); fnAddSizedUnpack(FOO(RG16UI), LOCAL_GL_RG_INTEGER, LOCAL_GL_UNSIGNED_SHORT); fnAddSizedUnpack(FOO(RG16I ), LOCAL_GL_RG_INTEGER, LOCAL_GL_SHORT ); fnAddSizedUnpack(FOO(RG32UI), LOCAL_GL_RG_INTEGER, LOCAL_GL_UNSIGNED_INT ); fnAddSizedUnpack(FOO(RG32I ), LOCAL_GL_RG_INTEGER, LOCAL_GL_INT ); // RED fnAddSizedUnpack(FOO(R8 ), LOCAL_GL_RED, LOCAL_GL_UNSIGNED_BYTE); fnAddSizedUnpack(FOO(R8_SNORM), LOCAL_GL_RED, LOCAL_GL_BYTE ); fnAddSizedUnpack(FOO(R16F ), LOCAL_GL_RED, LOCAL_GL_HALF_FLOAT ); fnAddSizedUnpack(FOO(R16F ), LOCAL_GL_RED, LOCAL_GL_FLOAT ); fnAddSizedUnpack(FOO(R32F ), LOCAL_GL_RED, LOCAL_GL_FLOAT ); // RED_INTEGER fnAddSizedUnpack(FOO(R8UI ), LOCAL_GL_RED_INTEGER, LOCAL_GL_UNSIGNED_BYTE ); fnAddSizedUnpack(FOO(R8I ), LOCAL_GL_RED_INTEGER, LOCAL_GL_BYTE ); fnAddSizedUnpack(FOO(R16UI), LOCAL_GL_RED_INTEGER, LOCAL_GL_UNSIGNED_SHORT); fnAddSizedUnpack(FOO(R16I ), LOCAL_GL_RED_INTEGER, LOCAL_GL_SHORT ); fnAddSizedUnpack(FOO(R32UI), LOCAL_GL_RED_INTEGER, LOCAL_GL_UNSIGNED_INT ); fnAddSizedUnpack(FOO(R32I ), LOCAL_GL_RED_INTEGER, LOCAL_GL_INT ); // DEPTH_COMPONENT fnAddSizedUnpack(FOO(DEPTH_COMPONENT16 ), LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_UNSIGNED_SHORT); fnAddSizedUnpack(FOO(DEPTH_COMPONENT16 ), LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_UNSIGNED_INT ); fnAddSizedUnpack(FOO(DEPTH_COMPONENT24 ), LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_UNSIGNED_INT ); fnAddSizedUnpack(FOO(DEPTH_COMPONENT32F), LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_FLOAT ); // DEPTH_STENCIL fnAddSizedUnpack(FOO(DEPTH24_STENCIL8 ), LOCAL_GL_DEPTH_STENCIL, LOCAL_GL_UNSIGNED_INT_24_8 ); fnAddSizedUnpack(FOO(DEPTH32F_STENCIL8), LOCAL_GL_DEPTH_STENCIL, LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV); #undef FOO // clang-format on //////////////////////////////////////////////////////////////////////////// // For renderable, see GLES 3.0.4, p212 "Framebuffer Completeness" // For filterable, see GLES 3.0.4, p161 "...a texture is complete unless..." const auto fnAllowES3TexFormat = [ptr](GLenum sizedFormat, EffectiveFormat effFormat, bool isRenderable, bool isFilterable) { auto usage = ptr->EditUsage(effFormat); usage->isFilterable = isFilterable; if (isRenderable) { usage->SetRenderable(); } ptr->AllowSizedTexFormat(sizedFormat, usage); if (isRenderable) { ptr->AllowRBFormat(sizedFormat, usage); } }; #define FOO(x) LOCAL_GL_##x, EffectiveFormat::x // GLES 3.0.4, p128-129 "Required Texture Formats" // GLES 3.0.4, p130-132, table 3.13 // render filter // able able fnAllowES3TexFormat(FOO(R8), true, true); fnAllowES3TexFormat(FOO(R8_SNORM), false, true); fnAllowES3TexFormat(FOO(RG8), true, true); fnAllowES3TexFormat(FOO(RG8_SNORM), false, true); fnAllowES3TexFormat(FOO(RGB8), true, true); fnAllowES3TexFormat(FOO(RGB8_SNORM), false, true); fnAllowES3TexFormat(FOO(RGB565), true, true); fnAllowES3TexFormat(FOO(RGBA4), true, true); fnAllowES3TexFormat(FOO(RGB5_A1), true, true); fnAllowES3TexFormat(FOO(RGBA8), true, true); fnAllowES3TexFormat(FOO(RGBA8_SNORM), false, true); fnAllowES3TexFormat(FOO(RGB10_A2), true, true); fnAllowES3