/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TYPES_H_ #define MOZILLA_GFX_TYPES_H_ #include "mozilla/EndianUtils.h" #include "mozilla/MacroArgs.h" // for MOZ_CONCAT #include #include namespace mozilla { namespace gfx { typedef float Float; typedef double Double; enum class SurfaceType : int8_t { DATA, /* Data surface - bitmap in memory */ D2D1_BITMAP, /* Surface wrapping a ID2D1Bitmap */ D2D1_DRAWTARGET, /* Surface made from a D2D draw target */ CAIRO, /* Surface wrapping a cairo surface */ CAIRO_IMAGE, /* Data surface wrapping a cairo image surface */ COREGRAPHICS_IMAGE, /* Surface wrapping a CoreGraphics Image */ COREGRAPHICS_CGCONTEXT, /* Surface wrapping a CG context */ SKIA, /* Surface wrapping a Skia bitmap */ DUAL_DT, /* Snapshot of a dual drawtarget */ D2D1_1_IMAGE, /* A D2D 1.1 ID2D1Image SourceSurface */ RECORDING, /* Surface used for recording */ TILED, /* Surface from a tiled DrawTarget */ DATA_SHARED, /* Data surface using shared memory */ CAPTURE /* Data from a DrawTargetCapture */ }; enum class SurfaceFormat : int8_t { // The following values are named to reflect layout of colors in memory, from // lowest byte to highest byte. The 32-bit value layout depends on machine // endianness. // in-memory 32-bit LE value 32-bit BE value B8G8R8A8, // [BB, GG, RR, AA] 0xAARRGGBB 0xBBGGRRAA B8G8R8X8, // [BB, GG, RR, 00] 0x00RRGGBB 0xBBGGRR00 R8G8B8A8, // [RR, GG, BB, AA] 0xAABBGGRR 0xRRGGBBAA R8G8B8X8, // [RR, GG, BB, 00] 0x00BBGGRR 0xRRGGBB00 A8R8G8B8, // [AA, RR, GG, BB] 0xBBGGRRAA 0xAARRGGBB X8R8G8B8, // [00, RR, GG, BB] 0xBBGGRR00 0x00RRGGBB R8G8B8, B8G8R8, // The _UINT16 suffix here indicates that the name reflects the layout when // viewed as a uint16_t value. In memory these values are stored using native // endianness. R5G6B5_UINT16, // 0bRRRRRGGGGGGBBBBB // This one is a single-byte, so endianness isn't an issue. A8, A16, R8G8, // These ones are their own special cases. YUV, NV12, YUV422, HSV, Lab, Depth, // This represents the unknown format. UNKNOWN, // The following values are endian-independent synonyms. The _UINT32 suffix // indicates that the name reflects the layout when viewed as a uint32_t // value. #if MOZ_LITTLE_ENDIAN A8R8G8B8_UINT32 = B8G8R8A8, // 0xAARRGGBB X8R8G8B8_UINT32 = B8G8R8X8 // 0x00RRGGBB #elif MOZ_BIG_ENDIAN A8R8G8B8_UINT32 = A8R8G8B8, // 0xAARRGGBB X8R8G8B8_UINT32 = X8R8G8B8 // 0x00RRGGBB #else # error "bad endianness" #endif }; inline bool IsOpaque(SurfaceFormat aFormat) { switch (aFormat) { case SurfaceFormat::B8G8R8X8: case SurfaceFormat::R8G8B8X8: case SurfaceFormat::R5G6B5_UINT16: case SurfaceFormat::YUV: case SurfaceFormat::NV12: case SurfaceFormat::YUV422: return true; default: return false; } } enum class FilterType : int8_t { BLEND = 0, TRANSFORM, MORPHOLOGY, COLOR_MATRIX, FLOOD, TILE, TABLE_TRANSFER, DISCRETE_TRANSFER, LINEAR_TRANSFER, GAMMA_TRANSFER, CONVOLVE_MATRIX, DISPLACEMENT_MAP, TURBULENCE, ARITHMETIC_COMBINE, COMPOSITE, DIRECTIONAL_BLUR, GAUSSIAN_BLUR, POINT_DIFFUSE, POINT_SPECULAR, SPOT_DIFFUSE, SPOT_SPECULAR, DISTANT_DIFFUSE, DISTANT_SPECULAR, CROP, PREMULTIPLY, UNPREMULTIPLY }; enum class DrawTargetType : int8_t { SOFTWARE_RASTER = 0, HARDWARE_RASTER, VECTOR }; enum class BackendType : int8_t { NONE = 0, DIRECT2D, // Used for version independent D2D objects. CAIRO, SKIA, RECORDING, DIRECT2D1_1, WEBRENDER_TEXT, // Add new entries above this line. BACKEND_LAST }; enum class FontType : int8_t { DWRITE, GDI, MAC, FONTCONFIG, FREETYPE, UNKNOWN }; enum class NativeSurfaceType : int8_t { D3D10_TEXTURE, CAIRO_CONTEXT, CGCONTEXT, CGCONTEXT_ACCELERATED, OPENGL_TEXTURE }; enum class NativeFontType : int8_t { GDI_LOGFONT, FREETYPE_FACE, FONTCONFIG_PATTERN, }; enum class FontStyle : int8_t { NORMAL, ITALIC, BOLD, BOLD_ITALIC }; enum class FontHinting : int8_t { NONE, LIGHT, NORMAL, FULL }; enum class CompositionOp : int8_t { OP_OVER, OP_ADD, OP_ATOP, OP_OUT, OP_IN, OP_SOURCE, OP_DEST_IN, OP_DEST_OUT, OP_DEST_OVER, OP_DEST_ATOP, OP_XOR, OP_MULTIPLY, OP_SCREEN, OP_OVERLAY, OP_DARKEN, OP_LIGHTEN, OP_COLOR_DODGE, OP_COLOR_BURN, OP_HARD_LIGHT, OP_SOFT_LIGHT, OP_DIFFERENCE, OP_EXCLUSION, OP_HUE, OP_SATURATION, OP_COLOR, OP_LUMINOSITY, OP_COUNT }; enum class Axis : int8_t { X_AXIS, Y_AXIS, BOTH }; enum class ExtendMode : int8_t { CLAMP, // Do not repeat REPEAT, // Repeat in both axis REPEAT_X, // Only X axis REPEAT_Y, // Only Y axis REFLECT // Mirror the image }; enum class FillRule : int8_t { FILL_WINDING, FILL_EVEN_ODD }; enum class AntialiasMode : int8_t { NONE, GRAY, SUBPIXEL, DEFAULT }; // See https://en.wikipedia.org/wiki/Texture_filtering enum class SamplingFilter : int8_t { GOOD, LINEAR, POINT, SENTINEL // one past the last valid value }; enum class PatternType : int8_t { COLOR, SURFACE, LINEAR_GRADIENT, RADIAL_GRADIENT }; enum class JoinStyle : int8_t { BEVEL, ROUND, MITER, //!< Mitered if within the miter limit, else, if the backed supports //!< it (D2D), the miter is clamped. If the backend does not support //!< miter clamping the behavior is as for MITER_OR_BEVEL. MITER_OR_BEVEL //!< Mitered if within the miter limit, else beveled. }; enum class CapStyle : int8_t { BUTT, ROUND, SQUARE }; enum class SamplingBounds : int8_t { UNBOUNDED, BOUNDED }; // Moz2d version for SVG mask types enum class LuminanceType : int8_t { LUMINANCE, LINEARRGB, }; /* Color is stored in non-premultiplied form */ struct Color { public: Color() : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {} Color(Float aR, Float aG, Float aB, Float aA) : r(aR), g(aG), b(aB), a(aA) {} Color(Float aR, Float aG, Float aB) : r(aR), g(aG), b(aB), a(1.0f) {} static Color FromABGR(uint32_t aColor) { Color newColor(((aColor >> 0) & 0xff) * (1.0f / 255.0f), ((aColor >> 8) & 0xff) * (1.0f / 255.0f), ((aColor >> 16) & 0xff) * (1.0f / 255.0f), ((aColor >> 24) & 0xff) * (1.0f / 255.0f)); return newColor; } // The "Unusual" prefix is to avoid unintentionally using this function when // FromABGR(), which is much more common, is needed. static Color UnusualFromARGB(uint32_t aColor) { Color newColor(((aColor >> 16) & 0xff) * (1.0f / 255.0f), ((aColor >> 8) & 0xff) * (1.0f / 255.0f), ((aColor >> 0) & 0xff) * (1.0f / 255.0f), ((aColor >> 24) & 0xff) * (1.0f / 255.0f)); return newColor; } uint32_t ToABGR() const { return uint32_t(r * 255.0f) | uint32_t(g * 255.0f) << 8 | uint32_t(b * 255.0f) << 16 | uint32_t(a * 255.0f) << 24; } // The "Unusual" prefix is to avoid unintentionally using this function when // ToABGR(), which is much more common, is needed. uint32_t UnusualToARGB() const { return uint32_t(b * 255.0f) | uint32_t(g * 255.0f) << 8 | uint32_t(r * 255.0f) << 16 | uint32_t(a * 255.0f) << 24; } bool operator==(const Color& aColor) const { return r == aColor.r && g == aColor.g && b == aColor.b && a == aColor.a; } bool operator!=(const Color& aColor) const { return !(*this == aColor); } Float r, g, b, a; }; struct GradientStop { bool operator<(const GradientStop& aOther) const { return offset < aOther.offset; } Float offset; Color color; }; enum class JobStatus { Complete, Wait, Yield, Error }; } // namespace gfx } // namespace mozilla // XXX: temporary typedef mozilla::gfx::SurfaceFormat gfxImageFormat; #if defined(XP_WIN) && defined(MOZ_GFX) #ifdef GFX2D_INTERNAL #define GFX2D_API __declspec(dllexport) #else #define GFX2D_API __declspec(dllimport) #endif #else #define GFX2D_API #endif namespace mozilla { // Side constants for use in various places. enum Side { eSideTop, eSideRight, eSideBottom, eSideLeft }; enum SideBits { eSideBitsNone = 0, eSideBitsTop = 1 << eSideTop, eSideBitsRight = 1 << eSideRight, eSideBitsBottom = 1 << eSideBottom, eSideBitsLeft = 1 << eSideLeft, eSideBitsTopBottom = eSideBitsTop | eSideBitsBottom, eSideBitsLeftRight = eSideBitsLeft | eSideBitsRight, eSideBitsAll = eSideBitsTopBottom | eSideBitsLeftRight }; // Creates a for loop that walks over the four mozilla::Side values. // We use an int32_t helper variable (instead of a Side) for our loop counter, // to avoid triggering undefined behavior just before we exit the loop (at // which point the counter is incremented beyond the largest valid Side value). #define NS_FOR_CSS_SIDES(var_) \ int32_t MOZ_CONCAT(var_,__LINE__) = mozilla::eSideTop; \ for (mozilla::Side var_; \ MOZ_CONCAT(var_,__LINE__) <= mozilla::eSideLeft && \ (static_cast(var_ = mozilla::Side(MOZ_CONCAT(var_,__LINE__))), true); \ ++MOZ_CONCAT(var_,__LINE__)) static inline Side& operator++(Side& side) { MOZ_ASSERT(side >= eSideTop && side <= eSideLeft, "Out of range side"); side = Side(side + 1); return side; } enum Corner { // This order is important! eCornerTopLeft = 0, eCornerTopRight = 1, eCornerBottomRight = 2, eCornerBottomLeft = 3 }; // RectCornerRadii::radii depends on this value. It is not being added to // Corner because we want to lift the responsibility to handle it in the // switch-case. constexpr int eCornerCount = 4; // Creates a for loop that walks over the four mozilla::Corner values. This // implementation uses the same