TexFormat(FOO(RGB10_A2UI), true, false); fnAllowES3TexFormat(FOO(SRGB8), false, true); fnAllowES3TexFormat(FOO(SRGB8_ALPHA8), true, true); fnAllowES3TexFormat(FOO(R16F), false, true); fnAllowES3TexFormat(FOO(RG16F), false, true); fnAllowES3TexFormat(FOO(RGB16F), false, true); fnAllowES3TexFormat(FOO(RGBA16F), false, true); fnAllowES3TexFormat(FOO(R32F), false, false); fnAllowES3TexFormat(FOO(RG32F), false, false); fnAllowES3TexFormat(FOO(RGB32F), false, false); fnAllowES3TexFormat(FOO(RGBA32F), false, false); fnAllowES3TexFormat(FOO(R11F_G11F_B10F), false, true); fnAllowES3TexFormat(FOO(RGB9_E5), false, true); fnAllowES3TexFormat(FOO(R8I), true, false); fnAllowES3TexFormat(FOO(R8UI), true, false); fnAllowES3TexFormat(FOO(R16I), true, false); fnAllowES3TexFormat(FOO(R16UI), true, false); fnAllowES3TexFormat(FOO(R32I), true, false); fnAllowES3TexFormat(FOO(R32UI), true, false); fnAllowES3TexFormat(FOO(RG8I), true, false); fnAllowES3TexFormat(FOO(RG8UI), true, false); fnAllowES3TexFormat(FOO(RG16I), true, false); fnAllowES3TexFormat(FOO(RG16UI), true, false); fnAllowES3TexFormat(FOO(RG32I), true, false); fnAllowES3TexFormat(FOO(RG32UI), true, false); fnAllowES3TexFormat(FOO(RGB8I), false, false); fnAllowES3TexFormat(FOO(RGB8UI), false, false); fnAllowES3TexFormat(FOO(RGB16I), false, false); fnAllowES3TexFormat(FOO(RGB16UI), false, false); fnAllowES3TexFormat(FOO(RGB32I), false, false); fnAllowES3TexFormat(FOO(RGB32UI), false, false); fnAllowES3TexFormat(FOO(RGBA8I), true, false); fnAllowES3TexFormat(FOO(RGBA8UI), true, false); fnAllowES3TexFormat(FOO(RGBA16I), true, false); fnAllowES3TexFormat(FOO(RGBA16UI), true, false); fnAllowES3TexFormat(FOO(RGBA32I), true, false); fnAllowES3TexFormat(FOO(RGBA32UI), true, false); // GLES 3.0.4, p133, table 3.14 // p151: // Depth textures and the depth components of depth/stencil textures can be // treated as `RED` textures during texture filtering and application. fnAllowES3TexFormat(FOO(DEPTH_COMPONENT16), true, true); fnAllowES3TexFormat(FOO(DEPTH_COMPONENT24), true, true); fnAllowES3TexFormat(FOO(DEPTH_COMPONENT32F), true, true); fnAllowES3TexFormat(FOO(DEPTH24_STENCIL8), true, true); fnAllowES3TexFormat(FOO(DEPTH32F_STENCIL8), true, true); #undef FOO // GLES 3.0.4, p206, "Required Renderbuffer Formats": // "Implementations are also required to support STENCIL_INDEX8. Requesting // this internal format for a renderbuffer will allocate at least 8 stencil // bit planes." auto usage = ptr->EditUsage(EffectiveFormat::STENCIL_INDEX8); usage->SetRenderable(); ptr->AllowRBFormat(LOCAL_GL_STENCIL_INDEX8, usage); //////////////// // Legacy formats if (!AddUnsizedFormats(ptr, gl)) return nullptr; ptr->AllowRBFormat(LOCAL_GL_DEPTH_STENCIL, ptr->GetUsage(EffectiveFormat::DEPTH24_STENCIL8)); //////////////////////////////////// return ret; } ////////////////////////////////////////////////////////////////////////////////////////// void FormatUsageAuthority::AddTexUnpack(FormatUsageInfo* usage, const PackingInfo& pi, const DriverUnpackInfo& dui) { // Don't AlwaysInsert here, since we'll see duplicates from sized and unsized // formats. auto res = usage->validUnpacks.insert({pi, dui}); auto itr = res.first; if (!usage->idealUnpack) { // First one! usage->idealUnpack = &(itr->second); } mValidTexUnpackFormats.insert(pi.format); mValidTexUnpackTypes.insert(pi.type); } static bool Contains(const std::set& set, GLenum key) { return set.find(key) != set.end(); } bool FormatUsageAuthority::IsInternalFormatEnumValid( GLenum internalFormat) const { return Contains(mValidTexInternalFormats, internalFormat); } bool FormatUsageAuthority::AreUnpackEnumsValid(GLenum unpackFormat, GLenum unpackType) const { return (Contains(mValidTexUnpackFormats, unpackFormat) && Contains(mValidTexUnpackTypes, unpackType)); } //////////////////// void FormatUsageAuthority::AllowRBFormat(GLenum sizedFormat, const FormatUsageInfo* usage, const bool expectRenderable) { MOZ_ASSERT(!usage->format->compression); MOZ_ASSERT(usage->format->sizedFormat); MOZ_ASSERT(usage->IsRenderable() || !expectRenderable); const auto& found = mRBFormatMap.find(sizedFormat); if (found != mRBFormatMap.end()) { MOZ_ASSERT(found->second == usage); return; } AlwaysInsert(mRBFormatMap, sizedFormat, usage); } void FormatUsageAuthority::AllowSizedTexFormat(GLenum sizedFormat, const FormatUsageInfo* usage) { if (usage->format->compression) { MOZ_ASSERT(usage->isFilterable, "Compressed formats should be filterable."); } else { MOZ_ASSERT(usage->validUnpacks.size() && usage->idealUnpack, "AddTexUnpack() first."); } AlwaysInsert(mSizedTexFormatMap, sizedFormat, usage); mValidTexInternalFormats.insert(sizedFormat); } void FormatUsageAuthority::AllowUnsizedTexFormat(const PackingInfo& pi, const FormatUsageInfo* usage) { MOZ_ASSERT(!usage->format->compression); MOZ_ASSERT(usage->validUnpacks.size() && usage->idealUnpack, "AddTexUnpack() first."); AlwaysInsert(mUnsizedTexFormatMap, pi, usage); mValidTexInternalFormats.insert(pi.format); mValidTexUnpackFormats.insert(pi.format); mValidTexUnpackTypes.insert(pi.type); } const FormatUsageInfo* FormatUsageAuthority::GetRBUsage( GLenum sizedFormat) const { return FindOrNull(mRBFormatMap, sizedFormat); } const FormatUsageInfo* FormatUsageAuthority::GetSizedTexUsage( GLenum sizedFormat) const { return FindOrNull(mSizedTexFormatMap, sizedFormat); } const FormatUsageInfo* FormatUsageAuthority::GetUnsizedTexUsage( const PackingInfo& pi) const { return FindOrNull(mUnsizedTexFormatMap, pi); } FormatUsageInfo* FormatUsageAuthority::EditUsage(EffectiveFormat format) { auto itr = mUsageMap.find(format); if (itr == mUsageMap.end()) { const FormatInfo* formatInfo = GetFormat(format); MOZ_RELEASE_ASSERT(formatInfo, "GFX: no format info set."); FormatUsageInfo usage(formatInfo); auto res = mUsageMap.insert({format, usage}); DebugOnly didInsert = res.second; MOZ_ASSERT(didInsert); itr = res.first; } return &(itr->second); } const FormatUsageInfo* FormatUsageAuthority::GetUsage( EffectiveFormat format) const { auto itr = mUsageMap.find(format); if (itr == mUsageMap.end()) return nullptr; return &(itr->second); } //////////////////////////////////////////////////////////////////////////////// } // namespace mozilla::webgl