technique as NS_FOR_CSS_SIDES. #define NS_FOR_CSS_FULL_CORNERS(var_) \ int32_t MOZ_CONCAT(var_,__LINE__) = mozilla::eCornerTopLeft; \ for (mozilla::Corner var_; \ MOZ_CONCAT(var_,__LINE__) <= mozilla::eCornerBottomLeft && \ (static_cast(var_ = mozilla::Corner(MOZ_CONCAT(var_,__LINE__))), true); \ ++MOZ_CONCAT(var_,__LINE__)) static inline Corner operator++(Corner& aCorner) { MOZ_ASSERT(aCorner >= eCornerTopLeft && aCorner <= eCornerBottomLeft, "Out of range corner!"); aCorner = Corner(aCorner + 1); return aCorner; } // Indices into "half corner" arrays (nsStyleCorners e.g.) enum HalfCorner { // This order is important! eCornerTopLeftX = 0, eCornerTopLeftY = 1, eCornerTopRightX = 2, eCornerTopRightY = 3, eCornerBottomRightX = 4, eCornerBottomRightY = 5, eCornerBottomLeftX = 6, eCornerBottomLeftY = 7 }; // Creates a for loop that walks over the eight mozilla::HalfCorner values. // This implementation uses the same technique as NS_FOR_CSS_SIDES. #define NS_FOR_CSS_HALF_CORNERS(var_) \ int32_t MOZ_CONCAT(var_,__LINE__) = mozilla::eCornerTopLeftX; \ for (mozilla::HalfCorner var_; \ MOZ_CONCAT(var_,__LINE__) <= mozilla::eCornerBottomLeftY && \ (static_cast(var_ = mozilla::HalfCorner(MOZ_CONCAT(var_,__LINE__))), true); \ ++MOZ_CONCAT(var_,__LINE__)) static inline HalfCorner operator++(HalfCorner& aHalfCorner) { MOZ_ASSERT(aHalfCorner >= eCornerTopLeftX && aHalfCorner <= eCornerBottomLeftY, "Out of range half corner!"); aHalfCorner = HalfCorner(aHalfCorner + 1); return aHalfCorner; } // The result of these conversion functions are exhaustively checked in // nsStyleCoord.cpp, which also serves as usage examples. constexpr bool HalfCornerIsX(HalfCorner aHalfCorner) { return !(aHalfCorner % 2); } constexpr Corner HalfToFullCorner(HalfCorner aHalfCorner) { return Corner(aHalfCorner / 2); } constexpr HalfCorner FullToHalfCorner(Corner aCorner, bool aIsVertical) { return HalfCorner(aCorner * 2 + aIsVertical); } constexpr bool SideIsVertical(Side aSide) { return aSide % 2; } // @param aIsSecond when true, return the clockwise second of the two // corners associated with aSide. For example, with aSide = eSideBottom the // result is eCornerBottomRight when aIsSecond is false, and // eCornerBottomLeft when aIsSecond is true. constexpr Corner SideToFullCorner(Side aSide, bool aIsSecond) { return Corner((aSide + aIsSecond) % 4); } // @param aIsSecond see SideToFullCorner. // @param aIsParallel return the half-corner that is parallel with aSide // when aIsParallel is true. For example with aSide=eSideTop, aIsSecond=true // the result is eCornerTopRightX when aIsParallel is true, and // eCornerTopRightY when aIsParallel is false (because "X" is parallel with // eSideTop/eSideBottom, similarly "Y" is parallel with // eSideLeft/eSideRight) constexpr HalfCorner SideToHalfCorner(Side aSide, bool aIsSecond, bool aIsParallel) { return HalfCorner(((aSide + aIsSecond) * 2 + (aSide + !aIsParallel) % 2) % 8); } } // namespace mozilla #endif /* MOZILLA_GFX_TYPES_H_ */